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virtual int | IsA (const char *type) |
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
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vtkDualDepthPeelingPass * | NewInstance () const |
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virtual void | PrintSelf (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
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virtual void | Render (const vtkRenderState *s) |
| Perform rendering according to a render state s . More...
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virtual void | ReleaseGraphicsResources (vtkWindow *w) |
| Release graphics resources and ask components to release their own resources. More...
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virtual bool | ReplaceShaderValues (std::string &vertexShader, std::string &geometryShader, std::string &fragmentShader, vtkAbstractMapper *mapper, vtkProp *prop) |
| Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the first one? (Boolean value) If so, the uniform variables UseTexture and Texture can be set. More...
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virtual bool | SetShaderParameters (vtkShaderProgram *program, vtkAbstractMapper *mapper, vtkProp *prop) |
| Update the uniforms of the shader program. More...
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virtual vtkMTimeType | GetShaderStageMTime () |
| For multi-stage render passes that need to change shader code during a single pass, use this method to notify a mapper that the shader needs to be rebuilt (rather than reuse the last cached shader. More...
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vtkDepthPeelingPass * | NewInstance () const |
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vtkDepthPeelingPass * | NewInstance () const |
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virtual vtkRenderPass * | GetTranslucentPass () |
| Delegate for rendering the translucent polygonal geometry. More...
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virtual void | SetTranslucentPass (vtkRenderPass *translucentPass) |
| Delegate for rendering the translucent polygonal geometry. More...
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virtual void | SetOcclusionRatio (double) |
| In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
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virtual double | GetOcclusionRatio () |
| In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
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virtual void | SetMaximumNumberOfPeels (int) |
| In case of depth peeling, define the maximum number of peeling layers. More...
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virtual int | GetMaximumNumberOfPeels () |
| In case of depth peeling, define the maximum number of peeling layers. More...
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virtual bool | GetLastRenderingUsedDepthPeeling () |
| Tells if the last time this pass was executed, the depth peeling algorithm was actually used. More...
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virtual vtkRenderPass * | GetTranslucentPass () |
| Delegate for rendering the translucent polygonal geometry. More...
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virtual void | SetTranslucentPass (vtkRenderPass *translucentPass) |
| Delegate for rendering the translucent polygonal geometry. More...
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virtual void | SetOcclusionRatio (double) |
| In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
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virtual double | GetOcclusionRatio () |
| In case of use of depth peeling technique for rendering translucent material, define the threshold under which the algorithm stops to iterate over peel layers. More...
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virtual void | SetMaximumNumberOfPeels (int) |
| In case of depth peeling, define the maximum number of peeling layers. More...
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virtual int | GetMaximumNumberOfPeels () |
| In case of depth peeling, define the maximum number of peeling layers. More...
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vtkOpenGLRenderPass * | NewInstance () const |
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vtkRenderPass * | NewInstance () const |
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virtual int | GetNumberOfRenderedProps () |
| Number of props rendered at the last Render call. More...
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| vtkBaseTypeMacro (vtkObject, vtkObjectBase) |
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virtual void | DebugOn () |
| Turn debugging output on. More...
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virtual void | DebugOff () |
| Turn debugging output off. More...
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bool | GetDebug () |
| Get the value of the debug flag. More...
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void | SetDebug (bool debugFlag) |
| Set the value of the debug flag. More...
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virtual void | Modified () |
| Update the modification time for this object. More...
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virtual vtkMTimeType | GetMTime () |
| Return this object's modified time. More...
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void | RemoveObserver (unsigned long tag) |
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void | RemoveObservers (unsigned long event) |
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void | RemoveObservers (const char *event) |
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void | RemoveAllObservers () |
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int | HasObserver (unsigned long event) |
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int | HasObserver (const char *event) |
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int | InvokeEvent (unsigned long event) |
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int | InvokeEvent (const char *event) |
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unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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vtkCommand * | GetCommand (unsigned long tag) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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void | RemoveObserver (vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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void | RemoveObservers (unsigned long event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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void | RemoveObservers (const char *event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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int | HasObserver (unsigned long event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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int | HasObserver (const char *event, vtkCommand *) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Allow user to set the AbortFlagOn() with the return value of the callback method. More...
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int | InvokeEvent (unsigned long event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
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int | InvokeEvent (const char *event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
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const char * | GetClassName () const |
| Return the class name as a string. More...
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virtual void | Delete () |
| Delete a VTK object. More...
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virtual void | FastDelete () |
| Delete a reference to this object. More...
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void | InitializeObjectBase () |
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void | Print (ostream &os) |
| Print an object to an ostream. More...
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virtual void | Register (vtkObjectBase *o) |
| Increase the reference count (mark as used by another object). More...
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virtual void | UnRegister (vtkObjectBase *o) |
| Decrease the reference count (release by another object). More...
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int | GetReferenceCount () |
| Return the current reference count of this object. More...
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void | SetReferenceCount (int) |
| Sets the reference count. More...
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void | PrintRevisions (ostream &) |
| Legacy. More...
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virtual void | PrintHeader (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
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virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
| Methods invoked by print to print information about the object including superclasses. More...
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virtual vtkObjectBase * | NewInstanceInternal () const |
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| vtkDualDepthPeelingPass () |
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| ~vtkDualDepthPeelingPass () |
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void | SetCurrentStage (ShaderStage stage) |
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void | FreeGLObjects () |
| Release all FBOs and textures. More...
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void | RenderTranslucentPass () |
| Render the translucent pass geometry, counting number of render calls. More...
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void | Initialize (const vtkRenderState *s) |
| Allocate and configure FBOs and textures. More...
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bool | PeelingDone () |
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void | Peel () |
| Render the scene to produce the next set of peels. More...
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void | InitializeTargets () |
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void | PeelRender () |
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void | BlendBackBuffer () |
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void | StartOcclusionQuery () |
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void | EndOcclusionQuery () |
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void | SwapTargets () |
| Swap the src/dest render targets: More...
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void | Finalize () |
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void | AlphaBlendRender () |
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void | BlendFinalImage () |
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void | DeleteOcclusionQueryId () |
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void | InitColorTexture (vtkTextureObject *tex, const vtkRenderState *s) |
| Initialize helpers. More...
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void | InitDepthTexture (vtkTextureObject *tex, const vtkRenderState *s) |
| Initialize helpers. More...
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void | InitOpaqueDepthTexture (vtkTextureObject *tex, const vtkRenderState *s) |
| Initialize helpers. More...
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void | InitFramebuffer (const vtkRenderState *s) |
| Initialize helpers. More...
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void | Prepare () |
| Fill textures with initial values, bind the framebuffer. More...
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void | InitializeOcclusionQuery () |
| Fill textures with initial values, bind the framebuffer. More...
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void | CopyOpaqueDepthBuffer () |
| Fill textures with initial values, bind the framebuffer. More...
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void | InitializeDepth () |
| Fill textures with initial values, bind the framebuffer. More...
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| vtkDepthPeelingPass () |
| Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the first one? (Boolean value) If so, the uniform variables UseTexture and Texture can be set. More...
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virtual | ~vtkDepthPeelingPass () |
| Destructor. More...
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void | CheckSupport (vtkOpenGLRenderWindow *w) |
| Check if depth peeling is supported by the current OpenGL context. More...
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void | CheckCompilation (unsigned int fragmentShader) |
| Check the compilation status of some fragment shader source. More...
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int | RenderPeel (const vtkRenderState *s, int layer) |
| Render a peel layer. More...
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| vtkDepthPeelingPass () |
| Default constructor. More...
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virtual | ~vtkDepthPeelingPass () |
| Destructor. More...
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void | BlendIntermediatePeels (vtkOpenGLRenderWindow *renWin, bool) |
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void | BlendFinalPeel (vtkOpenGLRenderWindow *renWin) |
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| vtkOpenGLRenderPass () |
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| ~vtkOpenGLRenderPass () |
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void | PreRender (const vtkRenderState *s) |
| Call before rendering to update the actors' information keys. More...
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void | PostRender (const vtkRenderState *s) |
| Call after rendering to clean up the actors' information keys. More...
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| vtkRenderPass () |
| Default constructor. More...
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virtual | ~vtkRenderPass () |
| Destructor. More...
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void | UpdateCamera (vtkRenderer *renderer) |
| Call UpdateCamera() on Renderer. More...
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void | ClearLights (vtkRenderer *renderer) |
| Call ClearLights() on Renderer. More...
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void | UpdateLightGeometry (vtkRenderer *renderer) |
| Call UpdateLightGeometry() on Renderer. More...
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void | UpdateLights (vtkRenderer *renderer) |
| Call UpdateLights() on Renderer. More...
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void | UpdateGeometry (vtkRenderer *renderer) |
| Call UpdateGeometry() on Renderer. More...
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void | SetLastRenderingUsedDepthPeeling (vtkRenderer *renderer, bool value) |
| Modify protected member LastRenderingUsedDepthPeeling on Renderer. More...
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| vtkObject () |
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| ~vtkObject () override |
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void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
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void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
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void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL) |
| These methods allow a command to exclusively grab all events. More...
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void | InternalReleaseFocus () |
| These methods allow a command to exclusively grab all events. More...
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| vtkObjectBase () |
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virtual | ~vtkObjectBase () |
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virtual void | CollectRevisions (ostream &) |
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virtual void | ReportReferences (vtkGarbageCollector *) |
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| vtkObjectBase (const vtkObjectBase &) |
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void | operator= (const vtkObjectBase &) |
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Implements the dual depth peeling algorithm.
Dual depth peeling is an augmentatation of the standard depth peeling algorithm that peels two layers (front and back) for each render pass. The technique is described in "Order independent transparency with dual depth
peeling" (February 2008) by L. Bavoil, K. Myers.
The pass occurs in several stages:
- Copy the current (opaque geometry) depth buffer into a texture.
- Initialize the min-max depth buffer from the opaque depth texture and the translucent geometry.
- Peel the nearest and farthest fragments: 3a. Blend fragments that match the nearest depth of the min-max depth buffer into the front buffer. 3b. Write the far depth fragments into a temporary buffer. 3c. Extract the next set of min/max depth values for the next peel. 3d. Blend the temporary far fragment texture (3b) into an accumulation texture. 3e. Go back to 3a and repeat until the maximum number of peels is met, or the desired occlusion ratio is satisfied.
- If the occlusion ratio != 0 (i.e. we hit the maximum number of peels before finishing), alpha blend the remaining fragments in-between the near and far accumulation textures.
- Blend all accumulation buffers over the opaque color buffer to produce the final image.
Definition at line 59 of file vtkDualDepthPeelingPass.h.