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Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | List of all members
vtkUniforms Class Referenceabstract

helper class to set custom uniform variables in GPU shaders. More...

#include <vtkUniforms.h>

Inheritance diagram for vtkUniforms:
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Collaboration diagram for vtkUniforms:
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Public Types

enum  TupleType {
  TupleTypeInvalid = 0 , TupleTypeScalar , TupleTypeVector , TupleTypeMatrix ,
  NumberOfTupleTypes
}
 Types of tuples that can be stored : scalar, vector, matrix. More...
 
typedef vtkObject Superclass
 

Public Member Functions

virtual vtkTypeBool IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class.
 
vtkUniformsNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses.
 
virtual vtkMTimeType GetUniformListMTime ()=0
 
virtual void RemoveUniform (const char *name)=0
 Remove uniform variable named name.
 
virtual void RemoveAllUniforms ()=0
 Remove all uniform variables.
 
virtual int GetNumberOfUniforms ()=0
 Get number of all uniforms stored in this class.
 
virtual const char * GetNthUniformName (vtkIdType uniformIndex)=0
 Get number of all uniforms stored in this class.
 
virtual int GetUniformScalarType (const char *name)=0
 Get type of scalars stored in uniform name.
 
virtual TupleType GetUniformTupleType (const char *name)=0
 Get the tuple type stored in uniform name.
 
virtual int GetUniformNumberOfComponents (const char *name)=0
 Get the number of components stored in each tuple of uniform name.
 
virtual int GetUniformNumberOfTuples (const char *name)=0
 Number of tuples of uniform name that contains a variable-size vector.
 
virtual void SetUniform (const char *name, vtkUniforms::TupleType tt, int nbComponents, const std::vector< int > &value)=0
 Generic setters and getter.
 
virtual void SetUniform (const char *name, vtkUniforms::TupleType tt, int nbComponents, const std::vector< float > &value)=0
 Generic setters and getter.
 
virtual bool GetUniform (const char *name, std::vector< int > &value)=0
 Generic setters and getter.
 
virtual bool GetUniform (const char *name, std::vector< float > &value)=0
 Generic setters and getter.
 
virtual void SetUniformi (const char *name, int v)=0
 Set the name uniform value to v.
 
virtual void SetUniformf (const char *name, float v)=0
 Set the name uniform value to v.
 
virtual void SetUniform2i (const char *name, const int v[2])=0
 Set the name uniform value to v.
 
virtual void SetUniform2f (const char *name, const float v[2])=0
 Set the name uniform value to v.
 
virtual void SetUniform3f (const char *name, const float v[3])=0
 Set the name uniform value to v.
 
virtual void SetUniform4f (const char *name, const float v[4])=0
 Set the name uniform value to v.
 
virtual void SetUniformMatrix3x3 (const char *name, float *v)=0
 Set the name uniform value to v.
 
virtual void SetUniformMatrix4x4 (const char *name, float *v)=0
 Set the name uniform value to v.
 
virtual void SetUniform1iv (const char *name, int count, const int *f)=0
 Set the name uniform array to f with count elements.
 
virtual void SetUniform1fv (const char *name, int count, const float *f)=0
 Set the name uniform array to f with count elements.
 
virtual void SetUniform2fv (const char *name, int count, const float(*f)[2])=0
 Set the name uniform array to f with count elements.
 
virtual void SetUniform3fv (const char *name, int count, const float(*f)[3])=0
 Set the name uniform array to f with count elements.
 
virtual void SetUniform4fv (const char *name, int count, const float(*f)[4])=0
 Set the name uniform array to f with count elements.
 
virtual void SetUniformMatrix4x4v (const char *name, int count, float *v)=0
 Set the name uniform array to f with count elements.
 
virtual void SetUniform3f (const char *name, const double v[3])=0
 Set the name uniform to v.
 
virtual void SetUniform3uc (const char *name, const unsigned char v[3])=0
 Set the name uniform to v.
 
virtual void SetUniform4uc (const char *name, const unsigned char v[4])=0
 Set the name uniform to v.
 
virtual void SetUniformMatrix (const char *name, vtkMatrix3x3 *v)=0
 Set the name uniform to v.
 
virtual void SetUniformMatrix (const char *name, vtkMatrix4x4 *v)=0
 Set the name uniform to v.
 
virtual bool GetUniformi (const char *name, int &v)=0
 Get the name uniform value.
 
virtual bool GetUniformf (const char *name, float &v)=0
 Get the name uniform value.
 
virtual bool GetUniform2i (const char *name, int v[2])=0
 Get the name uniform value.
 
virtual bool GetUniform2f (const char *name, float v[2])=0
 Get the name uniform value.
 
virtual bool GetUniform3f (const char *name, float v[3])=0
 Get the name uniform value.
 
virtual bool GetUniform4f (const char *name, float v[4])=0
 Get the name uniform value.
 
virtual bool GetUniformMatrix3x3 (const char *name, float *v)=0
 Get the name uniform value.
 
virtual bool GetUniformMatrix4x4 (const char *name, float *v)=0
 Get the name uniform value.
 
virtual bool GetUniform3f (const char *name, double v[3])=0
 Get the name uniform to v.
 
virtual bool GetUniform3uc (const char *name, unsigned char v[3])=0
 Get the name uniform to v.
 
virtual bool GetUniform4uc (const char *name, unsigned char v[4])=0
 Get the name uniform to v.
 
virtual bool GetUniformMatrix (const char *name, vtkMatrix3x3 *v)=0
 Get the name uniform to v.
 
virtual bool GetUniformMatrix (const char *name, vtkMatrix4x4 *v)=0
 Get the name uniform to v.
 
virtual bool GetUniform1iv (const char *name, std::vector< int > &f)=0
 Get the name uniform vector to f with.
 
virtual bool GetUniform1fv (const char *name, std::vector< float > &f)=0
 Get the name uniform vector to f with.
 
virtual bool GetUniform2fv (const char *name, std::vector< float > &f)=0
 Get the name uniform vector to f with.
 
virtual bool GetUniform3fv (const char *name, std::vector< float > &f)=0
 Get the name uniform vector to f with.
 
virtual bool GetUniform4fv (const char *name, std::vector< float > &f)=0
 Get the name uniform vector to f with.
 
virtual bool GetUniformMatrix4x4v (const char *name, std::vector< float > &f)=0
 Get the name uniform vector to f with.
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on.
 
virtual void DebugOff ()
 Turn debugging output off.
 
bool GetDebug ()
 Get the value of the debug flag.
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag.
 
virtual void Modified ()
 Update the modification time for this object.
 
virtual vtkMTimeType GetMTime ()
 Return this object's modified time.
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses.
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
vtkTypeBool HasObserver (unsigned long event)
 
vtkTypeBool HasObserver (const char *event)
 
vtkTypeBool InvokeEvent (unsigned long event)
 
vtkTypeBool InvokeEvent (const char *event)
 
std::string GetObjectDescription () const override
 The object description printed in messages and PrintSelf output.
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
 
vtkTypeBool HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
 
vtkTypeBool HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events.
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events.
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method.
 
vtkTypeBool InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not.
 
vtkTypeBool InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not.
 
virtual void SetObjectName (const std::string &objectName)
 Set/get the name of this object for reporting purposes.
 
virtual std::string GetObjectName () const
 Set/get the name of this object for reporting purposes.
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string.
 
virtual std::string GetObjectDescription () const
 The object description printed in messages and PrintSelf output.
 
virtual vtkTypeBool IsA (const char *name)
 Return 1 if this class is the same type of (or a subclass of) the named class.
 
virtual vtkIdType GetNumberOfGenerationsFromBase (const char *name)
 Given the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class).
 
virtual void Delete ()
 Delete a VTK object.
 
virtual void FastDelete ()
 Delete a reference to this object.
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream.
 
void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object).
 
virtual void UnRegister (vtkObjectBase *o)
 Decrease the reference count (release by another object).
 
int GetReferenceCount ()
 Return the current reference count of this object.
 
void SetReferenceCount (int)
 Sets the reference count.
 
bool GetIsInMemkind () const
 A local state flag that remembers whether this object lives in the normal or extended memory space.
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses.
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses.
 
virtual bool UsesGarbageCollector () const
 Indicate whether the class uses vtkGarbageCollector or not.
 

Static Public Member Functions

static vtkUniformsNew ()
 
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkUniformsSafeDownCast (vtkObjectBase *o)
 
static std::string TupleTypeToString (TupleType tt)
 Convert between TupleType and string.
 
static TupleType StringToTupleType (const std::string &s)
 
static std::string ScalarTypeToString (int scalarType)
 Convert between scalar types an string.
 
static int StringToScalarType (const std::string &s)
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes.
 
static void SetGlobalWarningDisplay (vtkTypeBool val)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed.
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed.
 
static vtkTypeBool GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed.
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class.
 
static vtkIdType GetNumberOfGenerationsFromBaseType (const char *name)
 Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class).
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
 
static void SetMemkindDirectory (const char *directoryname)
 The name of a directory, ideally mounted -o dax, to memory map an extended memory space within.
 
static bool GetUsingMemkind ()
 A global state flag that controls whether vtkObjects are constructed in the usual way (the default) or within the extended memory space.
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkUniforms ()=default
 
 ~vtkUniforms () override=default
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)
 These methods allow a command to exclusively grab all events.
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events.
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void RegisterInternal (vtkObjectBase *, vtkTypeBool check)
 
virtual void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
virtual void ObjectFinalize ()
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Additional Inherited Members

- Static Protected Member Functions inherited from vtkObjectBase
static vtkMallocingFunction GetCurrentMallocFunction ()
 
static vtkReallocingFunction GetCurrentReallocFunction ()
 
static vtkFreeingFunction GetCurrentFreeFunction ()
 
static vtkFreeingFunction GetAlternateFreeFunction ()
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
std::string ObjectName
 
- Protected Attributes inherited from vtkObjectBase
std::atomic< int32_t > ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

helper class to set custom uniform variables in GPU shaders.

This class implements a generic mechanism to declare and set the value of custom uniform variables to be used in GPU shader programs used by mappers. It allows users who specify custom shader code for mappers to change the value of the variable they define without triggering a costly rebuild of the shader. This class is used mostly as an interface and the implementation is found in graphics api specific derived classes (e.g.: vtkOpenGLUniforms).

See also
vtkOpenGLUniforms vtkShaderProperty
Thanks:
Developed by Simon Drouin (sdrou.nosp@m.in2@.nosp@m.bwh.h.nosp@m.arva.nosp@m.rd.ed.nosp@m.u) at Brigham and Women's Hospital.

Definition at line 32 of file vtkUniforms.h.

Member Typedef Documentation

◆ Superclass

Definition at line 36 of file vtkUniforms.h.

Member Enumeration Documentation

◆ TupleType

Types of tuples that can be stored : scalar, vector, matrix.

Enumerator
TupleTypeInvalid 
TupleTypeScalar 
TupleTypeVector 
TupleTypeMatrix 
NumberOfTupleTypes 

Definition at line 46 of file vtkUniforms.h.

Constructor & Destructor Documentation

◆ vtkUniforms()

vtkUniforms::vtkUniforms ( )
protecteddefault

◆ ~vtkUniforms()

vtkUniforms::~vtkUniforms ( )
overrideprotecteddefault

Member Function Documentation

◆ New()

static vtkUniforms * vtkUniforms::New ( )
static

◆ IsTypeOf()

static vtkTypeBool vtkUniforms::IsTypeOf ( const char *  type)
static

◆ IsA()

virtual vtkTypeBool vtkUniforms::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkObjectBase.

Reimplemented in vtkOpenGLUniforms.

◆ SafeDownCast()

static vtkUniforms * vtkUniforms::SafeDownCast ( vtkObjectBase o)
static

◆ NewInstanceInternal()

virtual vtkObjectBase * vtkUniforms::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented in vtkOpenGLUniforms.

◆ NewInstance()

vtkUniforms * vtkUniforms::NewInstance ( ) const

◆ PrintSelf()

void vtkUniforms::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
overridevirtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

◆ GetUniformListMTime()

virtual vtkMTimeType vtkUniforms::GetUniformListMTime ( )
pure virtual

Implemented in vtkOpenGLUniforms.

◆ TupleTypeToString()

static std::string vtkUniforms::TupleTypeToString ( TupleType  tt)
static

Convert between TupleType and string.

◆ StringToTupleType()

static TupleType vtkUniforms::StringToTupleType ( const std::string &  s)
static

◆ ScalarTypeToString()

static std::string vtkUniforms::ScalarTypeToString ( int  scalarType)
static

Convert between scalar types an string.

◆ StringToScalarType()

static int vtkUniforms::StringToScalarType ( const std::string &  s)
static

◆ RemoveUniform()

virtual void vtkUniforms::RemoveUniform ( const char *  name)
pure virtual

Remove uniform variable named name.

Implemented in vtkOpenGLUniforms.

◆ RemoveAllUniforms()

virtual void vtkUniforms::RemoveAllUniforms ( )
pure virtual

Remove all uniform variables.

Implemented in vtkOpenGLUniforms.

◆ SetUniform() [1/2]

virtual void vtkUniforms::SetUniform ( const char *  name,
vtkUniforms::TupleType  tt,
int  nbComponents,
const std::vector< int > &  value 
)
pure virtual

Generic setters and getter.

Set and Get the value of uniform variable name, with TupleType tt, number of components nbComponents and values stored in value. These functions simplify io of uniforms

Implemented in vtkOpenGLUniforms.

◆ SetUniform() [2/2]

virtual void vtkUniforms::SetUniform ( const char *  name,
vtkUniforms::TupleType  tt,
int  nbComponents,
const std::vector< float > &  value 
)
pure virtual

Generic setters and getter.

Set and Get the value of uniform variable name, with TupleType tt, number of components nbComponents and values stored in value. These functions simplify io of uniforms

Implemented in vtkOpenGLUniforms.

◆ GetUniform() [1/2]

virtual bool vtkUniforms::GetUniform ( const char *  name,
std::vector< int > &  value 
)
pure virtual

Generic setters and getter.

Set and Get the value of uniform variable name, with TupleType tt, number of components nbComponents and values stored in value. These functions simplify io of uniforms

Implemented in vtkOpenGLUniforms.

◆ GetUniform() [2/2]

virtual bool vtkUniforms::GetUniform ( const char *  name,
std::vector< float > &  value 
)
pure virtual

Generic setters and getter.

Set and Get the value of uniform variable name, with TupleType tt, number of components nbComponents and values stored in value. These functions simplify io of uniforms

Implemented in vtkOpenGLUniforms.

◆ SetUniformi()

virtual void vtkUniforms::SetUniformi ( const char *  name,
int  v 
)
pure virtual

Set the name uniform value to v.

Implemented in vtkOpenGLUniforms.

◆ SetUniformf()

virtual void vtkUniforms::SetUniformf ( const char *  name,
float  v 
)
pure virtual

Set the name uniform value to v.

Implemented in vtkOpenGLUniforms.

◆ SetUniform2i()

virtual void vtkUniforms::SetUniform2i ( const char *  name,
const int  v[2] 
)
pure virtual

Set the name uniform value to v.

Implemented in vtkOpenGLUniforms.

◆ SetUniform2f()

virtual void vtkUniforms::SetUniform2f ( const char *  name,
const float  v[2] 
)
pure virtual

Set the name uniform value to v.

Implemented in vtkOpenGLUniforms.

◆ SetUniform3f() [1/2]

virtual void vtkUniforms::SetUniform3f ( const char *  name,
const float  v[3] 
)
pure virtual

Set the name uniform value to v.

Implemented in vtkOpenGLUniforms.

◆ SetUniform4f()

virtual void vtkUniforms::SetUniform4f ( const char *  name,
const float  v[4] 
)
pure virtual

Set the name uniform value to v.

Implemented in vtkOpenGLUniforms.

◆ SetUniformMatrix3x3()

virtual void vtkUniforms::SetUniformMatrix3x3 ( const char *  name,
float *  v 
)
pure virtual

Set the name uniform value to v.

Implemented in vtkOpenGLUniforms.

◆ SetUniformMatrix4x4()

virtual void vtkUniforms::SetUniformMatrix4x4 ( const char *  name,
float *  v 
)
pure virtual

Set the name uniform value to v.

Implemented in vtkOpenGLUniforms.

◆ SetUniform1iv()

virtual void vtkUniforms::SetUniform1iv ( const char *  name,
int  count,
const int *  f 
)
pure virtual

Set the name uniform array to f with count elements.

Implemented in vtkOpenGLUniforms.

◆ SetUniform1fv()

virtual void vtkUniforms::SetUniform1fv ( const char *  name,
int  count,
const float *  f 
)
pure virtual

Set the name uniform array to f with count elements.

Implemented in vtkOpenGLUniforms.

◆ SetUniform2fv()

virtual void vtkUniforms::SetUniform2fv ( const char *  name,
int  count,
const float(*)  f[2] 
)
pure virtual

Set the name uniform array to f with count elements.

Implemented in vtkOpenGLUniforms.

◆ SetUniform3fv()

virtual void vtkUniforms::SetUniform3fv ( const char *  name,
int  count,
const float(*)  f[3] 
)
pure virtual

Set the name uniform array to f with count elements.

Implemented in vtkOpenGLUniforms.

◆ SetUniform4fv()

virtual void vtkUniforms::SetUniform4fv ( const char *  name,
int  count,
const float(*)  f[4] 
)
pure virtual

Set the name uniform array to f with count elements.

Implemented in vtkOpenGLUniforms.

◆ SetUniformMatrix4x4v()

virtual void vtkUniforms::SetUniformMatrix4x4v ( const char *  name,
int  count,
float *  v 
)
pure virtual

Set the name uniform array to f with count elements.

Implemented in vtkOpenGLUniforms.

◆ SetUniform3f() [2/2]

virtual void vtkUniforms::SetUniform3f ( const char *  name,
const double  v[3] 
)
pure virtual

Set the name uniform to v.

The following are convenience functions and do not reflect the way the data is stored and sent to OpenGL. Data is converted to match one of the basic supported types

Implemented in vtkOpenGLUniforms.

◆ SetUniform3uc()

virtual void vtkUniforms::SetUniform3uc ( const char *  name,
const unsigned char  v[3] 
)
pure virtual

Set the name uniform to v.

The following are convenience functions and do not reflect the way the data is stored and sent to OpenGL. Data is converted to match one of the basic supported types

Implemented in vtkOpenGLUniforms.

◆ SetUniform4uc()

virtual void vtkUniforms::SetUniform4uc ( const char *  name,
const unsigned char  v[4] 
)
pure virtual

Set the name uniform to v.

The following are convenience functions and do not reflect the way the data is stored and sent to OpenGL. Data is converted to match one of the basic supported types

Implemented in vtkOpenGLUniforms.

◆ SetUniformMatrix() [1/2]

virtual void vtkUniforms::SetUniformMatrix ( const char *  name,
vtkMatrix3x3 v 
)
pure virtual

Set the name uniform to v.

The following are convenience functions and do not reflect the way the data is stored and sent to OpenGL. Data is converted to match one of the basic supported types

Implemented in vtkOpenGLUniforms.

◆ SetUniformMatrix() [2/2]

virtual void vtkUniforms::SetUniformMatrix ( const char *  name,
vtkMatrix4x4 v 
)
pure virtual

Set the name uniform to v.

The following are convenience functions and do not reflect the way the data is stored and sent to OpenGL. Data is converted to match one of the basic supported types

Implemented in vtkOpenGLUniforms.

◆ GetUniformi()

virtual bool vtkUniforms::GetUniformi ( const char *  name,
int &  v 
)
pure virtual

Get the name uniform value.

Returns true on success.

Implemented in vtkOpenGLUniforms.

◆ GetUniformf()

virtual bool vtkUniforms::GetUniformf ( const char *  name,
float &  v 
)
pure virtual

Get the name uniform value.

Returns true on success.

Implemented in vtkOpenGLUniforms.

◆ GetUniform2i()

virtual bool vtkUniforms::GetUniform2i ( const char *  name,
int  v[2] 
)
pure virtual

Get the name uniform value.

Returns true on success.

Implemented in vtkOpenGLUniforms.

◆ GetUniform2f()

virtual bool vtkUniforms::GetUniform2f ( const char *  name,
float  v[2] 
)
pure virtual

Get the name uniform value.

Returns true on success.

Implemented in vtkOpenGLUniforms.

◆ GetUniform3f() [1/2]

virtual bool vtkUniforms::GetUniform3f ( const char *  name,
float  v[3] 
)
pure virtual

Get the name uniform value.

Returns true on success.

Implemented in vtkOpenGLUniforms.

◆ GetUniform4f()

virtual bool vtkUniforms::GetUniform4f ( const char *  name,
float  v[4] 
)
pure virtual

Get the name uniform value.

Returns true on success.

Implemented in vtkOpenGLUniforms.

◆ GetUniformMatrix3x3()

virtual bool vtkUniforms::GetUniformMatrix3x3 ( const char *  name,
float *  v 
)
pure virtual

Get the name uniform value.

Returns true on success.

Implemented in vtkOpenGLUniforms.

◆ GetUniformMatrix4x4()

virtual bool vtkUniforms::GetUniformMatrix4x4 ( const char *  name,
float *  v 
)
pure virtual

Get the name uniform value.

Returns true on success.

Implemented in vtkOpenGLUniforms.

◆ GetUniform3f() [2/2]

virtual bool vtkUniforms::GetUniform3f ( const char *  name,
double  v[3] 
)
pure virtual

Get the name uniform to v.

The following are convenience functions and do not reflect the way the data is stored and sent to OpenGL. Data is converted from one of the basic supported types

Implemented in vtkOpenGLUniforms.

◆ GetUniform3uc()

virtual bool vtkUniforms::GetUniform3uc ( const char *  name,
unsigned char  v[3] 
)
pure virtual

Get the name uniform to v.

The following are convenience functions and do not reflect the way the data is stored and sent to OpenGL. Data is converted from one of the basic supported types

Implemented in vtkOpenGLUniforms.

◆ GetUniform4uc()

virtual bool vtkUniforms::GetUniform4uc ( const char *  name,
unsigned char  v[4] 
)
pure virtual

Get the name uniform to v.

The following are convenience functions and do not reflect the way the data is stored and sent to OpenGL. Data is converted from one of the basic supported types

Implemented in vtkOpenGLUniforms.

◆ GetUniformMatrix() [1/2]

virtual bool vtkUniforms::GetUniformMatrix ( const char *  name,
vtkMatrix3x3 v 
)
pure virtual

Get the name uniform to v.

The following are convenience functions and do not reflect the way the data is stored and sent to OpenGL. Data is converted from one of the basic supported types

Implemented in vtkOpenGLUniforms.

◆ GetUniformMatrix() [2/2]

virtual bool vtkUniforms::GetUniformMatrix ( const char *  name,
vtkMatrix4x4 v 
)
pure virtual

Get the name uniform to v.

The following are convenience functions and do not reflect the way the data is stored and sent to OpenGL. Data is converted from one of the basic supported types

Implemented in vtkOpenGLUniforms.

◆ GetUniform1iv()

virtual bool vtkUniforms::GetUniform1iv ( const char *  name,
std::vector< int > &  f 
)
pure virtual

Get the name uniform vector to f with.

Implemented in vtkOpenGLUniforms.

◆ GetUniform1fv()

virtual bool vtkUniforms::GetUniform1fv ( const char *  name,
std::vector< float > &  f 
)
pure virtual

Get the name uniform vector to f with.

Implemented in vtkOpenGLUniforms.

◆ GetUniform2fv()

virtual bool vtkUniforms::GetUniform2fv ( const char *  name,
std::vector< float > &  f 
)
pure virtual

Get the name uniform vector to f with.

Implemented in vtkOpenGLUniforms.

◆ GetUniform3fv()

virtual bool vtkUniforms::GetUniform3fv ( const char *  name,
std::vector< float > &  f 
)
pure virtual

Get the name uniform vector to f with.

Implemented in vtkOpenGLUniforms.

◆ GetUniform4fv()

virtual bool vtkUniforms::GetUniform4fv ( const char *  name,
std::vector< float > &  f 
)
pure virtual

Get the name uniform vector to f with.

Implemented in vtkOpenGLUniforms.

◆ GetUniformMatrix4x4v()

virtual bool vtkUniforms::GetUniformMatrix4x4v ( const char *  name,
std::vector< float > &  f 
)
pure virtual

Get the name uniform vector to f with.

Implemented in vtkOpenGLUniforms.

◆ GetNumberOfUniforms()

virtual int vtkUniforms::GetNumberOfUniforms ( )
pure virtual

Get number of all uniforms stored in this class.

Implemented in vtkOpenGLUniforms.

◆ GetNthUniformName()

virtual const char * vtkUniforms::GetNthUniformName ( vtkIdType  uniformIndex)
pure virtual

Get number of all uniforms stored in this class.

Valid range is between 0 and GetNumberOfUniforms() - 1.

Implemented in vtkOpenGLUniforms.

◆ GetUniformScalarType()

virtual int vtkUniforms::GetUniformScalarType ( const char *  name)
pure virtual

Get type of scalars stored in uniform name.

Implemented in vtkOpenGLUniforms.

◆ GetUniformTupleType()

virtual TupleType vtkUniforms::GetUniformTupleType ( const char *  name)
pure virtual

Get the tuple type stored in uniform name.

This can be a scalar, a vector of a matrix.

Implemented in vtkOpenGLUniforms.

◆ GetUniformNumberOfComponents()

virtual int vtkUniforms::GetUniformNumberOfComponents ( const char *  name)
pure virtual

Get the number of components stored in each tuple of uniform name.

for example, a uniform with tuples of matrix type and 9 components contains 3x3 matrices

Implemented in vtkOpenGLUniforms.

◆ GetUniformNumberOfTuples()

virtual int vtkUniforms::GetUniformNumberOfTuples ( const char *  name)
pure virtual

Number of tuples of uniform name that contains a variable-size vector.

For example, for 3 components uniforms of type vector, this is the number of triplets.

Implemented in vtkOpenGLUniforms.


The documentation for this class was generated from the following file: