VTK
9.4.20241121
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create a plot of a bounding box edges - used for navigation More...
#include <vtkCubeAxesActor.h>
Public Types | |
enum | FlyMode { VTK_FLY_OUTER_EDGES = 0 , VTK_FLY_CLOSEST_TRIAD = 1 , VTK_FLY_FURTHEST_TRIAD = 2 , VTK_FLY_STATIC_TRIAD = 3 , VTK_FLY_STATIC_EDGES = 4 } |
enum | TickLocation { VTK_TICKS_INSIDE = 0 , VTK_TICKS_OUTSIDE = 1 , VTK_TICKS_BOTH = 2 } |
enum | GridVisibility { VTK_GRID_LINES_ALL = 0 , VTK_GRID_LINES_CLOSEST = 1 , VTK_GRID_LINES_FURTHEST = 2 } |
typedef vtkActor | Superclass |
Public Types inherited from vtkActor | |
typedef vtkProp3D | Superclass |
Public Types inherited from vtkProp3D | |
typedef vtkProp | Superclass |
enum | CoordinateSystems { WORLD = 0 , PHYSICAL = 1 , DEVICE = 2 } |
Specify the coordinate system that this prop is relative to. More... | |
Public Types inherited from vtkProp | |
typedef vtkObject | Superclass |
Public Member Functions | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. | |
vtkCubeAxesActor * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. | |
virtual double * | GetZAxisRange () |
virtual void | GetZAxisRange (double &, double &) |
virtual void | GetZAxisRange (double[2]) |
void | ReleaseGraphicsResources (vtkWindow *) override |
Release any graphics resources that are being consumed by this actor. | |
void | SetTickLocationToInside () |
void | SetTickLocationToOutside () |
void | SetTickLocationToBoth () |
void | SetLabelScaling (bool, int, int, int) |
void | SetSaveTitlePosition (int val) |
For 2D mode only: save axis title positions for later use. | |
int | RenderOpaqueGeometry (vtkViewport *) override |
Draw the axes as per the vtkProp superclass' API. | |
virtual int | RenderTranslucentGeometry (vtkViewport *) |
Draw the axes as per the vtkProp superclass' API. | |
int | RenderTranslucentPolygonalGeometry (vtkViewport *) override |
Draw the axes as per the vtkProp superclass' API. | |
int | RenderOverlay (vtkViewport *) override |
Draw the axes as per the vtkProp superclass' API. | |
vtkTypeBool | HasTranslucentPolygonalGeometry () override |
Draw the axes as per the vtkProp superclass' API. | |
virtual void | SetRebuildAxes (bool) |
Gets/Sets the RebuildAxes flag. | |
virtual bool | GetRebuildAxes () |
Gets/Sets the RebuildAxes flag. | |
virtual void | SetBounds (double, double, double, double, double, double) |
Explicitly specify the region in space around which to draw the bounds. | |
virtual void | SetBounds (double[6]) |
Explicitly specify the region in space around which to draw the bounds. | |
double * | GetBounds () override |
Explicitly specify the region in space around which to draw the bounds. | |
double * | GetBounds () override |
Explicitly specify the region in space around which to draw the bounds. | |
virtual void | GetRenderedBounds (double rBounds[6]) |
Method used to properly return the bounds of the cube axis itself with all its labels. | |
virtual double * | GetRenderedBounds () |
Method used to properly return the bounds of the cube axis itself with all its labels. | |
virtual void | SetXAxisRange (double, double) |
Explicitly specify the range of each axes that's used to define the prop. | |
void | SetXAxisRange (double[2]) |
Explicitly specify the range of each axes that's used to define the prop. | |
virtual void | SetYAxisRange (double, double) |
Explicitly specify the range of each axes that's used to define the prop. | |
void | SetYAxisRange (double[2]) |
Explicitly specify the range of each axes that's used to define the prop. | |
virtual void | SetZAxisRange (double, double) |
Explicitly specify the range of each axes that's used to define the prop. | |
void | SetZAxisRange (double[2]) |
Explicitly specify the range of each axes that's used to define the prop. | |
virtual double * | GetXAxisRange () |
Explicitly specify the range of each axes that's used to define the prop. | |
virtual void | GetXAxisRange (double &, double &) |
Explicitly specify the range of each axes that's used to define the prop. | |
virtual void | GetXAxisRange (double[2]) |
Explicitly specify the range of each axes that's used to define the prop. | |
virtual double * | GetYAxisRange () |
Explicitly specify the range of each axes that's used to define the prop. | |
virtual void | GetYAxisRange (double &, double &) |
Explicitly specify the range of each axes that's used to define the prop. | |
virtual void | GetYAxisRange (double[2]) |
Explicitly specify the range of each axes that's used to define the prop. | |
vtkStringArray * | GetAxisLabels (int axis) |
Explicitly specify the axis labels along an axis as an array of strings instead of using the values. | |
void | SetAxisLabels (int axis, vtkStringArray *value) |
Explicitly specify the axis labels along an axis as an array of strings instead of using the values. | |
void | SetScreenSize (double screenSize) |
Explicitly specify the screen size of title and label text. | |
virtual double | GetScreenSize () |
Explicitly specify the screen size of title and label text. | |
void | SetLabelOffset (double offset) |
Explicitly specify the offset between labels and the axis. | |
virtual double | GetLabelOffset () |
Explicitly specify the offset between labels and the axis. | |
void | SetTitleOffset (double titleOffsetY) |
Explicitly specify the offset between title and labels. | |
double | GetTitleOffset () |
Explicitly specify the offset between title and labels. | |
void | SetTitleOffset (double titleOffset[2]) |
Explicitly specify the offset between title and labels. | |
void | GetTitleOffset (double &titleOffsetX, double &titleOffsetY) |
Explicitly specify the offset between title and labels. | |
virtual void | SetCamera (vtkCamera *) |
Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor. | |
vtkCamera * | GetCamera () |
Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor. | |
virtual void | SetFlyMode (int) |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. | |
virtual int | GetFlyMode () |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. | |
void | SetFlyModeToOuterEdges () |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. | |
void | SetFlyModeToClosestTriad () |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. | |
void | SetFlyModeToFurthestTriad () |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. | |
void | SetFlyModeToStaticTriad () |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. | |
void | SetFlyModeToStaticEdges () |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. | |
virtual void | SetXTitle (const char *) |
Set/Get the labels for the x, y, and z axes. | |
virtual char * | GetXTitle () |
Set/Get the labels for the x, y, and z axes. | |
virtual void | SetXUnits (const char *) |
Set/Get the labels for the x, y, and z axes. | |
virtual char * | GetXUnits () |
Set/Get the labels for the x, y, and z axes. | |
virtual void | SetYTitle (const char *) |
Set/Get the labels for the x, y, and z axes. | |
virtual char * | GetYTitle () |
Set/Get the labels for the x, y, and z axes. | |
virtual void | SetYUnits (const char *) |
Set/Get the labels for the x, y, and z axes. | |
virtual char * | GetYUnits () |
Set/Get the labels for the x, y, and z axes. | |
virtual void | SetZTitle (const char *) |
Set/Get the labels for the x, y, and z axes. | |
virtual char * | GetZTitle () |
Set/Get the labels for the x, y, and z axes. | |
virtual void | SetZUnits (const char *) |
Set/Get the labels for the x, y, and z axes. | |
virtual char * | GetZUnits () |
Set/Get the labels for the x, y, and z axes. | |
virtual void | SetXLabelFormat (const char *) |
Set/Get the format with which to print the labels on each of the x-y-z axes. | |
virtual char * | GetXLabelFormat () |
Set/Get the format with which to print the labels on each of the x-y-z axes. | |
virtual void | SetYLabelFormat (const char *) |
Set/Get the format with which to print the labels on each of the x-y-z axes. | |
virtual char * | GetYLabelFormat () |
Set/Get the format with which to print the labels on each of the x-y-z axes. | |
virtual void | SetZLabelFormat (const char *) |
Set/Get the format with which to print the labels on each of the x-y-z axes. | |
virtual char * | GetZLabelFormat () |
Set/Get the format with which to print the labels on each of the x-y-z axes. | |
virtual void | SetInertia (int) |
Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another). | |
virtual int | GetInertia () |
Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another). | |
virtual void | SetCornerOffset (double) |
Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. | |
virtual double | GetCornerOffset () |
Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. | |
virtual void | SetEnableDistanceLOD (bool) |
Enable and disable the use of distance based LOD for titles and labels. | |
virtual bool | GetEnableDistanceLOD () |
Enable and disable the use of distance based LOD for titles and labels. | |
virtual void | SetDistanceLODThreshold (double) |
Set distance LOD threshold [0.0 - 1.0] for titles and labels. | |
virtual double | GetDistanceLODThreshold () |
Set distance LOD threshold [0.0 - 1.0] for titles and labels. | |
virtual void | SetEnableViewAngleLOD (bool) |
Enable and disable the use of view angle based LOD for titles and labels. | |
virtual bool | GetEnableViewAngleLOD () |
Enable and disable the use of view angle based LOD for titles and labels. | |
virtual void | SetViewAngleLODThreshold (double) |
Set view angle LOD threshold [0.0 - 1.0] for titles and labels. | |
virtual double | GetViewAngleLODThreshold () |
Set view angle LOD threshold [0.0 - 1.0] for titles and labels. | |
virtual void | SetXAxisVisibility (bool) |
Turn on and off the visibility of each axis. | |
virtual bool | GetXAxisVisibility () |
Turn on and off the visibility of each axis. | |
virtual void | XAxisVisibilityOn () |
Turn on and off the visibility of each axis. | |
virtual void | XAxisVisibilityOff () |
