19 #include "vtkRenderingVRModule.h"
21 VTK_ABI_NAMESPACE_BEGIN
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
abstract base class for most VTK objects
abstracts an OpenGL texture object.
void Render(vtkOpenGLRenderWindow *win, vtkMatrix4x4 *poseInTrackingCoordinates)
virtual void SetPositionAndTCoords()=0
virtual void FillModelHelper()=0
const std::string & GetName() const
vtkNew< vtkTextureObject > TextureObject
void SetRayColor(double r, double g, double b)
vtkOpenGLVertexBufferObject * ModelVBO
void SetVisibility(bool v)
vtkNew< vtkMatrix4x4 > ModelToProjectionMatrix
void SetRayLength(double length)
vtkOpenGLHelper ModelHelper
virtual void LoadModelAndTexture(vtkOpenGLRenderWindow *win)=0
virtual void CreateTextureObject(vtkOpenGLRenderWindow *win)=0
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetName(const std::string &modelName)
void ReleaseGraphicsResources(vtkWindow *win)
bool Build(vtkOpenGLRenderWindow *win)
window superclass for vtkRenderWindow