VTK
|
create a plot of a bounding box edges - used for navigation More...
#include <vtkCubeAxesActor.h>
Public Types | |
enum | FlyMode { VTK_FLY_OUTER_EDGES = 0, VTK_FLY_CLOSEST_TRIAD = 1, VTK_FLY_FURTHEST_TRIAD = 2, VTK_FLY_STATIC_TRIAD = 3, VTK_FLY_STATIC_EDGES = 4 } |
enum | TickLocation { VTK_TICKS_INSIDE = 0, VTK_TICKS_OUTSIDE = 1, VTK_TICKS_BOTH = 2 } |
enum | GridVisibility { VTK_GRID_LINES_ALL = 0, VTK_GRID_LINES_CLOSEST = 1, VTK_GRID_LINES_FURTHEST = 2 } |
typedef vtkActor | Superclass |
Public Types inherited from vtkActor | |
typedef vtkProp3D | Superclass |
Public Types inherited from vtkProp3D | |
typedef vtkProp | Superclass |
Public Types inherited from vtkProp | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual int | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. More... | |
vtkCubeAxesActor * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual double * | GetZAxisRange () |
virtual void | GetZAxisRange (double &, double &) |
virtual void | GetZAxisRange (double[2]) |
void | ReleaseGraphicsResources (vtkWindow *) |
Release any graphics resources that are being consumed by this actor. More... | |
virtual void | SetYAxisLabelVisibility (int) |
virtual int | GetYAxisLabelVisibility () |
virtual void | YAxisLabelVisibilityOn () |
virtual void | YAxisLabelVisibilityOff () |
virtual void | SetZAxisLabelVisibility (int) |
virtual int | GetZAxisLabelVisibility () |
virtual void | ZAxisLabelVisibilityOn () |
virtual void | ZAxisLabelVisibilityOff () |
virtual void | SetYAxisTickVisibility (int) |
virtual int | GetYAxisTickVisibility () |
virtual void | YAxisTickVisibilityOn () |
virtual void | YAxisTickVisibilityOff () |
virtual void | SetZAxisTickVisibility (int) |
virtual int | GetZAxisTickVisibility () |
virtual void | ZAxisTickVisibilityOn () |
virtual void | ZAxisTickVisibilityOff () |
virtual void | SetYAxisMinorTickVisibility (int) |
virtual int | GetYAxisMinorTickVisibility () |
virtual void | YAxisMinorTickVisibilityOn () |
virtual void | YAxisMinorTickVisibilityOff () |
virtual void | SetZAxisMinorTickVisibility (int) |
virtual int | GetZAxisMinorTickVisibility () |
virtual void | ZAxisMinorTickVisibilityOn () |
virtual void | ZAxisMinorTickVisibilityOff () |
virtual void | SetDrawXGridlines (int) |
virtual int | GetDrawXGridlines () |
virtual void | DrawXGridlinesOn () |
virtual void | DrawXGridlinesOff () |
virtual void | SetDrawYGridlines (int) |
virtual int | GetDrawYGridlines () |
virtual void | DrawYGridlinesOn () |
virtual void | DrawYGridlinesOff () |
virtual void | SetDrawZGridlines (int) |
virtual int | GetDrawZGridlines () |
virtual void | DrawZGridlinesOn () |
virtual void | DrawZGridlinesOff () |
virtual void | SetDrawXInnerGridlines (int) |
virtual int | GetDrawXInnerGridlines () |
virtual void | DrawXInnerGridlinesOn () |
virtual void | DrawXInnerGridlinesOff () |
virtual void | SetDrawYInnerGridlines (int) |
virtual int | GetDrawYInnerGridlines () |
virtual void | DrawYInnerGridlinesOn () |
virtual void | DrawYInnerGridlinesOff () |
virtual void | SetDrawZInnerGridlines (int) |
virtual int | GetDrawZInnerGridlines () |
virtual void | DrawZInnerGridlinesOn () |
virtual void | DrawZInnerGridlinesOff () |
virtual void | SetDrawXGridpolys (int) |
virtual int | GetDrawXGridpolys () |
virtual void | DrawXGridpolysOn () |
virtual void | DrawXGridpolysOff () |
virtual void | SetDrawYGridpolys (int) |
virtual int | GetDrawYGridpolys () |
virtual void | DrawYGridpolysOn () |
virtual void | DrawYGridpolysOff () |
virtual void | SetDrawZGridpolys (int) |
virtual int | GetDrawZGridpolys () |
virtual void | DrawZGridpolysOn () |
virtual void | DrawZGridpolysOff () |
vtkTextProperty * | GetTitleTextProperty (int) |
Returns the text property for the title on an axis. More... | |
vtkTextProperty * | GetLabelTextProperty (int) |
Returns the text property for the labels on an axis. More... | |
void | SetTickLocationToInside (void) |
void | SetTickLocationToOutside (void) |
void | SetTickLocationToBoth (void) |
void | SetLabelScaling (bool, int, int, int) |
void | SetSaveTitlePosition (int val) |
For 2D mode only: save axis title positions for later use. More... | |
virtual int | RenderOpaqueGeometry (vtkViewport *) |
Draw the axes as per the vtkProp superclass' API. More... | |
virtual int | RenderTranslucentGeometry (vtkViewport *) |
Draw the axes as per the vtkProp superclass' API. More... | |
virtual int | RenderTranslucentPolygonalGeometry (vtkViewport *) |
Draw the axes as per the vtkProp superclass' API. More... | |
virtual int | RenderOverlay (vtkViewport *) |
Draw the axes as per the vtkProp superclass' API. More... | |
int | HasTranslucentPolygonalGeometry () |
Draw the axes as per the vtkProp superclass' API. More... | |
virtual void | SetRebuildAxes (bool) |
Gets/Sets the RebuildAxes flag. More... | |
virtual bool | GetRebuildAxes () |
Gets/Sets the RebuildAxes flag. More... | |
virtual void | SetBounds (double, double, double, double, double, double) |
Explicitly specify the region in space around which to draw the bounds. More... | |
virtual void | SetBounds (double[6]) |
Explicitly specify the region in space around which to draw the bounds. More... | |
virtual double * | GetBounds () |
Explicitly specify the region in space around which to draw the bounds. More... | |
virtual void | GetBounds (double &, double &, double &, double &, double &, double &) |
Explicitly specify the region in space around which to draw the bounds. More... | |
virtual void | GetBounds (double[6]) |
Explicitly specify the region in space around which to draw the bounds. More... | |
virtual void | GetRenderedBounds (double rBounds[6]) |
Method used to properly return the bounds of the cube axis itself with all its labels. More... | |
virtual double * | GetRenderedBounds () |
Method used to properly return the bounds of the cube axis itself with all its labels. More... | |
virtual void | SetXAxisRange (double, double) |
Explicitly specify the range of each axes that's used to define the prop. More... | |
void | SetXAxisRange (double[2]) |
Explicitly specify the range of each axes that's used to define the prop. More... | |
virtual void | SetYAxisRange (double, double) |
Explicitly specify the range of each axes that's used to define the prop. More... | |
void | SetYAxisRange (double[2]) |
Explicitly specify the range of each axes that's used to define the prop. More... | |
virtual void | SetZAxisRange (double, double) |
Explicitly specify the range of each axes that's used to define the prop. More... | |
void | SetZAxisRange (double[2]) |
Explicitly specify the range of each axes that's used to define the prop. More... | |
virtual double * | GetXAxisRange () |
Explicitly specify the range of each axes that's used to define the prop. More... | |
virtual void | GetXAxisRange (double &, double &) |
Explicitly specify the range of each axes that's used to define the prop. More... | |
virtual void | GetXAxisRange (double[2]) |
Explicitly specify the range of each axes that's used to define the prop. More... | |
virtual double * | GetYAxisRange () |
Explicitly specify the range of each axes that's used to define the prop. More... | |
virtual void | GetYAxisRange (double &, double &) |
Explicitly specify the range of each axes that's used to define the prop. More... | |
virtual void | GetYAxisRange (double[2]) |
Explicitly specify the range of each axes that's used to define the prop. More... | |
vtkStringArray * | GetAxisLabels (int axis) |
Explicitly specify the axis labels along an axis as an array of strings instead of using the values. More... | |
void | SetAxisLabels (int axis, vtkStringArray *value) |
Explicitly specify the axis labels along an axis as an array of strings instead of using the values. More... | |
void | SetScreenSize (double screenSize) |
Explicitly specify the screen size of title and label text. More... | |
virtual double | GetScreenSize () |
Explicitly specify the screen size of title and label text. More... | |
void | SetLabelOffset (double offset) |
Explicitly specify the distance between labels and the axis. More... | |
virtual double | GetLabelOffset () |
Explicitly specify the distance between labels and the axis. More... | |
void | SetTitleOffset (double offset) |
Explicitly specify the distance between title and labels. More... | |
virtual double | GetTitleOffset () |
Explicitly specify the distance between title and labels. More... | |
virtual void | SetCamera (vtkCamera *) |
Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor. More... | |
virtual vtkCamera * | GetCamera () |
Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor. More... | |
virtual void | SetFlyMode (int) |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More... | |
virtual int | GetFlyMode () |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More... | |
void | SetFlyModeToOuterEdges () |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More... | |
void | SetFlyModeToClosestTriad () |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More... | |
void | SetFlyModeToFurthestTriad () |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More... | |
void | SetFlyModeToStaticTriad () |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More... | |
void | SetFlyModeToStaticEdges () |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More... | |
virtual void | SetXTitle (const char *) |
Set/Get the labels for the x, y, and z axes. More... | |
virtual char * | GetXTitle () |
Set/Get the labels for the x, y, and z axes. More... | |
virtual void | SetXUnits (const char *) |
Set/Get the labels for the x, y, and z axes. More... | |
virtual char * | GetXUnits () |
Set/Get the labels for the x, y, and z axes. More... | |
virtual void | SetYTitle (const char *) |
Set/Get the labels for the x, y, and z axes. More... | |
virtual char * | GetYTitle () |
Set/Get the labels for the x, y, and z axes. More... | |
virtual void | SetYUnits (const char *) |
Set/Get the labels for the x, y, and z axes. More... | |
virtual char * | GetYUnits () |
Set/Get the labels for the x, y, and z axes. More... | |
virtual void | SetZTitle (const char *) |
Set/Get the labels for the x, y, and z axes. More... | |
virtual char * | GetZTitle () |
Set/Get the labels for the x, y, and z axes. More... | |
virtual void | SetZUnits (const char *) |
Set/Get the labels for the x, y, and z axes. More... | |
virtual char * | GetZUnits () |
Set/Get the labels for the x, y, and z axes. More... | |
virtual void | SetXLabelFormat (const char *) |
Set/Get the format with which to print the labels on each of the x-y-z axes. More... | |
virtual char * | GetXLabelFormat () |
Set/Get the format with which to print the labels on each of the x-y-z axes. More... | |
virtual void | SetYLabelFormat (const char *) |
Set/Get the format with which to print the labels on each of the x-y-z axes. More... | |
virtual char * | GetYLabelFormat () |
Set/Get the format with which to print the labels on each of the x-y-z axes. More... | |
virtual void | SetZLabelFormat (const char *) |
Set/Get the format with which to print the labels on each of the x-y-z axes. More... | |
virtual char * | GetZLabelFormat () |
Set/Get the format with which to print the labels on each of the x-y-z axes. More... | |
virtual void | SetInertia (int) |
Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another). More... | |
virtual int | GetInertia () |
Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another). More... | |
virtual void | SetCornerOffset (double) |
Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. More... | |
virtual double | GetCornerOffset () |
Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. More... | |
virtual void | SetEnableDistanceLOD (int) |
Enable and disable the use of distance based LOD for titles and labels. More... | |
virtual int | GetEnableDistanceLOD () |
Enable and disable the use of distance based LOD for titles and labels. More... | |
virtual void | SetDistanceLODThreshold (double) |
Set distance LOD threshold [0.0 - 1.0] for titles and labels. More... | |
virtual double | GetDistanceLODThreshold () |
Set distance LOD threshold [0.0 - 1.0] for titles and labels. More... | |
virtual void | SetEnableViewAngleLOD (int) |
Enable and disable the use of view angle based LOD for titles and labels. More... | |
virtual int | GetEnableViewAngleLOD () |
Enable and disable the use of view angle based LOD for titles and labels. More... | |
virtual void | SetViewAngleLODThreshold (double) |
Set view angle LOD threshold [0.0 - 1.0] for titles and labels. More... | |
virtual double | GetViewAngleLODThreshold () |
Set view angle LOD threshold [0.0 - 1.0] for titles and labels. More... | |
virtual void | SetXAxisVisibility (int) |
Turn on and off the visibility of each axis. More... | |
virtual int | GetXAxisVisibility () |
Turn on and off the visibility of each axis. More... | |
virtual void | XAxisVisibilityOn () |
Turn on and off the visibility of each axis. More... | |
virtual void | XAxisVisibilityOff () |
Turn on and off the visibility of each axis. More... | |
virtual void | SetYAxisVisibility (int) |
Turn on and off the visibility of each axis. More... | |
virtual int | GetYAxisVisibility () |
Turn on and off the visibility of each axis. More... | |
virtual void | YAxisVisibilityOn () |
Turn on and off the visibility of each axis. More... | |
virtual void | YAxisVisibilityOff () |
Turn on and off the visibility of each axis. More... | |
virtual void | SetZAxisVisibility (int) |
Turn on and off the visibility of each axis. More... | |
virtual int | GetZAxisVisibility () |
Turn on and off the visibility of each axis. More... | |
virtual void | ZAxisVisibilityOn () |
Turn on and off the visibility of each axis. More... | |
virtual void | ZAxisVisibilityOff () |
Turn on and off the visibility of each axis. More... | |
virtual void | SetXAxisLabelVisibility (int) |
Turn on and off the visibility of labels for each axis. More... | |
virtual int | GetXAxisLabelVisibility () |
Turn on and off the visibility of labels for each axis. More... | |
virtual void | XAxisLabelVisibilityOn () |
Turn on and off the visibility of labels for each axis. More... | |
virtual void | XAxisLabelVisibilityOff () |
Turn on and off the visibility of labels for each axis. More... | |
virtual void | SetXAxisTickVisibility (int) |
Turn on and off the visibility of ticks for each axis. More... | |
virtual int | GetXAxisTickVisibility () |
Turn on and off the visibility of ticks for each axis. More... | |
virtual void | XAxisTickVisibilityOn () |
Turn on and off the visibility of ticks for each axis. More... | |
virtual void | XAxisTickVisibilityOff () |
Turn on and off the visibility of ticks for each axis. More... | |
virtual void | SetXAxisMinorTickVisibility (int) |
Turn on and off the visibility of minor ticks for each axis. More... | |
virtual int | GetXAxisMinorTickVisibility () |
Turn on and off the visibility of minor ticks for each axis. More... | |
virtual void | XAxisMinorTickVisibilityOn () |
Turn on and off the visibility of minor ticks for each axis. More... | |
virtual void | XAxisMinorTickVisibilityOff () |