Turn on and off the visibility of each axis. | |
virtual void | SetYAxisVisibility (bool) |
Turn on and off the visibility of each axis. | |
virtual bool | GetYAxisVisibility () |
Turn on and off the visibility of each axis. | |
virtual void | YAxisVisibilityOn () |
Turn on and off the visibility of each axis. | |
virtual void | YAxisVisibilityOff () |
Turn on and off the visibility of each axis. | |
virtual void | SetZAxisVisibility (bool) |
Turn on and off the visibility of each axis. | |
virtual bool | GetZAxisVisibility () |
Turn on and off the visibility of each axis. | |
virtual void | ZAxisVisibilityOn () |
Turn on and off the visibility of each axis. | |
virtual void | ZAxisVisibilityOff () |
Turn on and off the visibility of each axis. | |
virtual void | SetXAxisLabelVisibility (bool) |
Turn on and off the visibility of labels for each axis. | |
virtual bool | GetXAxisLabelVisibility () |
Turn on and off the visibility of labels for each axis. | |
virtual void | XAxisLabelVisibilityOn () |
Turn on and off the visibility of labels for each axis. | |
virtual void | XAxisLabelVisibilityOff () |
Turn on and off the visibility of labels for each axis. | |
virtual void | SetYAxisLabelVisibility (bool) |
Turn on and off the visibility of labels for each axis. | |
virtual bool | GetYAxisLabelVisibility () |
Turn on and off the visibility of labels for each axis. | |
virtual void | YAxisLabelVisibilityOn () |
Turn on and off the visibility of labels for each axis. | |
virtual void | YAxisLabelVisibilityOff () |
Turn on and off the visibility of labels for each axis. | |
virtual void | SetZAxisLabelVisibility (bool) |
Turn on and off the visibility of labels for each axis. | |
virtual bool | GetZAxisLabelVisibility () |
Turn on and off the visibility of labels for each axis. | |
virtual void | ZAxisLabelVisibilityOn () |
Turn on and off the visibility of labels for each axis. | |
virtual void | ZAxisLabelVisibilityOff () |
Turn on and off the visibility of labels for each axis. | |
virtual void | SetXAxisTickVisibility (bool) |
Turn on and off the visibility of ticks for each axis. | |
virtual bool | GetXAxisTickVisibility () |
Turn on and off the visibility of ticks for each axis. | |
virtual void | XAxisTickVisibilityOn () |
Turn on and off the visibility of ticks for each axis. | |
virtual void | XAxisTickVisibilityOff () |
Turn on and off the visibility of ticks for each axis. | |
virtual void | SetYAxisTickVisibility (bool) |
Turn on and off the visibility of ticks for each axis. | |
virtual bool | GetYAxisTickVisibility () |
Turn on and off the visibility of ticks for each axis. | |
virtual void | YAxisTickVisibilityOn () |
Turn on and off the visibility of ticks for each axis. | |
virtual void | YAxisTickVisibilityOff () |
Turn on and off the visibility of ticks for each axis. | |
virtual void | SetZAxisTickVisibility (bool) |
Turn on and off the visibility of ticks for each axis. | |
virtual bool | GetZAxisTickVisibility () |
Turn on and off the visibility of ticks for each axis. | |
virtual void | ZAxisTickVisibilityOn () |
Turn on and off the visibility of ticks for each axis. | |
virtual void | ZAxisTickVisibilityOff () |
Turn on and off the visibility of ticks for each axis. | |
virtual void | SetXAxisMinorTickVisibility (bool) |
Turn on and off the visibility of minor ticks for each axis. | |
virtual bool | GetXAxisMinorTickVisibility () |
Turn on and off the visibility of minor ticks for each axis. | |
virtual void | XAxisMinorTickVisibilityOn () |
Turn on and off the visibility of minor ticks for each axis. | |
virtual void | XAxisMinorTickVisibilityOff () |
Turn on and off the visibility of minor ticks for each axis. | |
virtual void | SetYAxisMinorTickVisibility (bool) |
Turn on and off the visibility of minor ticks for each axis. | |
virtual bool | GetYAxisMinorTickVisibility () |
Turn on and off the visibility of minor ticks for each axis. | |
virtual void | YAxisMinorTickVisibilityOn () |
Turn on and off the visibility of minor ticks for each axis. | |
virtual void | YAxisMinorTickVisibilityOff () |
Turn on and off the visibility of minor ticks for each axis. | |
virtual void | SetZAxisMinorTickVisibility (bool) |
Turn on and off the visibility of minor ticks for each axis. | |
virtual bool | GetZAxisMinorTickVisibility () |
Turn on and off the visibility of minor ticks for each axis. | |
virtual void | ZAxisMinorTickVisibilityOn () |
Turn on and off the visibility of minor ticks for each axis. | |
virtual void | ZAxisMinorTickVisibilityOff () |
Turn on and off the visibility of minor ticks for each axis. | |
virtual void | SetDrawXGridlines (bool) |
Turn on and off the visibility of grid lines for each axis. | |
virtual bool | GetDrawXGridlines () |
Turn on and off the visibility of grid lines for each axis. | |
virtual void | DrawXGridlinesOn () |
Turn on and off the visibility of grid lines for each axis. | |
virtual void | DrawXGridlinesOff () |
Turn on and off the visibility of grid lines for each axis. | |
virtual void | SetDrawYGridlines (bool) |
Turn on and off the visibility of grid lines for each axis. | |
virtual bool | GetDrawYGridlines () |
Turn on and off the visibility of grid lines for each axis. | |
virtual void | DrawYGridlinesOn () |
Turn on and off the visibility of grid lines for each axis. | |
virtual void | DrawYGridlinesOff () |
Turn on and off the visibility of grid lines for each axis. | |
virtual void | SetDrawZGridlines (bool) |
Turn on and off the visibility of grid lines for each axis. | |
virtual bool | GetDrawZGridlines () |
Turn on and off the visibility of grid lines for each axis. | |
virtual void | DrawZGridlinesOn () |
Turn on and off the visibility of grid lines for each axis. | |
virtual void | DrawZGridlinesOff () |
Turn on and off the visibility of grid lines for each axis. | |
virtual void | SetDrawXInnerGridlines (bool) |
Turn on and off the visibility of inner grid lines for each axis. | |
virtual bool | GetDrawXInnerGridlines () |
Turn on and off the visibility of inner grid lines for each axis. | |
virtual void | DrawXInnerGridlinesOn () |
Turn on and off the visibility of inner grid lines for each axis. | |
virtual void | DrawXInnerGridlinesOff () |
Turn on and off the visibility of inner grid lines for each axis. | |
virtual void | SetDrawYInnerGridlines (bool) |
Turn on and off the visibility of inner grid lines for each axis. | |
virtual bool | GetDrawYInnerGridlines () |
Turn on and off the visibility of inner grid lines for each axis. | |
virtual void | DrawYInnerGridlinesOn () |
Turn on and off the visibility of inner grid lines for each axis. | |
virtual void | DrawYInnerGridlinesOff () |
Turn on and off the visibility of inner grid lines for each axis. | |
virtual void | SetDrawZInnerGridlines (bool) |
Turn on and off the visibility of inner grid lines for each axis. | |
virtual bool | GetDrawZInnerGridlines () |
Turn on and off the visibility of inner grid lines for each axis. | |
virtual void | DrawZInnerGridlinesOn () |
Turn on and off the visibility of inner grid lines for each axis. | |
virtual void | DrawZInnerGridlinesOff () |
Turn on and off the visibility of inner grid lines for each axis. | |
virtual void | SetDrawXGridpolys (bool) |
Turn on and off the visibility of grid polys for each axis. | |
virtual bool | GetDrawXGridpolys () |
Turn on and off the visibility of grid polys for each axis. | |
virtual void | DrawXGridpolysOn () |
Turn on and off the visibility of grid polys for each axis. | |
virtual void | DrawXGridpolysOff () |
Turn on and off the visibility of grid polys for each axis. | |
virtual void | SetDrawYGridpolys (bool) |
Turn on and off the visibility of grid polys for each axis. | |
virtual bool | GetDrawYGridpolys () |
Turn on and off the visibility of grid polys for each axis. | |
virtual void | DrawYGridpolysOn () |
Turn on and off the visibility of grid polys for each axis. | |
virtual void | DrawYGridpolysOff () |
Turn on and off the visibility of grid polys for each axis. | |
virtual void | SetDrawZGridpolys (bool) |
Turn on and off the visibility of grid polys for each axis. | |
virtual bool | GetDrawZGridpolys () |
Turn on and off the visibility of grid polys for each axis. | |
virtual void | DrawZGridpolysOn () |
Turn on and off the visibility of grid polys for each axis. | |
virtual void | DrawZGridpolysOff () |
Turn on and off the visibility of grid polys for each axis. | |
vtkTextProperty * | GetTitleTextProperty (int) |
Returns the text property for the title on an axis. | |
void | SetXAxesTitleProperty (vtkTextProperty *) |
Returns the text property for the title on an axis. | |
vtkTextProperty * | GetXAxesTitleProperty () |
Returns the text property for the title on an axis. | |
void | SetYAxesTitleProperty (vtkTextProperty *) |
Returns the text property for the title on an axis. | |
vtkTextProperty * | GetYAxesTitleProperty () |
Returns the text property for the title on an axis. | |
void | SetZAxesTitleProperty (vtkTextProperty *) |
Returns the text property for the title on an axis. | |
vtkTextProperty * | GetZAxesTitleProperty () |
Returns the text property for the title on an axis. | |
vtkTextProperty * | GetLabelTextProperty (int) |
Returns the text property for the labels on an axis. | |
void | SetXAxesLabelProperty (vtkTextProperty *) |
Returns the text property for the labels on an axis. | |
vtkTextProperty * | GetXAxesLabelProperty () |
Returns the text property for the labels on an axis. | |
void | SetYAxesLabelProperty (vtkTextProperty *) |
Returns the text property for the labels on an axis. | |
vtkTextProperty * | GetYAxesLabelProperty () |
Returns the text property for the labels on an axis. | |
void | SetZAxesLabelProperty (vtkTextProperty *) |
Returns the text property for the labels on an axis. | |
vtkTextProperty * | GetZAxesLabelProperty () |
Returns the text property for the labels on an axis. | |
void | SetXAxesLinesProperty (vtkProperty *) |
Get/Set axes actors properties. | |
vtkProperty * | GetXAxesLinesProperty () |
Get/Set axes actors properties. | |
void | SetYAxesLinesProperty (vtkProperty *) |
Get/Set axes actors properties. | |
vtkProperty * | GetYAxesLinesProperty () |
Get/Set axes actors properties. | |
void | SetZAxesLinesProperty (vtkProperty *) |
Get/Set axes actors properties. | |
vtkProperty * | GetZAxesLinesProperty () |
Get/Set axes actors properties. | |
void | SetXAxesGridlinesProperty (vtkProperty *) |
Get/Set axes (outer) gridlines actors properties. | |
vtkProperty * | GetXAxesGridlinesProperty () |
Get/Set axes (outer) gridlines actors properties. | |
void | SetYAxesGridlinesProperty (vtkProperty *) |
Get/Set axes (outer) gridlines actors properties. | |
vtkProperty * | GetYAxesGridlinesProperty () |
Get/Set axes (outer) gridlines actors properties. | |
void | SetZAxesGridlinesProperty (vtkProperty *) |
Get/Set axes (outer) gridlines actors properties. | |
vtkProperty * | GetZAxesGridlinesProperty () |
Get/Set axes (outer) gridlines actors properties. | |
void | SetXAxesInnerGridlinesProperty (vtkProperty *) |
Get/Set axes inner gridlines actors properties. | |
vtkProperty * | GetXAxesInnerGridlinesProperty () |
Get/Set axes inner gridlines actors properties. | |
void | SetYAxesInnerGridlinesProperty (vtkProperty *) |
Get/Set axes inner gridlines actors properties. | |
vtkProperty * | GetYAxesInnerGridlinesProperty () |
Get/Set axes inner gridlines actors properties. | |
void | SetZAxesInnerGridlinesProperty (vtkProperty *) |
Get/Set axes inner gridlines actors properties. | |
vtkProperty * | GetZAxesInnerGridlinesProperty () |
Get/Set axes inner gridlines actors properties. | |
void | SetXAxesGridpolysProperty (vtkProperty *) |
Get/Set axes gridPolys actors properties. | |
vtkProperty * | GetXAxesGridpolysProperty () |
Get/Set axes gridPolys actors properties. | |
void | SetYAxesGridpolysProperty (vtkProperty *) |
Get/Set axes gridPolys actors properties. | |
vtkProperty * | GetYAxesGridpolysProperty () |
Get/Set axes gridPolys actors properties. | |
void | SetZAxesGridpolysProperty (vtkProperty *) |
Get/Set axes gridPolys actors properties. | |
vtkProperty * | GetZAxesGridpolysProperty () |
Get/Set axes gridPolys actors properties. | |
virtual void | SetTickLocation (int) |
Set/Get the location of ticks marks. | |
virtual int | GetTickLocation () |
Set/Get the location of ticks marks. | |
void | SetUseTextActor3D (bool enable) |
Use or not vtkTextActor3D for titles and labels. | |
bool | GetUseTextActor3D () |
Use or not vtkTextActor3D for titles and labels. | |
void | SetUse2DMode (bool enable) |
Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower. | |
bool | GetUse2DMode () |
Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower. | |
virtual void | SetOrientedBounds (double, double, double, double, double, double) |
Provide an oriented bounded box when using AxisBaseFor. | |
virtual void | SetOrientedBounds (double[6]) |
Provide an oriented bounded box when using AxisBaseFor. | |
virtual double * | GetOrientedBounds () |
Provide an oriented bounded box when using AxisBaseFor. | |
virtual void | GetOrientedBounds (double &, double &, double &, double &, double &, double &) |
Provide an oriented bounded box when using AxisBaseFor. | |
virtual void | GetOrientedBounds (double[6]) |
Provide an oriented bounded box when using AxisBaseFor. | |
virtual void | SetUseOrientedBounds (bool) |
Enable/Disable the usage of the OrientedBounds. | |
virtual bool | GetUseOrientedBounds () |
Enable/Disable the usage of the OrientedBounds. | |
virtual void | SetAxisBaseForX (double, double, double) |
Vector that should be use as the base for X. | |
virtual void | SetAxisBaseForX (double[3]) |
Vector that should be use as the base for X. | |
virtual double * | GetAxisBaseForX () |
Vector that should be use as the base for X. | |
virtual void | GetAxisBaseForX (double &, double &, double &) |
Vector that should be use as the base for X. | |
virtual void | GetAxisBaseForX (double[3]) |
Vector that should be use as the base for X. | |
virtual void | SetAxisBaseForY (double, double, double) |
Vector that should be use as the base for Y. | |
virtual void | SetAxisBaseForY (double[3]) |
Vector that should be use as the base for Y. | |
virtual double * | GetAxisBaseForY () |
Vector that should be use as the base for Y. | |
virtual void | GetAxisBaseForY (double &, double &, double &) |
Vector that should be use as the base for Y. | |
virtual void | GetAxisBaseForY (double[3]) |
Vector that should be use as the base for Y. | |
virtual void | SetAxisBaseForZ (double, double, double) |
Vector that should be use as the base for Z. | |
virtual void | SetAxisBaseForZ (double[3]) |
Vector that should be use as the base for Z. | |
virtual double * | GetAxisBaseForZ () |
Vector that should be use as the base for Z. | |
virtual void | GetAxisBaseForZ (double &, double &, double &) |
Vector that should be use as the base for Z. | |
virtual void | GetAxisBaseForZ (double[3]) |
Vector that should be use as the base for Z. | |
virtual void | SetAxisOrigin (double, double, double) |
Provide a custom AxisOrigin. | |
virtual void | SetAxisOrigin (double[3]) |
Provide a custom AxisOrigin. | |
virtual double * | GetAxisOrigin () |
Provide a custom AxisOrigin. | |
virtual void | GetAxisOrigin (double &, double &, double &) |
Provide a custom AxisOrigin. | |
virtual void | GetAxisOrigin (double[3]) |
Provide a custom AxisOrigin. | |
virtual void | SetUseAxisOrigin (bool) |
Enable/Disable the usage of the AxisOrigin. | |
virtual bool | GetUseAxisOrigin () |
Enable/Disable the usage of the AxisOrigin. | |
virtual void | SetGridLineLocation (int) |
Specify the mode in which the cube axes should render its gridLines. | |
virtual int | GetGridLineLocation () |
Specify the mode in which the cube axes should render its gridLines. | |
virtual void | SetStickyAxes (bool) |
Enable/Disable axis stickiness. | |
virtual bool | GetStickyAxes () |
Enable/Disable axis stickiness. | |
virtual void | StickyAxesOn () |
Enable/Disable axis stickiness. | |
virtual void | StickyAxesOff () |
Enable/Disable axis stickiness. | |
virtual void | SetCenterStickyAxes (bool) |
Enable/Disable centering of axes when the Sticky option is on. | |
virtual bool | GetCenterStickyAxes () |
Enable/Disable centering of axes when the Sticky option is on. | |
virtual void | CenterStickyAxesOn () |
Enable/Disable centering of axes when the Sticky option is on. | |
virtual void | CenterStickyAxesOff () |
Enable/Disable centering of axes when the Sticky option is on. | |
Public Member Functions inherited from vtkActor | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. | |
vtkActor * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. | |
void | GetActors (vtkPropCollection *) override |
For some exporters and other other operations we must be able to collect all the actors or volumes. | |
virtual void | Render (vtkRenderer *, vtkMapper *) |
This causes the actor to be rendered. | |
void | ShallowCopy (vtkProp *prop) override |
Shallow copy of an actor. | |
void | ReleaseGraphicsResources (vtkWindow *) override |
Release any graphics resources that are being consumed by this actor. | |
virtual vtkProperty * | MakeProperty () |
Create a new property suitable for use with this type of Actor. | |
virtual void | SetMapper (vtkMapper *) |
This is the method that is used to connect an actor to the end of a visualization pipeline, i.e. | |
double * | GetBounds () override |
Return a reference to the Prop3D's composite transform. | |
virtual void | ApplyProperties () |
Apply the current properties to all parts that compose this actor. | |
vtkMTimeType | GetMTime () override |
Get the actors mtime plus consider its properties and texture if set. | |
vtkMTimeType | GetRedrawMTime () override |
Return the mtime of anything that would cause the rendered image to appear differently. | |
bool | GetSupportsSelection () override |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. | |
void | ProcessSelectorPixelBuffers (vtkHardwareSelector *sel, std::vector< unsigned int > &pixeloffsets) override |
allows a prop to update a selections color buffers Default just forwards to the Mapper | |
void | GetBounds (double bounds[6]) |
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). | |
double * | GetBounds () override=0 |
Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). | |
vtkTypeBool | HasOpaqueGeometry () override |
Does this prop have some opaque/translucent polygonal geometry? | |
void | SetProperty (vtkProperty *lut) |
Set/Get the property object that controls this actors surface properties. | |
vtkProperty * | GetProperty () |
Set/Get the property object that controls this actors surface properties. | |
void | SetBackfaceProperty (vtkProperty *lut) |
Set/Get the property object that controls this actors backface surface properties. | |
virtual vtkProperty * | GetBackfaceProperty () |
Set/Get the property object that controls this actors backface surface properties. | |
virtual void | SetTexture (vtkTexture *) |
Set/Get the texture object to control rendering texture maps. | |
virtual vtkTexture * | GetTexture () |
Set/Get the texture object to control rendering texture maps. | |
virtual vtkMapper * | GetMapper () |
Returns the Mapper that this actor is getting its data from. | |
virtual bool | GetForceOpaque () |
Force the actor to be treated as opaque or translucent. | |
virtual void | SetForceOpaque (bool) |
Force the actor to be treated as opaque or translucent. | |
virtual void | ForceOpaqueOn () |
Force the actor to be treated as opaque or translucent. | |
virtual void | ForceOpaqueOff () |
Force the actor to be treated as opaque or translucent. | |
virtual bool | GetForceTranslucent () |
Force the actor to be treated as opaque or translucent. | |
virtual void | SetForceTranslucent (bool) |
Force the actor to be treated as opaque or translucent. | |
virtual void | ForceTranslucentOn () |
Force the actor to be treated as opaque or translucent. | |
virtual void | ForceTranslucentOff () |
Force the actor to be treated as opaque or translucent. | |
bool | IsRenderingTranslucentPolygonalGeometry () override |
void | SetIsRenderingTranslucentPolygonalGeometry (bool val) |
Public Member Functions inherited from vtkProp3D | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. | |
vtkProp3D * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. | |
void | ShallowCopy (vtkProp *prop) override |
Shallow copy of this vtkProp3D. | |
virtual void | SetPosition (double pos[3]) |
virtual double * | GetPosition () |
virtual void | GetPosition (double data[3]) |
void | AddPosition (double deltaPosition[3]) |
void | AddPosition (double deltaX, double deltaY, double deltaZ) |
void | SetScale (double s) |
Method to set the scale isotropically. | |
virtual void | SetPropertiesFromModelToWorldMatrix (vtkMatrix4x4 *modelToWorld) |
Set the position, scale, orientation from a provided model to world matrix. | |
double * | GetCenter () |
Get the center of the bounding box in world coordinates. | |
double * | GetXRange () |
Get the Prop3D's x range in world coordinates. | |
double * | GetYRange () |
Get the Prop3D's y range in world coordinates. | |
double * | GetZRange () |
Get the Prop3D's z range in world coordinates. | |
double | GetLength () |
Get the length of the diagonal of the bounding box. | |
void | RotateX (double) |
Rotate the Prop3D in degrees about the X axis using the right hand rule. | |
void | RotateY (double) |
Rotate the Prop3D in degrees about the Y axis using the right hand rule. | |
void | RotateZ (double) |
Rotate the Prop3D in degrees about the Z axis using the right hand rule. | |
void | RotateWXYZ (double w, double x, double y, double z) |
Rotate the Prop3D in degrees about an arbitrary axis specified by the last three arguments. | |
void | SetOrientation (double x, double y, double z) |
Sets the orientation of the Prop3D. | |
void | SetOrientation (double orientation[3]) |
Sets the orientation of the Prop3D. | |
double * | GetOrientationWXYZ () |
Returns the WXYZ orientation of the Prop3D. | |
void | AddOrientation (double x, double y, double z) |
Add to the current orientation. | |
void | AddOrientation (double orentation[3]) |
Add to the current orientation. | |
void | PokeMatrix (vtkMatrix4x4 *matrix) override |
This method modifies the vtkProp3D so that its transformation state is set to the matrix specified. | |
void | InitPathTraversal () override |
Overload vtkProp's method for setting up assembly paths. | |
vtkMTimeType | GetMTime () override |
Get the vtkProp3D's mtime. | |
vtkMTimeType | GetUserTransformMatrixMTime () |
Get the modified time of the user matrix or user transform. | |
virtual void | SetPosition (double x, double y, double z) |
Set/Get/Add the position of the Prop3D in world coordinates. | |
virtual void | SetOrigin (double x, double y, double z) |
Set/Get the origin of the Prop3D. | |
virtual void | SetOrigin (const double pos[3]) |
Set/Get the origin of the Prop3D. | |
virtual double * | GetOrigin () |
Set/Get the origin of the Prop3D. | |
virtual void | GetOrigin (double data[3]) |
Set/Get the origin of the Prop3D. | |
virtual void | SetScale (double x, double y, double z) |
Set/Get the scale of the actor. | |
virtual void | SetScale (double scale[3]) |
Set/Get the scale of the actor. | |
virtual double * | GetScale () |
Set/Get the scale of the actor. | |
virtual void | GetScale (double data[3]) |
Set/Get the scale of the actor. | |
void | SetUserTransform (vtkLinearTransform *transform) |
In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. | |
virtual vtkLinearTransform * | GetUserTransform () |
In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. | |
void | SetUserMatrix (vtkMatrix4x4 *matrix) |
The UserMatrix can be used in place of UserTransform. | |
vtkMatrix4x4 * | GetUserMatrix () |
The UserMatrix can be used in place of UserTransform. | |
virtual void | GetMatrix (vtkMatrix4x4 *result) |
Return a reference to the Prop3D's 4x4 composite matrix. | |
virtual void | GetMatrix (double result[16]) |
Return a reference to the Prop3D's 4x4 composite matrix. | |
virtual void | GetModelToWorldMatrix (vtkMatrix4x4 *result) |
Return a reference to the Prop3D's Model to World matrix. | |
void | GetBounds (double bounds[6]) |
Return a reference to the Prop3D's composite transform. | |
double * | GetOrientation () |
Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. | |
void | GetOrientation (double orentation[3]) |
Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. | |
virtual void | ComputeMatrix () |
Generate the matrix based on ivars. | |
vtkMatrix4x4 * | GetMatrix () override |
Get a pointer to an internal vtkMatrix4x4. | |
virtual vtkTypeBool | GetIsIdentity () |
Is the matrix for this actor identity. | |
void | SetCoordinateSystemRenderer (vtkRenderer *ren) |
Specify the Renderer that the prop3d is relative to when the coordinate system is set to PHYSICAL or DEVICE. | |
vtkRenderer * | GetCoordinateSystemRenderer () |
Specify the Renderer that the prop3d is relative to when the coordinate system is set to PHYSICAL or DEVICE. | |
virtual void | SetCoordinateSystemDevice (int) |
Specify the device to be used when the coordinate system is set to DEVICE. | |
virtual int | GetCoordinateSystemDevice () |
Specify the device to be used when the coordinate system is set to DEVICE. | |
void | SetCoordinateSystemToWorld () |
Specify the coordinate system that this prop is relative to. | |
void | SetCoordinateSystemToPhysical () |
Specify the coordinate system that this prop is relative to. | |
void | SetCoordinateSystemToDevice () |
Specify the coordinate system that this prop is relative to. | |
void | SetCoordinateSystem (CoordinateSystems val) |
Specify the coordinate system that this prop is relative to. | |
virtual CoordinateSystems | GetCoordinateSystem () |
Specify the coordinate system that this prop is relative to. | |
const char * | GetCoordinateSystemAsString () |
Specify the coordinate system that this prop is relative to. | |
Public Member Functions inherited from vtkProp | |
virtual vtkTypeBool | IsA (const char *type) |
Return 1 if this class is the same type of (or a subclass of) the named class. | |
vtkProp * | NewInstance () const |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. | |
virtual void | GetActors (vtkPropCollection *) |
For some exporters and other other operations we must be able to collect all the actors or volumes. | |
virtual void | GetActors2D (vtkPropCollection *) |
virtual void | GetVolumes (vtkPropCollection *) |
virtual void | Pick () |
Method fires PickEvent if the prop is picked. | |
virtual vtkMTimeType | GetRedrawMTime () |
Return the mtime of anything that would cause the rendered image to appear differently. | |
virtual double * | GetBounds () |
Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). | |
virtual void | ShallowCopy (vtkProp *prop) |
Shallow copy of this vtkProp. | |
virtual void | PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix)) |
These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. | |
virtual vtkMatrix4x4 * | GetMatrix () |
virtual bool | HasKeys (vtkInformation *requiredKeys) |
Tells if the prop has all the required keys. | |
virtual int | RenderOpaqueGeometry (vtkViewport *) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS All concrete subclasses must be able to render themselves. | |
virtual int | RenderTranslucentPolygonalGeometry (vtkViewport *) |
virtual int | RenderVolumetricGeometry (vtkViewport *) |
virtual int | RenderOverlay (vtkViewport *) |
virtual bool | RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
Render the opaque geometry only if the prop has all the requiredKeys. | |
virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
Render the translucent polygonal geometry only if the prop has all the requiredKeys. | |
virtual bool | RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
Render the volumetric geometry only if the prop has all the requiredKeys. | |
virtual bool | RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys) |
Render in the overlay of the viewport only if the prop has all the requiredKeys. | |
virtual vtkTypeBool | HasTranslucentPolygonalGeometry () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS Does this prop have some translucent polygonal geometry? This method is called during the rendering process to know if there is some translucent polygonal geometry. | |
virtual vtkTypeBool | HasOpaqueGeometry () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS Does this prop have some opaque geometry? This method is called during the rendering process to know if there is some opaque geometry. | |
virtual void | ReleaseGraphicsResources (vtkWindow *) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being consumed by this actor. | |
virtual double | GetEstimatedRenderTime (vtkViewport *) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS The EstimatedRenderTime may be used to select between different props, for example in LODProp it is used to select the level-of-detail. | |
virtual double | GetEstimatedRenderTime () |
virtual void | SetEstimatedRenderTime (double t) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS This method is used by, for example, the vtkLODProp3D in order to initialize the estimated render time at start-up to some user defined value. | |
virtual void | RestoreEstimatedRenderTime () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS When the EstimatedRenderTime is first set to 0.0 (in the SetAllocatedRenderTime method) the old value is saved. | |
virtual void | AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp)) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS This method is intended to allow the renderer to add to the EstimatedRenderTime in props that require information that the renderer has in order to do this. | |
void | SetRenderTimeMultiplier (double t) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Get/Set the multiplier for the render time. | |
virtual double | GetRenderTimeMultiplier () |
virtual void | BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used to construct assembly paths and perform part traversal. | |
virtual bool | GetSupportsSelection () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. | |
virtual void | ProcessSelectorPixelBuffers (vtkHardwareSelector *, std::vector< unsigned int > &) |
allows a prop to update a selections color buffers | |
virtual void | SetVisibility (vtkTypeBool) |
Set/Get visibility of this vtkProp. | |
virtual vtkTypeBool | GetVisibility () |
Set/Get visibility of this vtkProp. | |
virtual void | VisibilityOn () |
Set/Get visibility of this vtkProp. | |
virtual void | VisibilityOff () |
Set/Get visibility of this vtkProp. | |
virtual void | SetPickable (vtkTypeBool) |
Set/Get the pickable instance variable. | |
virtual vtkTypeBool | GetPickable () |
Set/Get the pickable instance variable. | |
virtual void | PickableOn () |
Set/Get the pickable instance variable. | |
virtual void | PickableOff () |
Set/Get the pickable instance variable. | |
virtual void | SetDragable (vtkTypeBool) |
Set/Get the value of the dragable instance variable. | |
virtual vtkTypeBool | GetDragable () |
Set/Get the value of the dragable instance variable. | |
virtual void | DragableOn () |
Set/Get the value of the dragable instance variable. | |
virtual void | DragableOff () |
Set/Get the value of the dragable instance variable. | |
virtual void | SetUseBounds (bool) |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). | |
virtual bool | GetUseBounds () |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). | |
virtual void | UseBoundsOn () |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). | |
virtual void | UseBoundsOff () |
In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). | |
virtual vtkAssemblyPath * | GetNextPath () |
vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). | |
virtual int | GetNumberOfPaths () |
vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). | |
virtual vtkInformation * | GetPropertyKeys () |
Set/Get property keys. | |
virtual void | SetPropertyKeys (vtkInformation *keys) |
Set/Get property keys. | |
virtual void | SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v)) |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS The renderer may use the allocated rendering time to determine how to render this actor. | |
virtual double | GetAllocatedRenderTime () |
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. | |
virtual int | GetNumberOfConsumers () |
Get the number of consumers. | |
void | AddConsumer (vtkObject *c) |
Add or remove or get or check a consumer,. | |
void | RemoveConsumer (vtkObject *c) |
Add or remove or get or check a consumer,. | |
vtkObject * | GetConsumer (int i) |
Add or remove or get or check a consumer,. | |
int | IsConsumer (vtkObject *c) |
Add or remove or get or check a consumer,. | |
virtual void | SetShaderProperty (vtkShaderProperty *property) |
Set/Get the shader property. | |
virtual vtkShaderProperty * | GetShaderProperty () |
Set/Get the shader property. | |
Public Member Functions inherited from vtkObject | |
vtkBaseTypeMacro (vtkObject, vtkObjectBase) | |
virtual void | DebugOn () |
Turn debugging output on. | |
virtual void | DebugOff () |
Turn debugging output off. | |
bool | GetDebug () |
Get the value of the debug flag. | |
void | SetDebug (bool debugFlag) |
Set the value of the debug flag. | |
virtual void | Modified () |
Update the modification time for this object. | |
virtual vtkMTimeType | GetMTime () |
Return this object's modified time. | |
void | PrintSelf (ostream &os, vtkIndent indent) override |
Methods invoked by print to print information about the object including superclasses. | |
void | RemoveObserver (unsigned long tag) |
void | RemoveObservers (unsigned long event) |
void | RemoveObservers (const char *event) |
void | RemoveAllObservers () |
vtkTypeBool | HasObserver (unsigned long event) |
vtkTypeBool | HasObserver (const char *event) |
vtkTypeBool | InvokeEvent (unsigned long event) |
vtkTypeBool | InvokeEvent (const char *event) |
std::string | GetObjectDescription () const override |
The object description printed in messages and PrintSelf output. | |
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
vtkCommand * | GetCommand (unsigned long tag) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
void | RemoveObserver (vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
void | RemoveObservers (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
void | RemoveObservers (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
Allow people to add/remove/invoke observers (callbacks) to any VTK object. | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Overloads to AddObserver that allow developers to add class member functions as callbacks for events. | |
template<class U , class T > | |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
Allow user to set the AbortFlagOn() with the return value of the callback method. | |
vtkTypeBool | InvokeEvent (unsigned long event, void *callData) |
This method invokes an event and return whether the event was aborted or not. | |
vtkTypeBool | InvokeEvent (const char *event, void *callData) |
This method invokes an event and return whether the event was aborted or not. | |
virtual void | SetObjectName (const std::string &objectName) |
Set/get the name of this object for reporting purposes. | |
virtual std::string | GetObjectName () const |
Set/get the name of this object for reporting purposes. | |
Public Member Functions inherited from vtkObjectBase | |
const char * | GetClassName () const |
Return the class name as a string. | |
virtual std::string | GetObjectDescription () const |
The object description printed in messages and PrintSelf output. | |
virtual vtkTypeBool | IsA (const char *name) |
Return 1 if this class is the same type of (or a subclass of) the named class. | |
virtual vtkIdType | GetNumberOfGenerationsFromBase (const char *name) |
Given the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). | |
virtual void | Delete () |
Delete a VTK object. | |
virtual void | FastDelete () |
Delete a reference to this object. | |
void | InitializeObjectBase () |
void | Print (ostream &os) |
Print an object to an ostream. | |
void | Register (vtkObjectBase *o) |
Increase the reference count (mark as used by another object). | |
virtual void | UnRegister (vtkObjectBase *o) |
Decrease the reference count (release by another object). | |
int | GetReferenceCount () |
Return the current reference count of this object. | |
void | SetReferenceCount (int) |
Sets the reference count. | |
bool | GetIsInMemkind () const |
A local state flag that remembers whether this object lives in the normal or extended memory space. | |
virtual void | PrintHeader (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. | |
virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
Methods invoked by print to print information about the object including superclasses. | |
virtual bool | UsesGarbageCollector () const |
Indicate whether the class uses vtkGarbageCollector or not. | |
Static Public Member Functions | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkCubeAxesActor * | SafeDownCast (vtkObjectBase *o) |
static vtkCubeAxesActor * | New () |
Instantiate object with label format "6.3g" and the number of labels per axis set to 3. | |
Static Public Member Functions inherited from vtkActor | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkActor * | SafeDownCast (vtkObjectBase *o) |
static vtkActor * | New () |
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0). | |
Static Public Member Functions inherited from vtkProp3D | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkProp3D * | SafeDownCast (vtkObjectBase *o) |
Static Public Member Functions inherited from vtkProp | |
static vtkTypeBool | IsTypeOf (const char *type) |
static vtkProp * | SafeDownCast (vtkObjectBase *o) |
static vtkInformationIntegerKey * | GeneralTextureUnit () |
Optional Key Indicating the texture unit for general texture mapping Old OpenGL was a state machine where you would push or pop items. | |
static vtkInformationDoubleVectorKey * | GeneralTextureTransform () |
Optional Key Indicating the texture transform for general texture mapping Old OpenGL was a state machine where you would push or pop items. | |
Static Public Member Functions inherited from vtkObject | |
static vtkObject * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. | |
static void | BreakOnError () |
This method is called when vtkErrorMacro executes. | |
static void | SetGlobalWarningDisplay (vtkTypeBool val) |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static void | GlobalWarningDisplayOn () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static void | GlobalWarningDisplayOff () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
static vtkTypeBool | GetGlobalWarningDisplay () |
This is a global flag that controls whether any debug, warning or error messages are displayed. | |
Static Public Member Functions inherited from vtkObjectBase | |
static vtkTypeBool | IsTypeOf (const char *name) |
Return 1 if this class type is the same type of (or a subclass of) the named class. | |
static vtkIdType | GetNumberOfGenerationsFromBaseType (const char *name) |
Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). | |
static vtkObjectBase * | New () |
Create an object with Debug turned off, modified time initialized to zero, and reference counting on. | |
static void | SetMemkindDirectory (const char *directoryname) |
The name of a directory, ideally mounted -o dax, to memory map an extended memory space within. | |
static bool | GetUsingMemkind () |
A global state flag that controls whether vtkObjects are constructed in the usual way (the default) or within the extended memory space. | |
Protected Types | |
enum | NumberOfAlignedAxis { NUMBER_OF_ALIGNED_AXIS = 4 } |
Protected Member Functions | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkCubeAxesActor () | |
~vtkCubeAxesActor () override | |
void | ComputeStickyAxesBoundingSphere (vtkViewport *viewport, const double bounds[6], double sphereCenter[3], double &sphereRadius) |
Computes a bounding sphere used to determine the sticky bounding box. | |
void | GetViewportLimitedBounds (vtkViewport *viewport, double bounds[6]) |
Get bounds such that the axes are entirely within a viewport. | |
int | LabelExponent (double min, double max) |
int | Digits (double min, double max) |
double | MaxOf (double, double) |
double | MaxOf (double, double, double, double) |
double | FFix (double) |
double | FSign (double, double) |
int | FRound (double fnt) |
int | GetNumTicks (double range, double fxt) |
void | UpdateLabels (vtkAxisActor **axis, int index) |
int | FindClosestAxisIndex (double pts[8][3]) |
int | FindFurtherstAxisIndex (double pts[8][3]) |
void | FindBoundaryEdge (int &indexOfAxisX, int &indexOfAxisY, int &indexOfAxisZ, double pts[8][3]) |
void | UpdateGridLineVisibility (int axisIndex) |
This will Update AxisActors with GridVisibility when those should be dynamaic regarding the viewport. | |
Protected Member Functions inherited from vtkActor | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkActor () | |
~vtkActor () override | |
int | GetIsOpaque () |
Protected Member Functions inherited from vtkProp3D | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkProp3D () | |
~vtkProp3D () override | |
Protected Member Functions inherited from vtkProp | |
virtual vtkObjectBase * | NewInstanceInternal () const |
vtkProp () | |
~vtkProp () override | |
Protected Member Functions inherited from vtkObject | |
vtkObject () | |
~vtkObject () override | |
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override |
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr) |
These methods allow a command to exclusively grab all events. | |
void | InternalReleaseFocus () |
These methods allow a command to exclusively grab all events. | |
Protected Member Functions inherited from vtkObjectBase | |
vtkObjectBase () | |
virtual | ~vtkObjectBase () |
virtual void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) |
virtual void | ReportReferences (vtkGarbageCollector *) |
virtual void | ObjectFinalize () |
vtkObjectBase (const vtkObjectBase &) | |
void | operator= (const vtkObjectBase &) |
Static Protected Member Functions | |
static void | GetBoundsPointBits (unsigned int pointIndex, unsigned int &xBit, unsigned int &yBit, unsigned int &zBit) |
Get the bits for a bounds point. | |
static void | GetBoundsPoint (unsigned int pointIndex, const double bounds[6], double point[3]) |
Get a point on the bounding box by point index. | |
Static Protected Member Functions inherited from vtkObjectBase | |
static vtkMallocingFunction | GetCurrentMallocFunction () |
static vtkReallocingFunction | GetCurrentReallocFunction () |
static vtkFreeingFunction | GetCurrentFreeFunction () |
static vtkFreeingFunction | GetAlternateFreeFunction () |
create a plot of a bounding box edges - used for navigation
vtkCubeAxesActor is a composite actor that draws axes of the bounding box of an input dataset. The axes include labels and titles for the x-y-z axes. The algorithm selects which axes to draw based on the user-defined 'fly' mode. (STATIC is default). 'STATIC' constructs axes from all edges of the bounding box. 'CLOSEST_TRIAD' consists of the three axes x-y-z forming a triad that lies closest to the specified camera. 'FURTHEST_TRIAD' consists of the three axes x-y-z forming a triad that lies furthest from the specified camera. 'OUTER_EDGES' is constructed from edges that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space.
To use this object you must define a bounding box and the camera used to render the vtkCubeAxesActor. You can optionally turn on/off labels, ticks, gridlines, and set tick location, number of labels, and text to use for axis-titles. A 'corner offset' can also be set. This allows the axes to be set partially away from the actual bounding box to perhaps prevent overlap of labels between the various axes.
The Bounds instance variable (an array of six doubles) is used to determine the bounding box.
Definition at line 92 of file vtkCubeAxesActor.h.
typedef vtkActor vtkCubeAxesActor::Superclass |
Definition at line 95 of file vtkCubeAxesActor.h.
Enumerator | |
---|---|
VTK_FLY_OUTER_EDGES | |
VTK_FLY_CLOSEST_TRIAD | |
VTK_FLY_FURTHEST_TRIAD | |
VTK_FLY_STATIC_TRIAD | |
VTK_FLY_STATIC_EDGES |
Definition at line 214 of file vtkCubeAxesActor.h.
Enumerator | |
---|---|
VTK_TICKS_INSIDE | |
VTK_TICKS_OUTSIDE | |
VTK_TICKS_BOTH |
Definition at line 536 of file vtkCubeAxesActor.h.
Enumerator | |
---|---|
VTK_GRID_LINES_ALL | |
VTK_GRID_LINES_CLOSEST | |
VTK_GRID_LINES_FURTHEST |
Definition at line 681 of file vtkCubeAxesActor.h.
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protected |
Enumerator | |
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NUMBER_OF_ALIGNED_AXIS |
Definition at line 790 of file vtkCubeAxesActor.h.
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protected |
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overrideprotected |
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static |
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virtual |
Return 1 if this class is the same type of (or a subclass of) the named class.
Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.
Reimplemented from vtkActor.
|
static |
|
protectedvirtual |
Reimplemented from vtkActor.
vtkCubeAxesActor * vtkCubeAxesActor::NewInstance | ( | ) | const |
|
overridevirtual |
|
static |
Instantiate object with label format "6.3g" and the number of labels per axis set to 3.
|
overridevirtual |
|
virtual |
Draw the axes as per the vtkProp superclass' API.
|
overridevirtual |
|
overridevirtual |
|
overridevirtual |
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virtual |
Gets/Sets the RebuildAxes flag.
Default: true.
|
virtual |
Gets/Sets the RebuildAxes flag.
Default: true.
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virtual |
Explicitly specify the region in space around which to draw the bounds.
The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
|
virtual |
Explicitly specify the region in space around which to draw the bounds.
The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
|
inlineoverridevirtual |
Explicitly specify the region in space around which to draw the bounds.
The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
Reimplemented from vtkActor.
Definition at line 133 of file vtkCubeAxesActor.h.
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virtual |
Method used to properly return the bounds of the cube axis itself with all its labels.
|
virtual |
Method used to properly return the bounds of the cube axis itself with all its labels.
|
virtual |
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
void vtkCubeAxesActor::SetXAxisRange | ( | double | [2] | ) |
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
|
virtual |
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
void vtkCubeAxesActor::SetYAxisRange | ( | double | [2] | ) |
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
|
virtual |
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
void vtkCubeAxesActor::SetZAxisRange | ( | double | [2] | ) |
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
|
virtual |
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
|
virtual |
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
|
virtual |
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
|
virtual |
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
|
virtual |
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
|
virtual |
Explicitly specify the range of each axes that's used to define the prop.
The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.
vtkStringArray * vtkCubeAxesActor::GetAxisLabels | ( | int | axis | ) |
Explicitly specify the axis labels along an axis as an array of strings instead of using the values.
void vtkCubeAxesActor::SetAxisLabels | ( | int | axis, |
vtkStringArray * | value | ||
) |
Explicitly specify the axis labels along an axis as an array of strings instead of using the values.
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virtual |
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void vtkCubeAxesActor::SetScreenSize | ( | double | screenSize | ) |
Explicitly specify the screen size of title and label text.
ScreenSize determines the size of the text in terms of screen pixels. Default: 10.0.
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virtual |
Explicitly specify the screen size of title and label text.
ScreenSize determines the size of the text in terms of screen pixels. Default: 10.0.
void vtkCubeAxesActor::SetLabelOffset | ( | double | offset | ) |
Explicitly specify the offset between labels and the axis.
Default: 20.0.
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virtual |
Explicitly specify the offset between labels and the axis.
Default: 20.0.
void vtkCubeAxesActor::SetTitleOffset | ( | double | titleOffsetY | ) |
Explicitly specify the offset between title and labels.
Default: (20.0, 20.0).
double vtkCubeAxesActor::GetTitleOffset | ( | ) |
Explicitly specify the offset between title and labels.
Default: (20.0, 20.0).
void vtkCubeAxesActor::SetTitleOffset | ( | double | titleOffset[2] | ) |
Explicitly specify the offset between title and labels.
Default: (20.0, 20.0).
void vtkCubeAxesActor::GetTitleOffset | ( | double & | titleOffsetX, |
double & | titleOffsetY | ||
) |
Explicitly specify the offset between title and labels.
Default: (20.0, 20.0).
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virtual |
Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor.
vtkCamera * vtkCubeAxesActor::GetCamera | ( | ) |
Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor.
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Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Default: VTK_FLY_CLOSEST_TRIAD.
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virtual |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Default: VTK_FLY_CLOSEST_TRIAD.
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inline |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Default: VTK_FLY_CLOSEST_TRIAD.
Definition at line 232 of file vtkCubeAxesActor.h.
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inline |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Default: VTK_FLY_CLOSEST_TRIAD.
Definition at line 233 of file vtkCubeAxesActor.h.
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inline |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Default: VTK_FLY_CLOSEST_TRIAD.
Definition at line 234 of file vtkCubeAxesActor.h.
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inline |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Default: VTK_FLY_CLOSEST_TRIAD.
Definition at line 235 of file vtkCubeAxesActor.h.
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inline |
Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
Default: VTK_FLY_CLOSEST_TRIAD.
Definition at line 236 of file vtkCubeAxesActor.h.
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virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the labels for the x, y, and z axes.
By default, use "X-Axis", "Y-Axis" and "Z-Axis".
|
virtual |
Set/Get the format with which to print the labels on each of the x-y-z axes.
|
virtual |
Set/Get the format with which to print the labels on each of the x-y-z axes.
|
virtual |
Set/Get the format with which to print the labels on each of the x-y-z axes.
|
virtual |
Set/Get the format with which to print the labels on each of the x-y-z axes.
|
virtual |
Set/Get the format with which to print the labels on each of the x-y-z axes.
|
virtual |
Set/Get the format with which to print the labels on each of the x-y-z axes.
|
virtual |
Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
Default: 1.
|
virtual |
Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
Default: 1.
|
virtual |
Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels.
The "CornerOffset" is the fraction of the axis length to pull back. Default: 0.0.
|
virtual |
Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels.
The "CornerOffset" is the fraction of the axis length to pull back. Default: 0.0.
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overridevirtual |
Release any graphics resources that are being consumed by this actor.
The parameter window could be used to determine which graphic resources to release.
Reimplemented from vtkActor.
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virtual |
Enable and disable the use of distance based LOD for titles and labels.
Default: true.
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virtual |
Enable and disable the use of distance based LOD for titles and labels.
Default: true.
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virtual |
Set distance LOD threshold [0.0 - 1.0] for titles and labels.
Default: 0.8.
|
virtual |
Set distance LOD threshold [0.0 - 1.0] for titles and labels.
Default: 0.8.
|
virtual |
Enable and disable the use of view angle based LOD for titles and labels.
Default: true.
|
virtual |
Enable and disable the use of view angle based LOD for titles and labels.
Default: true.
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virtual |
Set view angle LOD threshold [0.0 - 1.0] for titles and labels.
Default: 0.2.
|
virtual |
Set view angle LOD threshold [0.0 - 1.0] for titles and labels.
Default: 0.2.
|
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Turn on and off the visibility of each axis.
Default: true.
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virtual |
Turn on and off the visibility of each axis.
Default: true.
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virtual |
Turn on and off the visibility of each axis.
Default: true.
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virtual |
Turn on and off the visibility of each axis.
Default: true.
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virtual |
Turn on and off the visibility of each axis.
Default: true.
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virtual |
Turn on and off the visibility of each axis.
Default: true.
|
virtual |
Turn on and off the visibility of each axis.
Default: true.
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virtual |
Turn on and off the visibility of each axis.
Default: true.
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virtual |
Turn on and off the visibility of each axis.
Default: true.
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virtual |
Turn on and off the visibility of each axis.
Default: true.
|
virtual |
Turn on and off the visibility of each axis.
Default: true.
|
virtual |
Turn on and off the visibility of each axis.
Default: true.
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virtual |
Turn on and off the visibility of labels for each axis.
Default: true.
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virtual |
Turn on and off the visibility of labels for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of labels for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of labels for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of labels for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of labels for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of labels for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of labels for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of labels for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of labels for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of labels for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of labels for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of minor ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of minor ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of minor ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of minor ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of minor ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of minor ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of minor ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of minor ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of minor ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of minor ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of minor ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of minor ticks for each axis.
Default: true.
|
virtual |
Turn on and off the visibility of grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of inner grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of inner grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of inner grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of inner grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of inner grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of inner grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of inner grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of inner grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of inner grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of inner grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of inner grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of inner grid lines for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid polys for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid polys for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid polys for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid polys for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid polys for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid polys for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid polys for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid polys for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid polys for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid polys for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid polys for each axis.
Default: false.
|
virtual |
Turn on and off the visibility of grid polys for each axis.
Default: false.
vtkTextProperty * vtkCubeAxesActor::GetTitleTextProperty | ( | int | ) |
Returns the text property for the title on an axis.
void vtkCubeAxesActor::SetXAxesTitleProperty | ( | vtkTextProperty * | ) |
Returns the text property for the title on an axis.
vtkTextProperty * vtkCubeAxesActor::GetXAxesTitleProperty | ( | ) |
Returns the text property for the title on an axis.
void vtkCubeAxesActor::SetYAxesTitleProperty | ( | vtkTextProperty * | ) |
Returns the text property for the title on an axis.
vtkTextProperty * vtkCubeAxesActor::GetYAxesTitleProperty | ( | ) |
Returns the text property for the title on an axis.
void vtkCubeAxesActor::SetZAxesTitleProperty | ( | vtkTextProperty * | ) |
Returns the text property for the title on an axis.
vtkTextProperty * vtkCubeAxesActor::GetZAxesTitleProperty | ( | ) |
Returns the text property for the title on an axis.
vtkTextProperty * vtkCubeAxesActor::GetLabelTextProperty | ( | int | ) |
Returns the text property for the labels on an axis.
void vtkCubeAxesActor::SetXAxesLabelProperty | ( | vtkTextProperty * | ) |
Returns the text property for the labels on an axis.
vtkTextProperty * vtkCubeAxesActor::GetXAxesLabelProperty | ( | ) |
Returns the text property for the labels on an axis.
void vtkCubeAxesActor::SetYAxesLabelProperty | ( | vtkTextProperty * | ) |
Returns the text property for the labels on an axis.
vtkTextProperty * vtkCubeAxesActor::GetYAxesLabelProperty | ( | ) |
Returns the text property for the labels on an axis.
void vtkCubeAxesActor::SetZAxesLabelProperty | ( | vtkTextProperty * | ) |
Returns the text property for the labels on an axis.
vtkTextProperty * vtkCubeAxesActor::GetZAxesLabelProperty | ( | ) |
Returns the text property for the labels on an axis.
void vtkCubeAxesActor::SetXAxesLinesProperty | ( | vtkProperty * | ) |
Get/Set axes actors properties.
vtkProperty * vtkCubeAxesActor::GetXAxesLinesProperty | ( | ) |
Get/Set axes actors properties.
void vtkCubeAxesActor::SetYAxesLinesProperty | ( | vtkProperty * | ) |
Get/Set axes actors properties.
vtkProperty * vtkCubeAxesActor::GetYAxesLinesProperty | ( | ) |
Get/Set axes actors properties.
void vtkCubeAxesActor::SetZAxesLinesProperty | ( | vtkProperty * | ) |
Get/Set axes actors properties.
vtkProperty * vtkCubeAxesActor::GetZAxesLinesProperty | ( | ) |
Get/Set axes actors properties.
void vtkCubeAxesActor::SetXAxesGridlinesProperty | ( | vtkProperty * | ) |
Get/Set axes (outer) gridlines actors properties.
vtkProperty * vtkCubeAxesActor::GetXAxesGridlinesProperty | ( | ) |
Get/Set axes (outer) gridlines actors properties.
void vtkCubeAxesActor::SetYAxesGridlinesProperty | ( | vtkProperty * | ) |
Get/Set axes (outer) gridlines actors properties.
vtkProperty * vtkCubeAxesActor::GetYAxesGridlinesProperty | ( | ) |
Get/Set axes (outer) gridlines actors properties.
void vtkCubeAxesActor::SetZAxesGridlinesProperty | ( | vtkProperty * | ) |
Get/Set axes (outer) gridlines actors properties.
vtkProperty * vtkCubeAxesActor::GetZAxesGridlinesProperty | ( | ) |
Get/Set axes (outer) gridlines actors properties.
void vtkCubeAxesActor::SetXAxesInnerGridlinesProperty | ( | vtkProperty * | ) |
Get/Set axes inner gridlines actors properties.
vtkProperty * vtkCubeAxesActor::GetXAxesInnerGridlinesProperty | ( | ) |
Get/Set axes inner gridlines actors properties.
void vtkCubeAxesActor::SetYAxesInnerGridlinesProperty | ( | vtkProperty * | ) |
Get/Set axes inner gridlines actors properties.
vtkProperty * vtkCubeAxesActor::GetYAxesInnerGridlinesProperty | ( | ) |
Get/Set axes inner gridlines actors properties.
void vtkCubeAxesActor::SetZAxesInnerGridlinesProperty | ( | vtkProperty * | ) |
Get/Set axes inner gridlines actors properties.
vtkProperty * vtkCubeAxesActor::GetZAxesInnerGridlinesProperty | ( | ) |
Get/Set axes inner gridlines actors properties.
void vtkCubeAxesActor::SetXAxesGridpolysProperty | ( | vtkProperty * | ) |
Get/Set axes gridPolys actors properties.
vtkProperty * vtkCubeAxesActor::GetXAxesGridpolysProperty | ( | ) |
Get/Set axes gridPolys actors properties.
void vtkCubeAxesActor::SetYAxesGridpolysProperty | ( | vtkProperty * | ) |
Get/Set axes gridPolys actors properties.
vtkProperty * vtkCubeAxesActor::GetYAxesGridpolysProperty | ( | ) |
Get/Set axes gridPolys actors properties.
void vtkCubeAxesActor::SetZAxesGridpolysProperty | ( | vtkProperty * | ) |
Get/Set axes gridPolys actors properties.
vtkProperty * vtkCubeAxesActor::GetZAxesGridpolysProperty | ( | ) |
Get/Set axes gridPolys actors properties.
|
virtual |
Set/Get the location of ticks marks.
Default: VTK_TICKS_INSIDE.
|
virtual |
Set/Get the location of ticks marks.
Default: VTK_TICKS_INSIDE.
|
inline |
Definition at line 552 of file vtkCubeAxesActor.h.
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inline |
Definition at line 553 of file vtkCubeAxesActor.h.
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inline |
Definition at line 554 of file vtkCubeAxesActor.h.
void vtkCubeAxesActor::SetLabelScaling | ( | bool | , |
int | , | ||
int | , | ||
int | |||
) |
void vtkCubeAxesActor::SetUseTextActor3D | ( | bool | enable | ) |
Use or not vtkTextActor3D for titles and labels.
See Also: vtkAxisActor::SetUseTextActor3D(), vtkAxisActor::GetUseTextActor3D()
bool vtkCubeAxesActor::GetUseTextActor3D | ( | ) |
Use or not vtkTextActor3D for titles and labels.
See Also: vtkAxisActor::SetUseTextActor3D(), vtkAxisActor::GetUseTextActor3D()
void vtkCubeAxesActor::SetUse2DMode | ( | bool | enable | ) |
Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower.
bool vtkCubeAxesActor::GetUse2DMode | ( | ) |
Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower.
void vtkCubeAxesActor::SetSaveTitlePosition | ( | int | val | ) |
For 2D mode only: save axis title positions for later use.
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virtual |
Provide an oriented bounded box when using AxisBaseFor.
Default: (-1, 1, -1, 1, -1, 1).
|
virtual |
Provide an oriented bounded box when using AxisBaseFor.
Default: (-1, 1, -1, 1, -1, 1).
|
virtual |
Provide an oriented bounded box when using AxisBaseFor.
Default: (-1, 1, -1, 1, -1, 1).
|
virtual |
Provide an oriented bounded box when using AxisBaseFor.
Default: (-1, 1, -1, 1, -1, 1).
|
virtual |
Provide an oriented bounded box when using AxisBaseFor.
Default: (-1, 1, -1, 1, -1, 1).
|
virtual |
Enable/Disable the usage of the OrientedBounds.
Default: false.
|
virtual |
Enable/Disable the usage of the OrientedBounds.
Default: false.
|
virtual |
Vector that should be use as the base for X.
Default: (1.0, 0.0, 0.0).
|
virtual |
Vector that should be use as the base for X.
Default: (1.0, 0.0, 0.0).
|
virtual |
Vector that should be use as the base for X.
Default: (1.0, 0.0, 0.0).
|
virtual |
Vector that should be use as the base for X.
Default: (1.0, 0.0, 0.0).
|
virtual |
Vector that should be use as the base for X.
Default: (1.0, 0.0, 0.0).
|
virtual |
Vector that should be use as the base for Y.
Default: (0.0, 1.0, 0.0).
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virtual |
Vector that should be use as the base for Y.
Default: (0.0, 1.0, 0.0).
|
virtual |
Vector that should be use as the base for Y.
Default: (0.0, 1.0, 0.0).
|
virtual |
Vector that should be use as the base for Y.
Default: (0.0, 1.0, 0.0).
|
virtual |
Vector that should be use as the base for Y.
Default: (0.0, 1.0, 0.0).
|
virtual |
Vector that should be use as the base for Z.
Default: (0.0, 0.0, 1.0).
|
virtual |
Vector that should be use as the base for Z.
Default: (0.0, 0.0, 1.0).
|
virtual |
Vector that should be use as the base for Z.
Default: (0.0, 0.0, 1.0).
|
virtual |
Vector that should be use as the base for Z.
Default: (0.0, 0.0, 1.0).
|
virtual |
Vector that should be use as the base for Z.
Default: (0.0, 0.0, 1.0).
|
virtual |
Provide a custom AxisOrigin.
This point must be inside the bounding box and will represent the point where the 3 axes will intersect. Default: (0.0, 0.0, 0.0).
|
virtual |
Provide a custom AxisOrigin.
This point must be inside the bounding box and will represent the point where the 3 axes will intersect. Default: (0.0, 0.0, 0.0).
|
virtual |
Provide a custom AxisOrigin.
This point must be inside the bounding box and will represent the point where the 3 axes will intersect. Default: (0.0, 0.0, 0.0).
|
virtual |
Provide a custom AxisOrigin.
This point must be inside the bounding box and will represent the point where the 3 axes will intersect. Default: (0.0, 0.0, 0.0).
|
virtual |
Provide a custom AxisOrigin.
This point must be inside the bounding box and will represent the point where the 3 axes will intersect. Default: (0.0, 0.0, 0.0).
|
virtual |
Enable/Disable the usage of the AxisOrigin.
Default: false.
|
virtual |
Enable/Disable the usage of the AxisOrigin.
Default: false.
|
virtual |
Specify the mode in which the cube axes should render its gridLines.
Default: VTK_GRID_LINES_ALL.
|
virtual |
Specify the mode in which the cube axes should render its gridLines.
Default: VTK_GRID_LINES_ALL.
|
virtual |
Enable/Disable axis stickiness.
When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Default: false.
|
virtual |
Enable/Disable axis stickiness.
When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Default: false.
|
virtual |
Enable/Disable axis stickiness.
When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Default: false.
|
virtual |
Enable/Disable axis stickiness.
When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Default: false.
|
virtual |
Enable/Disable centering of axes when the Sticky option is on.
If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or vertical directions of the viewport to follow the data. Default: true.
|
virtual |
Enable/Disable centering of axes when the Sticky option is on.
If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or vertical directions of the viewport to follow the data. Default: true.
|
virtual |
Enable/Disable centering of axes when the Sticky option is on.
If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or vertical directions of the viewport to follow the data. Default: true.
|
virtual |
Enable/Disable centering of axes when the Sticky option is on.
If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or vertical directions of the viewport to follow the data. Default: true.
|
protected |
Computes a bounding sphere used to determine the sticky bounding box.
Sphere center and sphere radius are return parameters and can remain uninitialized prior to calling this method.
|
protected |
Get bounds such that the axes are entirely within a viewport.
|
staticprotected |
Get the bits for a bounds point.
0 means the lower side for a coordinate, 1 means the higher side.
|
staticprotected |
Get a point on the bounding box by point index.
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
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protected |
|
protected |
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protected |
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protected |
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protected |
|
protected |
|
protected |
This will Update AxisActors with GridVisibility when those should be dynamaic regarding the viewport.
GridLineLocation = [VTK_CLOSEST_GRID_LINES, VTK_FURTHEST_GRID_LINES]
|
overridevirtual |
Explicitly specify the region in space around which to draw the bounds.
The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.
Reimplemented from vtkActor.
|
protected |
Definition at line 731 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 733 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 754 of file vtkCubeAxesActor.h.
|
protected |
Flag for axes stickiness.
Definition at line 759 of file vtkCubeAxesActor.h.
|
protected |
Flag for centering sticky axes.
Definition at line 764 of file vtkCubeAxesActor.h.
|
protected |
If enabled the actor will not be visible at a certain distance from the camera.
Default is true
Definition at line 770 of file vtkCubeAxesActor.h.
|
protected |
Default is 0.80 This determines at what fraction of camera far clip range, actor is not visible.
Definition at line 776 of file vtkCubeAxesActor.h.
|
protected |
If enabled the actor will not be visible at a certain view angle.
Default is true.
Definition at line 782 of file vtkCubeAxesActor.h.
|
protected |
This determines at what view angle to geometry will make the geometry not visible.
Default is 0.3.
Definition at line 788 of file vtkCubeAxesActor.h.
|
protected |
Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.
Definition at line 800 of file vtkCubeAxesActor.h.
|
protected |
Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.
Definition at line 801 of file vtkCubeAxesActor.h.
|
protected |
Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.
Definition at line 802 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 805 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 807 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 808 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 809 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 810 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 811 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 812 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 814 of file vtkCubeAxesActor.h.
|
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Definition at line 815 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 816 of file vtkCubeAxesActor.h.
|
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Definition at line 818 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 820 of file vtkCubeAxesActor.h.
|
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Definition at line 821 of file vtkCubeAxesActor.h.
|
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Definition at line 822 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 824 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 825 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 826 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 828 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 829 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 830 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 832 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 833 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 834 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 836 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 837 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 838 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 840 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 841 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 842 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 844 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 845 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 846 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 848 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 849 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 850 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 852 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 854 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 856 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 858 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 860 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 862 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 863 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 864 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 866 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 867 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 868 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 869 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 870 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 871 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 872 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 873 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 874 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 875 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 876 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 877 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 879 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 880 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 881 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 883 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 884 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 886 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 887 of file vtkCubeAxesActor.h.
|
protected |
Definition at line 888 of file vtkCubeAxesActor.h.