VTK  9.3.20240424
vtkOpenGLGPUVolumeRayCastMapper.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
80#ifndef vtkOpenGLGPUVolumeRayCastMapper_h
81#define vtkOpenGLGPUVolumeRayCastMapper_h
82#include <map> // For methods
83
85#include "vtkNew.h" // For vtkNew
86#include "vtkRenderingVolumeOpenGL2Module.h" // For export macro
87#include "vtkShader.h" // For methods
88#include "vtkSmartPointer.h" // For smartptr
89
90VTK_ABI_NAMESPACE_BEGIN
93class vtkOpenGLCamera;
94class vtkOpenGLTransferFunctions2D;
95class vtkOpenGLVolumeGradientOpacityTables;
96class vtkOpenGLVolumeOpacityTables;
97class vtkOpenGLVolumeRGBTables;
100class vtkVolume;
102class vtkVolumeTexture;
104
105class VTKRENDERINGVOLUMEOPENGL2_EXPORT vtkOpenGLGPUVolumeRayCastMapper
107{
108public:
110
112 {
114 DepthPass = 1
115 };
116
118 void PrintSelf(ostream& os, vtkIndent indent) override;
119
120 // Description:
121 // Low level API to enable access to depth texture in
122 // RenderToTexture mode. It will return either nullptr if
123 // RenderToImage was never turned on or texture captured
124 // the last time RenderToImage was on.
126
127 // Description:
128 // Low level API to enable access to color texture in
129 // RenderToTexture mode. It will return either nullptr if
130 // RenderToImage was never turned on or texture captured
131 // the last time RenderToImage was on.
133
134 // Description:
135 // Low level API to export the depth texture as vtkImageData in
136 // RenderToImage mode.
137 void GetDepthImage(vtkImageData* im) override;
138
139 // Description:
140 // Low level API to export the color texture as vtkImageData in
141 // RenderToImage mode.
142 void GetColorImage(vtkImageData* im) override;
143
144 // Description:
145 // Mapper can have multiple passes and internally it will set
146 // the state. The state can not be set externally explicitly
147 // but can be set indirectly depending on the options set by
148 // the user.
149 vtkGetMacro(CurrentPass, int);
150
151 // Sets a depth texture for this mapper to use
152 // This allows many mappers to use the same
153 // texture reducing GPU usage. If this is set
154 // the standard depth texture code is skipped
155 // The depth texture should be activated
156 // and deactivated outside of this class
158
164 void SetPartitions(unsigned short x, unsigned short y, unsigned short z);
165
175
176 // Description:
177 // Delete OpenGL objects.
178 // \post done: this->OpenGLObjectsCreated==0
179 void ReleaseGraphicsResources(vtkWindow* window) override;
180
181protected:
184
186
187 // Description:
188 // Build vertex and fragment shader for the volume rendering
190 vtkRenderer* ren, vtkVolume* vol, int noOfComponents, int independentComponents);
191
192 // Description:
193 // Build vertex and fragment shader for the volume rendering
195
196 // TODO Take these out as these are no longer needed
197 // Methods called by the AMR Volume Mapper.
198 void PreRender(vtkRenderer* vtkNotUsed(ren), vtkVolume* vtkNotUsed(vol),
199 double vtkNotUsed(datasetBounds)[6], double vtkNotUsed(scalarRange)[2],
200 int vtkNotUsed(noOfComponents), unsigned int vtkNotUsed(numberOfLevels)) override
201 {
202 }
203
204 // \pre input is up-to-date
205 void RenderBlock(vtkRenderer* vtkNotUsed(ren), vtkVolume* vtkNotUsed(vol),
206 unsigned int vtkNotUsed(level)) override
207 {
208 }
209
210 void PostRender(vtkRenderer* vtkNotUsed(ren), int vtkNotUsed(noOfComponents)) override {}
211
212 // Description:
213 // Rendering volume on GPU
214 void GPURender(vtkRenderer* ren, vtkVolume* vol) override;
215
216 // Description:
217 // Method that performs the actual rendering given a volume and a shader
219 vtkOpenGLShaderProperty* shaderProperty);
220
221 // Description:
222 // Update the reduction factor of the render viewport (this->ReductionFactor)
223 // according to the time spent in seconds to render the previous frame
224 // (this->TimeToDraw) and a time in seconds allocated to render the next
225 // frame (allocatedTime).
226 // \pre valid_current_reduction_range: this->ReductionFactor>0.0 && this->ReductionFactor<=1.0
227 // \pre positive_TimeToDraw: this->TimeToDraw>=0.0
228 // \pre positive_time: allocatedTime>0
229 // \post valid_new_reduction_range: this->ReductionFactor>0.0 && this->ReductionFactor<=1.0
230 void ComputeReductionFactor(double allocatedTime);
231
232 // Description:
233 // Returns a reduction ratio for each dimension
234 // This ratio is computed from MaxMemoryInBytes and MaxMemoryFraction so that the total
235 // memory usage of the resampled image, by the returned ratio, does not exceed
236 // `MaxMemoryInBytes * MaxMemoryFraction`
237 // \pre input is up-to-date
238 // \post Aspect ratio of image is always kept
239 // - for a 1D image `ratio[1] == ratio[2] == 1`
240 // - for a 2D image `ratio[0] == ratio[1]` and `ratio[2] == 1`
241 // - for a 3D image `ratio[0] == ratio[1] == ratio[2]`
242 void GetReductionRatio(double* ratio) override;
243
244 // Description:
245 // Empty implementation.
247 vtkRenderWindow* vtkNotUsed(window), vtkVolumeProperty* vtkNotUsed(property)) override
248 {
249 return 1;
250 }
251
253
257
262 std::map<vtkShader::Type, vtkShader*>& shaders, vtkOpenGLShaderProperty* p);
263
268 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
269
275 std::map<vtkShader::Type, vtkShader*>& shaders, vtkOpenGLShaderProperty* p);
277 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
279 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
281 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
283 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
285 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
287 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
289 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
291 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
293 std::map<vtkShader::Type, vtkShader*>& shaders, vtkRenderer* ren, vtkVolume* vol, int numComps);
295 std::map<vtkShader::Type, vtkShader*>& shaders, vtkVolume* vol, bool prePass);
296
301
309
312
313public:
315 using VolumeInputMap = std::map<int, vtkVolumeInputHelper>;
317
318private:
319 class vtkInternal;
320 vtkInternal* Impl;
321
322 friend class vtkVolumeTexture;
323
325 void operator=(const vtkOpenGLGPUVolumeRayCastMapper&) = delete;
326};
327
328VTK_ABI_NAMESPACE_END
329#endif // vtkOpenGLGPUVolumeRayCastMapper_h
Ray casting performed on the GPU.
topologically and geometrically regular array of data
abstract interface for implicit functions
a simple class to control print indentation
Definition vtkIndent.h:108
Allocate and hold a VTK object.
Definition vtkNew.h:160
OpenGL camera.
OpenGL implementation of volume rendering through ray-casting.
void GetColorImage(vtkImageData *im) override
Low level API to export the color texture as vtkImageData in RenderToImage mode.
void ReplaceShaderRTT(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void SetShaderParametersRenderPass()
Update parameters from RenderPass.
void PreRender(vtkRenderer *vtkNotUsed(ren), vtkVolume *vtkNotUsed(vol), double vtkNotUsed(datasetBounds)[6], double vtkNotUsed(scalarRange)[2], int vtkNotUsed(noOfComponents), unsigned int vtkNotUsed(numberOfLevels)) override
void ReplaceShaderCustomUniforms(std::map< vtkShader::Type, vtkShader * > &shaders, vtkOpenGLShaderProperty *p)
RenderPass string replacements on shader templates called from ReplaceShaderValues.
void GetShaderTemplate(std::map< vtkShader::Type, vtkShader * > &shaders, vtkOpenGLShaderProperty *p)
Create the basic shader template strings before substitutions.
void GetDepthImage(vtkImageData *im) override
Low level API to export the depth texture as vtkImageData in RenderToImage mode.
void BuildShader(vtkRenderer *ren)
void ReplaceShaderCropping(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void ReplaceShaderRenderPass(std::map< vtkShader::Type, vtkShader * > &shaders, vtkVolume *vol, bool prePass)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void DoGPURender(vtkRenderer *ren, vtkOpenGLCamera *cam, vtkShaderProgram *shaderProgram, vtkOpenGLShaderProperty *shaderProperty)
std::map< int, vtkVolumeInputHelper > VolumeInputMap
bool PreLoadData(vtkRenderer *ren, vtkVolume *vol)
Load the volume texture into GPU memory.
void ReplaceShaderTermination(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void RenderBlock(vtkRenderer *vtkNotUsed(ren), vtkVolume *vtkNotUsed(vol), unsigned int vtkNotUsed(level)) override
void PostRender(vtkRenderer *vtkNotUsed(ren), int vtkNotUsed(noOfComponents)) override
void SetSharedDepthTexture(vtkTextureObject *nt)
void ComputeReductionFactor(double allocatedTime)
void ReplaceShaderPicking(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void ReplaceShaderBase(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void GetReductionRatio(double *ratio) override
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ReplaceShaderClipping(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
vtkMTimeType GetRenderPassStageMTime(vtkVolume *vol)
vtkOpenGLRenderPass API
vtkTextureObject * GetColorTexture()
void ReplaceShaderCompute(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void ReplaceShaderMasking(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
void BuildDepthPassShader(vtkRenderer *ren, vtkVolume *vol, int noOfComponents, int independentComponents)
vtkGenericOpenGLResourceFreeCallback * ResourceCallback
void SetPartitions(unsigned short x, unsigned short y, unsigned short z)
Set a fixed number of partitions in which to split the volume during rendering.
vtkNew< vtkInformation > LastRenderPassInfo
Caches the vtkOpenGLRenderPass::RenderPasses() information.
vtkTextureObject * GetDepthTexture()
void GPURender(vtkRenderer *ren, vtkVolume *vol) override
Handled in the subclass - the actual render method.
static vtkOpenGLGPUVolumeRayCastMapper * New()
void ReplaceShaderValues(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Perform string replacements on the shader templates.
void ReleaseGraphicsResources(vtkWindow *window) override
Release any graphics resources that are being consumed by this mapper.
void ReplaceShaderShading(std::map< vtkShader::Type, vtkShader * > &shaders, vtkRenderer *ren, vtkVolume *vol, int numComps)
Caches the vtkOpenGLRenderPass::RenderPasses() information.
int IsRenderSupported(vtkRenderWindow *vtkNotUsed(window), vtkVolumeProperty *vtkNotUsed(property)) override
Based on hardware and properties, we may or may not be able to render using 3D texture mapping.
represent GPU shader properties
create a window for renderers to draw into
abstract specification for renderers
The ShaderProgram uses one or more Shader objects.
abstracts an OpenGL texture object.
Convenience container for internal structures specific to a volume input.
represents the common properties for rendering a volume.
Creates and manages the volume texture rendered by vtkOpenGLGPUVolumeRayCastMapper.
represents a volume (data & properties) in a rendered scene
Definition vtkVolume.h:120
window superclass for vtkRenderWindow
Definition vtkWindow.h:48
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:270