Turn on and off the visibility of minor ticks for each axis. More... | |
void | SetXAxesLinesProperty (vtkProperty *) |
Get/Set axes actors properties. More... | |
vtkProperty * | GetXAxesLinesProperty () |
Get/Set axes actors properties. More... | |
void | SetYAxesLinesProperty (vtkProperty *) |
Get/Set axes actors properties. More... | |
vtkProperty * | GetYAxesLinesProperty () |
Get/Set axes actors properties. More... | |
void | SetZAxesLinesProperty (vtkProperty *) |
Get/Set axes actors properties. More... | |
vtkProperty * | GetZAxesLinesProperty () |
Get/Set axes actors properties. More... | |
void | SetXAxesGridlinesProperty (vtkProperty *) |
Get/Set axes (outer) gridlines actors properties. More... | |
vtkProperty * | GetXAxesGridlinesProperty () |
Get/Set axes (outer) gridlines actors properties. More... | |
void | SetYAxesGridlinesProperty (vtkProperty *) |
Get/Set axes (outer) gridlines actors properties. More... | |
vtkProperty * | GetYAxesGridlinesProperty () |
Get/Set axes (outer) gridlines actors properties. More... | |
void | SetZAxesGridlinesProperty (vtkProperty *) |
Get/Set axes (outer) gridlines actors properties. More... | |
vtkProperty * | GetZAxesGridlinesProperty () |
Get/Set axes (outer) gridlines actors properties. More... | |
void | SetXAxesInnerGridlinesProperty (vtkProperty *) |
Get/Set axes inner gridlines actors properties. More... | |
vtkProperty * | GetXAxesInnerGridlinesProperty () |
Get/Set axes inner gridlines actors properties. More... | |
void | SetYAxesInnerGridlinesProperty (vtkProperty *) |
Get/Set axes inner gridlines actors properties. More... | |
vtkProperty * | GetYAxesInnerGridlinesProperty () |
Get/Set axes inner gridlines actors properties. More... | |
void | SetZAxesInnerGridlinesProperty (vtkProperty *) |
Get/Set axes inner gridlines actors properties. More... | |
vtkProperty * | GetZAxesInnerGridlinesProperty () |
Get/Set axes inner gridlines actors properties. More... | |
void | SetXAxesGridpolysProperty (vtkProperty *) |
Get/Set axes gridPolys actors properties. More... | |
vtkProperty * | GetXAxesGridpolysProperty () |
Get/Set axes gridPolys actors properties. More... | |
void | SetYAxesGridpolysProperty (vtkProperty *) |
Get/Set axes gridPolys actors properties. More... | |
vtkProperty * | GetYAxesGridpolysProperty () |
Get/Set axes gridPolys actors properties. More... | |
void | SetZAxesGridpolysProperty (vtkProperty *) |
Get/Set axes gridPolys actors properties. More... | |
vtkProperty * | GetZAxesGridpolysProperty () |
Get/Set axes gridPolys actors properties. More... | |
virtual void | SetTickLocation (int) |
Set/Get the location of ticks marks. More... | |
virtual int | GetTickLocation () |
Set/Get the location of ticks marks. More... | |
void | SetUseTextActor3D (int val) |
Use or not vtkTextActor3D for titles and labels. More... | |
int | GetUseTextActor3D () |
Use or not vtkTextActor3D for titles and labels. More... | |
void | SetUse2DMode (int val) |
Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower. More... | |
int | GetUse2DMode () |
Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower. More... | |
virtual void | SetOrientedBounds (double, double, double, double, double, double) |
Provide an oriented bounded box when using AxisBaseFor. More... | |
virtual void | SetOrientedBounds (double[6]) |
Provide an oriented bounded box when using AxisBaseFor. More... | |
virtual double * | GetOrientedBounds () |
Provide an oriented bounded box when using AxisBaseFor. More... | |
virtual void | GetOrientedBounds (double &, double &, double &, double &, double &, double &) |
Provide an oriented bounded box when using AxisBaseFor. More... | |
virtual void | GetOrientedBounds (double[6]) |
Provide an oriented bounded box when using AxisBaseFor. More... | |
virtual void | SetUseOrientedBounds (int) |
Enable/Disable the usage of the OrientedBounds. More... | |
virtual int | GetUseOrientedBounds () |
Enable/Disable the usage of the OrientedBounds. More... | |
virtual void | SetAxisBaseForX (double, double, double) |
Vector that should be use as the base for X. More... | |
virtual void | SetAxisBaseForX (double[3]) |
Vector that should be use as the base for X. More... | |
virtual double * | GetAxisBaseForX () |
Vector that should be use as the base for X. More... | |
virtual void | GetAxisBaseForX (double &, double &, double &) |
Vector that should be use as the base for X. More... | |
virtual void | GetAxisBaseForX (double[3]) |
Vector that should be use as the base for X. More... | |
virtual void | SetAxisBaseForY (double, double, double) |
Vector that should be use as the base for Y. More... | |
virtual void | SetAxisBaseForY (double[3]) |
Vector that should be use as the base for Y. More... | |
virtual double * | GetAxisBaseForY () |
Vector that should be use as the base for Y. More... | |
virtual void | GetAxisBaseForY (double &, double &, double &) |
Vector that should be use as the base for Y. More... | |
virtual void | GetAxisBaseForY (double[3]) |
Vector that should be use as the base for Y. More... | |
virtual void | SetAxisBaseForZ (double, double, double) |
Vector that should be use as the base for Z. More... | |
virtual void | SetAxisBaseForZ (double[3]) |
Vector that should be use as the base for Z. More... | |
virtual double * | GetAxisBaseForZ () |
Vector that should be use as the base for Z. More... | |
virtual void | GetAxisBaseForZ (double &, double &, double &) |
Vector that should be use as the base for Z. More... | |
virtual void | GetAxisBaseForZ (double[3]) |
Vector that should be use as the base for Z. More... | |
virtual void | SetAxisOrigin (double, double, double) |
Provide a custom AxisOrigin. More... | |
virtual void | SetAxisOrigin (double[3]) |
Provide a custom AxisOrigin. More... | |
virtual double * | GetAxisOrigin () |
Provide a custom AxisOrigin. More... | |
virtual void | GetAxisOrigin (double &, double &, double &) |
Provide a custom AxisOrigin. More... | |
virtual void | GetAxisOrigin (double[3]) |
Provide a custom AxisOrigin. More... | |
virtual void | SetUseAxisOrigin (int) |
Enable/Disable the usage of the AxisOrigin. More... | |
virtual int | GetUseAxisOrigin () |
Enable/Disable the usage of the AxisOrigin. More... | |
virtual void | SetGridLineLocation (int) |
Specify the mode in which the cube axes should render its gridLines. More... | |
virtual int | GetGridLineLocation () |
Specify the mode in which the cube axes should render its gridLines. More... | |
virtual void | SetStickyAxes (int) |
Enable/Disable axis stickiness. More... | |
virtual int | GetStickyAxes () |
Enable/Disable axis stickiness. More... | |
virtual void | StickyAxesOn () |
Enable/Disable axis stickiness. More... | |
virtual void | StickyAxesOff () |
Enable/Disable axis stickiness. More... | |
virtual void | SetCenterStickyAxes (int) |
Enable/Disable centering of axes when the Sticky option is on. More... | |
virtual int | GetCenterStickyAxes () |
Enable/Disable centering of axes when the Sticky option is on. More... | |
virtual void | CenterStickyAxesOn () |
Enable/Disable centering of axes when the Sticky option is on. More... | |
virtual void | CenterStickyAxesOff () |
Enable/Disable centering of axes when the Sticky option is on. More... | |
Public Member Functions inherited from vtkActor | |
vtkActor * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | GetActors (vtkPropCollection *) |
For some exporters and other other operations we must be able to collect all the actors or volumes. More... | |
virtual void | Render (vtkRenderer *, vtkMapper *) |
This causes the actor to be rendered. More... | |
void | ShallowCopy (vtkProp *prop) |
Shallow copy of an actor. More... | |
void | ReleaseGraphicsResources (vtkWindow *) |
Release any graphics resources that are being consumed by this actor. More... | |
virtual vtkProperty * | MakeProperty () |
Create a new property suitable for use with this type of Actor. More... | |
virtual void | SetMapper (vtkMapper *) |
This is the method that is used to connect an actor to the end of a visualization pipeline, i.e. More... | |
void | GetBounds (double bounds[6]) |
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). More... | |
double * | GetBounds () |
Return a reference to the Prop3D's composite transform. More... | |
virtual void | ApplyProperties () |
Apply the current properties to all parts that compose this actor. More... | |
vtkMTimeType | GetMTime () |
Get the actors mtime plus consider its properties and texture if set. More... | |
virtual vtkMTimeType | GetRedrawMTime () |
Return the mtime of anything that would cause the rendered image to appear differently. More... | |
virtual bool | GetSupportsSelection () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. More... | |
void | SetProperty (vtkProperty *lut) |
Set/Get the property object that controls this actors surface properties. More... | |
vtkProperty * | GetProperty () |
Set/Get the property object that controls this actors surface properties. More... | |
void | SetBackfaceProperty (vtkProperty *lut) |
Set/Get the property object that controls this actors backface surface properties. More... | |
virtual vtkProperty * | GetBackfaceProperty () |
Set/Get the property object that controls this actors backface surface properties. More... | |
virtual void | SetTexture (vtkTexture *) |
Set/Get the texture object to control rendering texture maps. More... | |
virtual vtkTexture * | GetTexture () |
Set/Get the texture object to control rendering texture maps. More... | |
virtual vtkMapper * | GetMapper () |
Returns the Mapper that this actor is getting its data from. More... | |
virtual bool | GetForceOpaque () |
Force the actor to be treated as opaque or translucent. More... | |
virtual void | SetForceOpaque (bool) |
Force the actor to be treated as opaque or translucent. More... | |
virtual void | ForceOpaqueOn () |
Force the actor to be treated as opaque or translucent. More... | |
virtual void | ForceOpaqueOff () |
Force the actor to be treated as opaque or translucent. More... | |
virtual bool | GetForceTranslucent () |
Force the actor to be treated as opaque or translucent. More... | |
virtual void | SetForceTranslucent (bool) |
Force the actor to be treated as opaque or translucent. More... | |
virtual void | ForceTranslucentOn () |
Force the actor to be treated as opaque or translucent. More... | |
virtual void | ForceTranslucentOff () |
Force the actor to be treated as opaque or translucent. More... | |
Public Member Functions inherited from vtkProp3D | |
vtkProp3D * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
void | ShallowCopy (vtkProp *prop) |
Shallow copy of this vtkProp3D. More... | |
virtual void | SetPosition (double pos[3]) |
virtual double * | GetPosition () |
virtual void | GetPosition (double data[3]) |
void | AddPosition (double deltaPosition[3]) |
void | AddPosition (double deltaX, double deltaY, double deltaZ) |
void | SetScale (double s) |
Method to set the scale isotropically. More... | |
double * | GetCenter () |
Get the center of the bounding box in world coordinates. More... | |
double * | GetXRange () |
Get the Prop3D's x range in world coordinates. More... | |
double * | GetYRange () |
Get the Prop3D's y range in world coordinates. More... | |
double * | GetZRange () |
Get the Prop3D's z range in world coordinates. More... | |
double | GetLength () |
Get the length of the diagonal of the bounding box. More... | |
void | RotateX (double) |
Rotate the Prop3D in degrees about the X axis using the right hand rule. More... | |
void | RotateY (double) |
Rotate the Prop3D in degrees about the Y axis using the right hand rule. More... | |
void | RotateZ (double) |
Rotate the Prop3D in degrees about the Z axis using the right hand rule. More... | |
void | RotateWXYZ (double w, double x, double y, double z) |
Rotate the Prop3D in degrees about an arbitrary axis specified by the last three arguments. More... | |
void | SetOrientation (double x, double y, double z) |
Sets the orientation of the Prop3D. More... | |
void | SetOrientation (double orientation[3]) |
Sets the orientation of the Prop3D. More... | |
double * | GetOrientationWXYZ () |
Returns the WXYZ orientation of the Prop3D. More... | |
void | AddOrientation (double x, double y, double z) |
Add to the current orientation. More... | |
void | AddOrientation (double orentation[3]) |
Add to the current orientation. More... | |
void | PokeMatrix (vtkMatrix4x4 *matrix) |
This method modifies the vtkProp3D so that its transformation state is set to the matrix specified. More... | |
void | InitPathTraversal () |
Overload vtkProp's method for setting up assembly paths. More... | |
vtkMTimeType | GetMTime () |
Get the vtkProp3D's mtime. More... | |
vtkMTimeType | GetUserTransformMatrixMTime () |
Get the modified time of the user matrix or user transform. More... | |
virtual void | ComputeMatrix () |
Generate the matrix based on ivars. More... | |
virtual void | SetPosition (double x, double y, double z) |
Set/Get/Add the position of the Prop3D in world coordinates. More... | |
virtual void | SetOrigin (double x, double y, double z) |
Set/Get the origin of the Prop3D. More... | |
virtual void | SetOrigin (const double pos[3]) |
Set/Get the origin of the Prop3D. More... | |
virtual double * | GetOrigin () |
Set/Get the origin of the Prop3D. More... | |
virtual void | GetOrigin (double data[3]) |
Set/Get the origin of the Prop3D. More... | |
virtual void | SetScale (double x, double y, double z) |
Set/Get the scale of the actor. More... | |
virtual void | SetScale (double scale[3]) |
Set/Get the scale of the actor. More... | |
virtual double * | GetScale () |
Set/Get the scale of the actor. More... | |
virtual void | GetScale (double data[3]) |
Set/Get the scale of the actor. More... | |
void | SetUserTransform (vtkLinearTransform *transform) |
In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. More... | |
virtual vtkLinearTransform * | GetUserTransform () |
In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. More... | |
void | SetUserMatrix (vtkMatrix4x4 *matrix) |
The UserMatrix can be used in place of UserTransform. More... | |
vtkMatrix4x4 * | GetUserMatrix () |
The UserMatrix can be used in place of UserTransform. More... | |
virtual void | GetMatrix (vtkMatrix4x4 *m) |
Return a reference to the Prop3D's 4x4 composite matrix. More... | |
virtual void | GetMatrix (double m[16]) |
Return a reference to the Prop3D's 4x4 composite matrix. More... | |
void | GetBounds (double bounds[6]) |
Return a reference to the Prop3D's composite transform. More... | |
double * | GetOrientation () |
Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. More... | |
void | GetOrientation (double orentation[3]) |
Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. More... | |
vtkMatrix4x4 * | GetMatrix () |
Get a pointer to an internal vtkMatrix4x4. More... | |
virtual int | GetIsIdentity () |
Is the matrix for this actor identity. More... | |
Public Member Functions inherited from vtkProp | |
vtkProp * | NewInstance () const |
virtual void | GetActors2D (vtkPropCollection *) |
virtual void | GetVolumes (vtkPropCollection *) |
virtual void | Pick () |
Method fires PickEvent if the prop is picked. More... | |
virtual void | PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix)) |
These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. More... | |
virtual bool | HasKeys (vtkInformation *requiredKeys) |
Tells if the prop has all the required keys. More... | |
virtual int | RenderVolumetricGeometry (vtkViewport *) |
virtual bool | RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
Render the opaque geometry only if the prop has all the requiredKeys. More... | |
virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
Render the translucent polygonal geometry only if the prop has all the requiredKeys. More... | |
virtual bool | RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
Render the volumetric geometry only if the prop has all the requiredKeys. More... | |
virtual bool | RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys) |
Render in the overlay of the viewport only if the prop has all the requiredKeys. More... | |
virtual double | GetEstimatedRenderTime (vtkViewport *) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS The EstimatedRenderTime may be used to select between different props, for example in LODProp it is used to select the level-of-detail. More... | |
virtual double | GetEstimatedRenderTime () |
virtual void | SetEstimatedRenderTime (double t) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS This method is used by, for example, the vtkLODProp3D in order to initialize the estimated render time at start-up to some user defined value. More... | |
virtual void | RestoreEstimatedRenderTime () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS When the EstimatedRenderTime is first set to 0.0 (in the SetAllocatedRenderTime method) the old value is saved. More... | |
virtual void | AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp)) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS This method is intended to allow the renderer to add to the EstimatedRenderTime in props that require information that the renderer has in order to do this. More... | |
void | SetRenderTimeMultiplier (double t) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Get/Set the multiplier for the render time. More... | |
virtual double | GetRenderTimeMultiplier () |
virtual void | BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used to construct assembly paths and perform part traversal. More... | |
virtual void | SetVisibility (int) |
Set/Get visibility of this vtkProp. More... | |
virtual int | GetVisibility () |
Set/Get visibility of this vtkProp. More... | |
virtual void | VisibilityOn () |
Set/Get visibility of this vtkProp. More... | |
virtual void | VisibilityOff () |
Set/Get visibility of this vtkProp. More... | |
virtual void | SetPickable (int) |
Set/Get the pickable instance variable. More... | |
virtual int | GetPickable () |
Set/Get the pickable instance variable. More... | |
virtual void | PickableOn () |
Set/Get the pickable instance variable. More... | |
virtual void | PickableOff () |
Set/Get the pickable instance variable. More... | |
virtual void | SetDragable (int) |
Set/Get the value of the dragable instance variable. More... | |
virtual int | GetDragable () |
Set/Get the value of the dragable instance variable. More... | |
virtual void | DragableOn () |
Set/Get the value of the dragable instance variable. More... | |
virtual void | DragableOff () |
Set/Get the value of the dragable instance variable. More... | |
virtual void | SetUseBounds (bool) |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More... | |
virtual bool | GetUseBounds () |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More... | |
virtual void | UseBoundsOn () |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More... | |
virtual void | UseBoundsOff () |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More... | |
virtual vtkAssemblyPath * | GetNextPath () |
vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More... | |
virtual int | GetNumberOfPaths () |
vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More... | |
virtual vtkInformation * | GetPropertyKeys () |
Set/Get property keys. More... | |
virtual void | SetPropertyKeys (vtkInformation *keys) |
Set/Get property keys. More... | |
virtual void | SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v)) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS The renderer may use the allocated rendering time to determine how to render this actor. More... | |
virtual double | GetAllocatedRenderTime () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. More... | |
virtual int | GetNumberOfConsumers () |
Get the number of consumers. More... | |
void | AddConsumer (vtkObject *c) |
Add or remove or get or check a consumer,. More... | |
void | RemoveConsumer (vtkObject *c) |
Add or remove or get or check a consumer,. More... | |
vtkObject * | GetConsumer (int i) |
Add or remove or get or check a consumer,. More... | |
int | IsConsumer (vtkObject *c) |
Add or remove or get or check a consumer,. More... | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. More... | |
virtual void | DebugOff () |
Turn debugging output off. More... | |
bool | GetDebug () |
Get the value of the debug flag. More... | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. More... | |
virtual void | Modified () |
Update the modification time for this object. More... | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
int | HasObserver (unsigned long event) |
int | HasObserver (const char *event) |
int | InvokeEvent (unsigned long event) |
int | InvokeEvent (const char *event) |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
int | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
int | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More... | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. More... | |
int | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
int | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. More... | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. More... | |
virtual void | Delete () |
Delete a VTK object. More... | |
virtual void | FastDelete () |
Delete a reference to this object. More... | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. More... | |
virtual void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). More... | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). More... | |
int | GetReferenceCount () |
Return the current reference count of this object. More... | |
void | SetReferenceCount (int) |
Sets the reference count. More... | |
void | PrintRevisions (ostream &) |
Legacy. More... | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. More... | |
Static Public Member Functions | |
static int | IsTypeOf (const char *type) |
static vtkCubeAxesActor * | SafeDownCast (vtkObjectBase *o) |
static vtkCubeAxesActor * | New () |
Instantiate object with label format "6.3g" and the number of labels per axis set to 3. More... | |
Static Public Member Functions inherited from vtkActor | |
static int | IsTypeOf (const char *type) |
static vtkActor * | SafeDownCast (vtkObjectBase *o) |
static vtkActor * | New () |
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0). More... | |
Static Public Member Functions inherited from vtkProp3D | |
static int | IsTypeOf (const char *type) |
static vtkProp3D * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkProp | |
static int | IsTypeOf (const char *type) |
static vtkProp * | SafeDownCast (vtkObjectBase *o) |
static vtkInformationIntegerKey * | GeneralTextureUnit () |
Optional Key Indicating the texture unit for general texture mapping Old OpenGL was a state machine where you would push or pop items. More... | |
static vtkInformationDoubleVectorKey * | GeneralTextureTransform () |
Optional Key Indicating the texture transform for general texture mapping Old OpenGL was a state machine where you would push or pop items. More... | |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. More... | |
static void | SetGlobalWarningDisplay (int val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
static int | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. More... | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. More... | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More... | |
Protected Types | |
enum | NumberOfAlignedAxis { NUMBER_OF_ALIGNED_AXIS = 4 } |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkCubeAxesActor () | |
~vtkCubeAxesActor () | |
void | ComputeStickyAxesBoundingSphere (vtkViewport *viewport, const double bounds[6], double sphereCenter[3], double &sphereRadius) |
Computes a bounding sphere used to determine the sticky bounding box. More... | |
void | GetViewportLimitedBounds (vtkViewport *viewport, double bounds[6]) |
Get bounds such that the axes are entirely within a viewport. More... | |
int | LabelExponent (double min, double max) |
int | Digits (double min, double max) |
double | MaxOf (double, double) |
double | MaxOf (double, double, double, double) |
double | FFix (double) |
double | FSign (double, double) |
int | FRound (double fnt) |
int | GetNumTicks (double range, double fxt) |
void | UpdateLabels (vtkAxisActor **axis, int index) |
int | FindClosestAxisIndex (double pts[8][3]) |
int | FindFurtherstAxisIndex (double pts[8][3]) |
void | FindBoundaryEdge (int &indexOfAxisX, int &indexOfAxisY, int &indexOfAxisZ, double pts[8][3]) |
void | UpdateGridLineVisibility (int axisIndex) |
This will Update AxisActors with GridVisibility when those should be dynamaic regarding the viewport. More... | |
Protected Member Functions inherited from vtkActor | |
vtkActor () | |
~vtkActor () | |
int | GetIsOpaque () |
Protected Member Functions inherited from vtkProp3D | |
vtkProp3D () | |
~vtkProp3D () | |
Protected Member Functions inherited from vtkProp | |
vtkProp () | |
~vtkProp () | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
These methods allow a command to exclusively grab all events. More... | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. More... | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | CollectRevisions (ostream &) |
virtual void | ReportReferences (vtkGarbageCollector *) |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Static Protected Member Functions | |
static void | GetBoundsPointBits (unsigned int pointIndex, unsigned int &xBit, unsigned int &yBit, unsigned int &zBit) |
Get the bits for a bounds point. More... | |
static void | GetBoundsPoint (unsigned int pointIndex, const double bounds[6], double point[3]) |
Get a point on the bounding box by point index. More... | |
create a plot of a bounding box edges - used for navigation
vtkCubeAxesActor is a composite actor that draws axes of the bounding box of an input dataset. The axes include labels and titles for the x-y-z axes. The algorithm selects which axes to draw based on the user-defined 'fly' mode. (STATIC is default). 'STATIC' constructs axes from all edges of the bounding box. 'CLOSEST_TRIAD' consists of the three axes x-y-z forming a triad that lies closest to the specified camera. 'FURTHEST_TRIAD' consists of the three axes x-y-z forming a triad that lies furthest from the specified camera. 'OUTER_EDGES' is constructed from edges that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space.
To use this object you must define a bounding box and the camera used to render the vtkCubeAxesActor. You can optionally turn on/off labels, ticks, gridlines, and set tick location, number of labels, and text to use for axis-titles. A 'corner offset' can also be set. This allows the axes to be set partially away from the actual bounding box to perhaps prevent overlap of labels between the various axes.
The Bounds instance variable (an array of six doubles) is used to determine the bounding box.
Definition at line 70 of file vtkCubeAxesActor.h.
typedef vtkActor vtkCubeAxesActor::Superclass |
Definition at line 73 of file vtkCubeAxesActor.h.
Enumerator | |
---|---|
VTK_FLY_OUTER_EDGES | |
VTK_FLY_CLOSEST_TRIAD | |
VTK_FLY_FURTHEST_TRIAD | |
VTK_FLY_STATIC_TRIAD | |
VTK_FLY_STATIC_EDGES |
Definition at line 184 of file vtkCubeAxesActor.h.
Enumerator | |
---|---|
VTK_TICKS_INSIDE | |
VTK_TICKS_OUTSIDE | |
VTK_TICKS_BOTH |
Definition at line 464 of file vtkCubeAxesActor.h.
Enumerator | |
---|---|
VTK_GRID_LINES_ALL | |
VTK_GRID_LINES_CLOSEST | |
VTK_GRID_LINES_FURTHEST |
Definition at line 601 of file vtkCubeAxesActor.h.
|
protected |
Enumerator | |
---|---|
NUMBER_OF_ALIGNED_AXIS |
Definition at line 715 of file vtkCubeAxesActor.h.
|
protected |
|
protected |
|
static |
|
virtual |
Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkActor.
|
static |
|
protectedvirtual |
Reimplemented from vtkActor.
vtkCubeAxesActor* vtkCubeAxesActor::NewInstance | ( | ) | const |
|
virtual |
|
static |
Instantiate object with label format "6.3g" and the number of labels per axis set to 3.
|
virtual |
|
virtual |
Draw the axes as per the vtkProp superclass' API.
|
virtual |
|
virtual |
|
virtual |
|
virtual |
Gets/Sets the RebuildAxes flag.
|
virtual |
Gets/Sets the RebuildAxes flag.
|
virtual |
Explicitly specify the region in space around which to draw the bounds.
The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
|
virtual |
Explicitly specify the region in space around which to draw the bounds.
The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
|
virtual |
Explicitly specify the region in space around which to draw the bounds.
The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
Implements vtkProp3D.
|
virtual |
Explicitly specify the region in space around which to draw the bounds.
The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
|
virtual |
Explicitly specify the region in space around which to draw the bounds.
The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
|
virtual |
Method used to properly return the bounds of the cube axis itself with all its labels.
|
virtual |
Method used to properly return the bounds of the cube axis itself with all its labels.
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
void vtkCubeAxesActor::SetXAxisRange | ( | double | [2] | ) |
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
void vtkCubeAxesActor::SetYAxisRange | ( | double | [2] | ) |
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
void vtkCubeAxesActor::SetZAxisRange | ( | double | [2] | ) |
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
|
virtual |
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
|
virtual |
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
|
virtual |
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
|
virtual |
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
vtkStringArray* vtkCubeAxesActor::GetAxisLabels | ( | int | axis | ) |
Explicitly specify the axis labels along an axis as an array of strings instead of using the values.
void vtkCubeAxesActor::SetAxisLabels | ( | int | axis, |
vtkStringArray * | value | ||
) |
Explicitly specify the axis labels along an axis as an array of strings instead of using the values.
|
virtual |
|
virtual |
void vtkCubeAxesActor::SetScreenSize | ( | double | screenSize | ) |
Explicitly specify the screen size of title and label text.
ScreenSize determines the size of the text in terms of screen pixels. Default is 10.0.
|
virtual |
Explicitly specify the screen size of title and label text.
ScreenSize determines the size of the text in terms of screen pixels. Default is 10.0.
void vtkCubeAxesActor::SetLabelOffset | ( | double | offset | ) |
Explicitly specify the distance between labels and the axis.
Default is 20.0.
|
virtual |
Explicitly specify the distance between labels and the axis.
Default is 20.0.
void vtkCubeAxesActor::SetTitleOffset | ( | double | offset | ) |
Explicitly specify the distance between title and labels.
Default is 20.0.
|
virtual |
Explicitly specify the distance between title and labels.
Default is 20.0.
|
virtual |
Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor.
|
virtual |
Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor.
|
virtual |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
|
virtual |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
|
inline |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 201 of file vtkCubeAxesActor.h.
|
inline |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 203 of file vtkCubeAxesActor.h.
|
inline |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 205 of file vtkCubeAxesActor.h.
|
inline |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 207 of file vtkCubeAxesActor.h.
|
inline |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Definition at line 209 of file vtkCubeAxesActor.h.
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the format with which to print the labels on each of the x-y-z axes.
|
virtual |
Set/Get the format with which to print the labels on each of the x-y-z axes.
|
virtual |
Set/Get the format with which to print the labels on each of the x-y-z axes.
|
virtual |
Set/Get the format with which to print the labels on each of the x-y-z axes.
|
virtual |
Set/Get the format with which to print the labels on each of the x-y-z axes.
|
virtual |
Set/Get the format with which to print the labels on each of the x-y-z axes.
|
virtual |
Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
|
virtual |
Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
|
virtual |
Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels.
The "CornerOffset" is the fraction of the axis length to pull back.
|
virtual |
Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels.
The "CornerOffset" is the fraction of the axis length to pull back.
|
virtual |
Release any graphics resources that are being consumed by this actor.
The parameter window could be used to determine which graphic resources to release.
Reimplemented from vtkProp.
|
virtual |
Enable and disable the use of distance based LOD for titles and labels.
|
virtual |
Enable and disable the use of distance based LOD for titles and labels.
|
virtual |
Set distance LOD threshold [0.0 - 1.0] for titles and labels.
|
virtual |
Set distance LOD threshold [0.0 - 1.0] for titles and labels.
|
virtual |
Enable and disable the use of view angle based LOD for titles and labels.
|
virtual |
Enable and disable the use of view angle based LOD for titles and labels.
|
virtual |
Set view angle LOD threshold [0.0 - 1.0] for titles and labels.
|
virtual |
Set view angle LOD threshold [0.0 - 1.0] for titles and labels.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of each axis.
|
virtual |
Turn on and off the visibility of labels for each axis.
|
virtual |
Turn on and off the visibility of labels for each axis.
|
virtual |
Turn on and off the visibility of labels for each axis.
|
virtual |
Turn on and off the visibility of labels for each axis.
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
Turn on and off the visibility of ticks for each axis.
|
virtual |
Turn on and off the visibility of ticks for each axis.
|
virtual |
Turn on and off the visibility of ticks for each axis.
|
virtual |
Turn on and off the visibility of ticks for each axis.
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
Turn on and off the visibility of minor ticks for each axis.
|
virtual |
Turn on and off the visibility of minor ticks for each axis.
|
virtual |
Turn on and off the visibility of minor ticks for each axis.
|
virtual |
Turn on and off the visibility of minor ticks for each axis.
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
|
virtual |
vtkTextProperty* vtkCubeAxesActor::GetTitleTextProperty | ( | int | ) |
Returns the text property for the title on an axis.
vtkTextProperty* vtkCubeAxesActor::GetLabelTextProperty | ( | int | ) |
Returns the text property for the labels on an axis.
void vtkCubeAxesActor::SetXAxesLinesProperty | ( | vtkProperty * | ) |
Get/Set axes actors properties.
vtkProperty* vtkCubeAxesActor::GetXAxesLinesProperty | ( | ) |
Get/Set axes actors properties.
void vtkCubeAxesActor::SetYAxesLinesProperty | ( | vtkProperty * | ) |
Get/Set axes actors properties.
vtkProperty* vtkCubeAxesActor::GetYAxesLinesProperty | ( | ) |
Get/Set axes actors properties.
void vtkCubeAxesActor::SetZAxesLinesProperty | ( | vtkProperty * | ) |
Get/Set axes actors properties.
vtkProperty* vtkCubeAxesActor::GetZAxesLinesProperty | ( | ) |
Get/Set axes actors properties.
void vtkCubeAxesActor::SetXAxesGridlinesProperty | ( | vtkProperty * | ) |
Get/Set axes (outer) gridlines actors properties.
vtkProperty* vtkCubeAxesActor::GetXAxesGridlinesProperty | ( | ) |
Get/Set axes (outer) gridlines actors properties.
void vtkCubeAxesActor::SetYAxesGridlinesProperty | ( | vtkProperty * | ) |
Get/Set axes (outer) gridlines actors properties.
vtkProperty* vtkCubeAxesActor::GetYAxesGridlinesProperty | ( | ) |
Get/Set axes (outer) gridlines actors properties.
void vtkCubeAxesActor::SetZAxesGridlinesProperty | ( | vtkProperty * | ) |
Get/Set axes (outer) gridlines actors properties.
vtkProperty* vtkCubeAxesActor::GetZAxesGridlinesProperty | ( | ) |
Get/Set axes (outer) gridlines actors properties.
void vtkCubeAxesActor::SetXAxesInnerGridlinesProperty | ( | vtkProperty * | ) |
Get/Set axes inner gridlines actors properties.
vtkProperty* vtkCubeAxesActor::GetXAxesInnerGridlinesProperty | ( | ) |
Get/Set axes inner gridlines actors properties.
void vtkCubeAxesActor::SetYAxesInnerGridlinesProperty | ( | vtkProperty * | ) |
Get/Set axes inner gridlines actors properties.
vtkProperty* vtkCubeAxesActor::GetYAxesInnerGridlinesProperty | ( | ) |
Get/Set axes inner gridlines actors properties.
void vtkCubeAxesActor::SetZAxesInnerGridlinesProperty | ( | vtkProperty * | ) |
Get/Set axes inner gridlines actors properties.
vtkProperty* vtkCubeAxesActor::GetZAxesInnerGridlinesProperty | ( | ) |
Get/Set axes inner gridlines actors properties.
void vtkCubeAxesActor::SetXAxesGridpolysProperty | ( | vtkProperty * | ) |
Get/Set axes gridPolys actors properties.
vtkProperty* vtkCubeAxesActor::GetXAxesGridpolysProperty | ( | ) |
Get/Set axes gridPolys actors properties.
void vtkCubeAxesActor::SetYAxesGridpolysProperty | ( | vtkProperty * | ) |
Get/Set axes gridPolys actors properties.
vtkProperty* vtkCubeAxesActor::GetYAxesGridpolysProperty | ( | ) |
Get/Set axes gridPolys actors properties.
void vtkCubeAxesActor::SetZAxesGridpolysProperty | ( | vtkProperty * | ) |
Get/Set axes gridPolys actors properties.
vtkProperty* vtkCubeAxesActor::GetZAxesGridpolysProperty | ( | ) |
Get/Set axes gridPolys actors properties.
|
virtual |
Set/Get the location of ticks marks.
|
virtual |
Set/Get the location of ticks marks.
|
inline |
Definition at line 479 of file vtkCubeAxesActor.h.
|
inline |
Definition at line 481 of file vtkCubeAxesActor.h.
|
inline |
Definition at line 483 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetUseTextActor3D | ( | int | val | ) |
Use or not vtkTextActor3D for titles and labels.
See Also: vtkAxisActor::SetUseTextActor3D(), vtkAxisActor::GetUseTextActor3D()
int vtkCubeAxesActor::GetUseTextActor3D | ( | ) |
Use or not vtkTextActor3D for titles and labels.
See Also: vtkAxisActor::SetUseTextActor3D(), vtkAxisActor::GetUseTextActor3D()
void vtkCubeAxesActor::SetUse2DMode | ( | int | val | ) |
Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower.
int vtkCubeAxesActor::GetUse2DMode | ( | ) |
Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower.
void vtkCubeAxesActor::SetSaveTitlePosition | ( | int | val | ) |
For 2D mode only: save axis title positions for later use.
|
virtual |
Provide an oriented bounded box when using AxisBaseFor.
|
virtual |
Provide an oriented bounded box when using AxisBaseFor.
|
virtual |
Provide an oriented bounded box when using AxisBaseFor.
|
virtual |
Provide an oriented bounded box when using AxisBaseFor.
|
virtual |
Provide an oriented bounded box when using AxisBaseFor.
|
virtual |
Enable/Disable the usage of the OrientedBounds.
|
virtual |
Enable/Disable the usage of the OrientedBounds.
Vector that should be use as the base for X.
|
virtual |
Vector that should be use as the base for X.
|
virtual |
Vector that should be use as the base for X.
Vector that should be use as the base for X.
|
virtual |
Vector that should be use as the base for X.
Vector that should be use as the base for Y.
|
virtual |
Vector that should be use as the base for Y.
|
virtual |
Vector that should be use as the base for Y.
Vector that should be use as the base for Y.
|
virtual |
Vector that should be use as the base for Y.
Vector that should be use as the base for Z.
|
virtual |
Vector that should be use as the base for Z.
|
virtual |
Vector that should be use as the base for Z.
Vector that should be use as the base for Z.
|
virtual |
Vector that should be use as the base for Z.
Provide a custom AxisOrigin.
This point must be inside the bouding box and will represent the point where the 3 axes will interesect
|
virtual |
Provide a custom AxisOrigin.
This point must be inside the bouding box and will represent the point where the 3 axes will interesect
|
virtual |
Provide a custom AxisOrigin.
This point must be inside the bouding box and will represent the point where the 3 axes will interesect
Provide a custom AxisOrigin.
This point must be inside the bouding box and will represent the point where the 3 axes will interesect
|
virtual |
Provide a custom AxisOrigin.
This point must be inside the bouding box and will represent the point where the 3 axes will interesect
|
virtual |
Enable/Disable the usage of the AxisOrigin.
|
virtual |
Enable/Disable the usage of the AxisOrigin.
|
virtual |
Specify the mode in which the cube axes should render its gridLines.
|
virtual |
Specify the mode in which the cube axes should render its gridLines.
|
virtual |
Enable/Disable axis stickiness.
When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Defaults to off.
|
virtual |
Enable/Disable axis stickiness.
When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Defaults to off.
|
virtual |
Enable/Disable axis stickiness.
When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Defaults to off.
|
virtual |
Enable/Disable axis stickiness.
When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Defaults to off.
|
virtual |
Enable/Disable centering of axes when the Sticky option is on.
If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or verical directions of the viewport to follow the data. Defaults to on.
|
virtual |
Enable/Disable centering of axes when the Sticky option is on.
If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or verical directions of the viewport to follow the data. Defaults to on.
|
virtual |
Enable/Disable centering of axes when the Sticky option is on.
If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or verical directions of the viewport to follow the data. Defaults to on.
|
virtual |
Enable/Disable centering of axes when the Sticky option is on.
If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or verical directions of the viewport to follow the data. Defaults to on.
|
protected |
Computes a bounding sphere used to determine the sticky bounding box.
Sphere center and sphere radius are return parameters and can remain uninitialized prior to calling this method.
|
protected |
Get bounds such that the axes are entirely within a viewport.
|
staticprotected |
Get the bits for a bounds point.
0 means the lower side for a coordinate, 1 means the higher side.
|
staticprotected |
Get a point on the bounding box by point index.
|
protected |
|
protected |
|
protected |
This will Update AxisActors with GridVisibility when those should be dynamaic regarding the viewport.
GridLineLocation = [VTK_CLOSEST_GRID_LINES, VTK_FURTHEST_GRID_LINES]
|
protected |
Definition at line 653 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 655 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 657 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 679 of file vtkCubeAxesActor.h.
|
protected |
Flag for axes stickiness.
Definition at line 684 of file vtkCubeAxesActor.h.
|
protected |
Flag for centering sticky axes.
Definition at line 689 of file vtkCubeAxesActor.h.
|
protected |
If enabled the actor will not be visible at a certain distance from the camera.
Default is true
Definition at line 695 of file vtkCubeAxesActor.h.
|
protected |
Default is 0.80 This determines at what fraction of camera far clip range, actor is not visible.
Definition at line 701 of file vtkCubeAxesActor.h.
|
protected |
If enabled the actor will not be visible at a certain view angle.
Default is true.
Definition at line 707 of file vtkCubeAxesActor.h.
|
protected |
This determines at what view angle to geometry will make the geometry not visibile.
Default is 0.3.
Definition at line 713 of file vtkCubeAxesActor.h.
|
protected |
Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.
Definition at line 725 of file vtkCubeAxesActor.h.
|
protected |
Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.
Definition at line 726 of file vtkCubeAxesActor.h.
|
protected |
Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.
Definition at line 727 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 730 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 732 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 733 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 734 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 735 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 736 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 737 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 739 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 740 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 741 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 743 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 745 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 746 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 747 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 749 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 750 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 751 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 753 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 754 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 755 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 757 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 758 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 759 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 761 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 762 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 763 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 765 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 766 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 767 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 769 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 770 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 771 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 773 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 774 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 775 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 777 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 779 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 781 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 783 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 785 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 787 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 788 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 790 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 792 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 793 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 794 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 795 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 796 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 797 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 798 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 799 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 800 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 801 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 802 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 803 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 805 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 806 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 807 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 809 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 810 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 812 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 813 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 814 of file vtkCubeAxesActor.h.