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vtkCubeAxesActor Class Reference

create a plot of a bounding box edges - used for navigation More...

#include <vtkCubeAxesActor.h>

Inheritance diagram for vtkCubeAxesActor:
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Collaboration diagram for vtkCubeAxesActor:
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Public Types

enum  FlyMode {
  VTK_FLY_OUTER_EDGES = 0, VTK_FLY_CLOSEST_TRIAD = 1, VTK_FLY_FURTHEST_TRIAD = 2, VTK_FLY_STATIC_TRIAD = 3,
  VTK_FLY_STATIC_EDGES = 4
}
 
enum  TickLocation { VTK_TICKS_INSIDE = 0, VTK_TICKS_OUTSIDE = 1, VTK_TICKS_BOTH = 2 }
 
enum  GridVisibility { VTK_GRID_LINES_ALL = 0, VTK_GRID_LINES_CLOSEST = 1, VTK_GRID_LINES_FURTHEST = 2 }
 
typedef vtkActor Superclass
 
- Public Types inherited from vtkActor
typedef vtkProp3D Superclass
 
- Public Types inherited from vtkProp3D
typedef vtkProp Superclass
 
- Public Types inherited from vtkProp
typedef vtkObject Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkCubeAxesActorNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual doubleGetZAxisRange ()
 
virtual void GetZAxisRange (double &, double &)
 
virtual void GetZAxisRange (double[2])
 
void ReleaseGraphicsResources (vtkWindow *)
 Release any graphics resources that are being consumed by this actor. More...
 
virtual void SetYAxisLabelVisibility (int)
 
virtual int GetYAxisLabelVisibility ()
 
virtual void YAxisLabelVisibilityOn ()
 
virtual void YAxisLabelVisibilityOff ()
 
virtual void SetZAxisLabelVisibility (int)
 
virtual int GetZAxisLabelVisibility ()
 
virtual void ZAxisLabelVisibilityOn ()
 
virtual void ZAxisLabelVisibilityOff ()
 
virtual void SetYAxisTickVisibility (int)
 
virtual int GetYAxisTickVisibility ()
 
virtual void YAxisTickVisibilityOn ()
 
virtual void YAxisTickVisibilityOff ()
 
virtual void SetZAxisTickVisibility (int)
 
virtual int GetZAxisTickVisibility ()
 
virtual void ZAxisTickVisibilityOn ()
 
virtual void ZAxisTickVisibilityOff ()
 
virtual void SetYAxisMinorTickVisibility (int)
 
virtual int GetYAxisMinorTickVisibility ()
 
virtual void YAxisMinorTickVisibilityOn ()
 
virtual void YAxisMinorTickVisibilityOff ()
 
virtual void SetZAxisMinorTickVisibility (int)
 
virtual int GetZAxisMinorTickVisibility ()
 
virtual void ZAxisMinorTickVisibilityOn ()
 
virtual void ZAxisMinorTickVisibilityOff ()
 
virtual void SetDrawXGridlines (int)
 
virtual int GetDrawXGridlines ()
 
virtual void DrawXGridlinesOn ()
 
virtual void DrawXGridlinesOff ()
 
virtual void SetDrawYGridlines (int)
 
virtual int GetDrawYGridlines ()
 
virtual void DrawYGridlinesOn ()
 
virtual void DrawYGridlinesOff ()
 
virtual void SetDrawZGridlines (int)
 
virtual int GetDrawZGridlines ()
 
virtual void DrawZGridlinesOn ()
 
virtual void DrawZGridlinesOff ()
 
virtual void SetDrawXInnerGridlines (int)
 
virtual int GetDrawXInnerGridlines ()
 
virtual void DrawXInnerGridlinesOn ()
 
virtual void DrawXInnerGridlinesOff ()
 
virtual void SetDrawYInnerGridlines (int)
 
virtual int GetDrawYInnerGridlines ()
 
virtual void DrawYInnerGridlinesOn ()
 
virtual void DrawYInnerGridlinesOff ()
 
virtual void SetDrawZInnerGridlines (int)
 
virtual int GetDrawZInnerGridlines ()
 
virtual void DrawZInnerGridlinesOn ()
 
virtual void DrawZInnerGridlinesOff ()
 
virtual void SetDrawXGridpolys (int)
 
virtual int GetDrawXGridpolys ()
 
virtual void DrawXGridpolysOn ()
 
virtual void DrawXGridpolysOff ()
 
virtual void SetDrawYGridpolys (int)
 
virtual int GetDrawYGridpolys ()
 
virtual void DrawYGridpolysOn ()
 
virtual void DrawYGridpolysOff ()
 
virtual void SetDrawZGridpolys (int)
 
virtual int GetDrawZGridpolys ()
 
virtual void DrawZGridpolysOn ()
 
virtual void DrawZGridpolysOff ()
 
vtkTextPropertyGetTitleTextProperty (int)
 Returns the text property for the title on an axis. More...
 
vtkTextPropertyGetLabelTextProperty (int)
 Returns the text property for the labels on an axis. More...
 
void SetTickLocationToInside (void)
 
void SetTickLocationToOutside (void)
 
void SetTickLocationToBoth (void)
 
void SetLabelScaling (bool, int, int, int)
 
void SetSaveTitlePosition (int val)
 For 2D mode only: save axis title positions for later use. More...
 
virtual int RenderOpaqueGeometry (vtkViewport *)
 Draw the axes as per the vtkProp superclass' API. More...
 
virtual int RenderTranslucentGeometry (vtkViewport *)
 Draw the axes as per the vtkProp superclass' API. More...
 
virtual int RenderTranslucentPolygonalGeometry (vtkViewport *)
 Draw the axes as per the vtkProp superclass' API. More...
 
virtual int RenderOverlay (vtkViewport *)
 Draw the axes as per the vtkProp superclass' API. More...
 
int HasTranslucentPolygonalGeometry ()
 Draw the axes as per the vtkProp superclass' API. More...
 
virtual void SetRebuildAxes (bool)
 Gets/Sets the RebuildAxes flag. More...
 
virtual bool GetRebuildAxes ()
 Gets/Sets the RebuildAxes flag. More...
 
virtual void SetBounds (double, double, double, double, double, double)
 Explicitly specify the region in space around which to draw the bounds. More...
 
virtual void SetBounds (double[6])
 Explicitly specify the region in space around which to draw the bounds. More...
 
virtual doubleGetBounds ()
 Explicitly specify the region in space around which to draw the bounds. More...
 
virtual void GetBounds (double &, double &, double &, double &, double &, double &)
 Explicitly specify the region in space around which to draw the bounds. More...
 
virtual void GetBounds (double[6])
 Explicitly specify the region in space around which to draw the bounds. More...
 
virtual void GetRenderedBounds (double rBounds[6])
 Method used to properly return the bounds of the cube axis itself with all its labels. More...
 
virtual doubleGetRenderedBounds ()
 Method used to properly return the bounds of the cube axis itself with all its labels. More...
 
virtual void SetXAxisRange (double, double)
 Explicitly specify the range of each axes that's used to define the prop. More...
 
void SetXAxisRange (double[2])
 Explicitly specify the range of each axes that's used to define the prop. More...
 
virtual void SetYAxisRange (double, double)
 Explicitly specify the range of each axes that's used to define the prop. More...
 
void SetYAxisRange (double[2])
 Explicitly specify the range of each axes that's used to define the prop. More...
 
virtual void SetZAxisRange (double, double)
 Explicitly specify the range of each axes that's used to define the prop. More...
 
void SetZAxisRange (double[2])
 Explicitly specify the range of each axes that's used to define the prop. More...
 
virtual doubleGetXAxisRange ()
 Explicitly specify the range of each axes that's used to define the prop. More...
 
virtual void GetXAxisRange (double &, double &)
 Explicitly specify the range of each axes that's used to define the prop. More...
 
virtual void GetXAxisRange (double[2])
 Explicitly specify the range of each axes that's used to define the prop. More...
 
virtual doubleGetYAxisRange ()
 Explicitly specify the range of each axes that's used to define the prop. More...
 
virtual void GetYAxisRange (double &, double &)
 Explicitly specify the range of each axes that's used to define the prop. More...
 
virtual void GetYAxisRange (double[2])
 Explicitly specify the range of each axes that's used to define the prop. More...
 
vtkStringArrayGetAxisLabels (int axis)
 Explicitly specify the axis labels along an axis as an array of strings instead of using the values. More...
 
void SetAxisLabels (int axis, vtkStringArray *value)
 Explicitly specify the axis labels along an axis as an array of strings instead of using the values. More...
 
void SetScreenSize (double screenSize)
 Explicitly specify the screen size of title and label text. More...
 
virtual double GetScreenSize ()
 Explicitly specify the screen size of title and label text. More...
 
void SetLabelOffset (double offset)
 Explicitly specify the distance between labels and the axis. More...
 
virtual double GetLabelOffset ()
 Explicitly specify the distance between labels and the axis. More...
 
void SetTitleOffset (double offset)
 Explicitly specify the distance between title and labels. More...
 
virtual double GetTitleOffset ()
 Explicitly specify the distance between title and labels. More...
 
virtual void SetCamera (vtkCamera *)
 Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor. More...
 
virtual vtkCameraGetCamera ()
 Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor. More...
 
virtual void SetFlyMode (int)
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More...
 
virtual int GetFlyMode ()
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More...
 
void SetFlyModeToOuterEdges ()
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More...
 
void SetFlyModeToClosestTriad ()
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More...
 
void SetFlyModeToFurthestTriad ()
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More...
 
void SetFlyModeToStaticTriad ()
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More...
 
void SetFlyModeToStaticEdges ()
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More...
 
virtual void SetXTitle (const char *)
 Set/Get the labels for the x, y, and z axes. More...
 
virtual char * GetXTitle ()
 Set/Get the labels for the x, y, and z axes. More...
 
virtual void SetXUnits (const char *)
 Set/Get the labels for the x, y, and z axes. More...
 
virtual char * GetXUnits ()
 Set/Get the labels for the x, y, and z axes. More...
 
virtual void SetYTitle (const char *)
 Set/Get the labels for the x, y, and z axes. More...
 
virtual char * GetYTitle ()
 Set/Get the labels for the x, y, and z axes. More...
 
virtual void SetYUnits (const char *)
 Set/Get the labels for the x, y, and z axes. More...
 
virtual char * GetYUnits ()
 Set/Get the labels for the x, y, and z axes. More...
 
virtual void SetZTitle (const char *)
 Set/Get the labels for the x, y, and z axes. More...
 
virtual char * GetZTitle ()
 Set/Get the labels for the x, y, and z axes. More...
 
virtual void SetZUnits (const char *)
 Set/Get the labels for the x, y, and z axes. More...
 
virtual char * GetZUnits ()
 Set/Get the labels for the x, y, and z axes. More...
 
virtual void SetXLabelFormat (const char *)
 Set/Get the format with which to print the labels on each of the x-y-z axes. More...
 
virtual char * GetXLabelFormat ()
 Set/Get the format with which to print the labels on each of the x-y-z axes. More...
 
virtual void SetYLabelFormat (const char *)
 Set/Get the format with which to print the labels on each of the x-y-z axes. More...
 
virtual char * GetYLabelFormat ()
 Set/Get the format with which to print the labels on each of the x-y-z axes. More...
 
virtual void SetZLabelFormat (const char *)
 Set/Get the format with which to print the labels on each of the x-y-z axes. More...
 
virtual char * GetZLabelFormat ()
 Set/Get the format with which to print the labels on each of the x-y-z axes. More...
 
virtual void SetInertia (int)
 Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another). More...
 
virtual int GetInertia ()
 Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another). More...
 
virtual void SetCornerOffset (double)
 Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. More...
 
virtual double GetCornerOffset ()
 Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. More...
 
virtual void SetEnableDistanceLOD (int)
 Enable and disable the use of distance based LOD for titles and labels. More...
 
virtual int GetEnableDistanceLOD ()
 Enable and disable the use of distance based LOD for titles and labels. More...
 
virtual void SetDistanceLODThreshold (double)
 Set distance LOD threshold [0.0 - 1.0] for titles and labels. More...
 
virtual double GetDistanceLODThreshold ()
 Set distance LOD threshold [0.0 - 1.0] for titles and labels. More...
 
virtual void SetEnableViewAngleLOD (int)
 Enable and disable the use of view angle based LOD for titles and labels. More...
 
virtual int GetEnableViewAngleLOD ()
 Enable and disable the use of view angle based LOD for titles and labels. More...
 
virtual void SetViewAngleLODThreshold (double)
 Set view angle LOD threshold [0.0 - 1.0] for titles and labels. More...
 
virtual double GetViewAngleLODThreshold ()
 Set view angle LOD threshold [0.0 - 1.0] for titles and labels. More...
 
virtual void SetXAxisVisibility (int)
 Turn on and off the visibility of each axis. More...
 
virtual int GetXAxisVisibility ()
 Turn on and off the visibility of each axis. More...
 
virtual void XAxisVisibilityOn ()
 Turn on and off the visibility of each axis. More...
 
virtual void XAxisVisibilityOff ()
 Turn on and off the visibility of each axis. More...
 
virtual void SetYAxisVisibility (int)
 Turn on and off the visibility of each axis. More...
 
virtual int GetYAxisVisibility ()
 Turn on and off the visibility of each axis. More...
 
virtual void YAxisVisibilityOn ()
 Turn on and off the visibility of each axis. More...
 
virtual void YAxisVisibilityOff ()
 Turn on and off the visibility of each axis. More...
 
virtual void SetZAxisVisibility (int)
 Turn on and off the visibility of each axis. More...
 
virtual int GetZAxisVisibility ()
 Turn on and off the visibility of each axis. More...
 
virtual void ZAxisVisibilityOn ()
 Turn on and off the visibility of each axis. More...
 
virtual void ZAxisVisibilityOff ()
 Turn on and off the visibility of each axis. More...
 
virtual void SetXAxisLabelVisibility (int)
 Turn on and off the visibility of labels for each axis. More...
 
virtual int GetXAxisLabelVisibility ()
 Turn on and off the visibility of labels for each axis. More...
 
virtual void XAxisLabelVisibilityOn ()
 Turn on and off the visibility of labels for each axis. More...
 
virtual void XAxisLabelVisibilityOff ()
 Turn on and off the visibility of labels for each axis. More...
 
virtual void SetXAxisTickVisibility (int)
 Turn on and off the visibility of ticks for each axis. More...
 
virtual int GetXAxisTickVisibility ()
 Turn on and off the visibility of ticks for each axis. More...
 
virtual void XAxisTickVisibilityOn ()
 Turn on and off the visibility of ticks for each axis. More...
 
virtual void XAxisTickVisibilityOff ()
 Turn on and off the visibility of ticks for each axis. More...
 
virtual void SetXAxisMinorTickVisibility (int)
 Turn on and off the visibility of minor ticks for each axis. More...
 
virtual int GetXAxisMinorTickVisibility ()
 Turn on and off the visibility of minor ticks for each axis. More...
 
virtual void XAxisMinorTickVisibilityOn ()
 Turn on and off the visibility of minor ticks for each axis. More...
 
virtual void XAxisMinorTickVisibilityOff ()
 Turn on and off the visibility of minor ticks for each axis. More...
 
void SetXAxesLinesProperty (vtkProperty *)
 Get/Set axes actors properties. More...
 
vtkPropertyGetXAxesLinesProperty ()
 Get/Set axes actors properties. More...
 
void SetYAxesLinesProperty (vtkProperty *)
 Get/Set axes actors properties. More...
 
vtkPropertyGetYAxesLinesProperty ()
 Get/Set axes actors properties. More...
 
void SetZAxesLinesProperty (vtkProperty *)
 Get/Set axes actors properties. More...
 
vtkPropertyGetZAxesLinesProperty ()
 Get/Set axes actors properties. More...
 
void SetXAxesGridlinesProperty (vtkProperty *)
 Get/Set axes (outer) gridlines actors properties. More...
 
vtkPropertyGetXAxesGridlinesProperty ()
 Get/Set axes (outer) gridlines actors properties. More...
 
void SetYAxesGridlinesProperty (vtkProperty *)
 Get/Set axes (outer) gridlines actors properties. More...
 
vtkPropertyGetYAxesGridlinesProperty ()
 Get/Set axes (outer) gridlines actors properties. More...
 
void SetZAxesGridlinesProperty (vtkProperty *)
 Get/Set axes (outer) gridlines actors properties. More...
 
vtkPropertyGetZAxesGridlinesProperty ()
 Get/Set axes (outer) gridlines actors properties. More...
 
void SetXAxesInnerGridlinesProperty (vtkProperty *)
 Get/Set axes inner gridlines actors properties. More...
 
vtkPropertyGetXAxesInnerGridlinesProperty ()
 Get/Set axes inner gridlines actors properties. More...
 
void SetYAxesInnerGridlinesProperty (vtkProperty *)
 Get/Set axes inner gridlines actors properties. More...
 
vtkPropertyGetYAxesInnerGridlinesProperty ()
 Get/Set axes inner gridlines actors properties. More...
 
void SetZAxesInnerGridlinesProperty (vtkProperty *)
 Get/Set axes inner gridlines actors properties. More...
 
vtkPropertyGetZAxesInnerGridlinesProperty ()
 Get/Set axes inner gridlines actors properties. More...
 
void SetXAxesGridpolysProperty (vtkProperty *)
 Get/Set axes gridPolys actors properties. More...
 
vtkPropertyGetXAxesGridpolysProperty ()
 Get/Set axes gridPolys actors properties. More...
 
void SetYAxesGridpolysProperty (vtkProperty *)
 Get/Set axes gridPolys actors properties. More...
 
vtkPropertyGetYAxesGridpolysProperty ()
 Get/Set axes gridPolys actors properties. More...
 
void SetZAxesGridpolysProperty (vtkProperty *)
 Get/Set axes gridPolys actors properties. More...
 
vtkPropertyGetZAxesGridpolysProperty ()
 Get/Set axes gridPolys actors properties. More...
 
virtual void SetTickLocation (int)
 Set/Get the location of ticks marks. More...
 
virtual int GetTickLocation ()
 Set/Get the location of ticks marks. More...
 
void SetUseTextActor3D (int val)
 Use or not vtkTextActor3D for titles and labels. More...
 
int GetUseTextActor3D ()
 Use or not vtkTextActor3D for titles and labels. More...
 
void SetUse2DMode (int val)
 Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower. More...
 
int GetUse2DMode ()
 Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower. More...
 
virtual void SetOrientedBounds (double, double, double, double, double, double)
 Provide an oriented bounded box when using AxisBaseFor. More...
 
virtual void SetOrientedBounds (double[6])
 Provide an oriented bounded box when using AxisBaseFor. More...
 
virtual doubleGetOrientedBounds ()
 Provide an oriented bounded box when using AxisBaseFor. More...
 
virtual void GetOrientedBounds (double &, double &, double &, double &, double &, double &)
 Provide an oriented bounded box when using AxisBaseFor. More...
 
virtual void GetOrientedBounds (double[6])
 Provide an oriented bounded box when using AxisBaseFor. More...
 
virtual void SetUseOrientedBounds (int)
 Enable/Disable the usage of the OrientedBounds. More...
 
virtual int GetUseOrientedBounds ()
 Enable/Disable the usage of the OrientedBounds. More...
 
virtual void SetAxisBaseForX (double, double, double)
 Vector that should be use as the base for X. More...
 
virtual void SetAxisBaseForX (double[3])
 Vector that should be use as the base for X. More...
 
virtual doubleGetAxisBaseForX ()
 Vector that should be use as the base for X. More...
 
virtual void GetAxisBaseForX (double &, double &, double &)
 Vector that should be use as the base for X. More...
 
virtual void GetAxisBaseForX (double[3])
 Vector that should be use as the base for X. More...
 
virtual void SetAxisBaseForY (double, double, double)
 Vector that should be use as the base for Y. More...
 
virtual void SetAxisBaseForY (double[3])
 Vector that should be use as the base for Y. More...
 
virtual doubleGetAxisBaseForY ()
 Vector that should be use as the base for Y. More...
 
virtual void GetAxisBaseForY (double &, double &, double &)
 Vector that should be use as the base for Y. More...
 
virtual void GetAxisBaseForY (double[3])
 Vector that should be use as the base for Y. More...
 
virtual void SetAxisBaseForZ (double, double, double)
 Vector that should be use as the base for Z. More...
 
virtual void SetAxisBaseForZ (double[3])
 Vector that should be use as the base for Z. More...
 
virtual doubleGetAxisBaseForZ ()
 Vector that should be use as the base for Z. More...
 
virtual void GetAxisBaseForZ (double &, double &, double &)
 Vector that should be use as the base for Z. More...
 
virtual void GetAxisBaseForZ (double[3])
 Vector that should be use as the base for Z. More...
 
virtual void SetAxisOrigin (double, double, double)
 Provide a custom AxisOrigin. More...
 
virtual void SetAxisOrigin (double[3])
 Provide a custom AxisOrigin. More...
 
virtual doubleGetAxisOrigin ()
 Provide a custom AxisOrigin. More...
 
virtual void GetAxisOrigin (double &, double &, double &)
 Provide a custom AxisOrigin. More...
 
virtual void GetAxisOrigin (double[3])
 Provide a custom AxisOrigin. More...
 
virtual void SetUseAxisOrigin (int)
 Enable/Disable the usage of the AxisOrigin. More...
 
virtual int GetUseAxisOrigin ()
 Enable/Disable the usage of the AxisOrigin. More...
 
virtual void SetGridLineLocation (int)
 Specify the mode in which the cube axes should render its gridLines. More...
 
virtual int GetGridLineLocation ()
 Specify the mode in which the cube axes should render its gridLines. More...
 
virtual void SetStickyAxes (int)
 Enable/Disable axis stickiness. More...
 
virtual int GetStickyAxes ()
 Enable/Disable axis stickiness. More...
 
virtual void StickyAxesOn ()
 Enable/Disable axis stickiness. More...
 
virtual void StickyAxesOff ()
 Enable/Disable axis stickiness. More...
 
virtual void SetCenterStickyAxes (int)
 Enable/Disable centering of axes when the Sticky option is on. More...
 
virtual int GetCenterStickyAxes ()
 Enable/Disable centering of axes when the Sticky option is on. More...
 
virtual void CenterStickyAxesOn ()
 Enable/Disable centering of axes when the Sticky option is on. More...
 
virtual void CenterStickyAxesOff ()
 Enable/Disable centering of axes when the Sticky option is on. More...
 
- Public Member Functions inherited from vtkActor
vtkActorNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void GetActors (vtkPropCollection *)
 For some exporters and other other operations we must be able to collect all the actors or volumes. More...
 
virtual void Render (vtkRenderer *, vtkMapper *)
 This causes the actor to be rendered. More...
 
void ShallowCopy (vtkProp *prop)
 Shallow copy of an actor. More...
 
void ReleaseGraphicsResources (vtkWindow *)
 Release any graphics resources that are being consumed by this actor. More...
 
virtual vtkPropertyMakeProperty ()
 Create a new property suitable for use with this type of Actor. More...
 
virtual void SetMapper (vtkMapper *)
 This is the method that is used to connect an actor to the end of a visualization pipeline, i.e. More...
 
void GetBounds (double bounds[6])
 Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). More...
 
doubleGetBounds ()
 Return a reference to the Prop3D's composite transform. More...
 
virtual void ApplyProperties ()
 Apply the current properties to all parts that compose this actor. More...
 
vtkMTimeType GetMTime ()
 Get the actors mtime plus consider its properties and texture if set. More...
 
virtual vtkMTimeType GetRedrawMTime ()
 Return the mtime of anything that would cause the rendered image to appear differently. More...
 
virtual bool GetSupportsSelection ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. More...
 
void SetProperty (vtkProperty *lut)
 Set/Get the property object that controls this actors surface properties. More...
 
vtkPropertyGetProperty ()
 Set/Get the property object that controls this actors surface properties. More...
 
void SetBackfaceProperty (vtkProperty *lut)
 Set/Get the property object that controls this actors backface surface properties. More...
 
virtual vtkPropertyGetBackfaceProperty ()
 Set/Get the property object that controls this actors backface surface properties. More...
 
virtual void SetTexture (vtkTexture *)
 Set/Get the texture object to control rendering texture maps. More...
 
virtual vtkTextureGetTexture ()
 Set/Get the texture object to control rendering texture maps. More...
 
virtual vtkMapperGetMapper ()
 Returns the Mapper that this actor is getting its data from. More...
 
virtual bool GetForceOpaque ()
 Force the actor to be treated as opaque or translucent. More...
 
virtual void SetForceOpaque (bool)
 Force the actor to be treated as opaque or translucent. More...
 
virtual void ForceOpaqueOn ()
 Force the actor to be treated as opaque or translucent. More...
 
virtual void ForceOpaqueOff ()
 Force the actor to be treated as opaque or translucent. More...
 
virtual bool GetForceTranslucent ()
 Force the actor to be treated as opaque or translucent. More...
 
virtual void SetForceTranslucent (bool)
 Force the actor to be treated as opaque or translucent. More...
 
virtual void ForceTranslucentOn ()
 Force the actor to be treated as opaque or translucent. More...
 
virtual void ForceTranslucentOff ()
 Force the actor to be treated as opaque or translucent. More...
 
- Public Member Functions inherited from vtkProp3D
vtkProp3DNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
void ShallowCopy (vtkProp *prop)
 Shallow copy of this vtkProp3D. More...
 
virtual void SetPosition (double pos[3])
 
virtual doubleGetPosition ()
 
virtual void GetPosition (double data[3])
 
void AddPosition (double deltaPosition[3])
 
void AddPosition (double deltaX, double deltaY, double deltaZ)
 
void SetScale (double s)
 Method to set the scale isotropically. More...
 
doubleGetCenter ()
 Get the center of the bounding box in world coordinates. More...
 
doubleGetXRange ()
 Get the Prop3D's x range in world coordinates. More...
 
doubleGetYRange ()
 Get the Prop3D's y range in world coordinates. More...
 
doubleGetZRange ()
 Get the Prop3D's z range in world coordinates. More...
 
double GetLength ()
 Get the length of the diagonal of the bounding box. More...
 
void RotateX (double)
 Rotate the Prop3D in degrees about the X axis using the right hand rule. More...
 
void RotateY (double)
 Rotate the Prop3D in degrees about the Y axis using the right hand rule. More...
 
void RotateZ (double)
 Rotate the Prop3D in degrees about the Z axis using the right hand rule. More...
 
void RotateWXYZ (double w, double x, double y, double z)
 Rotate the Prop3D in degrees about an arbitrary axis specified by the last three arguments. More...
 
void SetOrientation (double x, double y, double z)
 Sets the orientation of the Prop3D. More...
 
void SetOrientation (double orientation[3])
 Sets the orientation of the Prop3D. More...
 
doubleGetOrientationWXYZ ()
 Returns the WXYZ orientation of the Prop3D. More...
 
void AddOrientation (double x, double y, double z)
 Add to the current orientation. More...
 
void AddOrientation (double orentation[3])
 Add to the current orientation. More...
 
void PokeMatrix (vtkMatrix4x4 *matrix)
 This method modifies the vtkProp3D so that its transformation state is set to the matrix specified. More...
 
void InitPathTraversal ()
 Overload vtkProp's method for setting up assembly paths. More...
 
vtkMTimeType GetMTime ()
 Get the vtkProp3D's mtime. More...
 
vtkMTimeType GetUserTransformMatrixMTime ()
 Get the modified time of the user matrix or user transform. More...
 
virtual void ComputeMatrix ()
 Generate the matrix based on ivars. More...
 
virtual void SetPosition (double x, double y, double z)
 Set/Get/Add the position of the Prop3D in world coordinates. More...
 
virtual void SetOrigin (double x, double y, double z)
 Set/Get the origin of the Prop3D. More...
 
virtual void SetOrigin (const double pos[3])
 Set/Get the origin of the Prop3D. More...
 
virtual doubleGetOrigin ()
 Set/Get the origin of the Prop3D. More...
 
virtual void GetOrigin (double data[3])
 Set/Get the origin of the Prop3D. More...
 
virtual void SetScale (double x, double y, double z)
 Set/Get the scale of the actor. More...
 
virtual void SetScale (double scale[3])
 Set/Get the scale of the actor. More...
 
virtual doubleGetScale ()
 Set/Get the scale of the actor. More...
 
virtual void GetScale (double data[3])
 Set/Get the scale of the actor. More...
 
void SetUserTransform (vtkLinearTransform *transform)
 In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. More...
 
virtual vtkLinearTransformGetUserTransform ()
 In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. More...
 
void SetUserMatrix (vtkMatrix4x4 *matrix)
 The UserMatrix can be used in place of UserTransform. More...
 
vtkMatrix4x4GetUserMatrix ()
 The UserMatrix can be used in place of UserTransform. More...
 
virtual void GetMatrix (vtkMatrix4x4 *m)
 Return a reference to the Prop3D's 4x4 composite matrix. More...
 
virtual void GetMatrix (double m[16])
 Return a reference to the Prop3D's 4x4 composite matrix. More...
 
void GetBounds (double bounds[6])
 Return a reference to the Prop3D's composite transform. More...
 
doubleGetOrientation ()
 Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. More...
 
void GetOrientation (double orentation[3])
 Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. More...
 
vtkMatrix4x4GetMatrix ()
 Get a pointer to an internal vtkMatrix4x4. More...
 
virtual int GetIsIdentity ()
 Is the matrix for this actor identity. More...
 
- Public Member Functions inherited from vtkProp
vtkPropNewInstance () const
 
virtual void GetActors2D (vtkPropCollection *)
 
virtual void GetVolumes (vtkPropCollection *)
 
virtual void Pick ()
 Method fires PickEvent if the prop is picked. More...
 
virtual void PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix))
 These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. More...
 
virtual bool HasKeys (vtkInformation *requiredKeys)
 Tells if the prop has all the required keys. More...
 
virtual int RenderVolumetricGeometry (vtkViewport *)
 
virtual bool RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the opaque geometry only if the prop has all the requiredKeys. More...
 
virtual bool RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the translucent polygonal geometry only if the prop has all the requiredKeys. More...
 
virtual bool RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the volumetric geometry only if the prop has all the requiredKeys. More...
 
virtual bool RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys)
 Render in the overlay of the viewport only if the prop has all the requiredKeys. More...
 
virtual double GetEstimatedRenderTime (vtkViewport *)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS The EstimatedRenderTime may be used to select between different props, for example in LODProp it is used to select the level-of-detail. More...
 
virtual double GetEstimatedRenderTime ()
 
virtual void SetEstimatedRenderTime (double t)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS This method is used by, for example, the vtkLODProp3D in order to initialize the estimated render time at start-up to some user defined value. More...
 
virtual void RestoreEstimatedRenderTime ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS When the EstimatedRenderTime is first set to 0.0 (in the SetAllocatedRenderTime method) the old value is saved. More...
 
virtual void AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp))
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS This method is intended to allow the renderer to add to the EstimatedRenderTime in props that require information that the renderer has in order to do this. More...
 
void SetRenderTimeMultiplier (double t)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Get/Set the multiplier for the render time. More...
 
virtual double GetRenderTimeMultiplier ()
 
virtual void BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used to construct assembly paths and perform part traversal. More...
 
virtual void SetVisibility (int)
 Set/Get visibility of this vtkProp. More...
 
virtual int GetVisibility ()
 Set/Get visibility of this vtkProp. More...
 
virtual void VisibilityOn ()
 Set/Get visibility of this vtkProp. More...
 
virtual void VisibilityOff ()
 Set/Get visibility of this vtkProp. More...
 
virtual void SetPickable (int)
 Set/Get the pickable instance variable. More...
 
virtual int GetPickable ()
 Set/Get the pickable instance variable. More...
 
virtual void PickableOn ()
 Set/Get the pickable instance variable. More...
 
virtual void PickableOff ()
 Set/Get the pickable instance variable. More...
 
virtual void SetDragable (int)
 Set/Get the value of the dragable instance variable. More...
 
virtual int GetDragable ()
 Set/Get the value of the dragable instance variable. More...
 
virtual void DragableOn ()
 Set/Get the value of the dragable instance variable. More...
 
virtual void DragableOff ()
 Set/Get the value of the dragable instance variable. More...
 
virtual void SetUseBounds (bool)
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
 
virtual bool GetUseBounds ()
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
 
virtual void UseBoundsOn ()
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
 
virtual void UseBoundsOff ()
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
 
virtual vtkAssemblyPathGetNextPath ()
 vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More...
 
virtual int GetNumberOfPaths ()
 vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More...
 
virtual vtkInformationGetPropertyKeys ()
 Set/Get property keys. More...
 
virtual void SetPropertyKeys (vtkInformation *keys)
 Set/Get property keys. More...
 
virtual void SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v))
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS The renderer may use the allocated rendering time to determine how to render this actor. More...
 
virtual double GetAllocatedRenderTime ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. More...
 
virtual int GetNumberOfConsumers ()
 Get the number of consumers. More...
 
void AddConsumer (vtkObject *c)
 Add or remove or get or check a consumer,. More...
 
void RemoveConsumer (vtkObject *c)
 Add or remove or get or check a consumer,. More...
 
vtkObjectGetConsumer (int i)
 Add or remove or get or check a consumer,. More...
 
int IsConsumer (vtkObject *c)
 Add or remove or get or check a consumer,. More...
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
virtual void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object). More...
 
virtual void UnRegister (vtkObjectBase *o)
 Decrease the reference count (release by another object). More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
void PrintRevisions (ostream &)
 Legacy. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 

Static Public Member Functions

static int IsTypeOf (const char *type)
 
static vtkCubeAxesActorSafeDownCast (vtkObjectBase *o)
 
static vtkCubeAxesActorNew ()
 Instantiate object with label format "6.3g" and the number of labels per axis set to 3. More...
 
- Static Public Member Functions inherited from vtkActor
static int IsTypeOf (const char *type)
 
static vtkActorSafeDownCast (vtkObjectBase *o)
 
static vtkActorNew ()
 Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0). More...
 
- Static Public Member Functions inherited from vtkProp3D
static int IsTypeOf (const char *type)
 
static vtkProp3DSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkProp
static int IsTypeOf (const char *type)
 
static vtkPropSafeDownCast (vtkObjectBase *o)
 
static vtkInformationIntegerKeyGeneralTextureUnit ()
 Optional Key Indicating the texture unit for general texture mapping Old OpenGL was a state machine where you would push or pop items. More...
 
static vtkInformationDoubleVectorKeyGeneralTextureTransform ()
 Optional Key Indicating the texture transform for general texture mapping Old OpenGL was a state machine where you would push or pop items. More...
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static int GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 

Protected Types

enum  NumberOfAlignedAxis { NUMBER_OF_ALIGNED_AXIS = 4 }
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkCubeAxesActor ()
 
 ~vtkCubeAxesActor ()
 
void ComputeStickyAxesBoundingSphere (vtkViewport *viewport, const double bounds[6], double sphereCenter[3], double &sphereRadius)
 Computes a bounding sphere used to determine the sticky bounding box. More...
 
void GetViewportLimitedBounds (vtkViewport *viewport, double bounds[6])
 Get bounds such that the axes are entirely within a viewport. More...
 
int LabelExponent (double min, double max)
 
int Digits (double min, double max)
 
double MaxOf (double, double)
 
double MaxOf (double, double, double, double)
 
double FFix (double)
 
double FSign (double, double)
 
int FRound (double fnt)
 
int GetNumTicks (double range, double fxt)
 
void UpdateLabels (vtkAxisActor **axis, int index)
 
int FindClosestAxisIndex (double pts[8][3])
 
int FindFurtherstAxisIndex (double pts[8][3])
 
void FindBoundaryEdge (int &indexOfAxisX, int &indexOfAxisY, int &indexOfAxisZ, double pts[8][3])
 
void UpdateGridLineVisibility (int axisIndex)
 This will Update AxisActors with GridVisibility when those should be dynamaic regarding the viewport. More...
 
- Protected Member Functions inherited from vtkActor
 vtkActor ()
 
 ~vtkActor ()
 
int GetIsOpaque ()
 
- Protected Member Functions inherited from vtkProp3D
 vtkProp3D ()
 
 ~vtkProp3D ()
 
- Protected Member Functions inherited from vtkProp
 vtkProp ()
 
 ~vtkProp ()
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events. More...
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Static Protected Member Functions

static void GetBoundsPointBits (unsigned int pointIndex, unsigned int &xBit, unsigned int &yBit, unsigned int &zBit)
 Get the bits for a bounds point. More...
 
static void GetBoundsPoint (unsigned int pointIndex, const double bounds[6], double point[3])
 Get a point on the bounding box by point index. More...
 

Protected Attributes

double Bounds [6]
 
vtkCameraCamera
 
int FlyMode
 
int GridLineLocation
 
int StickyAxes
 Flag for axes stickiness. More...
 
int CenterStickyAxes
 Flag for centering sticky axes. More...
 
int EnableDistanceLOD
 If enabled the actor will not be visible at a certain distance from the camera. More...
 
double DistanceLODThreshold
 Default is 0.80 This determines at what fraction of camera far clip range, actor is not visible. More...
 
int EnableViewAngleLOD
 If enabled the actor will not be visible at a certain view angle. More...
 
double ViewAngleLODThreshold
 This determines at what view angle to geometry will make the geometry not visibile. More...
 
bool RebuildAxes
 
char * XTitle
 
char * XUnits
 
char * YTitle
 
char * YUnits
 
char * ZTitle
 
char * ZUnits
 
char * ActualXLabel
 
char * ActualYLabel
 
char * ActualZLabel
 
int TickLocation
 
int XAxisVisibility
 
int YAxisVisibility
 
int ZAxisVisibility
 
int XAxisTickVisibility
 
int YAxisTickVisibility
 
int ZAxisTickVisibility
 
int XAxisMinorTickVisibility
 
int YAxisMinorTickVisibility
 
int ZAxisMinorTickVisibility
 
int XAxisLabelVisibility
 
int YAxisLabelVisibility
 
int ZAxisLabelVisibility
 
int DrawXGridlines
 
int DrawYGridlines
 
int DrawZGridlines
 
int DrawXInnerGridlines
 
int DrawYInnerGridlines
 
int DrawZInnerGridlines
 
int DrawXGridpolys
 
int DrawYGridpolys
 
int DrawZGridpolys
 
char * XLabelFormat
 
char * YLabelFormat
 
char * ZLabelFormat
 
double CornerOffset
 
int Inertia
 
int RenderCount
 
int InertiaLocs [3]
 
int RenderSomething
 
vtkTextPropertyTitleTextProperty [3]
 
vtkStringArrayAxisLabels [3]
 
vtkTextPropertyLabelTextProperty [3]
 
vtkPropertyXAxesLinesProperty
 
vtkPropertyYAxesLinesProperty
 
vtkPropertyZAxesLinesProperty
 
vtkPropertyXAxesGridlinesProperty
 
vtkPropertyYAxesGridlinesProperty
 
vtkPropertyZAxesGridlinesProperty
 
vtkPropertyXAxesInnerGridlinesProperty
 
vtkPropertyYAxesInnerGridlinesProperty
 
vtkPropertyZAxesInnerGridlinesProperty
 
vtkPropertyXAxesGridpolysProperty
 
vtkPropertyYAxesGridpolysProperty
 
vtkPropertyZAxesGridpolysProperty
 
double RenderedBounds [6]
 
double OrientedBounds [6]
 
int UseOrientedBounds
 
double AxisOrigin [3]
 
int UseAxisOrigin
 
double AxisBaseForX [3]
 
double AxisBaseForY [3]
 
double AxisBaseForZ [3]
 
vtkAxisActorXAxes [NUMBER_OF_ALIGNED_AXIS]
 Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes. More...
 
vtkAxisActorYAxes [NUMBER_OF_ALIGNED_AXIS]
 Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes. More...
 
vtkAxisActorZAxes [NUMBER_OF_ALIGNED_AXIS]
 Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes. More...
 
- Protected Attributes inherited from vtkActor
bool ForceOpaque
 
bool ForceTranslucent
 
vtkPropertyProperty
 
vtkPropertyBackfaceProperty
 
vtkTextureTexture
 
vtkMapperMapper
 
double MapperBounds [6]
 
vtkTimeStamp BoundsMTime
 
- Protected Attributes inherited from vtkProp3D
vtkLinearTransformUserTransform
 
vtkMatrix4x4UserMatrix
 
vtkMatrix4x4Matrix
 
vtkTimeStamp MatrixMTime
 
double Origin [3]
 
double Position [3]
 
double Orientation [3]
 
double Scale [3]
 
double Center [3]
 
vtkTransformTransform
 
double Bounds [6]
 
vtkProp3DCachedProp3D
 
int IsIdentity
 
- Protected Attributes inherited from vtkProp
int Visibility
 
int Pickable
 
int Dragable
 
bool UseBounds
 
double AllocatedRenderTime
 
double EstimatedRenderTime
 
double SavedEstimatedRenderTime
 
double RenderTimeMultiplier
 
int NumberOfConsumers
 
vtkObject ** Consumers
 
vtkAssemblyPathsPaths
 
vtkInformationPropertyKeys
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

create a plot of a bounding box edges - used for navigation

vtkCubeAxesActor is a composite actor that draws axes of the bounding box of an input dataset. The axes include labels and titles for the x-y-z axes. The algorithm selects which axes to draw based on the user-defined 'fly' mode. (STATIC is default). 'STATIC' constructs axes from all edges of the bounding box. 'CLOSEST_TRIAD' consists of the three axes x-y-z forming a triad that lies closest to the specified camera. 'FURTHEST_TRIAD' consists of the three axes x-y-z forming a triad that lies furthest from the specified camera. 'OUTER_EDGES' is constructed from edges that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space.

To use this object you must define a bounding box and the camera used to render the vtkCubeAxesActor. You can optionally turn on/off labels, ticks, gridlines, and set tick location, number of labels, and text to use for axis-titles. A 'corner offset' can also be set. This allows the axes to be set partially away from the actual bounding box to perhaps prevent overlap of labels between the various axes.

The Bounds instance variable (an array of six doubles) is used to determine the bounding box.

Thanks:
This class was written by: Hank Childs, Kathleen Bonnell, Amy Squillacote, Brad Whitlock, Will Schroeder, Eric Brugger, Daniel Aguilera, Claire Guilbaud, Nicolas Dolegieviez, Aashish Chaudhary, Philippe Pebay, David Gobbi, David Partyka, Utkarsh Ayachit David Cole, Francois Bertel, and Mark Olesen Part of this work was supported by CEA/DIF - Commissariat a l'Energie Atomique, Centre DAM Ile-De-France, BP12, F-91297 Arpajon, France.
See also
vtkActor vtkAxisActor vtkCubeAxesActor2D
Tests:
vtkCubeAxesActor (Tests)

Definition at line 70 of file vtkCubeAxesActor.h.

Member Typedef Documentation

Definition at line 73 of file vtkCubeAxesActor.h.

Member Enumeration Documentation

Enumerator
VTK_FLY_OUTER_EDGES 
VTK_FLY_CLOSEST_TRIAD 
VTK_FLY_FURTHEST_TRIAD 
VTK_FLY_STATIC_TRIAD 
VTK_FLY_STATIC_EDGES 

Definition at line 184 of file vtkCubeAxesActor.h.

Enumerator
VTK_TICKS_INSIDE 
VTK_TICKS_OUTSIDE 
VTK_TICKS_BOTH 

Definition at line 464 of file vtkCubeAxesActor.h.

Enumerator
VTK_GRID_LINES_ALL 
VTK_GRID_LINES_CLOSEST 
VTK_GRID_LINES_FURTHEST 

Definition at line 601 of file vtkCubeAxesActor.h.

Enumerator
NUMBER_OF_ALIGNED_AXIS 

Definition at line 715 of file vtkCubeAxesActor.h.

Constructor & Destructor Documentation

vtkCubeAxesActor::vtkCubeAxesActor ( )
protected
vtkCubeAxesActor::~vtkCubeAxesActor ( )
protected

Member Function Documentation

static int vtkCubeAxesActor::IsTypeOf ( const char *  type)
static
virtual int vtkCubeAxesActor::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor.

static vtkCubeAxesActor* vtkCubeAxesActor::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkCubeAxesActor::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkActor.

vtkCubeAxesActor* vtkCubeAxesActor::NewInstance ( ) const
void vtkCubeAxesActor::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

static vtkCubeAxesActor* vtkCubeAxesActor::New ( )
static

Instantiate object with label format "6.3g" and the number of labels per axis set to 3.

virtual int vtkCubeAxesActor::RenderOpaqueGeometry ( vtkViewport )
virtual

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkActor.

virtual int vtkCubeAxesActor::RenderTranslucentGeometry ( vtkViewport )
virtual

Draw the axes as per the vtkProp superclass' API.

virtual int vtkCubeAxesActor::RenderTranslucentPolygonalGeometry ( vtkViewport )
virtual

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkActor.

virtual int vtkCubeAxesActor::RenderOverlay ( vtkViewport )
virtual

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkProp.

int vtkCubeAxesActor::HasTranslucentPolygonalGeometry ( )
virtual

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkActor.

virtual void vtkCubeAxesActor::SetRebuildAxes ( bool  )
virtual

Gets/Sets the RebuildAxes flag.

virtual bool vtkCubeAxesActor::GetRebuildAxes ( )
virtual

Gets/Sets the RebuildAxes flag.

virtual void vtkCubeAxesActor::SetBounds ( double  ,
double  ,
double  ,
double  ,
double  ,
double   
)
virtual

Explicitly specify the region in space around which to draw the bounds.

The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

virtual void vtkCubeAxesActor::SetBounds ( double  [6])
virtual

Explicitly specify the region in space around which to draw the bounds.

The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

virtual double* vtkCubeAxesActor::GetBounds ( )
virtual

Explicitly specify the region in space around which to draw the bounds.

The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

Implements vtkProp3D.

virtual void vtkCubeAxesActor::GetBounds ( double ,
double ,
double ,
double ,
double ,
double  
)
virtual

Explicitly specify the region in space around which to draw the bounds.

The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

virtual void vtkCubeAxesActor::GetBounds ( double  [6])
virtual

Explicitly specify the region in space around which to draw the bounds.

The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

virtual void vtkCubeAxesActor::GetRenderedBounds ( double  rBounds[6])
virtual

Method used to properly return the bounds of the cube axis itself with all its labels.

virtual double* vtkCubeAxesActor::GetRenderedBounds ( )
virtual

Method used to properly return the bounds of the cube axis itself with all its labels.

virtual void vtkCubeAxesActor::SetXAxisRange ( double  ,
double   
)
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

void vtkCubeAxesActor::SetXAxisRange ( double  [2])

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

virtual void vtkCubeAxesActor::SetYAxisRange ( double  ,
double   
)
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

void vtkCubeAxesActor::SetYAxisRange ( double  [2])

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

virtual void vtkCubeAxesActor::SetZAxisRange ( double  ,
double   
)
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

void vtkCubeAxesActor::SetZAxisRange ( double  [2])

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

virtual double* vtkCubeAxesActor::GetXAxisRange ( )
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

virtual void vtkCubeAxesActor::GetXAxisRange ( double ,
double  
)
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

virtual void vtkCubeAxesActor::GetXAxisRange ( double  [2])
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

virtual double* vtkCubeAxesActor::GetYAxisRange ( )
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

virtual void vtkCubeAxesActor::GetYAxisRange ( double ,
double  
)
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

virtual void vtkCubeAxesActor::GetYAxisRange ( double  [2])
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

vtkStringArray* vtkCubeAxesActor::GetAxisLabels ( int  axis)

Explicitly specify the axis labels along an axis as an array of strings instead of using the values.

void vtkCubeAxesActor::SetAxisLabels ( int  axis,
vtkStringArray value 
)

Explicitly specify the axis labels along an axis as an array of strings instead of using the values.

virtual double* vtkCubeAxesActor::GetZAxisRange ( )
virtual
virtual void vtkCubeAxesActor::GetZAxisRange ( double ,
double  
)
virtual
virtual void vtkCubeAxesActor::GetZAxisRange ( double  [2])
virtual
void vtkCubeAxesActor::SetScreenSize ( double  screenSize)

Explicitly specify the screen size of title and label text.

ScreenSize determines the size of the text in terms of screen pixels. Default is 10.0.

virtual double vtkCubeAxesActor::GetScreenSize ( )
virtual

Explicitly specify the screen size of title and label text.

ScreenSize determines the size of the text in terms of screen pixels. Default is 10.0.

void vtkCubeAxesActor::SetLabelOffset ( double  offset)

Explicitly specify the distance between labels and the axis.

Default is 20.0.

virtual double vtkCubeAxesActor::GetLabelOffset ( )
virtual

Explicitly specify the distance between labels and the axis.

Default is 20.0.

void vtkCubeAxesActor::SetTitleOffset ( double  offset)

Explicitly specify the distance between title and labels.

Default is 20.0.

virtual double vtkCubeAxesActor::GetTitleOffset ( )
virtual

Explicitly specify the distance between title and labels.

Default is 20.0.

virtual void vtkCubeAxesActor::SetCamera ( vtkCamera )
virtual

Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor.

virtual vtkCamera* vtkCubeAxesActor::GetCamera ( )
virtual

Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor.

virtual void vtkCubeAxesActor::SetFlyMode ( int  )
virtual

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

virtual int vtkCubeAxesActor::GetFlyMode ( )
virtual

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

void vtkCubeAxesActor::SetFlyModeToOuterEdges ( )
inline

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Definition at line 201 of file vtkCubeAxesActor.h.

void vtkCubeAxesActor::SetFlyModeToClosestTriad ( )
inline

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Definition at line 203 of file vtkCubeAxesActor.h.

void vtkCubeAxesActor::SetFlyModeToFurthestTriad ( )
inline

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Definition at line 205 of file vtkCubeAxesActor.h.

void vtkCubeAxesActor::SetFlyModeToStaticTriad ( )
inline

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Definition at line 207 of file vtkCubeAxesActor.h.

void vtkCubeAxesActor::SetFlyModeToStaticEdges ( )
inline

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Definition at line 209 of file vtkCubeAxesActor.h.

virtual void vtkCubeAxesActor::SetXTitle ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual char* vtkCubeAxesActor::GetXTitle ( )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual void vtkCubeAxesActor::SetXUnits ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual char* vtkCubeAxesActor::GetXUnits ( )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual void vtkCubeAxesActor::SetYTitle ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual char* vtkCubeAxesActor::GetYTitle ( )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual void vtkCubeAxesActor::SetYUnits ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual char* vtkCubeAxesActor::GetYUnits ( )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual void vtkCubeAxesActor::SetZTitle ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual char* vtkCubeAxesActor::GetZTitle ( )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual void vtkCubeAxesActor::SetZUnits ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual char* vtkCubeAxesActor::GetZUnits ( )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

virtual void vtkCubeAxesActor::SetXLabelFormat ( const char *  )
virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

virtual char* vtkCubeAxesActor::GetXLabelFormat ( )
virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

virtual void vtkCubeAxesActor::SetYLabelFormat ( const char *  )
virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

virtual char* vtkCubeAxesActor::GetYLabelFormat ( )
virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

virtual void vtkCubeAxesActor::SetZLabelFormat ( const char *  )
virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

virtual char* vtkCubeAxesActor::GetZLabelFormat ( )
virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

virtual void vtkCubeAxesActor::SetInertia ( int  )
virtual

Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).

virtual int vtkCubeAxesActor::GetInertia ( )
virtual

Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).

virtual void vtkCubeAxesActor::SetCornerOffset ( double  )
virtual

Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels.

