VTK
Public Types | Public Member Functions | Static Public Member Functions | Protected Types | Protected Member Functions | Protected Attributes | List of all members
vtkDualDepthPeelingPass Class Reference

Implements the dual depth peeling algorithm. More...

#include <vtkDualDepthPeelingPass.h>

Inheritance diagram for vtkDualDepthPeelingPass:
[legend]
Collaboration diagram for vtkDualDepthPeelingPass:
[legend]

Public Types

typedef vtkDepthPeelingPass Superclass
 
- Public Types inherited from vtkDepthPeelingPass
typedef vtkRenderPass Superclass
 
typedef vtkOpenGLRenderPass Superclass
 
- Public Types inherited from vtkOpenGLRenderPass
typedef vtkRenderPass Superclass
 
- Public Types inherited from vtkRenderPass
typedef vtkObject Superclass
 

Public Member Functions

virtual int IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkDualDepthPeelingPassNewInstance () const
 
virtual void PrintSelf (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void Render (const vtkRenderState *s)
 Perform rendering according to a render state s. More...
 
virtual void ReleaseGraphicsResources (vtkWindow *w)
 Release graphics resources and ask components to release their own resources. More...
 
virtual bool ReplaceShaderValues (std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop)
 Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the first one? (Boolean value) If so, the uniform variables UseTexture and Texture can be set. More...
 
virtual bool SetShaderParameters (vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop)
 Update the uniforms of the shader program. More...
 
virtual vtkMTimeType GetShaderStageMTime ()
 For multi-stage render passes that need to change shader code during a single pass, use this method to notify a mapper that the shader needs to be rebuilt (rather than reuse the last cached shader. More...
 
- Public Member Functions inherited from vtkDepthPeelingPass
vtkDepthPeelingPassNewInstance () const
 
vtkDepthPeelingPassNewInstance () const
 
virtual vtkRenderPassGetTranslucentPass ()
 Delegate for rendering the translucent polygonal geometry. More...
 
virtual void SetTranslucentPass (vtkRenderPass *translucentPass)
 Delegate for rendering the translucent polygonal geometry. More...
 
virtual void SetOcclusionRatio (double)
 In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
 
virtual double GetOcclusionRatio ()
 In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
 
virtual void SetMaximumNumberOfPeels (int)
 In case of depth peeling, define the maximum number of peeling layers. More...
 
virtual int GetMaximumNumberOfPeels ()
 In case of depth peeling, define the maximum number of peeling layers. More...
 
virtual bool GetLastRenderingUsedDepthPeeling ()
 Tells if the last time this pass was executed, the depth peeling algorithm was actually used. More...
 
virtual vtkRenderPassGetTranslucentPass ()
 Delegate for rendering the translucent polygonal geometry. More...
 
virtual void SetTranslucentPass (vtkRenderPass *translucentPass)
 Delegate for rendering the translucent polygonal geometry. More...
 
virtual void SetOcclusionRatio (double)
 In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
 
virtual double GetOcclusionRatio ()
 In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
 
virtual void SetMaximumNumberOfPeels (int)
 In case of depth peeling, define the maximum number of peeling layers. More...
 
virtual int GetMaximumNumberOfPeels ()
 In case of depth peeling, define the maximum number of peeling layers. More...
 
- Public Member Functions inherited from vtkOpenGLRenderPass
vtkOpenGLRenderPassNewInstance () const
 
- Public Member Functions inherited from vtkRenderPass
vtkRenderPassNewInstance () const
 
virtual int GetNumberOfRenderedProps ()
 Number of props rendered at the last Render call. More...
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
virtual vtkMTimeType GetMTime ()
 Return this object's modified time. More...
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
int HasObserver (unsigned long event)
 
int HasObserver (const char *event)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
int HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
virtual void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object). More...
 
virtual void UnRegister (vtkObjectBase *o)
 Decrease the reference count (release by another object). More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
void PrintRevisions (ostream &)
 Legacy. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 

Static Public Member Functions

static vtkDualDepthPeelingPassNew ()
 
static int IsTypeOf (const char *type)
 
static vtkDualDepthPeelingPassSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkDepthPeelingPass
static vtkDepthPeelingPassNew ()
 
static int IsTypeOf (const char *type)
 
static vtkDepthPeelingPassSafeDownCast (vtkObjectBase *o)
 
static vtkDepthPeelingPassNew ()
 
static int IsTypeOf (const char *type)
 
static vtkDepthPeelingPassSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkOpenGLRenderPass
static int IsTypeOf (const char *type)
 
static vtkOpenGLRenderPassSafeDownCast (vtkObjectBase *o)
 
static vtkInformationObjectBaseVectorKeyRenderPasses ()
 Key containing information about the current pass. More...
 
