VTK  9.2.20230320
vtkOpenGLStickMapper.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4 
5  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
6  All rights reserved.
7  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
8 
9  This software is distributed WITHOUT ANY WARRANTY; without even
10  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
11  PURPOSE. See the above copyright notice for more information.
12 
13 =========================================================================*/
22 #ifndef vtkOpenGLStickMapper_h
23 #define vtkOpenGLStickMapper_h
24 
26 #include "vtkRenderingOpenGL2Module.h" // For export macro
27 
28 VTK_ABI_NAMESPACE_BEGIN
29 class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLStickMapper : public vtkOpenGLPolyDataMapper
30 {
31 public:
34  void PrintSelf(ostream& os, vtkIndent indent) override;
35 
37 
40  vtkSetStringMacro(ScaleArray);
42 
44 
47  vtkSetStringMacro(OrientationArray);
49 
51 
54  vtkSetStringMacro(SelectionIdArray);
56 
57 protected:
60 
65  std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer* ren, vtkActor* act) override;
66 
71  std::map<vtkShader::Type, vtkShader*> shaders, vtkRenderer* ren, vtkActor* act) override;
72 
76  void SetCameraShaderParameters(vtkOpenGLHelper& cellBO, vtkRenderer* ren, vtkActor* act) override;
77 
81  void SetMapperShaderParameters(vtkOpenGLHelper& cellBO, vtkRenderer* ren, vtkActor* act) override;
82 
83  const char* ScaleArray;
84  const char* OrientationArray;
85  const char* SelectionIdArray;
86 
91 
95  void BuildBufferObjects(vtkRenderer* ren, vtkActor* act) override;
96 
97  void RenderPieceDraw(vtkRenderer* ren, vtkActor* act) override;
98 
99 private:
101  void operator=(const vtkOpenGLStickMapper&) = delete;
102 };
103 
104 VTK_ABI_NAMESPACE_END
105 #endif
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:162
a simple class to control print indentation
Definition: vtkIndent.h:120
PolyDataMapper using OpenGL to render.
use imposters to draw cylinders
void SetMapperShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act) override
Set the shader parameters related to the actor/mapper.
bool GetNeedToRebuildBufferObjects(vtkRenderer *ren, vtkActor *act) override
Does the VBO/IBO need to be rebuilt.
void ReplaceShaderValues(std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act) override
Perform string replacements on the shader templates.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void RenderPieceDraw(vtkRenderer *ren, vtkActor *act) override
Implemented by sub classes.
void SetCameraShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act) override
Set the shader parameters related to the Camera.
void GetShaderTemplate(std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act) override
Create the basic shaders before replacement.
~vtkOpenGLStickMapper() override
static vtkOpenGLStickMapper * New()
void BuildBufferObjects(vtkRenderer *ren, vtkActor *act) override
Update the VBO to contain point based values.
abstract specification for renderers
Definition: vtkRenderer.h:183