The "CornerOffset" is the fraction of the axis length to pull back.

virtual double vtkCubeAxesActor::GetCornerOffset ( )
virtual

Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels.

The "CornerOffset" is the fraction of the axis length to pull back.

void vtkCubeAxesActor::ReleaseGraphicsResources ( vtkWindow )
virtual

Release any graphics resources that are being consumed by this actor.

The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkProp.

virtual void vtkCubeAxesActor::SetEnableDistanceLOD ( int  )
virtual

Enable and disable the use of distance based LOD for titles and labels.

virtual int vtkCubeAxesActor::GetEnableDistanceLOD ( )
virtual

Enable and disable the use of distance based LOD for titles and labels.

virtual void vtkCubeAxesActor::SetDistanceLODThreshold ( double  )
virtual

Set distance LOD threshold [0.0 - 1.0] for titles and labels.

virtual double vtkCubeAxesActor::GetDistanceLODThreshold ( )
virtual

Set distance LOD threshold [0.0 - 1.0] for titles and labels.

virtual void vtkCubeAxesActor::SetEnableViewAngleLOD ( int  )
virtual

Enable and disable the use of view angle based LOD for titles and labels.

virtual int vtkCubeAxesActor::GetEnableViewAngleLOD ( )
virtual

Enable and disable the use of view angle based LOD for titles and labels.

virtual void vtkCubeAxesActor::SetViewAngleLODThreshold ( double  )
virtual

Set view angle LOD threshold [0.0 - 1.0] for titles and labels.

virtual double vtkCubeAxesActor::GetViewAngleLODThreshold ( )
virtual

Set view angle LOD threshold [0.0 - 1.0] for titles and labels.

virtual void vtkCubeAxesActor::SetXAxisVisibility ( int  )
virtual

Turn on and off the visibility of each axis.

virtual int vtkCubeAxesActor::GetXAxisVisibility ( )
virtual

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor::XAxisVisibilityOn ( )
virtual

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor::XAxisVisibilityOff ( )
virtual

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor::SetYAxisVisibility ( int  )
virtual

Turn on and off the visibility of each axis.

virtual int vtkCubeAxesActor::GetYAxisVisibility ( )
virtual

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor::YAxisVisibilityOn ( )
virtual

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor::YAxisVisibilityOff ( )
virtual

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor::SetZAxisVisibility ( int  )
virtual

Turn on and off the visibility of each axis.

virtual int vtkCubeAxesActor::GetZAxisVisibility ( )
virtual

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor::ZAxisVisibilityOn ( )
virtual

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor::ZAxisVisibilityOff ( )
virtual

Turn on and off the visibility of each axis.

virtual void vtkCubeAxesActor::SetXAxisLabelVisibility ( int  )
virtual

Turn on and off the visibility of labels for each axis.

virtual int vtkCubeAxesActor::GetXAxisLabelVisibility ( )
virtual

Turn on and off the visibility of labels for each axis.

virtual void vtkCubeAxesActor::XAxisLabelVisibilityOn ( )
virtual

Turn on and off the visibility of labels for each axis.

virtual void vtkCubeAxesActor::XAxisLabelVisibilityOff ( )
virtual

Turn on and off the visibility of labels for each axis.

virtual void vtkCubeAxesActor::SetYAxisLabelVisibility ( int  )
virtual
virtual int vtkCubeAxesActor::GetYAxisLabelVisibility ( )
virtual
virtual void vtkCubeAxesActor::YAxisLabelVisibilityOn ( )
virtual
virtual void vtkCubeAxesActor::YAxisLabelVisibilityOff ( )
virtual
virtual void vtkCubeAxesActor::SetZAxisLabelVisibility ( int  )
virtual
virtual int vtkCubeAxesActor::GetZAxisLabelVisibility ( )
virtual
virtual void vtkCubeAxesActor::ZAxisLabelVisibilityOn ( )
virtual
virtual void vtkCubeAxesActor::ZAxisLabelVisibilityOff ( )
virtual
virtual void vtkCubeAxesActor::SetXAxisTickVisibility ( int  )
virtual

Turn on and off the visibility of ticks for each axis.

virtual int vtkCubeAxesActor::GetXAxisTickVisibility ( )
virtual

Turn on and off the visibility of ticks for each axis.

virtual void vtkCubeAxesActor::XAxisTickVisibilityOn ( )
virtual

Turn on and off the visibility of ticks for each axis.

virtual void vtkCubeAxesActor::XAxisTickVisibilityOff ( )
virtual

Turn on and off the visibility of ticks for each axis.

virtual void vtkCubeAxesActor::SetYAxisTickVisibility ( int  )
virtual
virtual int vtkCubeAxesActor::GetYAxisTickVisibility ( )
virtual
virtual void vtkCubeAxesActor::YAxisTickVisibilityOn ( )
virtual
virtual void vtkCubeAxesActor::YAxisTickVisibilityOff ( )
virtual
virtual void vtkCubeAxesActor::SetZAxisTickVisibility ( int  )
virtual
virtual int vtkCubeAxesActor::GetZAxisTickVisibility ( )
virtual
virtual void vtkCubeAxesActor::ZAxisTickVisibilityOn ( )
virtual
virtual void vtkCubeAxesActor::ZAxisTickVisibilityOff ( )
virtual
virtual void vtkCubeAxesActor::SetXAxisMinorTickVisibility ( int  )
virtual

Turn on and off the visibility of minor ticks for each axis.

virtual int vtkCubeAxesActor::GetXAxisMinorTickVisibility ( )
virtual

Turn on and off the visibility of minor ticks for each axis.

virtual void vtkCubeAxesActor::XAxisMinorTickVisibilityOn ( )
virtual

Turn on and off the visibility of minor ticks for each axis.

virtual void vtkCubeAxesActor::XAxisMinorTickVisibilityOff ( )
virtual

Turn on and off the visibility of minor ticks for each axis.

virtual void vtkCubeAxesActor::SetYAxisMinorTickVisibility ( int  )
virtual
virtual int vtkCubeAxesActor::GetYAxisMinorTickVisibility ( )
virtual
virtual void vtkCubeAxesActor::YAxisMinorTickVisibilityOn ( )
virtual
virtual void vtkCubeAxesActor::YAxisMinorTickVisibilityOff ( )
virtual
virtual void vtkCubeAxesActor::SetZAxisMinorTickVisibility ( int  )
virtual
virtual int vtkCubeAxesActor::GetZAxisMinorTickVisibility ( )
virtual
virtual void vtkCubeAxesActor::ZAxisMinorTickVisibilityOn ( )
virtual
virtual void vtkCubeAxesActor::ZAxisMinorTickVisibilityOff ( )
virtual
virtual void vtkCubeAxesActor::SetDrawXGridlines ( int  )
virtual
virtual int vtkCubeAxesActor::GetDrawXGridlines ( )
virtual
virtual void vtkCubeAxesActor::DrawXGridlinesOn ( )
virtual
virtual void vtkCubeAxesActor::DrawXGridlinesOff ( )
virtual
virtual void vtkCubeAxesActor::SetDrawYGridlines ( int  )
virtual
virtual int vtkCubeAxesActor::GetDrawYGridlines ( )
virtual
virtual void vtkCubeAxesActor::DrawYGridlinesOn ( )
virtual
virtual void vtkCubeAxesActor::DrawYGridlinesOff ( )
virtual
virtual void vtkCubeAxesActor::SetDrawZGridlines ( int  )
virtual
virtual int vtkCubeAxesActor::GetDrawZGridlines ( )
virtual
virtual void vtkCubeAxesActor::DrawZGridlinesOn ( )
virtual
virtual void vtkCubeAxesActor::DrawZGridlinesOff ( )
virtual
virtual void vtkCubeAxesActor::SetDrawXInnerGridlines ( int  )
virtual
virtual int vtkCubeAxesActor::GetDrawXInnerGridlines ( )
virtual
virtual void vtkCubeAxesActor::DrawXInnerGridlinesOn ( )
virtual
virtual void vtkCubeAxesActor::DrawXInnerGridlinesOff ( )
virtual
virtual void vtkCubeAxesActor::SetDrawYInnerGridlines ( int  )
virtual
virtual int vtkCubeAxesActor::GetDrawYInnerGridlines ( )
virtual
virtual void vtkCubeAxesActor::DrawYInnerGridlinesOn ( )
virtual
virtual void vtkCubeAxesActor::DrawYInnerGridlinesOff ( )
virtual
virtual void vtkCubeAxesActor::SetDrawZInnerGridlines ( int  )
virtual
virtual int vtkCubeAxesActor::GetDrawZInnerGridlines ( )
virtual
virtual void vtkCubeAxesActor::DrawZInnerGridlinesOn ( )
virtual
virtual void vtkCubeAxesActor::DrawZInnerGridlinesOff ( )
virtual
virtual void vtkCubeAxesActor::SetDrawXGridpolys ( int  )
virtual
virtual int vtkCubeAxesActor::GetDrawXGridpolys ( )
virtual
virtual void vtkCubeAxesActor::DrawXGridpolysOn ( )
virtual
virtual void vtkCubeAxesActor::DrawXGridpolysOff ( )
virtual
virtual void vtkCubeAxesActor::SetDrawYGridpolys ( int  )
virtual
virtual int vtkCubeAxesActor::GetDrawYGridpolys ( )
virtual
virtual void vtkCubeAxesActor::DrawYGridpolysOn ( )
virtual
virtual void vtkCubeAxesActor::DrawYGridpolysOff ( )
virtual
virtual void vtkCubeAxesActor::SetDrawZGridpolys ( int  )
virtual
virtual int vtkCubeAxesActor::GetDrawZGridpolys ( )
virtual
virtual void vtkCubeAxesActor::DrawZGridpolysOn ( )
virtual
virtual void vtkCubeAxesActor::DrawZGridpolysOff ( )
virtual
vtkTextProperty* vtkCubeAxesActor::GetTitleTextProperty ( int  )

Returns the text property for the title on an axis.

vtkTextProperty* vtkCubeAxesActor::GetLabelTextProperty ( int  )

Returns the text property for the labels on an axis.

void vtkCubeAxesActor::SetXAxesLinesProperty ( vtkProperty )

Get/Set axes actors properties.

vtkProperty* vtkCubeAxesActor::GetXAxesLinesProperty ( )

Get/Set axes actors properties.

void vtkCubeAxesActor::SetYAxesLinesProperty ( vtkProperty )

Get/Set axes actors properties.

vtkProperty* vtkCubeAxesActor::GetYAxesLinesProperty ( )

Get/Set axes actors properties.

void vtkCubeAxesActor::SetZAxesLinesProperty ( vtkProperty )

Get/Set axes actors properties.

vtkProperty* vtkCubeAxesActor::GetZAxesLinesProperty ( )

Get/Set axes actors properties.

void vtkCubeAxesActor::SetXAxesGridlinesProperty ( vtkProperty )

Get/Set axes (outer) gridlines actors properties.

vtkProperty* vtkCubeAxesActor::GetXAxesGridlinesProperty ( )

Get/Set axes (outer) gridlines actors properties.

void vtkCubeAxesActor::SetYAxesGridlinesProperty ( vtkProperty )

Get/Set axes (outer) gridlines actors properties.

vtkProperty* vtkCubeAxesActor::GetYAxesGridlinesProperty ( )

Get/Set axes (outer) gridlines actors properties.

void vtkCubeAxesActor::SetZAxesGridlinesProperty ( vtkProperty )

Get/Set axes (outer) gridlines actors properties.

vtkProperty* vtkCubeAxesActor::GetZAxesGridlinesProperty ( )

Get/Set axes (outer) gridlines actors properties.

void vtkCubeAxesActor::SetXAxesInnerGridlinesProperty ( vtkProperty )

Get/Set axes inner gridlines actors properties.

vtkProperty* vtkCubeAxesActor::GetXAxesInnerGridlinesProperty ( )

Get/Set axes inner gridlines actors properties.

void vtkCubeAxesActor::SetYAxesInnerGridlinesProperty ( vtkProperty )

Get/Set axes inner gridlines actors properties.

vtkProperty* vtkCubeAxesActor::GetYAxesInnerGridlinesProperty ( )

Get/Set axes inner gridlines actors properties.

void vtkCubeAxesActor::SetZAxesInnerGridlinesProperty ( vtkProperty )

Get/Set axes inner gridlines actors properties.

vtkProperty* vtkCubeAxesActor::GetZAxesInnerGridlinesProperty ( )

Get/Set axes inner gridlines actors properties.

void vtkCubeAxesActor::SetXAxesGridpolysProperty ( vtkProperty )

Get/Set axes gridPolys actors properties.

vtkProperty* vtkCubeAxesActor::GetXAxesGridpolysProperty ( )

Get/Set axes gridPolys actors properties.

void vtkCubeAxesActor::SetYAxesGridpolysProperty ( vtkProperty )

Get/Set axes gridPolys actors properties.

vtkProperty* vtkCubeAxesActor::GetYAxesGridpolysProperty ( )

Get/Set axes gridPolys actors properties.

void vtkCubeAxesActor::SetZAxesGridpolysProperty ( vtkProperty )

Get/Set axes gridPolys actors properties.

vtkProperty* vtkCubeAxesActor::GetZAxesGridpolysProperty ( )

Get/Set axes gridPolys actors properties.

virtual void vtkCubeAxesActor::SetTickLocation ( int  )
virtual

Set/Get the location of ticks marks.

virtual int vtkCubeAxesActor::GetTickLocation ( )
virtual

Set/Get the location of ticks marks.

void vtkCubeAxesActor::SetTickLocationToInside ( void  )
inline

Definition at line 479 of file vtkCubeAxesActor.h.

void vtkCubeAxesActor::SetTickLocationToOutside ( void  )
inline

Definition at line 481 of file vtkCubeAxesActor.h.

void vtkCubeAxesActor::SetTickLocationToBoth ( void  )
inline

Definition at line 483 of file vtkCubeAxesActor.h.

void vtkCubeAxesActor::SetLabelScaling ( bool  ,
int  ,
int  ,
int   
)
void vtkCubeAxesActor::SetUseTextActor3D ( int  val)
int vtkCubeAxesActor::GetUseTextActor3D ( )
void vtkCubeAxesActor::SetUse2DMode ( int  val)

Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower.

int vtkCubeAxesActor::GetUse2DMode ( )

Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower.

void vtkCubeAxesActor::SetSaveTitlePosition ( int  val)

For 2D mode only: save axis title positions for later use.

virtual void vtkCubeAxesActor::SetOrientedBounds ( double  ,
double  ,
double  ,
double  ,
double  ,
double   
)
virtual

Provide an oriented bounded box when using AxisBaseFor.

virtual void vtkCubeAxesActor::SetOrientedBounds ( double  [6])
virtual

Provide an oriented bounded box when using AxisBaseFor.

virtual double* vtkCubeAxesActor::GetOrientedBounds ( )
virtual

Provide an oriented bounded box when using AxisBaseFor.

virtual void vtkCubeAxesActor::GetOrientedBounds ( double ,
double ,
double ,
double ,
double ,
double  
)
virtual

Provide an oriented bounded box when using AxisBaseFor.

virtual void vtkCubeAxesActor::GetOrientedBounds ( double  [6])
virtual

Provide an oriented bounded box when using AxisBaseFor.

virtual void vtkCubeAxesActor::SetUseOrientedBounds ( int  )
virtual

Enable/Disable the usage of the OrientedBounds.

virtual int vtkCubeAxesActor::GetUseOrientedBounds ( )
virtual

Enable/Disable the usage of the OrientedBounds.

virtual void vtkCubeAxesActor::SetAxisBaseForX ( double  ,
double  ,
double   
)
virtual

Vector that should be use as the base for X.

virtual void vtkCubeAxesActor::SetAxisBaseForX ( double  [3])
virtual

Vector that should be use as the base for X.

virtual double* vtkCubeAxesActor::GetAxisBaseForX ( )
virtual

Vector that should be use as the base for X.

virtual void vtkCubeAxesActor::GetAxisBaseForX ( double ,
double ,
double  
)
virtual

Vector that should be use as the base for X.

virtual void vtkCubeAxesActor::GetAxisBaseForX ( double  [3])
virtual

Vector that should be use as the base for X.

virtual void vtkCubeAxesActor::SetAxisBaseForY ( double  ,
double  ,
double   
)
virtual

Vector that should be use as the base for Y.

virtual void vtkCubeAxesActor::SetAxisBaseForY ( double  [3])
virtual

Vector that should be use as the base for Y.

virtual double* vtkCubeAxesActor::GetAxisBaseForY ( )
virtual

Vector that should be use as the base for Y.

virtual void vtkCubeAxesActor::GetAxisBaseForY ( double ,
double ,
double  
)
virtual

Vector that should be use as the base for Y.

virtual void vtkCubeAxesActor::GetAxisBaseForY ( double  [3])
virtual

Vector that should be use as the base for Y.

virtual void vtkCubeAxesActor::SetAxisBaseForZ ( double  ,
double  ,
double   
)
virtual

Vector that should be use as the base for Z.

virtual void vtkCubeAxesActor::SetAxisBaseForZ ( double  [3])
virtual

Vector that should be use as the base for Z.

virtual double* vtkCubeAxesActor::GetAxisBaseForZ ( )
virtual

Vector that should be use as the base for Z.

virtual void vtkCubeAxesActor::GetAxisBaseForZ ( double ,
double ,
double  
)
virtual

Vector that should be use as the base for Z.

virtual void vtkCubeAxesActor::GetAxisBaseForZ ( double  [3])
virtual

Vector that should be use as the base for Z.

virtual void vtkCubeAxesActor::SetAxisOrigin ( double  ,
double  ,
double   
)
virtual

Provide a custom AxisOrigin.

This point must be inside the bouding box and will represent the point where the 3 axes will interesect

virtual void vtkCubeAxesActor::SetAxisOrigin ( double  [3])
virtual

Provide a custom AxisOrigin.

This point must be inside the bouding box and will represent the point where the 3 axes will interesect

virtual double* vtkCubeAxesActor::GetAxisOrigin ( )
virtual

Provide a custom AxisOrigin.

This point must be inside the bouding box and will represent the point where the 3 axes will interesect

virtual void vtkCubeAxesActor::GetAxisOrigin ( double ,
double ,
double  
)
virtual

Provide a custom AxisOrigin.

This point must be inside the bouding box and will represent the point where the 3 axes will interesect

virtual void vtkCubeAxesActor::GetAxisOrigin ( double  [3])
virtual

Provide a custom AxisOrigin.

This point must be inside the bouding box and will represent the point where the 3 axes will interesect

virtual void vtkCubeAxesActor::SetUseAxisOrigin ( int  )
virtual

Enable/Disable the usage of the AxisOrigin.

virtual int vtkCubeAxesActor::GetUseAxisOrigin ( )
virtual

Enable/Disable the usage of the AxisOrigin.

virtual void vtkCubeAxesActor::SetGridLineLocation ( int  )
virtual

Specify the mode in which the cube axes should render its gridLines.

virtual int vtkCubeAxesActor::GetGridLineLocation ( )
virtual

Specify the mode in which the cube axes should render its gridLines.

virtual void vtkCubeAxesActor::SetStickyAxes ( int  )
virtual

Enable/Disable axis stickiness.

When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Defaults to off.

virtual int vtkCubeAxesActor::GetStickyAxes ( )
virtual

Enable/Disable axis stickiness.

When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Defaults to off.

virtual void vtkCubeAxesActor::StickyAxesOn ( )
virtual

Enable/Disable axis stickiness.

When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Defaults to off.

virtual void vtkCubeAxesActor::StickyAxesOff ( )
virtual

Enable/Disable axis stickiness.

When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Defaults to off.

virtual void vtkCubeAxesActor::SetCenterStickyAxes ( int  )
virtual

Enable/Disable centering of axes when the Sticky option is on.

If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or verical directions of the viewport to follow the data. Defaults to on.

virtual int vtkCubeAxesActor::GetCenterStickyAxes ( )
virtual

Enable/Disable centering of axes when the Sticky option is on.

If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or verical directions of the viewport to follow the data. Defaults to on.

virtual void vtkCubeAxesActor::CenterStickyAxesOn ( )
virtual

Enable/Disable centering of axes when the Sticky option is on.

If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or verical directions of the viewport to follow the data. Defaults to on.

virtual void vtkCubeAxesActor::CenterStickyAxesOff ( )
virtual

Enable/Disable centering of axes when the Sticky option is on.

If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or verical directions of the viewport to follow the data. Defaults to on.

void vtkCubeAxesActor::ComputeStickyAxesBoundingSphere ( vtkViewport viewport,
const double  bounds[6],
double  sphereCenter[3],
double sphereRadius 
)
protected

Computes a bounding sphere used to determine the sticky bounding box.

Sphere center and sphere radius are return parameters and can remain uninitialized prior to calling this method.

void vtkCubeAxesActor::GetViewportLimitedBounds ( vtkViewport viewport,
double  bounds[6] 
)
protected

Get bounds such that the axes are entirely within a viewport.

static void vtkCubeAxesActor::GetBoundsPointBits ( unsigned int  pointIndex,
unsigned int xBit,
unsigned int yBit,
unsigned int zBit 
)
staticprotected

Get the bits for a bounds point.

0 means the lower side for a coordinate, 1 means the higher side.

static void vtkCubeAxesActor::GetBoundsPoint ( unsigned int  pointIndex,
const double  bounds[6],
double  point[3] 
)
staticprotected

Get a point on the bounding box by point index.

int vtkCubeAxesActor::LabelExponent ( double  min,
double  max 
)
protected
int vtkCubeAxesActor::Digits ( double  min,
double  max 
)
protected
double vtkCubeAxesActor::MaxOf ( double  ,
double   
)
protected
double vtkCubeAxesActor::MaxOf ( double  ,
double  ,
double  ,
double   
)
protected
double vtkCubeAxesActor::FFix ( double  )
protected
double vtkCubeAxesActor::FSign ( double  ,
double   
)
protected
int vtkCubeAxesActor::FRound ( double  fnt)
protected
int vtkCubeAxesActor::GetNumTicks ( double  range,
double  fxt 
)
protected
void vtkCubeAxesActor::UpdateLabels ( vtkAxisActor **  axis,
int  index 
)
protected
int vtkCubeAxesActor::FindClosestAxisIndex ( double  pts[8][3])
protected
int vtkCubeAxesActor::FindFurtherstAxisIndex ( double  pts[8][3])
protected
void vtkCubeAxesActor::FindBoundaryEdge ( int indexOfAxisX,
int indexOfAxisY,
int indexOfAxisZ,
double  pts[8][3] 
)
protected
void vtkCubeAxesActor::UpdateGridLineVisibility ( int  axisIndex)
protected

This will Update AxisActors with GridVisibility when those should be dynamaic regarding the viewport.

GridLineLocation = [VTK_CLOSEST_GRID_LINES, VTK_FURTHEST_GRID_LINES]

Member Data Documentation

double vtkCubeAxesActor::Bounds[6]
protected

Definition at line 653 of file vtkCubeAxesActor.h.

vtkCamera* vtkCubeAxesActor::Camera
protected

Definition at line 655 of file vtkCubeAxesActor.h.

Definition at line 657 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::GridLineLocation
protected

Definition at line 679 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::StickyAxes
protected

Flag for axes stickiness.

Definition at line 684 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::CenterStickyAxes
protected

Flag for centering sticky axes.

Definition at line 689 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::EnableDistanceLOD
protected

If enabled the actor will not be visible at a certain distance from the camera.

Default is true

Definition at line 695 of file vtkCubeAxesActor.h.

double vtkCubeAxesActor::DistanceLODThreshold
protected

Default is 0.80 This determines at what fraction of camera far clip range, actor is not visible.

Definition at line 701 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::EnableViewAngleLOD
protected

If enabled the actor will not be visible at a certain view angle.

Default is true.

Definition at line 707 of file vtkCubeAxesActor.h.

double vtkCubeAxesActor::ViewAngleLODThreshold
protected

This determines at what view angle to geometry will make the geometry not visibile.

Default is 0.3.

Definition at line 713 of file vtkCubeAxesActor.h.

vtkAxisActor* vtkCubeAxesActor::XAxes[NUMBER_OF_ALIGNED_AXIS]
protected

Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.

Definition at line 725 of file vtkCubeAxesActor.h.

vtkAxisActor* vtkCubeAxesActor::YAxes[NUMBER_OF_ALIGNED_AXIS]
protected

Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.

Definition at line 726 of file vtkCubeAxesActor.h.

vtkAxisActor* vtkCubeAxesActor::ZAxes[NUMBER_OF_ALIGNED_AXIS]
protected

Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.

Definition at line 727 of file vtkCubeAxesActor.h.

bool vtkCubeAxesActor::RebuildAxes
protected

Definition at line 730 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::XTitle
protected

Definition at line 732 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::XUnits
protected

Definition at line 733 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::YTitle
protected

Definition at line 734 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::YUnits
protected

Definition at line 735 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::ZTitle
protected

Definition at line 736 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::ZUnits
protected

Definition at line 737 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::ActualXLabel
protected

Definition at line 739 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::ActualYLabel
protected

Definition at line 740 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::ActualZLabel
protected

Definition at line 741 of file vtkCubeAxesActor.h.

Definition at line 743 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::XAxisVisibility
protected

Definition at line 745 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::YAxisVisibility
protected

Definition at line 746 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::ZAxisVisibility
protected

Definition at line 747 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::XAxisTickVisibility
protected

Definition at line 749 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::YAxisTickVisibility
protected

Definition at line 750 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::ZAxisTickVisibility
protected

Definition at line 751 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::XAxisMinorTickVisibility
protected

Definition at line 753 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::YAxisMinorTickVisibility
protected

Definition at line 754 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::ZAxisMinorTickVisibility
protected

Definition at line 755 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::XAxisLabelVisibility
protected

Definition at line 757 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::YAxisLabelVisibility
protected

Definition at line 758 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::ZAxisLabelVisibility
protected

Definition at line 759 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::DrawXGridlines
protected

Definition at line 761 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::DrawYGridlines
protected

Definition at line 762 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::DrawZGridlines
protected

Definition at line 763 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::DrawXInnerGridlines
protected

Definition at line 765 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::DrawYInnerGridlines
protected

Definition at line 766 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::DrawZInnerGridlines
protected

Definition at line 767 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::DrawXGridpolys
protected

Definition at line 769 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::DrawYGridpolys
protected

Definition at line 770 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::DrawZGridpolys
protected

Definition at line 771 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::XLabelFormat
protected

Definition at line 773 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::YLabelFormat
protected

Definition at line 774 of file vtkCubeAxesActor.h.

char* vtkCubeAxesActor::ZLabelFormat
protected

Definition at line 775 of file vtkCubeAxesActor.h.

double vtkCubeAxesActor::CornerOffset
protected

Definition at line 777 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::Inertia
protected

Definition at line 779 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::RenderCount
protected

Definition at line 781 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::InertiaLocs[3]
protected

Definition at line 783 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::RenderSomething
protected

Definition at line 785 of file vtkCubeAxesActor.h.

vtkTextProperty* vtkCubeAxesActor::TitleTextProperty[3]
protected

Definition at line 787 of file vtkCubeAxesActor.h.

vtkStringArray* vtkCubeAxesActor::AxisLabels[3]
protected

Definition at line 788 of file vtkCubeAxesActor.h.

vtkTextProperty* vtkCubeAxesActor::LabelTextProperty[3]
protected

Definition at line 790 of file vtkCubeAxesActor.h.

vtkProperty* vtkCubeAxesActor::XAxesLinesProperty
protected

Definition at line 792 of file vtkCubeAxesActor.h.

vtkProperty* vtkCubeAxesActor::YAxesLinesProperty
protected

Definition at line 793 of file vtkCubeAxesActor.h.

vtkProperty* vtkCubeAxesActor::ZAxesLinesProperty
protected

Definition at line 794 of file vtkCubeAxesActor.h.

vtkProperty* vtkCubeAxesActor::XAxesGridlinesProperty
protected

Definition at line 795 of file vtkCubeAxesActor.h.

vtkProperty* vtkCubeAxesActor::YAxesGridlinesProperty
protected

Definition at line 796 of file vtkCubeAxesActor.h.

vtkProperty* vtkCubeAxesActor::ZAxesGridlinesProperty
protected

Definition at line 797 of file vtkCubeAxesActor.h.

vtkProperty* vtkCubeAxesActor::XAxesInnerGridlinesProperty
protected

Definition at line 798 of file vtkCubeAxesActor.h.

vtkProperty* vtkCubeAxesActor::YAxesInnerGridlinesProperty
protected

Definition at line 799 of file vtkCubeAxesActor.h.

vtkProperty* vtkCubeAxesActor::ZAxesInnerGridlinesProperty
protected

Definition at line 800 of file vtkCubeAxesActor.h.

vtkProperty* vtkCubeAxesActor::XAxesGridpolysProperty
protected

Definition at line 801 of file vtkCubeAxesActor.h.

vtkProperty* vtkCubeAxesActor::YAxesGridpolysProperty
protected

Definition at line 802 of file vtkCubeAxesActor.h.

vtkProperty* vtkCubeAxesActor::ZAxesGridpolysProperty
protected

Definition at line 803 of file vtkCubeAxesActor.h.

double vtkCubeAxesActor::RenderedBounds[6]
protected

Definition at line 805 of file vtkCubeAxesActor.h.

double vtkCubeAxesActor::OrientedBounds[6]
protected

Definition at line 806 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::UseOrientedBounds
protected

Definition at line 807 of file vtkCubeAxesActor.h.

double vtkCubeAxesActor::AxisOrigin[3]
protected

Definition at line 809 of file vtkCubeAxesActor.h.

int vtkCubeAxesActor::UseAxisOrigin
protected

Definition at line 810 of file vtkCubeAxesActor.h.

double vtkCubeAxesActor::AxisBaseForX[3]
protected

Definition at line 812 of file vtkCubeAxesActor.h.

double vtkCubeAxesActor::AxisBaseForY[3]
protected

Definition at line 813 of file vtkCubeAxesActor.h.

double vtkCubeAxesActor::AxisBaseForZ[3]
protected

Definition at line 814 of file vtkCubeAxesActor.h.


The documentation for this class was generated from the following file: