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vtkLightActor Class Reference

a cone and a frustum to represent a spotlight. More...

#include <vtkLightActor.h>

Inheritance diagram for vtkLightActor:
[legend]
Collaboration diagram for vtkLightActor:
[legend]

Public Types

typedef vtkProp3D Superclass
 
- Public Types inherited from vtkProp3D
typedef vtkProp Superclass
 
- Public Types inherited from vtkProp
typedef vtkObject Superclass
 

Public Member Functions

virtual vtkTypeBool IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkLightActorNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
void SetLight (vtkLight *light)
 The spotlight to represent. More...
 
virtual vtkLightGetLight ()
 
void SetClippingRange (double dNear, double dFar)
 Set/Get the location of the near and far clipping planes along the direction of projection. More...
 
void SetClippingRange (const double a[2])
 
virtual doubleGetClippingRange ()
 
virtual void GetClippingRange (double &, double &)
 
virtual void GetClippingRange (double[2])
 
int RenderOpaqueGeometry (vtkViewport *viewport) override
 Support the standard render methods. More...
 
vtkTypeBool HasTranslucentPolygonalGeometry () override
 Does this prop have some translucent polygonal geometry? No. More...
 
void ReleaseGraphicsResources (vtkWindow *) override
 Release any graphics resources that are being consumed by this actor. More...
 
doubleGetBounds () override
 Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). More...
 
vtkMTimeType GetMTime () override
 Get the actors mtime plus consider its properties and texture if set. More...
 
- Public Member Functions inherited from vtkProp3D
vtkProp3DNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
void ShallowCopy (vtkProp *prop) override
 Shallow copy of this vtkProp3D. More...
 
virtual void SetPosition (double x, double y, double z)
 Set/Get/Add the position of the Prop3D in world coordinates. More...
 
virtual void SetPosition (double pos[3])
 
virtual doubleGetPosition ()
 
virtual void GetPosition (double data[3])
 
void AddPosition (double deltaPosition[3])
 
void AddPosition (double deltaX, double deltaY, double deltaZ)
 
virtual void SetOrigin (double x, double y, double z)
 Set/Get the origin of the Prop3D. More...
 
virtual void SetOrigin (const double pos[3])
 
virtual doubleGetOrigin ()
 
virtual void GetOrigin (double data[3])
 
virtual void SetScale (double x, double y, double z)
 Set/Get the scale of the actor. More...
 
virtual void SetScale (double scale[3])
 
virtual doubleGetScale ()
 
virtual void GetScale (double data[3])
 
void SetScale (double s)
 Method to set the scale isotropically. More...
 
void SetUserTransform (vtkLinearTransform *transform)
 In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. More...
 
virtual vtkLinearTransformGetUserTransform ()
 
void SetUserMatrix (vtkMatrix4x4 *matrix)
 The UserMatrix can be used in place of UserTransform. More...
 
vtkMatrix4x4GetUserMatrix ()
 
virtual void GetMatrix (vtkMatrix4x4 *m)
 Return a reference to the Prop3D's 4x4 composite matrix. More...
 
virtual void GetMatrix (double m[16])
 
void GetBounds (double bounds[6])
 Return a reference to the Prop3D's composite transform. More...
 
doubleGetCenter ()
 Get the center of the bounding box in world coordinates. More...
 
doubleGetXRange ()
 Get the Prop3D's x range in world coordinates. More...
 
doubleGetYRange ()
 Get the Prop3D's y range in world coordinates. More...
 
doubleGetZRange ()
 Get the Prop3D's z range in world coordinates. More...
 
double GetLength ()
 Get the length of the diagonal of the bounding box. More...
 
void RotateX (double)
 Rotate the Prop3D in degrees about the X axis using the right hand rule. More...
 
void RotateY (double)
 Rotate the Prop3D in degrees about the Y axis using the right hand rule. More...
 
void RotateZ (double)
 Rotate the Prop3D in degrees about the Z axis using the right hand rule. More...
 
void RotateWXYZ (double w, double x, double y, double z)
 Rotate the Prop3D in degrees about an arbitrary axis specified by the last three arguments. More...
 
void SetOrientation (double x, double y, double z)
 Sets the orientation of the Prop3D. More...
 
void SetOrientation (double orientation[3])
 Sets the orientation of the Prop3D. More...
 
doubleGetOrientation ()
 Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. More...
 
void GetOrientation (double orentation[3])
 
doubleGetOrientationWXYZ ()
 Returns the WXYZ orientation of the Prop3D. More...
 
void AddOrientation (double x, double y, double z)
 Add to the current orientation. More...
 
void AddOrientation (double orentation[3])
 Add to the current orientation. More...
 
void PokeMatrix (vtkMatrix4x4 *matrix) override
 This method modifies the vtkProp3D so that its transformation state is set to the matrix specified. More...
 
void InitPathTraversal () override
 Overload vtkProp's method for setting up assembly paths. More...
 
vtkMTimeType GetMTime () override
 Get the vtkProp3D's mtime. More...
 
vtkMTimeType GetUserTransformMatrixMTime ()
 Get the modified time of the user matrix or user transform. More...
 
virtual void ComputeMatrix ()
 Generate the matrix based on ivars. More...
 
vtkMatrix4x4GetMatrix () override
 Get a pointer to an internal vtkMatrix4x4. More...
 
virtual int GetIsIdentity ()
 Is the matrix for this actor identity. More...
 
- Public Member Functions inherited from vtkProp
vtkPropNewInstance () const
 
virtual void GetActors (vtkPropCollection *)
 For some exporters and other other operations we must be able to collect all the actors or volumes. More...
 
virtual void GetActors2D (vtkPropCollection *)
 
virtual void GetVolumes (vtkPropCollection *)
 
virtual void SetVisibility (vtkTypeBool)
 Set/Get visibility of this vtkProp. More...
 
virtual vtkTypeBool GetVisibility ()
 
virtual void VisibilityOn ()
 
virtual void VisibilityOff ()
 
virtual void SetPickable (vtkTypeBool)
 Set/Get the pickable instance variable. More...
 
virtual vtkTypeBool GetPickable ()
 
virtual void PickableOn ()
 
virtual void PickableOff ()
 
virtual void Pick ()
 Method fires PickEvent if the prop is picked. More...
 
virtual void SetDragable (vtkTypeBool)
 Set/Get the value of the dragable instance variable. More...
 
virtual vtkTypeBool GetDragable ()
 
virtual void DragableOn ()
 
virtual void DragableOff ()
 
virtual vtkMTimeType GetRedrawMTime ()
 Return the mtime of anything that would cause the rendered image to appear differently. More...
 
virtual void SetUseBounds (bool)
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
 
virtual bool GetUseBounds ()
 
virtual void UseBoundsOn ()
 
virtual void UseBoundsOff ()
 
virtual vtkAssemblyPathGetNextPath ()
 
virtual int GetNumberOfPaths ()
 
virtual void PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix))
 These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. More...
 
virtual vtkInformationGetPropertyKeys ()
 Set/Get property keys. More...
 
virtual void SetPropertyKeys (vtkInformation *keys)
 
virtual bool HasKeys (vtkInformation *requiredKeys)
 Tells if the prop has all the required keys. More...
 
virtual int RenderTranslucentPolygonalGeometry (vtkViewport *)
 
virtual int RenderVolumetricGeometry (vtkViewport *)
 
virtual int RenderOverlay (vtkViewport *)
 
virtual bool RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the opaque geometry only if the prop has all the requiredKeys. More...
 
virtual bool RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the translucent polygonal geometry only if the prop has all the requiredKeys. More...
 
virtual bool RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the volumetric geometry only if the prop has all the requiredKeys. More...
 
virtual bool RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys)
 Render in the overlay of the viewport only if the prop has all the requiredKeys. More...
 
virtual vtkTypeBool HasOpaqueGeometry ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS Does this prop have some opaque geometry? This method is called during the rendering process to know if there is some opaque geometry. More...
 
virtual double GetEstimatedRenderTime (vtkViewport *)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS The EstimatedRenderTime may be used to select between different props, for example in LODProp it is used to select the level-of-detail. More...
 
virtual double GetEstimatedRenderTime ()
 
virtual void SetEstimatedRenderTime (double t)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS This method is used by, for example, the vtkLODProp3D in order to initialize the estimated render time at start-up to some user defined value. More...
 
virtual void RestoreEstimatedRenderTime ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS When the EstimatedRenderTime is first set to 0.0 (in the SetAllocatedRenderTime method) the old value is saved. More...
 
virtual void AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp))
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS This method is intended to allow the renderer to add to the EstimatedRenderTime in props that require information that the renderer has in order to do this. More...
 
virtual void SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v))
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS The renderer may use the allocated rendering time to determine how to render this actor. More...
 
virtual double GetAllocatedRenderTime ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. More...
 
void SetRenderTimeMultiplier (double t)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Get/Set the multiplier for the render time. More...
 
virtual double GetRenderTimeMultiplier ()
 
virtual void BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used to construct assembly paths and perform part traversal. More...
 
virtual bool GetSupportsSelection ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. More...
 
virtual void ProcessSelectorPixelBuffers (vtkHardwareSelector *, std::vector< unsigned int > &)
 allows a prop to update a selections color buffers More...
 
virtual int GetNumberOfConsumers ()
 Get the number of consumers. More...
 
void AddConsumer (vtkObject *c)
 Add or remove or get or check a consumer,. More...
 
void RemoveConsumer (vtkObject *c)
 
vtkObjectGetConsumer (int i)
 
int IsConsumer (vtkObject *c)
 
virtual void SetShaderProperty (vtkShaderProperty *property)
 Set/Get the shader property. More...
 
virtual vtkShaderPropertyGetShaderProperty ()
 
virtual bool IsRenderingTranslucentPolygonalGeometry ()
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 
vtkCommandGetCommand (unsigned long tag)
 
void RemoveObserver (vtkCommand *)
 
void RemoveObservers (unsigned long event, vtkCommand *)
 
void RemoveObservers (const char *event, vtkCommand *)
 
vtkTypeBool HasObserver (unsigned long event, vtkCommand *)
 
vtkTypeBool HasObserver (const char *event, vtkCommand *)
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
vtkTypeBool HasObserver (unsigned long event)
 
vtkTypeBool HasObserver (const char *event)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 
virtual void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object). More...
 
virtual void UnRegister (vtkObjectBase *o)
 Decrease the reference count (release by another object). More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
void PrintRevisions (ostream &)
 Legacy. More...
 

Static Public Member Functions

static vtkLightActorNew ()
 
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkLightActorSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkProp3D
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkProp3DSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkProp
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkPropSafeDownCast (vtkObjectBase *o)
 
static vtkInformationIntegerKeyGeneralTextureUnit ()
 Optional Key Indicating the texture unit for general texture mapping Old OpenGL was a state machine where you would push or pop items. More...
 
static vtkInformationDoubleVectorKeyGeneralTextureTransform ()
 Optional Key Indicating the texture transform for general texture mapping Old OpenGL was a state machine where you would push or pop items. More...
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 
static void GlobalWarningDisplayOff ()
 
static int GetGlobalWarningDisplay ()
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkLightActor ()
 
 ~vtkLightActor () override
 
void UpdateViewProps ()
 
- Protected Member Functions inherited from vtkProp3D
 vtkProp3D ()
 
 ~vtkProp3D () override
 
- Protected Member Functions inherited from vtkProp
 vtkProp ()
 
 ~vtkProp () override
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

vtkLightLight
 
double ClippingRange [2]
 
vtkConeSourceConeSource
 
vtkPolyDataMapperConeMapper
 
vtkActorConeActor
 
vtkCameraCameraLight
 
vtkCameraActorFrustumActor
 
vtkBoundingBoxBoundingBox
 
- Protected Attributes inherited from vtkProp3D
vtkLinearTransformUserTransform
 
vtkMatrix4x4UserMatrix
 
vtkMatrix4x4Matrix
 
vtkTimeStamp MatrixMTime
 
double Origin [3]
 
double Position [3]
 
double Orientation [3]
 
double Scale [3]
 
double Center [3]
 
vtkTransformTransform
 
double Bounds [6]
 
vtkProp3DCachedProp3D
 
int IsIdentity
 
- Protected Attributes inherited from vtkProp
vtkTypeBool Visibility
 
vtkTypeBool Pickable
 
vtkTypeBool Dragable
 
bool UseBounds
 
double AllocatedRenderTime
 
double EstimatedRenderTime
 
double SavedEstimatedRenderTime
 
double RenderTimeMultiplier
 
int NumberOfConsumers
 
vtkObject ** Consumers
 
vtkAssemblyPathsPaths
 
vtkInformationPropertyKeys
 
vtkShaderPropertyShaderProperty
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
std::atomic< int32_t > ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

a cone and a frustum to represent a spotlight.

vtkLightActor is a composite actor used to represent a spotlight. The cone angle is equal to the spotlight angle, the cone apex is at the position of the light, the direction of the light goes from the cone apex to the center of the base of the cone. The square frustum position is the light position, the frustum focal point is in the direction of the light direction. The frustum vertical view angle (aperture) (this is also the horizontal view angle as the frustum is square) is equal to twice the cone angle. The clipping range of the frustum is arbitrary set by the user (initially at 0.5,11.0).

Warning
Right now only spotlight are supported but directional light might be supported in the future.
See also
vtkLight vtkConeSource vtkFrustumSource vtkCameraActor
Tests:
vtkLightActor (Tests)

Definition at line 54 of file vtkLightActor.h.

Member Typedef Documentation

◆ Superclass

Definition at line 58 of file vtkLightActor.h.

Constructor & Destructor Documentation

◆ vtkLightActor()

vtkLightActor::vtkLightActor ( )
protected

◆ ~vtkLightActor()

vtkLightActor::~vtkLightActor ( )
overrideprotected

Member Function Documentation

◆ New()

static vtkLightActor* vtkLightActor::New ( )
static

◆ IsTypeOf()

static vtkTypeBool vtkLightActor::IsTypeOf ( const char *  type)
static

◆ IsA()

virtual vtkTypeBool vtkLightActor::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkProp3D.

◆ SafeDownCast()

static vtkLightActor* vtkLightActor::SafeDownCast ( vtkObjectBase o)
static

◆ NewInstanceInternal()

virtual vtkObjectBase* vtkLightActor::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkProp3D.

◆ NewInstance()

vtkLightActor* vtkLightActor::NewInstance ( ) const

◆ PrintSelf()

void vtkLightActor::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
overridevirtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

◆ SetLight()

void vtkLightActor::SetLight ( vtkLight light)

The spotlight to represent.

Initial value is NULL.

◆ GetLight()

virtual vtkLight* vtkLightActor::GetLight ( )
virtual

◆ SetClippingRange() [1/2]

void vtkLightActor::SetClippingRange ( double  dNear,
double  dFar 
)

Set/Get the location of the near and far clipping planes along the direction of projection.

Both of these values must be positive. Initial values are (0.5,11.0)

◆ SetClippingRange() [2/2]

void vtkLightActor::SetClippingRange ( const double  a[2])

◆ GetClippingRange() [1/3]

virtual double* vtkLightActor::GetClippingRange ( )
virtual

◆ GetClippingRange() [2/3]

virtual void vtkLightActor::GetClippingRange ( double ,
double  
)
virtual

◆ GetClippingRange() [3/3]

virtual void vtkLightActor::GetClippingRange ( double  [2])
virtual

◆ RenderOpaqueGeometry()

int vtkLightActor::RenderOpaqueGeometry ( vtkViewport viewport)
overridevirtual

Support the standard render methods.

Reimplemented from vtkProp.

◆ HasTranslucentPolygonalGeometry()

vtkTypeBool vtkLightActor::HasTranslucentPolygonalGeometry ( )
overridevirtual

Does this prop have some translucent polygonal geometry? No.

Reimplemented from vtkProp.

◆ ReleaseGraphicsResources()

void vtkLightActor::ReleaseGraphicsResources ( vtkWindow )
overridevirtual

Release any graphics resources that are being consumed by this actor.

The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkProp.

◆ GetBounds()

double* vtkLightActor::GetBounds ( )
overridevirtual

Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).

Implements vtkProp3D.

◆ GetMTime()

vtkMTimeType vtkLightActor::GetMTime ( )
overridevirtual

Get the actors mtime plus consider its properties and texture if set.

Reimplemented from vtkObject.

◆ UpdateViewProps()

void vtkLightActor::UpdateViewProps ( )
protected

Member Data Documentation

◆ Light

vtkLight* vtkLightActor::Light
protected

Definition at line 113 of file vtkLightActor.h.

◆ ClippingRange

double vtkLightActor::ClippingRange[2]
protected

Definition at line 114 of file vtkLightActor.h.

◆ ConeSource

vtkConeSource* vtkLightActor::ConeSource
protected

Definition at line 116 of file vtkLightActor.h.

◆ ConeMapper

vtkPolyDataMapper* vtkLightActor::ConeMapper
protected

Definition at line 117 of file vtkLightActor.h.

◆ ConeActor

vtkActor* vtkLightActor::ConeActor
protected

Definition at line 118 of file vtkLightActor.h.

◆ CameraLight

vtkCamera* vtkLightActor::CameraLight
protected

Definition at line 120 of file vtkLightActor.h.

◆ FrustumActor

vtkCameraActor* vtkLightActor::FrustumActor
protected

Definition at line 121 of file vtkLightActor.h.

◆ BoundingBox

vtkBoundingBox* vtkLightActor::BoundingBox
protected

Definition at line 123 of file vtkLightActor.h.


The documentation for this class was generated from the following file: