23#ifndef vtkOpenGLUniforms_h
24#define vtkOpenGLUniforms_h
26#include "vtkRenderingOpenGL2Module.h"
30VTK_ABI_NAMESPACE_BEGIN
31class vtkUniformInternals;
70 const std::vector<int>& value)
override;
72 const std::vector<float>& value)
override;
73 bool GetUniform(
const char* name, std::vector<int>& value)
override;
74 bool GetUniform(
const char* name, std::vector<float>& value)
override;
92 void SetUniform1fv(
const char* name,
int count,
const float* f)
override;
93 void SetUniform2fv(
const char* name,
int count,
const float (*f)[2])
override;
94 void SetUniform3fv(
const char* name,
int count,
const float (*f)[3])
override;
95 void SetUniform4fv(
const char* name,
int count,
const float (*f)[4])
override;
176 vtkUniformInternals* Internals;
a simple class to control print indentation
represent and manipulate 3x3 transformation matrices
represent and manipulate 4x4 transformation matrices
The ShaderProgram uses one or more Shader objects.
vtkTypeUInt32 vtkMTimeType