- Static Public Member Functions inherited from vtkRenderPass
static int IsTypeOf (const char *type)
 
static vtkRenderPassSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static int GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 

Protected Types

enum  TextureName {
  BackTemp = 0, Back, FrontA, FrontB,
  DepthA, DepthB, OpaqueDepth, NumberOfTextures
}
 
enum  ShaderStage {
  InitializingDepth, Peeling, AlphaBlending, NumberOfPasses,
  Inactive = -1
}
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkDualDepthPeelingPass ()
 
 ~vtkDualDepthPeelingPass ()
 
void SetCurrentStage (ShaderStage stage)
 
void FreeGLObjects ()
 Release all FBOs and textures. More...
 
void RenderTranslucentPass ()
 Render the translucent pass geometry, counting number of render calls. More...
 
void Initialize (const vtkRenderState *s)
 Allocate and configure FBOs and textures. More...
 
bool PeelingDone ()
 
void Peel ()
 Render the scene to produce the next set of peels. More...
 
void InitializeTargets ()
 
void PeelRender ()
 
void BlendBackBuffer ()
 
void StartOcclusionQuery ()
 
void EndOcclusionQuery ()
 
void SwapTargets ()
 Swap the src/dest render targets: More...
 
void Finalize ()
 
void AlphaBlendRender ()
 
void BlendFinalImage ()
 
void DeleteOcclusionQueryId ()
 
void InitColorTexture (vtkTextureObject *tex, const vtkRenderState *s)
 Initialize helpers. More...
 
void InitDepthTexture (vtkTextureObject *tex, const vtkRenderState *s)
 Initialize helpers. More...
 
void InitOpaqueDepthTexture (vtkTextureObject *tex, const vtkRenderState *s)
 Initialize helpers. More...
 
void InitFramebuffer (const vtkRenderState *s)
 Initialize helpers. More...
 
void Prepare ()
 Fill textures with initial values, bind the framebuffer. More...
 
void InitializeOcclusionQuery ()
 Fill textures with initial values, bind the framebuffer. More...
 
void CopyOpaqueDepthBuffer ()
 Fill textures with initial values, bind the framebuffer. More...
 
void InitializeDepth ()
 Fill textures with initial values, bind the framebuffer. More...
 
- Protected Member Functions inherited from vtkDepthPeelingPass
 vtkDepthPeelingPass ()
 Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the first one? (Boolean value) If so, the uniform variables UseTexture and Texture can be set. More...
 
virtual ~vtkDepthPeelingPass ()
 Destructor. More...
 
void CheckSupport (vtkOpenGLRenderWindow *w)
 Check if depth peeling is supported by the current OpenGL context. More...
 
void CheckCompilation (unsigned int fragmentShader)
 Check the compilation status of some fragment shader source. More...
 
int RenderPeel (const vtkRenderState *s, int layer)
 Render a peel layer. More...
 
 vtkDepthPeelingPass ()
 Default constructor. More...
 
virtual ~vtkDepthPeelingPass ()
 Destructor. More...
 
void BlendIntermediatePeels (vtkOpenGLRenderWindow *renWin, bool)
 
void BlendFinalPeel (vtkOpenGLRenderWindow *renWin)
 
- Protected Member Functions inherited from vtkOpenGLRenderPass
 vtkOpenGLRenderPass ()
 
 ~vtkOpenGLRenderPass ()
 
void PreRender (const vtkRenderState *s)
 Call before rendering to update the actors' information keys. More...
 
void PostRender (const vtkRenderState *s)
 Call after rendering to clean up the actors' information keys. More...
 
- Protected Member Functions inherited from vtkRenderPass
 vtkRenderPass ()
 Default constructor. More...
 
virtual ~vtkRenderPass ()
 Destructor. More...
 
void UpdateCamera (vtkRenderer *renderer)
 Call UpdateCamera() on Renderer. More...
 
void ClearLights (vtkRenderer *renderer)
 Call ClearLights() on Renderer. More...
 
void UpdateLightGeometry (vtkRenderer *renderer)
 Call UpdateLightGeometry() on Renderer. More...
 
void UpdateLights (vtkRenderer *renderer)
 Call UpdateLights() on Renderer. More...
 
void UpdateGeometry (vtkRenderer *renderer)
 Call UpdateGeometry() on Renderer. More...
 
void SetLastRenderingUsedDepthPeeling (vtkRenderer *renderer, bool value)
 Modify protected member LastRenderingUsedDepthPeeling on Renderer. More...
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events. More...
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void CollectRevisions (ostream &)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Protected Attributes

const vtkRenderStateRenderState
 
vtkShaderProgramCopyDepthProgram
 
vtkOpenGLVertexArrayObjectCopyDepthVAO
 
vtkOpenGLBufferObjectCopyDepthVBO
 
vtkShaderProgramBackBlendProgram
 
vtkOpenGLVertexArrayObjectBackBlendVAO
 
vtkOpenGLBufferObjectBackBlendVBO
 
vtkShaderProgramBlendProgram
 
vtkOpenGLVertexArrayObjectBlendVAO
 
vtkOpenGLBufferObjectBlendVBO
 
vtkFrameBufferObject2Framebuffer
 
vtkTextureObjectTextures [NumberOfTextures]
 
TextureName FrontSource
 
TextureName FrontDestination
 
TextureName DepthSource
 
TextureName DepthDestination
 
ShaderStage CurrentStage
 
vtkTimeStamp CurrentStageTimeStamp
 
int CurrentPeel
 
unsigned int OcclusionQueryId
 
unsigned int WrittenPixels
 
unsigned int OcclusionThreshold
 
int RenderCount
 
- Protected Attributes inherited from vtkDepthPeelingPass
vtkRenderPassTranslucentPass
 
vtkTimeStamp CheckTime
 
bool IsChecked
 
bool IsSupported
 
unsigned int DepthFormat
 Actual depth format: vtkgl::DEPTH_COMPONENT16_ARB or vtkgl::DEPTH_COMPONENT24_ARB. More...
 
double OcclusionRatio
 In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
 
int MaximumNumberOfPeels
 In case of depth peeling, define the maximum number of peeling layers. More...
 
bool LastRenderingUsedDepthPeeling
 
vtkDepthPeelingPassLayerList * LayerList
 Used by the depth peeling technique to store the transparency layers. More...
 
unsigned int OpaqueLayerZ
 
unsigned int TransparentLayerZ
 
int DepthPeelingHigherLayer
 
vtkShaderProgram2Prog
 
vtkShader2Shader
 
int ShadowTexUnit
 
int OpaqueShadowTexUnit
 
vtkOpenGLHelperFinalBlendProgram
 
vtkOpenGLHelperIntermediateBlendProgram
 
vtkTextureObjectOpaqueZTexture
 
vtkTextureObjectOpaqueRGBATexture
 
vtkTextureObjectTranslucentRGBATexture
 
vtkTextureObjectTranslucentZTexture
 
vtkTextureObjectCurrentRGBATexture
 
std::vector< float > * DepthZData
 
int ViewportX
 Cache viewport values for depth peeling. More...
 
int ViewportY
 Cache viewport values for depth peeling. More...
 
int ViewportWidth
 Cache viewport values for depth peeling. More...
 
int ViewportHeight
 Cache viewport values for depth peeling. More...
 
- Protected Attributes inherited from vtkRenderPass
int NumberOfRenderedProps
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
vtkAtomicInt32 ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

Implements the dual depth peeling algorithm.

Dual depth peeling is an augmentatation of the standard depth peeling algorithm that peels two layers (front and back) for each render pass. The technique is described in "Order independent transparency with dual depth peeling" (February 2008) by L. Bavoil, K. Myers.

The pass occurs in several stages:

  1. Copy the current (opaque geometry) depth buffer into a texture.
  2. Initialize the min-max depth buffer from the opaque depth texture and the translucent geometry.
  3. Peel the nearest and farthest fragments: 3a. Blend fragments that match the nearest depth of the min-max depth buffer into the front buffer. 3b. Write the far depth fragments into a temporary buffer. 3c. Extract the next set of min/max depth values for the next peel. 3d. Blend the temporary far fragment texture (3b) into an accumulation texture. 3e. Go back to 3a and repeat until the maximum number of peels is met, or the desired occlusion ratio is satisfied.
  4. If the occlusion ratio != 0 (i.e. we hit the maximum number of peels before finishing), alpha blend the remaining fragments in-between the near and far accumulation textures.
  5. Blend all accumulation buffers over the opaque color buffer to produce the final image.

Definition at line 59 of file vtkDualDepthPeelingPass.h.

Member Typedef Documentation

Definition at line 64 of file vtkDualDepthPeelingPass.h.

Member Enumeration Documentation

Enumerator
BackTemp 
Back 
FrontA 
FrontB 
DepthA 
DepthB 
OpaqueDepth 
NumberOfTextures 

Definition at line 84 of file vtkDualDepthPeelingPass.h.

Enumerator
InitializingDepth 
Peeling 
AlphaBlending 
NumberOfPasses 
Inactive 

Definition at line 98 of file vtkDualDepthPeelingPass.h.

Constructor & Destructor Documentation

vtkDualDepthPeelingPass::vtkDualDepthPeelingPass ( )
protected
vtkDualDepthPeelingPass::~vtkDualDepthPeelingPass ( )
protected

Member Function Documentation

static vtkDualDepthPeelingPass* vtkDualDepthPeelingPass::New ( )
static
static int vtkDualDepthPeelingPass::IsTypeOf ( const char *  type)
static
virtual int vtkDualDepthPeelingPass::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkDepthPeelingPass.

static vtkDualDepthPeelingPass* vtkDualDepthPeelingPass::SafeDownCast ( vtkObjectBase o)
static
virtual vtkObjectBase* vtkDualDepthPeelingPass::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkDepthPeelingPass.

vtkDualDepthPeelingPass* vtkDualDepthPeelingPass::NewInstance ( ) const
virtual void vtkDualDepthPeelingPass::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
virtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkDepthPeelingPass.

virtual void vtkDualDepthPeelingPass::Render ( const vtkRenderState s)
virtual

Perform rendering according to a render state s.

Precondition
s_exists: s!=0

Reimplemented from vtkDepthPeelingPass.

virtual void vtkDualDepthPeelingPass::ReleaseGraphicsResources ( vtkWindow w)
virtual

Release graphics resources and ask components to release their own resources.

Precondition
w_exists: w!=0

Reimplemented from vtkDepthPeelingPass.

virtual bool vtkDualDepthPeelingPass::ReplaceShaderValues ( std::string &  vertexShader,
std::string &  geometryShader,
std::string &  fragmentShader,
vtkAbstractMapper mapper,
vtkProp prop 
)
virtual

Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the first one? (Boolean value) If so, the uniform variables UseTexture and Texture can be set.

(Used by vtkOpenGLProperty or vtkOpenGLTexture) int GetDepthPeelingHigherLayer();

Reimplemented from vtkDepthPeelingPass.

virtual bool vtkDualDepthPeelingPass::SetShaderParameters ( vtkShaderProgram program,
vtkAbstractMapper mapper,
vtkProp prop 
)
virtual

Update the uniforms of the shader program.

Return false on error.

Reimplemented from vtkDepthPeelingPass.

virtual vtkMTimeType vtkDualDepthPeelingPass::GetShaderStageMTime ( )
virtual

For multi-stage render passes that need to change shader code during a single pass, use this method to notify a mapper that the shader needs to be rebuilt (rather than reuse the last cached shader.

This method should return the last time that the shader stage changed, or 0 if the shader is single-stage.

Reimplemented from vtkOpenGLRenderPass.

void vtkDualDepthPeelingPass::SetCurrentStage ( ShaderStage  stage)
protected
void vtkDualDepthPeelingPass::FreeGLObjects ( )
protected

Release all FBOs and textures.

void vtkDualDepthPeelingPass::RenderTranslucentPass ( )
protected

Render the translucent pass geometry, counting number of render calls.

void vtkDualDepthPeelingPass::Initialize ( const vtkRenderState s)
protected

Allocate and configure FBOs and textures.

void vtkDualDepthPeelingPass::InitColorTexture ( vtkTextureObject tex,
const vtkRenderState s 
)
protected

Initialize helpers.

void vtkDualDepthPeelingPass::InitDepthTexture ( vtkTextureObject tex,
const vtkRenderState s 
)
protected

Initialize helpers.

void vtkDualDepthPeelingPass::InitOpaqueDepthTexture ( vtkTextureObject tex,
const vtkRenderState s 
)
protected

Initialize helpers.

void vtkDualDepthPeelingPass::InitFramebuffer ( const vtkRenderState s)
protected

Initialize helpers.

void vtkDualDepthPeelingPass::Prepare ( )
protected

Fill textures with initial values, bind the framebuffer.

void vtkDualDepthPeelingPass::InitializeOcclusionQuery ( )
protected

Fill textures with initial values, bind the framebuffer.

void vtkDualDepthPeelingPass::CopyOpaqueDepthBuffer ( )
protected

Fill textures with initial values, bind the framebuffer.

void vtkDualDepthPeelingPass::InitializeDepth ( )
protected

Fill textures with initial values, bind the framebuffer.

bool vtkDualDepthPeelingPass::PeelingDone ( )
protected
void vtkDualDepthPeelingPass::Peel ( )
protected

Render the scene to produce the next set of peels.

void vtkDualDepthPeelingPass::InitializeTargets ( )
protected
void vtkDualDepthPeelingPass::PeelRender ( )
protected
void vtkDualDepthPeelingPass::BlendBackBuffer ( )
protected
void vtkDualDepthPeelingPass::StartOcclusionQuery ( )
protected
void vtkDualDepthPeelingPass::EndOcclusionQuery ( )
protected
void vtkDualDepthPeelingPass::SwapTargets ( )
protected

Swap the src/dest render targets:

void vtkDualDepthPeelingPass::Finalize ( )
protected
void vtkDualDepthPeelingPass::AlphaBlendRender ( )
protected
void vtkDualDepthPeelingPass::BlendFinalImage ( )
protected
void vtkDualDepthPeelingPass::DeleteOcclusionQueryId ( )
protected

Member Data Documentation

const vtkRenderState* vtkDualDepthPeelingPass::RenderState
protected

Definition at line 175 of file vtkDualDepthPeelingPass.h.

vtkShaderProgram* vtkDualDepthPeelingPass::CopyDepthProgram
protected

Definition at line 177 of file vtkDualDepthPeelingPass.h.

vtkOpenGLVertexArrayObject* vtkDualDepthPeelingPass::CopyDepthVAO
protected

Definition at line 178 of file vtkDualDepthPeelingPass.h.

vtkOpenGLBufferObject* vtkDualDepthPeelingPass::CopyDepthVBO
protected

Definition at line 179 of file vtkDualDepthPeelingPass.h.

vtkShaderProgram* vtkDualDepthPeelingPass::BackBlendProgram
protected

Definition at line 181 of file vtkDualDepthPeelingPass.h.

vtkOpenGLVertexArrayObject* vtkDualDepthPeelingPass::BackBlendVAO
protected

Definition at line 182 of file vtkDualDepthPeelingPass.h.

vtkOpenGLBufferObject* vtkDualDepthPeelingPass::BackBlendVBO
protected

Definition at line 183 of file vtkDualDepthPeelingPass.h.

vtkShaderProgram* vtkDualDepthPeelingPass::BlendProgram
protected

Definition at line 185 of file vtkDualDepthPeelingPass.h.

vtkOpenGLVertexArrayObject* vtkDualDepthPeelingPass::BlendVAO
protected

Definition at line 186 of file vtkDualDepthPeelingPass.h.

vtkOpenGLBufferObject* vtkDualDepthPeelingPass::BlendVBO
protected

Definition at line 187 of file vtkDualDepthPeelingPass.h.

vtkFrameBufferObject2* vtkDualDepthPeelingPass::Framebuffer
protected

Definition at line 189 of file vtkDualDepthPeelingPass.h.

vtkTextureObject* vtkDualDepthPeelingPass::Textures[NumberOfTextures]
protected

Definition at line 190 of file vtkDualDepthPeelingPass.h.

TextureName vtkDualDepthPeelingPass::FrontSource
protected

Definition at line 192 of file vtkDualDepthPeelingPass.h.

TextureName vtkDualDepthPeelingPass::FrontDestination
protected

Definition at line 193 of file vtkDualDepthPeelingPass.h.

TextureName vtkDualDepthPeelingPass::DepthSource
protected

Definition at line 194 of file vtkDualDepthPeelingPass.h.

TextureName vtkDualDepthPeelingPass::DepthDestination
protected

Definition at line 195 of file vtkDualDepthPeelingPass.h.

ShaderStage vtkDualDepthPeelingPass::CurrentStage
protected

Definition at line 197 of file vtkDualDepthPeelingPass.h.

vtkTimeStamp vtkDualDepthPeelingPass::CurrentStageTimeStamp
protected

Definition at line 198 of file vtkDualDepthPeelingPass.h.

int vtkDualDepthPeelingPass::CurrentPeel
protected

Definition at line 200 of file vtkDualDepthPeelingPass.h.

unsigned int vtkDualDepthPeelingPass::OcclusionQueryId
protected

Definition at line 201 of file vtkDualDepthPeelingPass.h.

unsigned int vtkDualDepthPeelingPass::WrittenPixels
protected

Definition at line 202 of file vtkDualDepthPeelingPass.h.

unsigned int vtkDualDepthPeelingPass::OcclusionThreshold
protected

Definition at line 203 of file vtkDualDepthPeelingPass.h.

int vtkDualDepthPeelingPass::RenderCount
protected

Definition at line 205 of file vtkDualDepthPeelingPass.h.


The documentation for this class was generated from the following file: