VTK
9.4.20241222
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represent GPU shader properties More...
#include <vtkShaderProperty.h>
Public Types | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. | |
vtkShaderProperty * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. | |
void | DeepCopy (vtkShaderProperty *p) |
Assign one property to another. | |
vtkMTimeType | GetShaderMTime () |
GetShaderMTime returns the last time a modification was made that affected the code of the shader (either code replacement was changed or one or more uniform variables were added or removed. | |
bool | HasVertexShaderCode () |
Allow the program to set the shader codes used directly instead of using the built in templates. | |
bool | HasFragmentShaderCode () |
Allow the program to set the shader codes used directly instead of using the built in templates. | |
bool | HasGeometryShaderCode () |
Allow the program to set the shader codes used directly instead of using the built in templates. | |
bool | HasTessControlShaderCode () |
Allow the program to set the shader codes used directly instead of using the built in templates. | |
bool | HasTessEvalShaderCode () |
Allow the program to set the shader codes used directly instead of using the built in templates. | |
virtual void | SetVertexShaderCode (const char *) |
Allow the program to set the shader codes used directly instead of using the built in templates. | |
virtual char * | GetVertexShaderCode () |
Allow the program to set the shader codes used directly instead of using the built in templates. | |
virtual void | SetFragmentShaderCode (const char *) |
Allow the program to set the shader codes used directly instead of using the built in templates. | |
virtual char * | GetFragmentShaderCode () |
Allow the program to set the shader codes used directly instead of using the built in templates. | |
virtual void | SetGeometryShaderCode (const char *) |
Allow the program to set the shader codes used directly instead of using the built in templates. | |
virtual char * | GetGeometryShaderCode () |
Allow the program to set the shader codes used directly instead of using the built in templates. | |
virtual void | SetTessControlShaderCode (const char *) |
Allow the program to set the shader codes used directly instead of using the built in templates. | |
virtual char * | GetTessControlShaderCode () |
Allow the program to set the shader codes used directly instead of using the built in templates. | |
virtual void | SetTessEvaluationShaderCode (const char *) |
Allow the program to set the shader codes used directly instead of using the built in templates. | |
virtual char * | GetTessEvaluationShaderCode () |
Allow the program to set the shader codes used directly instead of using the built in templates. | |
virtual vtkUniforms * | GetFragmentCustomUniforms () |
The Uniforms object allows to set custom uniform variables that are used in replacement shader code. | |
virtual vtkUniforms * | GetVertexCustomUniforms () |
The Uniforms object allows to set custom uniform variables that are used in replacement shader code. | |
virtual vtkUniforms * | GetGeometryCustomUniforms () |
The Uniforms object allows to set custom uniform variables that are used in replacement shader code. | |
virtual vtkUniforms * | GetTessControlCustomUniforms () |
The Uniforms object allows to set custom uniform variables that are used in replacement shader code. | |
virtual vtkUniforms * | GetTessEvaluationCustomUniforms () |
The Uniforms object allows to set custom uniform variables that are used in replacement shader code. | |
virtual void | AddVertexShaderReplacement (const std::string &originalValue, bool replaceFirst, const std::string &replacementValue, bool replaceAll)=0 |
This function enables you to apply your own substitutions to the shader creation process. | |
virtual void | AddFragmentShaderReplacement (const std::string &originalValue, bool replaceFirst, const std::string &replacementValue, bool replaceAll)=0 |
This function enables you to apply your own substitutions to the shader creation process. | |
virtual void | AddGeometryShaderReplacement (const std::string &originalValue, bool replaceFirst, const std::string &replacementValue, bool replaceAll)=0 |
This function enables you to apply your own substitutions to the shader creation process. | |
virtual void | AddTessControlShaderReplacement (const std::string &originalValue, bool replaceFirst, const std::string &replacementValue, bool replaceAll)=0 |
This function enables you to apply your own substitutions to the shader creation process. | |
virtual void | AddTessEvaluationShaderReplacement (const std::string &originalValue, bool replaceFirst, const std::string &replacementValue, bool replaceAll)=0 |
This function enables you to apply your own substitutions to the shader creation process. | |
virtual int | GetNumberOfShaderReplacements ()=0 |
This function enables you to apply your own substitutions to the shader creation process. | |
virtual std::string | GetNthShaderReplacementTypeAsString (vtkIdType index)=0 |
This function enables you to apply your own substitutions to the shader creation process. | |
virtual void | GetNthShaderReplacement (vtkIdType index, std::string &name, bool &replaceFirst, std::string &replacementValue, bool &replaceAll)=0 |
This function enables you to apply your own substitutions to the shader creation process. | |
virtual void | ClearVertexShaderReplacement (const std::string &originalValue, bool replaceFirst)=0 |
This function enables you to apply your own substitutions to the shader creation process. | |
virtual void | ClearFragmentShaderReplacement (const std::string &originalValue, bool replaceFirst)=0 |
This function enables you to apply your own substitutions to the shader creation process. | |
virtual void | ClearGeometryShaderReplacement (const std::string &originalValue, bool replaceFirst)=0 |
This function enables you to apply your own substitutions to the shader creation process. | |
virtual void | ClearTessControlShaderReplacement (const std::string &originalValue, bool replaceFirst)=0 |
This function enables you to apply your own substitutions to the shader creation process. | |
virtual void | ClearTessEvaluationShaderReplacement (const std::string &originalValue, bool replaceFirst)=0 |
This function enables you to apply your own substitutions to the shader creation process. | |
virtual void | ClearAllVertexShaderReplacements ()=0 |
This function enables you to apply your own substitutions to the shader creation process. | |
virtual void | ClearAllFragmentShaderReplacements ()=0 |
This function enables you to apply your own substitutions to the shader creation process. | |
virtual void | ClearAllGeometryShaderReplacements ()=0 |
This function enables you to apply your own substitutions to the shader creation process. | |
virtual void | ClearAllTessControlShaderReplacements ()=0 |
This function enables you to apply your own substitutions to the shader creation process. | |
virtual void | ClearAllTessEvalShaderReplacements ()=0 |
This function enables you to apply your own substitutions to the shader creation process. | |
virtual void | ClearAllShaderReplacements ()=0 |
This function enables you to apply your own substitutions to the shader creation process. | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. | |
virtual void | DebugOff () |
Turn debugging output off. | |
bool | GetDebug () |
Get the value of the debug flag. | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. | |
virtual void | Modified () |
Update the modification time for this object. | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. | |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
vtkTypeBool | HasObserver (unsigned long event) |
vtkTypeBool | HasObserver (const char *event) |
vtkTypeBool | InvokeEvent (unsigned long event) |
vtkTypeBool | InvokeEvent (const char *event) |
std::string | GetObjectDescription () const override |
The object description printed in messages and PrintSelf output. | |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. | |
vtkTypeBool | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. | |
vtkTypeBool | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. | |
virtual void | SetObjectName (const std::string &objectName) |
Set/get the name of this object for reporting purposes. | |
virtual std::string | GetObjectName () const |
Set/get the name of this object for reporting purposes. | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. | |
virtual std::string | GetObjectDescription () const |
The object description printed in messages and PrintSelf output. | |
virtual vtkTypeBool | IsA (const char *name) |
Return 1 if this class is the same type of (or a subclass of) the named class. | |
virtual vtkIdType | GetNumberOfGenerationsFromBase (const char *name) |
Given the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). | |
virtual void | Delete () |
Delete a VTK object. | |
virtual void | FastDelete () |
Delete a reference to this object. | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. | |
void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). | |
int | GetReferenceCount () |
Return the current reference count of this object. | |
void | SetReferenceCount (int) |
Sets the reference count. | |
bool | GetIsInMemkind () const |
A local state flag that remembers whether this object lives in the normal or extended memory space. | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. | |
virtual bool | UsesGarbageCollector () const |
Indicate whether the class uses vtkGarbageCollector or not. | |
Static Public Member Functions | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkShaderProperty * | SafeDownCast (vtkObjectBase *o) |
static vtkShaderProperty * | New () |
Construct object with no shader replacements. | |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. | |
static void | SetGlobalWarningDisplay (vtkTypeBool val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static vtkTypeBool | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. | |
static vtkIdType | GetNumberOfGenerationsFromBaseType (const char *name) |
Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. | |
static void | SetMemkindDirectory (const char *directoryname) |
The name of a directory, ideally mounted -o dax, to memory map an extended memory space within. | |
static bool | GetUsingMemkind () |
A global state flag that controls whether vtkObjects are constructed in the usual way (the default) or within the extended memory space. | |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkShaderProperty () | |
~vtkShaderProperty () override | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) |
These methods allow a command to exclusively grab all events. | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | ReportReferences (vtkGarbageCollector *) |
virtual void | ObjectFinalize () |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Protected Attributes | |
char * | VertexShaderCode |
char * | FragmentShaderCode |
char * | GeometryShaderCode |
char * | TessControlShaderCode |
char * | TessEvaluationShaderCode |
vtkNew< vtkUniforms > | FragmentCustomUniforms |
vtkNew< vtkUniforms > | VertexCustomUniforms |
vtkNew< vtkUniforms > | GeometryCustomUniforms |
vtkNew< vtkUniforms > | TessControlCustomUniforms |
vtkNew< vtkUniforms > | TessEvaluationCustomUniforms |
Protected Attributes inherited from vtkObject | |
bool | Debug |
vtkTimeStamp | MTime |
vtkSubjectHelper * | SubjectHelper |
std::string | ObjectName |
Protected Attributes inherited from vtkObjectBase | |
std::atomic< int32_t > | ReferenceCount |
vtkWeakPointerBase ** | WeakPointers |
Additional Inherited Members | |
Static Protected Member Functions inherited from vtkObjectBase | |
static vtkMallocingFunction | GetCurrentMallocFunction () |
static vtkReallocingFunction | GetCurrentReallocFunction () |
static vtkFreeingFunction | GetCurrentFreeFunction () |
static vtkFreeingFunction | GetAlternateFreeFunction () |
represent GPU shader properties
vtkShaderProperty is used to hold user-defined modifications of a GPU shader program used in a mapper.
Definition at line 121 of file vtkShaderProperty.h.
Definition at line 124 of file vtkShaderProperty.h.
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overrideprotected |
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virtual |
Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkObjectBase.
Reimplemented in vtkOpenGLShaderProperty.
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Reimplemented in vtkOpenGLShaderProperty.
vtkShaderProperty * vtkShaderProperty::NewInstance | ( | ) | const |
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overridevirtual |
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Construct object with no shader replacements.
void vtkShaderProperty::DeepCopy | ( | vtkShaderProperty * | p | ) |
Assign one property to another.
vtkMTimeType vtkShaderProperty::GetShaderMTime | ( | ) |
GetShaderMTime returns the last time a modification was made that affected the code of the shader (either code replacement was changed or one or more uniform variables were added or removed.
This timestamp can be used by mappers to determine if the shader must be recompiled. Simply changing the value of an existing uniform variable doesn't affect this timestamp as it doesn't change the shader code.
bool vtkShaderProperty::HasVertexShaderCode | ( | ) |
Allow the program to set the shader codes used directly instead of using the built in templates.
Be aware, if set, this template will be used for all cases, primitive types, picking etc.
bool vtkShaderProperty::HasFragmentShaderCode | ( | ) |
Allow the program to set the shader codes used directly instead of using the built in templates.
Be aware, if set, this template will be used for all cases, primitive types, picking etc.
bool vtkShaderProperty::HasGeometryShaderCode | ( | ) |
Allow the program to set the shader codes used directly instead of using the built in templates.
Be aware, if set, this template will be used for all cases, primitive types, picking etc.
bool vtkShaderProperty::HasTessControlShaderCode | ( | ) |
Allow the program to set the shader codes used directly instead of using the built in templates.
Be aware, if set, this template will be used for all cases, primitive types, picking etc.
bool vtkShaderProperty::HasTessEvalShaderCode | ( | ) |
Allow the program to set the shader codes used directly instead of using the built in templates.
Be aware, if set, this template will be used for all cases, primitive types, picking etc.
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virtual |
Allow the program to set the shader codes used directly instead of using the built in templates.
Be aware, if set, this template will be used for all cases, primitive types, picking etc.
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virtual |
Allow the program to set the shader codes used directly instead of using the built in templates.
Be aware, if set, this template will be used for all cases, primitive types, picking etc.
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virtual |
Allow the program to set the shader codes used directly instead of using the built in templates.
Be aware, if set, this template will be used for all cases, primitive types, picking etc.
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virtual |
Allow the program to set the shader codes used directly instead of using the built in templates.
Be aware, if set, this template will be used for all cases, primitive types, picking etc.
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virtual |
Allow the program to set the shader codes used directly instead of using the built in templates.
Be aware, if set, this template will be used for all cases, primitive types, picking etc.
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virtual |
Allow the program to set the shader codes used directly instead of using the built in templates.
Be aware, if set, this template will be used for all cases, primitive types, picking etc.
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virtual |
Allow the program to set the shader codes used directly instead of using the built in templates.
Be aware, if set, this template will be used for all cases, primitive types, picking etc.
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virtual |
Allow the program to set the shader codes used directly instead of using the built in templates.
Be aware, if set, this template will be used for all cases, primitive types, picking etc.
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virtual |
Allow the program to set the shader codes used directly instead of using the built in templates.
Be aware, if set, this template will be used for all cases, primitive types, picking etc.
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virtual |
Allow the program to set the shader codes used directly instead of using the built in templates.
Be aware, if set, this template will be used for all cases, primitive types, picking etc.
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virtual |
The Uniforms object allows to set custom uniform variables that are used in replacement shader code.
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virtual |
The Uniforms object allows to set custom uniform variables that are used in replacement shader code.
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virtual |
The Uniforms object allows to set custom uniform variables that are used in replacement shader code.
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virtual |
The Uniforms object allows to set custom uniform variables that are used in replacement shader code.
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virtual |
The Uniforms object allows to set custom uniform variables that are used in replacement shader code.
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pure virtual |
This function enables you to apply your own substitutions to the shader creation process.
The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.
Implemented in vtkOpenGLShaderProperty.
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pure virtual |
This function enables you to apply your own substitutions to the shader creation process.
The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.
Implemented in vtkOpenGLShaderProperty.
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pure virtual |
This function enables you to apply your own substitutions to the shader creation process.
The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.
Implemented in vtkOpenGLShaderProperty.
|
pure virtual |
This function enables you to apply your own substitutions to the shader creation process.
The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.
Implemented in vtkOpenGLShaderProperty.
|
pure virtual |
This function enables you to apply your own substitutions to the shader creation process.
The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.
Implemented in vtkOpenGLShaderProperty.
|
pure virtual |
This function enables you to apply your own substitutions to the shader creation process.
The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.
Implemented in vtkOpenGLShaderProperty.
|
pure virtual |
This function enables you to apply your own substitutions to the shader creation process.
The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.
Implemented in vtkOpenGLShaderProperty.
|
pure virtual |
This function enables you to apply your own substitutions to the shader creation process.
The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.
Implemented in vtkOpenGLShaderProperty.
|
pure virtual |
This function enables you to apply your own substitutions to the shader creation process.
The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.
Implemented in vtkOpenGLShaderProperty.
|
pure virtual |
This function enables you to apply your own substitutions to the shader creation process.
The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.
Implemented in vtkOpenGLShaderProperty.
|
pure virtual |
This function enables you to apply your own substitutions to the shader creation process.
The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.
Implemented in vtkOpenGLShaderProperty.
|
pure virtual |
This function enables you to apply your own substitutions to the shader creation process.
The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.
Implemented in vtkOpenGLShaderProperty.
|
pure virtual |
This function enables you to apply your own substitutions to the shader creation process.
The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.
Implemented in vtkOpenGLShaderProperty.
|
pure virtual |
This function enables you to apply your own substitutions to the shader creation process.
The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.
Implemented in vtkOpenGLShaderProperty.
|
pure virtual |
This function enables you to apply your own substitutions to the shader creation process.
The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.
Implemented in vtkOpenGLShaderProperty.
|
pure virtual |
This function enables you to apply your own substitutions to the shader creation process.
The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.
Implemented in vtkOpenGLShaderProperty.
|
pure virtual |
This function enables you to apply your own substitutions to the shader creation process.
The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.
Implemented in vtkOpenGLShaderProperty.
|
pure virtual |
This function enables you to apply your own substitutions to the shader creation process.
The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.
Implemented in vtkOpenGLShaderProperty.
|
pure virtual |
This function enables you to apply your own substitutions to the shader creation process.
The shader code in this class is created by applying a bunch of string replacements to a shader template. Using this function you can apply your own string replacements to add features you desire.
Implemented in vtkOpenGLShaderProperty.
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protected |
Definition at line 234 of file vtkShaderProperty.h.
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Definition at line 235 of file vtkShaderProperty.h.
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Definition at line 236 of file vtkShaderProperty.h.
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Definition at line 237 of file vtkShaderProperty.h.
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Definition at line 238 of file vtkShaderProperty.h.
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Definition at line 240 of file vtkShaderProperty.h.
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Definition at line 241 of file vtkShaderProperty.h.
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Definition at line 242 of file vtkShaderProperty.h.
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Definition at line 243 of file vtkShaderProperty.h.
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Definition at line 244 of file vtkShaderProperty.h.