VTK  9.4.20241121
Public Types | Public Member Functions | Static Public Member Functions | Protected Types | Protected Member Functions | Static Protected Member Functions | Protected Attributes | List of all members
vtkCubeAxesActor Class Reference

create a plot of a bounding box edges - used for navigation More...

#include <vtkCubeAxesActor.h>

Inheritance diagram for vtkCubeAxesActor:
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Collaboration diagram for vtkCubeAxesActor:
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Public Types

enum  FlyMode {
  VTK_FLY_OUTER_EDGES = 0 , VTK_FLY_CLOSEST_TRIAD = 1 , VTK_FLY_FURTHEST_TRIAD = 2 , VTK_FLY_STATIC_TRIAD = 3 ,
  VTK_FLY_STATIC_EDGES = 4
}
 
enum  TickLocation { VTK_TICKS_INSIDE = 0 , VTK_TICKS_OUTSIDE = 1 , VTK_TICKS_BOTH = 2 }
 
enum  GridVisibility { VTK_GRID_LINES_ALL = 0 , VTK_GRID_LINES_CLOSEST = 1 , VTK_GRID_LINES_FURTHEST = 2 }
 
typedef vtkActor Superclass
 
- Public Types inherited from vtkActor
typedef vtkProp3D Superclass
 
- Public Types inherited from vtkProp3D
typedef vtkProp Superclass
 
enum  CoordinateSystems { WORLD = 0 , PHYSICAL = 1 , DEVICE = 2 }
 Specify the coordinate system that this prop is relative to. More...
 
- Public Types inherited from vtkProp
typedef vtkObject Superclass
 

Public Member Functions

virtual vtkTypeBool IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class.
 
vtkCubeAxesActorNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses.
 
virtual double * GetZAxisRange ()
 
virtual void GetZAxisRange (double &, double &)
 
virtual void GetZAxisRange (double[2])
 
void ReleaseGraphicsResources (vtkWindow *) override
 Release any graphics resources that are being consumed by this actor.
 
void SetTickLocationToInside ()
 
void SetTickLocationToOutside ()
 
void SetTickLocationToBoth ()
 
void SetLabelScaling (bool, int, int, int)
 
void SetSaveTitlePosition (int val)
 For 2D mode only: save axis title positions for later use.
 
int RenderOpaqueGeometry (vtkViewport *) override
 Draw the axes as per the vtkProp superclass' API.
 
virtual int RenderTranslucentGeometry (vtkViewport *)
 Draw the axes as per the vtkProp superclass' API.
 
int RenderTranslucentPolygonalGeometry (vtkViewport *) override
 Draw the axes as per the vtkProp superclass' API.
 
int RenderOverlay (vtkViewport *) override
 Draw the axes as per the vtkProp superclass' API.
 
vtkTypeBool HasTranslucentPolygonalGeometry () override
 Draw the axes as per the vtkProp superclass' API.
 
virtual void SetRebuildAxes (bool)
 Gets/Sets the RebuildAxes flag.
 
virtual bool GetRebuildAxes ()
 Gets/Sets the RebuildAxes flag.
 
virtual void SetBounds (double, double, double, double, double, double)
 Explicitly specify the region in space around which to draw the bounds.
 
virtual void SetBounds (double[6])
 Explicitly specify the region in space around which to draw the bounds.
 
double * GetBounds () override
 Explicitly specify the region in space around which to draw the bounds.
 
double * GetBounds () override
 Explicitly specify the region in space around which to draw the bounds.
 
virtual void GetRenderedBounds (double rBounds[6])
 Method used to properly return the bounds of the cube axis itself with all its labels.
 
virtual double * GetRenderedBounds ()
 Method used to properly return the bounds of the cube axis itself with all its labels.
 
virtual void SetXAxisRange (double, double)
 Explicitly specify the range of each axes that's used to define the prop.
 
void SetXAxisRange (double[2])
 Explicitly specify the range of each axes that's used to define the prop.
 
virtual void SetYAxisRange (double, double)
 Explicitly specify the range of each axes that's used to define the prop.
 
void SetYAxisRange (double[2])
 Explicitly specify the range of each axes that's used to define the prop.
 
virtual void SetZAxisRange (double, double)
 Explicitly specify the range of each axes that's used to define the prop.
 
void SetZAxisRange (double[2])
 Explicitly specify the range of each axes that's used to define the prop.
 
virtual double * GetXAxisRange ()
 Explicitly specify the range of each axes that's used to define the prop.
 
virtual void GetXAxisRange (double &, double &)
 Explicitly specify the range of each axes that's used to define the prop.
 
virtual void GetXAxisRange (double[2])
 Explicitly specify the range of each axes that's used to define the prop.
 
virtual double * GetYAxisRange ()
 Explicitly specify the range of each axes that's used to define the prop.
 
virtual void GetYAxisRange (double &, double &)
 Explicitly specify the range of each axes that's used to define the prop.
 
virtual void GetYAxisRange (double[2])
 Explicitly specify the range of each axes that's used to define the prop.
 
vtkStringArrayGetAxisLabels (int axis)
 Explicitly specify the axis labels along an axis as an array of strings instead of using the values.
 
void SetAxisLabels (int axis, vtkStringArray *value)
 Explicitly specify the axis labels along an axis as an array of strings instead of using the values.
 
void SetScreenSize (double screenSize)
 Explicitly specify the screen size of title and label text.
 
virtual double GetScreenSize ()
 Explicitly specify the screen size of title and label text.
 
void SetLabelOffset (double offset)
 Explicitly specify the offset between labels and the axis.
 
virtual double GetLabelOffset ()
 Explicitly specify the offset between labels and the axis.
 
void SetTitleOffset (double titleOffsetY)
 Explicitly specify the offset between title and labels.
 
double GetTitleOffset ()
 Explicitly specify the offset between title and labels.
 
void SetTitleOffset (double titleOffset[2])
 Explicitly specify the offset between title and labels.
 
void GetTitleOffset (double &titleOffsetX, double &titleOffsetY)
 Explicitly specify the offset between title and labels.
 
virtual void SetCamera (vtkCamera *)
 Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor.
 
vtkCameraGetCamera ()
 Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor.
 
virtual void SetFlyMode (int)
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
 
virtual int GetFlyMode ()
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
 
void SetFlyModeToOuterEdges ()
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
 
void SetFlyModeToClosestTriad ()
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
 
void SetFlyModeToFurthestTriad ()
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
 
void SetFlyModeToStaticTriad ()
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
 
void SetFlyModeToStaticEdges ()
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.
 
virtual void SetXTitle (const char *)
 Set/Get the labels for the x, y, and z axes.
 
virtual char * GetXTitle ()
 Set/Get the labels for the x, y, and z axes.
 
virtual void SetXUnits (const char *)
 Set/Get the labels for the x, y, and z axes.
 
virtual char * GetXUnits ()
 Set/Get the labels for the x, y, and z axes.
 
virtual void SetYTitle (const char *)
 Set/Get the labels for the x, y, and z axes.
 
virtual char * GetYTitle ()
 Set/Get the labels for the x, y, and z axes.
 
virtual void SetYUnits (const char *)
 Set/Get the labels for the x, y, and z axes.
 
virtual char * GetYUnits ()
 Set/Get the labels for the x, y, and z axes.
 
virtual void SetZTitle (const char *)
 Set/Get the labels for the x, y, and z axes.
 
virtual char * GetZTitle ()
 Set/Get the labels for the x, y, and z axes.
 
virtual void SetZUnits (const char *)
 Set/Get the labels for the x, y, and z axes.
 
virtual char * GetZUnits ()
 Set/Get the labels for the x, y, and z axes.
 
virtual void SetXLabelFormat (const char *)
 Set/Get the format with which to print the labels on each of the x-y-z axes.
 
virtual char * GetXLabelFormat ()
 Set/Get the format with which to print the labels on each of the x-y-z axes.
 
virtual void SetYLabelFormat (const char *)
 Set/Get the format with which to print the labels on each of the x-y-z axes.
 
virtual char * GetYLabelFormat ()
 Set/Get the format with which to print the labels on each of the x-y-z axes.
 
virtual void SetZLabelFormat (const char *)
 Set/Get the format with which to print the labels on each of the x-y-z axes.
 
virtual char * GetZLabelFormat ()
 Set/Get the format with which to print the labels on each of the x-y-z axes.
 
virtual void SetInertia (int)
 Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
 
virtual int GetInertia ()
 Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).
 
virtual void SetCornerOffset (double)
 Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels.
 
virtual double GetCornerOffset ()
 Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels.
 
virtual void SetEnableDistanceLOD (bool)
 Enable and disable the use of distance based LOD for titles and labels.
 
virtual bool GetEnableDistanceLOD ()
 Enable and disable the use of distance based LOD for titles and labels.
 
virtual void SetDistanceLODThreshold (double)
 Set distance LOD threshold [0.0 - 1.0] for titles and labels.
 
virtual double GetDistanceLODThreshold ()
 Set distance LOD threshold [0.0 - 1.0] for titles and labels.
 
virtual void SetEnableViewAngleLOD (bool)
 Enable and disable the use of view angle based LOD for titles and labels.
 
virtual bool GetEnableViewAngleLOD ()
 Enable and disable the use of view angle based LOD for titles and labels.
 
virtual void SetViewAngleLODThreshold (double)
 Set view angle LOD threshold [0.0 - 1.0] for titles and labels.
 
virtual double GetViewAngleLODThreshold ()
 Set view angle LOD threshold [0.0 - 1.0] for titles and labels.
 
virtual void SetXAxisVisibility (bool)
 Turn on and off the visibility of each axis.
 
virtual bool GetXAxisVisibility ()
 Turn on and off the visibility of each axis.
 
virtual void XAxisVisibilityOn ()
 Turn on and off the visibility of each axis.
 
virtual void XAxisVisibilityOff ()
 Turn on and off the visibility of each axis.
 
virtual void SetYAxisVisibility (bool)
 Turn on and off the visibility of each axis.
 
virtual bool GetYAxisVisibility ()
 Turn on and off the visibility of each axis.
 
virtual void YAxisVisibilityOn ()
 Turn on and off the visibility of each axis.
 
virtual void YAxisVisibilityOff ()
 Turn on and off the visibility of each axis.
 
virtual void SetZAxisVisibility (bool)
 Turn on and off the visibility of each axis.
 
virtual bool GetZAxisVisibility ()
 Turn on and off the visibility of each axis.
 
virtual void ZAxisVisibilityOn ()
 Turn on and off the visibility of each axis.
 
virtual void ZAxisVisibilityOff ()
 Turn on and off the visibility of each axis.
 
virtual void SetXAxisLabelVisibility (bool)
 Turn on and off the visibility of labels for each axis.
 
virtual bool GetXAxisLabelVisibility ()
 Turn on and off the visibility of labels for each axis.
 
virtual void XAxisLabelVisibilityOn ()
 Turn on and off the visibility of labels for each axis.
 
virtual void XAxisLabelVisibilityOff ()
 Turn on and off the visibility of labels for each axis.
 
virtual void SetYAxisLabelVisibility (bool)
 Turn on and off the visibility of labels for each axis.
 
virtual bool GetYAxisLabelVisibility ()
 Turn on and off the visibility of labels for each axis.
 
virtual void YAxisLabelVisibilityOn ()
 Turn on and off the visibility of labels for each axis.
 
virtual void YAxisLabelVisibilityOff ()
 Turn on and off the visibility of labels for each axis.
 
virtual void SetZAxisLabelVisibility (bool)
 Turn on and off the visibility of labels for each axis.
 
virtual bool GetZAxisLabelVisibility ()
 Turn on and off the visibility of labels for each axis.
 
virtual void ZAxisLabelVisibilityOn ()
 Turn on and off the visibility of labels for each axis.
 
virtual void ZAxisLabelVisibilityOff ()
 Turn on and off the visibility of labels for each axis.
 
virtual void SetXAxisTickVisibility (bool)
 Turn on and off the visibility of ticks for each axis.
 
virtual bool GetXAxisTickVisibility ()
 Turn on and off the visibility of ticks for each axis.
 
virtual void XAxisTickVisibilityOn ()
 Turn on and off the visibility of ticks for each axis.
 
virtual void XAxisTickVisibilityOff ()
 Turn on and off the visibility of ticks for each axis.
 
virtual void SetYAxisTickVisibility (bool)
 Turn on and off the visibility of ticks for each axis.
 
virtual bool GetYAxisTickVisibility ()
 Turn on and off the visibility of ticks for each axis.
 
virtual void YAxisTickVisibilityOn ()
 Turn on and off the visibility of ticks for each axis.
 
virtual void YAxisTickVisibilityOff ()
 Turn on and off the visibility of ticks for each axis.
 
virtual void SetZAxisTickVisibility (bool)
 Turn on and off the visibility of ticks for each axis.
 
virtual bool GetZAxisTickVisibility ()
 Turn on and off the visibility of ticks for each axis.
 
virtual void ZAxisTickVisibilityOn ()
 Turn on and off the visibility of ticks for each axis.
 
virtual void ZAxisTickVisibilityOff ()
 Turn on and off the visibility of ticks for each axis.
 
virtual void SetXAxisMinorTickVisibility (bool)
 Turn on and off the visibility of minor ticks for each axis.
 
virtual bool GetXAxisMinorTickVisibility ()
 Turn on and off the visibility of minor ticks for each axis.
 
virtual void XAxisMinorTickVisibilityOn ()
 Turn on and off the visibility of minor ticks for each axis.
 
virtual void XAxisMinorTickVisibilityOff ()
 Turn on and off the visibility of minor ticks for each axis.
 
virtual void SetYAxisMinorTickVisibility (bool)
 Turn on and off the visibility of minor ticks for each axis.
 
virtual bool GetYAxisMinorTickVisibility ()
 Turn on and off the visibility of minor ticks for each axis.
 
virtual void YAxisMinorTickVisibilityOn ()
 Turn on and off the visibility of minor ticks for each axis.
 
virtual void YAxisMinorTickVisibilityOff ()
 Turn on and off the visibility of minor ticks for each axis.
 
virtual void SetZAxisMinorTickVisibility (bool)
 Turn on and off the visibility of minor ticks for each axis.
 
virtual bool GetZAxisMinorTickVisibility ()
 Turn on and off the visibility of minor ticks for each axis.
 
virtual void ZAxisMinorTickVisibilityOn ()
 Turn on and off the visibility of minor ticks for each axis.
 
virtual void ZAxisMinorTickVisibilityOff ()
 Turn on and off the visibility of minor ticks for each axis.
 
virtual void SetDrawXGridlines (bool)
 Turn on and off the visibility of grid lines for each axis.
 
virtual bool GetDrawXGridlines ()
 Turn on and off the visibility of grid lines for each axis.
 
virtual void DrawXGridlinesOn ()
 Turn on and off the visibility of grid lines for each axis.
 
virtual void DrawXGridlinesOff ()
 Turn on and off the visibility of grid lines for each axis.
 
virtual void SetDrawYGridlines (bool)
 Turn on and off the visibility of grid lines for each axis.
 
virtual bool GetDrawYGridlines ()
 Turn on and off the visibility of grid lines for each axis.
 
virtual void DrawYGridlinesOn ()
 Turn on and off the visibility of grid lines for each axis.
 
virtual void DrawYGridlinesOff ()
 Turn on and off the visibility of grid lines for each axis.
 
virtual void SetDrawZGridlines (bool)
 Turn on and off the visibility of grid lines for each axis.
 
virtual bool GetDrawZGridlines ()
 Turn on and off the visibility of grid lines for each axis.
 
virtual void DrawZGridlinesOn ()
 Turn on and off the visibility of grid lines for each axis.
 
virtual void DrawZGridlinesOff ()
 Turn on and off the visibility of grid lines for each axis.
 
virtual void SetDrawXInnerGridlines (bool)
 Turn on and off the visibility of inner grid lines for each axis.
 
virtual bool GetDrawXInnerGridlines ()
 Turn on and off the visibility of inner grid lines for each axis.
 
virtual void DrawXInnerGridlinesOn ()
 Turn on and off the visibility of inner grid lines for each axis.
 
virtual void DrawXInnerGridlinesOff ()
 Turn on and off the visibility of inner grid lines for each axis.
 
virtual void SetDrawYInnerGridlines (bool)
 Turn on and off the visibility of inner grid lines for each axis.
 
virtual bool GetDrawYInnerGridlines ()
 Turn on and off the visibility of inner grid lines for each axis.
 
virtual void DrawYInnerGridlinesOn ()
 Turn on and off the visibility of inner grid lines for each axis.
 
virtual void DrawYInnerGridlinesOff ()
 Turn on and off the visibility of inner grid lines for each axis.
 
virtual void SetDrawZInnerGridlines (bool)
 Turn on and off the visibility of inner grid lines for each axis.
 
virtual bool GetDrawZInnerGridlines ()
 Turn on and off the visibility of inner grid lines for each axis.
 
virtual void DrawZInnerGridlinesOn ()
 Turn on and off the visibility of inner grid lines for each axis.
 
virtual void DrawZInnerGridlinesOff ()
 Turn on and off the visibility of inner grid lines for each axis.
 
virtual void SetDrawXGridpolys (bool)
 Turn on and off the visibility of grid polys for each axis.
 
virtual bool GetDrawXGridpolys ()
 Turn on and off the visibility of grid polys for each axis.
 
virtual void DrawXGridpolysOn ()
 Turn on and off the visibility of grid polys for each axis.
 
virtual void DrawXGridpolysOff ()
 Turn on and off the visibility of grid polys for each axis.
 
virtual void SetDrawYGridpolys (bool)
 Turn on and off the visibility of grid polys for each axis.
 
virtual bool GetDrawYGridpolys ()
 Turn on and off the visibility of grid polys for each axis.
 
virtual void DrawYGridpolysOn ()
 Turn on and off the visibility of grid polys for each axis.
 
virtual void DrawYGridpolysOff ()
 Turn on and off the visibility of grid polys for each axis.
 
virtual void SetDrawZGridpolys (bool)
 Turn on and off the visibility of grid polys for each axis.
 
virtual bool GetDrawZGridpolys ()
 Turn on and off the visibility of grid polys for each axis.
 
virtual void DrawZGridpolysOn ()
 Turn on and off the visibility of grid polys for each axis.
 
virtual void DrawZGridpolysOff ()
 Turn on and off the visibility of grid polys for each axis.
 
vtkTextPropertyGetTitleTextProperty (int)
 Returns the text property for the title on an axis.
 
void SetXAxesTitleProperty (vtkTextProperty *)
 Returns the text property for the title on an axis.
 
vtkTextPropertyGetXAxesTitleProperty ()
 Returns the text property for the title on an axis.
 
void SetYAxesTitleProperty (vtkTextProperty *)
 Returns the text property for the title on an axis.
 
vtkTextPropertyGetYAxesTitleProperty ()
 Returns the text property for the title on an axis.
 
void SetZAxesTitleProperty (vtkTextProperty *)
 Returns the text property for the title on an axis.
 
vtkTextPropertyGetZAxesTitleProperty ()
 Returns the text property for the title on an axis.
 
vtkTextPropertyGetLabelTextProperty (int)
 Returns the text property for the labels on an axis.
 
void SetXAxesLabelProperty (vtkTextProperty *)
 Returns the text property for the labels on an axis.
 
vtkTextPropertyGetXAxesLabelProperty ()
 Returns the text property for the labels on an axis.
 
void SetYAxesLabelProperty (vtkTextProperty *)
 Returns the text property for the labels on an axis.
 
vtkTextPropertyGetYAxesLabelProperty ()
 Returns the text property for the labels on an axis.
 
void SetZAxesLabelProperty (vtkTextProperty *)
 Returns the text property for the labels on an axis.
 
vtkTextPropertyGetZAxesLabelProperty ()
 Returns the text property for the labels on an axis.
 
void SetXAxesLinesProperty (vtkProperty *)
 Get/Set axes actors properties.
 
vtkPropertyGetXAxesLinesProperty ()
 Get/Set axes actors properties.
 
void SetYAxesLinesProperty (vtkProperty *)
 Get/Set axes actors properties.
 
vtkPropertyGetYAxesLinesProperty ()
 Get/Set axes actors properties.
 
void SetZAxesLinesProperty (vtkProperty *)
 Get/Set axes actors properties.
 
vtkPropertyGetZAxesLinesProperty ()
 Get/Set axes actors properties.
 
void SetXAxesGridlinesProperty (vtkProperty *)
 Get/Set axes (outer) gridlines actors properties.
 
vtkPropertyGetXAxesGridlinesProperty ()
 Get/Set axes (outer) gridlines actors properties.
 
void SetYAxesGridlinesProperty (vtkProperty *)
 Get/Set axes (outer) gridlines actors properties.
 
vtkPropertyGetYAxesGridlinesProperty ()
 Get/Set axes (outer) gridlines actors properties.
 
void SetZAxesGridlinesProperty (vtkProperty *)
 Get/Set axes (outer) gridlines actors properties.
 
vtkPropertyGetZAxesGridlinesProperty ()
 Get/Set axes (outer) gridlines actors properties.
 
void SetXAxesInnerGridlinesProperty (vtkProperty *)
 Get/Set axes inner gridlines actors properties.
 
vtkPropertyGetXAxesInnerGridlinesProperty ()
 Get/Set axes inner gridlines actors properties.
 
void SetYAxesInnerGridlinesProperty (vtkProperty *)
 Get/Set axes inner gridlines actors properties.
 
vtkPropertyGetYAxesInnerGridlinesProperty ()
 Get/Set axes inner gridlines actors properties.
 
void SetZAxesInnerGridlinesProperty (vtkProperty *)
 Get/Set axes inner gridlines actors properties.
 
vtkPropertyGetZAxesInnerGridlinesProperty ()
 Get/Set axes inner gridlines actors properties.
 
void SetXAxesGridpolysProperty (vtkProperty *)
 Get/Set axes gridPolys actors properties.
 
vtkPropertyGetXAxesGridpolysProperty ()
 Get/Set axes gridPolys actors properties.
 
void SetYAxesGridpolysProperty (vtkProperty *)
 Get/Set axes gridPolys actors properties.
 
vtkPropertyGetYAxesGridpolysProperty ()
 Get/Set axes gridPolys actors properties.
 
void SetZAxesGridpolysProperty (vtkProperty *)
 Get/Set axes gridPolys actors properties.
 
vtkPropertyGetZAxesGridpolysProperty ()
 Get/Set axes gridPolys actors properties.
 
virtual void SetTickLocation (int)
 Set/Get the location of ticks marks.
 
virtual int GetTickLocation ()
 Set/Get the location of ticks marks.
 
void SetUseTextActor3D (bool enable)
 Use or not vtkTextActor3D for titles and labels.
 
bool GetUseTextActor3D ()
 Use or not vtkTextActor3D for titles and labels.
 
void SetUse2DMode (bool enable)
 Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower.
 
bool GetUse2DMode ()
 Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower.
 
virtual void SetOrientedBounds (double, double, double, double, double, double)
 Provide an oriented bounded box when using AxisBaseFor.
 
virtual void SetOrientedBounds (double[6])
 Provide an oriented bounded box when using AxisBaseFor.
 
virtual double * GetOrientedBounds ()
 Provide an oriented bounded box when using AxisBaseFor.
 
virtual void GetOrientedBounds (double &, double &, double &, double &, double &, double &)
 Provide an oriented bounded box when using AxisBaseFor.
 
virtual void GetOrientedBounds (double[6])
 Provide an oriented bounded box when using AxisBaseFor.
 
virtual void SetUseOrientedBounds (bool)
 Enable/Disable the usage of the OrientedBounds.
 
virtual bool GetUseOrientedBounds ()
 Enable/Disable the usage of the OrientedBounds.
 
virtual void SetAxisBaseForX (double, double, double)
 Vector that should be use as the base for X.
 
virtual void SetAxisBaseForX (double[3])
 Vector that should be use as the base for X.
 
virtual double * GetAxisBaseForX ()
 Vector that should be use as the base for X.
 
virtual void GetAxisBaseForX (double &, double &, double &)
 Vector that should be use as the base for X.
 
virtual void GetAxisBaseForX (double[3])
 Vector that should be use as the base for X.
 
virtual void SetAxisBaseForY (double, double, double)
 Vector that should be use as the base for Y.
 
virtual void SetAxisBaseForY (double[3])
 Vector that should be use as the base for Y.
 
virtual double * GetAxisBaseForY ()
 Vector that should be use as the base for Y.
 
virtual void GetAxisBaseForY (double &, double &, double &)
 Vector that should be use as the base for Y.
 
virtual void GetAxisBaseForY (double[3])
 Vector that should be use as the base for Y.
 
virtual void SetAxisBaseForZ (double, double, double)
 Vector that should be use as the base for Z.
 
virtual void SetAxisBaseForZ (double[3])
 Vector that should be use as the base for Z.
 
virtual double * GetAxisBaseForZ ()
 Vector that should be use as the base for Z.
 
virtual void GetAxisBaseForZ (double &, double &, double &)
 Vector that should be use as the base for Z.
 
virtual void GetAxisBaseForZ (double[3])
 Vector that should be use as the base for Z.
 
virtual void SetAxisOrigin (double, double, double)
 Provide a custom AxisOrigin.
 
virtual void SetAxisOrigin (double[3])
 Provide a custom AxisOrigin.
 
virtual double * GetAxisOrigin ()
 Provide a custom AxisOrigin.
 
virtual void GetAxisOrigin (double &, double &, double &)
 Provide a custom AxisOrigin.
 
virtual void GetAxisOrigin (double[3])
 Provide a custom AxisOrigin.
 
virtual void SetUseAxisOrigin (bool)
 Enable/Disable the usage of the AxisOrigin.
 
virtual bool GetUseAxisOrigin ()
 Enable/Disable the usage of the AxisOrigin.
 
virtual void SetGridLineLocation (int)
 Specify the mode in which the cube axes should render its gridLines.
 
virtual int GetGridLineLocation ()
 Specify the mode in which the cube axes should render its gridLines.
 
virtual void SetStickyAxes (bool)
 Enable/Disable axis stickiness.
 
virtual bool GetStickyAxes ()
 Enable/Disable axis stickiness.
 
virtual void StickyAxesOn ()
 Enable/Disable axis stickiness.
 
virtual void StickyAxesOff ()
 Enable/Disable axis stickiness.
 
virtual void SetCenterStickyAxes (bool)
 Enable/Disable centering of axes when the Sticky option is on.
 
virtual bool GetCenterStickyAxes ()
 Enable/Disable centering of axes when the Sticky option is on.
 
virtual void CenterStickyAxesOn ()
 Enable/Disable centering of axes when the Sticky option is on.
 
virtual void CenterStickyAxesOff ()
 Enable/Disable centering of axes when the Sticky option is on.
 
- Public Member Functions inherited from vtkActor
virtual vtkTypeBool IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class.
 
vtkActorNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses.
 
void GetActors (vtkPropCollection *) override
 For some exporters and other other operations we must be able to collect all the actors or volumes.
 
virtual void Render (vtkRenderer *, vtkMapper *)
 This causes the actor to be rendered.
 
void ShallowCopy (vtkProp *prop) override
 Shallow copy of an actor.
 
void ReleaseGraphicsResources (vtkWindow *) override
 Release any graphics resources that are being consumed by this actor.
 
virtual vtkPropertyMakeProperty ()
 Create a new property suitable for use with this type of Actor.
 
virtual void SetMapper (vtkMapper *)
 This is the method that is used to connect an actor to the end of a visualization pipeline, i.e.
 
double * GetBounds () override
 Return a reference to the Prop3D's composite transform.
 
virtual void ApplyProperties ()
 Apply the current properties to all parts that compose this actor.
 
vtkMTimeType GetMTime () override
 Get the actors mtime plus consider its properties and texture if set.
 
vtkMTimeType GetRedrawMTime () override
 Return the mtime of anything that would cause the rendered image to appear differently.
 
bool GetSupportsSelection () override
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection.
 
void ProcessSelectorPixelBuffers (vtkHardwareSelector *sel, std::vector< unsigned int > &pixeloffsets) override
 allows a prop to update a selections color buffers Default just forwards to the Mapper
 
void GetBounds (double bounds[6])
 Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
 
double * GetBounds () override=0
 Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
 
vtkTypeBool HasOpaqueGeometry () override
 Does this prop have some opaque/translucent polygonal geometry?
 
void SetProperty (vtkProperty *lut)
 Set/Get the property object that controls this actors surface properties.
 
vtkPropertyGetProperty ()
 Set/Get the property object that controls this actors surface properties.
 
void SetBackfaceProperty (vtkProperty *lut)
 Set/Get the property object that controls this actors backface surface properties.
 
virtual vtkPropertyGetBackfaceProperty ()
 Set/Get the property object that controls this actors backface surface properties.
 
virtual void SetTexture (vtkTexture *)
 Set/Get the texture object to control rendering texture maps.
 
virtual vtkTextureGetTexture ()
 Set/Get the texture object to control rendering texture maps.
 
virtual vtkMapperGetMapper ()
 Returns the Mapper that this actor is getting its data from.
 
virtual bool GetForceOpaque ()
 Force the actor to be treated as opaque or translucent.
 
virtual void SetForceOpaque (bool)
 Force the actor to be treated as opaque or translucent.
 
virtual void ForceOpaqueOn ()
 Force the actor to be treated as opaque or translucent.
 
virtual void ForceOpaqueOff ()
 Force the actor to be treated as opaque or translucent.
 
virtual bool GetForceTranslucent ()
 Force the actor to be treated as opaque or translucent.
 
virtual void SetForceTranslucent (bool)
 Force the actor to be treated as opaque or translucent.
 
virtual void ForceTranslucentOn ()
 Force the actor to be treated as opaque or translucent.
 
virtual void ForceTranslucentOff ()
 Force the actor to be treated as opaque or translucent.
 
bool IsRenderingTranslucentPolygonalGeometry () override
 
void SetIsRenderingTranslucentPolygonalGeometry (bool val)
 
- Public Member Functions inherited from vtkProp3D
virtual vtkTypeBool IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class.
 
vtkProp3DNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses.
 
void ShallowCopy (vtkProp *prop) override
 Shallow copy of this vtkProp3D.
 
virtual void SetPosition (double pos[3])
 
virtual double * GetPosition ()
 
virtual void GetPosition (double data[3])
 
void AddPosition (double deltaPosition[3])
 
void AddPosition (double deltaX, double deltaY, double deltaZ)
 
void SetScale (double s)
 Method to set the scale isotropically.
 
virtual void SetPropertiesFromModelToWorldMatrix (vtkMatrix4x4 *modelToWorld)
 Set the position, scale, orientation from a provided model to world matrix.
 
double * GetCenter ()
 Get the center of the bounding box in world coordinates.
 
double * GetXRange ()
 Get the Prop3D's x range in world coordinates.
 
double * GetYRange ()
 Get the Prop3D's y range in world coordinates.
 
double * GetZRange ()
 Get the Prop3D's z range in world coordinates.
 
double GetLength ()
 Get the length of the diagonal of the bounding box.
 
void RotateX (double)
 Rotate the Prop3D in degrees about the X axis using the right hand rule.
 
void RotateY (double)
 Rotate the Prop3D in degrees about the Y axis using the right hand rule.
 
void RotateZ (double)
 Rotate the Prop3D in degrees about the Z axis using the right hand rule.
 
void RotateWXYZ (double w, double x, double y, double z)
 Rotate the Prop3D in degrees about an arbitrary axis specified by the last three arguments.
 
void SetOrientation (double x, double y, double z)
 Sets the orientation of the Prop3D.
 
void SetOrientation (double orientation[3])
 Sets the orientation of the Prop3D.
 
double * GetOrientationWXYZ ()
 Returns the WXYZ orientation of the Prop3D.
 
void AddOrientation (double x, double y, double z)
 Add to the current orientation.
 
void AddOrientation (double orentation[3])
 Add to the current orientation.
 
void PokeMatrix (vtkMatrix4x4 *matrix) override
 This method modifies the vtkProp3D so that its transformation state is set to the matrix specified.
 
void InitPathTraversal () override
 Overload vtkProp's method for setting up assembly paths.
 
vtkMTimeType GetMTime () override
 Get the vtkProp3D's mtime.
 
vtkMTimeType GetUserTransformMatrixMTime ()
 Get the modified time of the user matrix or user transform.
 
virtual void SetPosition (double x, double y, double z)
 Set/Get/Add the position of the Prop3D in world coordinates.
 
virtual void SetOrigin (double x, double y, double z)
 Set/Get the origin of the Prop3D.
 
virtual void SetOrigin (const double pos[3])
 Set/Get the origin of the Prop3D.
 
virtual double * GetOrigin ()
 Set/Get the origin of the Prop3D.
 
virtual void GetOrigin (double data[3])
 Set/Get the origin of the Prop3D.
 
virtual void SetScale (double x, double y, double z)
 Set/Get the scale of the actor.
 
virtual void SetScale (double scale[3])
 Set/Get the scale of the actor.
 
virtual double * GetScale ()
 Set/Get the scale of the actor.
 
virtual void GetScale (double data[3])
 Set/Get the scale of the actor.
 
void SetUserTransform (vtkLinearTransform *transform)
 In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use.
 
virtual vtkLinearTransformGetUserTransform ()
 In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use.
 
void SetUserMatrix (vtkMatrix4x4 *matrix)
 The UserMatrix can be used in place of UserTransform.
 
vtkMatrix4x4GetUserMatrix ()
 The UserMatrix can be used in place of UserTransform.
 
virtual void GetMatrix (vtkMatrix4x4 *result)
 Return a reference to the Prop3D's 4x4 composite matrix.
 
virtual void GetMatrix (double result[16])
 Return a reference to the Prop3D's 4x4 composite matrix.
 
virtual void GetModelToWorldMatrix (vtkMatrix4x4 *result)
 Return a reference to the Prop3D's Model to World matrix.
 
void GetBounds (double bounds[6])
 Return a reference to the Prop3D's composite transform.
 
double * GetOrientation ()
 Returns the orientation of the Prop3D as s vector of X,Y and Z rotation.
 
void GetOrientation (double orentation[3])
 Returns the orientation of the Prop3D as s vector of X,Y and Z rotation.
 
virtual void ComputeMatrix ()
 Generate the matrix based on ivars.
 
vtkMatrix4x4GetMatrix () override
 Get a pointer to an internal vtkMatrix4x4.
 
virtual vtkTypeBool GetIsIdentity ()
 Is the matrix for this actor identity.
 
void SetCoordinateSystemRenderer (vtkRenderer *ren)
 Specify the Renderer that the prop3d is relative to when the coordinate system is set to PHYSICAL or DEVICE.
 
vtkRendererGetCoordinateSystemRenderer ()
 Specify the Renderer that the prop3d is relative to when the coordinate system is set to PHYSICAL or DEVICE.
 
virtual void SetCoordinateSystemDevice (int)
 Specify the device to be used when the coordinate system is set to DEVICE.
 
virtual int GetCoordinateSystemDevice ()
 Specify the device to be used when the coordinate system is set to DEVICE.
 
void SetCoordinateSystemToWorld ()
 Specify the coordinate system that this prop is relative to.
 
void SetCoordinateSystemToPhysical ()
 Specify the coordinate system that this prop is relative to.
 
void SetCoordinateSystemToDevice ()
 Specify the coordinate system that this prop is relative to.
 
void SetCoordinateSystem (CoordinateSystems val)
 Specify the coordinate system that this prop is relative to.
 
virtual CoordinateSystems GetCoordinateSystem ()
 Specify the coordinate system that this prop is relative to.
 
const char * GetCoordinateSystemAsString ()
 Specify the coordinate system that this prop is relative to.
 
- Public Member Functions inherited from vtkProp
virtual vtkTypeBool IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class.
 
vtkPropNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses.
 
virtual void GetActors (vtkPropCollection *)
 For some exporters and other other operations we must be able to collect all the actors or volumes.
 
virtual void GetActors2D (vtkPropCollection *)
 
virtual void GetVolumes (vtkPropCollection *)
 
virtual void Pick ()
 Method fires PickEvent if the prop is picked.
 
virtual vtkMTimeType GetRedrawMTime ()
 Return the mtime of anything that would cause the rendered image to appear differently.
 
virtual double * GetBounds ()
 Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
 
virtual void ShallowCopy (vtkProp *prop)
 Shallow copy of this vtkProp.
 
virtual void PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix))
 These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering.
 
virtual vtkMatrix4x4GetMatrix ()
 
virtual bool HasKeys (vtkInformation *requiredKeys)
 Tells if the prop has all the required keys.
 
virtual int RenderOpaqueGeometry (vtkViewport *)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS All concrete subclasses must be able to render themselves.
 
virtual int RenderTranslucentPolygonalGeometry (vtkViewport *)
 
virtual int RenderVolumetricGeometry (vtkViewport *)
 
virtual int RenderOverlay (vtkViewport *)
 
virtual bool RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the opaque geometry only if the prop has all the requiredKeys.
 
virtual bool RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the translucent polygonal geometry only if the prop has all the requiredKeys.
 
virtual bool RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the volumetric geometry only if the prop has all the requiredKeys.
 
virtual bool RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys)
 Render in the overlay of the viewport only if the prop has all the requiredKeys.
 
virtual vtkTypeBool HasTranslucentPolygonalGeometry ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS Does this prop have some translucent polygonal geometry? This method is called during the rendering process to know if there is some translucent polygonal geometry.
 
virtual vtkTypeBool HasOpaqueGeometry ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS Does this prop have some opaque geometry? This method is called during the rendering process to know if there is some opaque geometry.
 
virtual void ReleaseGraphicsResources (vtkWindow *)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being consumed by this actor.
 
virtual double GetEstimatedRenderTime (vtkViewport *)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS The EstimatedRenderTime may be used to select between different props, for example in LODProp it is used to select the level-of-detail.
 
virtual double GetEstimatedRenderTime ()
 
virtual void SetEstimatedRenderTime (double t)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS This method is used by, for example, the vtkLODProp3D in order to initialize the estimated render time at start-up to some user defined value.
 
virtual void RestoreEstimatedRenderTime ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS When the EstimatedRenderTime is first set to 0.0 (in the SetAllocatedRenderTime method) the old value is saved.
 
virtual void AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp))
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS This method is intended to allow the renderer to add to the EstimatedRenderTime in props that require information that the renderer has in order to do this.
 
void SetRenderTimeMultiplier (double t)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Get/Set the multiplier for the render time.
 
virtual double GetRenderTimeMultiplier ()
 
virtual void BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used to construct assembly paths and perform part traversal.
 
virtual bool GetSupportsSelection ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection.
 
virtual void ProcessSelectorPixelBuffers (vtkHardwareSelector *, std::vector< unsigned int > &)
 allows a prop to update a selections color buffers
 
virtual void SetVisibility (vtkTypeBool)
 Set/Get visibility of this vtkProp.
 
virtual vtkTypeBool GetVisibility ()
 Set/Get visibility of this vtkProp.
 
virtual void VisibilityOn ()
 Set/Get visibility of this vtkProp.
 
virtual void VisibilityOff ()
 Set/Get visibility of this vtkProp.
 
virtual void SetPickable (vtkTypeBool)
 Set/Get the pickable instance variable.
 
virtual vtkTypeBool GetPickable ()
 Set/Get the pickable instance variable.
 
virtual void PickableOn ()
 Set/Get the pickable instance variable.
 
virtual void PickableOff ()
 Set/Get the pickable instance variable.
 
virtual void SetDragable (vtkTypeBool)
 Set/Get the value of the dragable instance variable.
 
virtual vtkTypeBool GetDragable ()
 Set/Get the value of the dragable instance variable.
 
virtual void DragableOn ()
 Set/Get the value of the dragable instance variable.
 
virtual void DragableOff ()
 Set/Get the value of the dragable instance variable.
 
virtual void SetUseBounds (bool)
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera().
 
virtual bool GetUseBounds ()
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera().
 
virtual void UseBoundsOn ()
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera().
 
virtual void UseBoundsOff ()
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera().
 
virtual vtkAssemblyPathGetNextPath ()
 vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker).
 
virtual int GetNumberOfPaths ()
 vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker).
 
virtual vtkInformationGetPropertyKeys ()
 Set/Get property keys.
 
virtual void SetPropertyKeys (vtkInformation *keys)
 Set/Get property keys.
 
virtual void SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v))
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS The renderer may use the allocated rendering time to determine how to render this actor.
 
virtual double GetAllocatedRenderTime ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS.
 
virtual int GetNumberOfConsumers ()
 Get the number of consumers.
 
void AddConsumer (vtkObject *c)
 Add or remove or get or check a consumer,.
 
void RemoveConsumer (vtkObject *c)
 Add or remove or get or check a consumer,.
 
vtkObjectGetConsumer (int i)
 Add or remove or get or check a consumer,.
 
int IsConsumer (vtkObject *c)
 Add or remove or get or check a consumer,.
 
virtual void SetShaderProperty (vtkShaderProperty *property)
 Set/Get the shader property.
 
virtual vtkShaderPropertyGetShaderProperty ()
 Set/Get the shader property.
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on.
 
virtual void DebugOff ()
 Turn debugging output off.
 
bool GetDebug ()
 Get the value of the debug flag.
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag.
 
virtual void Modified ()
 Update the modification time for this object.
 
virtual vtkMTimeType GetMTime ()
 Return this object's modified time.
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses.
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
vtkTypeBool HasObserver (unsigned long event)
 
vtkTypeBool HasObserver (const char *event)
 
vtkTypeBool InvokeEvent (unsigned long event)
 
vtkTypeBool InvokeEvent (const char *event)
 
std::string GetObjectDescription () const override
 The object description printed in messages and PrintSelf output.
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
 
vtkTypeBool HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
 
vtkTypeBool HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object.
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events.
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events.
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method.
 
vtkTypeBool InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not.
 
vtkTypeBool InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not.
 
virtual void SetObjectName (const std::string &objectName)
 Set/get the name of this object for reporting purposes.
 
virtual std::string GetObjectName () const
 Set/get the name of this object for reporting purposes.
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string.
 
virtual std::string GetObjectDescription () const
 The object description printed in messages and PrintSelf output.
 
virtual vtkTypeBool IsA (const char *name)
 Return 1 if this class is the same type of (or a subclass of) the named class.
 
virtual vtkIdType GetNumberOfGenerationsFromBase (const char *name)
 Given the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class).
 
virtual void Delete ()
 Delete a VTK object.
 
virtual void FastDelete ()
 Delete a reference to this object.
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream.
 
void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object).
 
virtual void UnRegister (vtkObjectBase *o)
 Decrease the reference count (release by another object).
 
int GetReferenceCount ()
 Return the current reference count of this object.
 
void SetReferenceCount (int)
 Sets the reference count.
 
bool GetIsInMemkind () const
 A local state flag that remembers whether this object lives in the normal or extended memory space.
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses.
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses.
 
virtual bool UsesGarbageCollector () const
 Indicate whether the class uses vtkGarbageCollector or not.
 

Static Public Member Functions

static vtkTypeBool IsTypeOf (const char *type)
 
static vtkCubeAxesActorSafeDownCast (vtkObjectBase *o)
 
static vtkCubeAxesActorNew ()
 Instantiate object with label format "6.3g" and the number of labels per axis set to 3.
 
- Static Public Member Functions inherited from vtkActor
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkActorSafeDownCast (vtkObjectBase *o)
 
static vtkActorNew ()
 Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0).
 
- Static Public Member Functions inherited from vtkProp3D
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkProp3DSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkProp
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkPropSafeDownCast (vtkObjectBase *o)
 
static vtkInformationIntegerKeyGeneralTextureUnit ()
 Optional Key Indicating the texture unit for general texture mapping Old OpenGL was a state machine where you would push or pop items.
 
static vtkInformationDoubleVectorKeyGeneralTextureTransform ()
 Optional Key Indicating the texture transform for general texture mapping Old OpenGL was a state machine where you would push or pop items.
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes.
 
static void SetGlobalWarningDisplay (vtkTypeBool val)
 This is a global flag that controls whether any debug, warning or error messages are displayed.
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed.
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed.
 
static vtkTypeBool GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed.
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class.
 
static vtkIdType GetNumberOfGenerationsFromBaseType (const char *name)
 Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class).
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
 
static void SetMemkindDirectory (const char *directoryname)
 The name of a directory, ideally mounted -o dax, to memory map an extended memory space within.
 
static bool GetUsingMemkind ()
 A global state flag that controls whether vtkObjects are constructed in the usual way (the default) or within the extended memory space.
 

Protected Types

enum  NumberOfAlignedAxis { NUMBER_OF_ALIGNED_AXIS = 4 }
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkCubeAxesActor ()
 
 ~vtkCubeAxesActor () override
 
void ComputeStickyAxesBoundingSphere (vtkViewport *viewport, const double bounds[6], double sphereCenter[3], double &sphereRadius)
 Computes a bounding sphere used to determine the sticky bounding box.
 
void GetViewportLimitedBounds (vtkViewport *viewport, double bounds[6])
 Get bounds such that the axes are entirely within a viewport.
 
int LabelExponent (double min, double max)
 
int Digits (double min, double max)
 
double MaxOf (double, double)
 
double MaxOf (double, double, double, double)
 
double FFix (double)
 
double FSign (double, double)
 
int FRound (double fnt)
 
int GetNumTicks (double range, double fxt)
 
void UpdateLabels (vtkAxisActor **axis, int index)
 
int FindClosestAxisIndex (double pts[8][3])
 
int FindFurtherstAxisIndex (double pts[8][3])
 
void FindBoundaryEdge (int &indexOfAxisX, int &indexOfAxisY, int &indexOfAxisZ, double pts[8][3])
 
void UpdateGridLineVisibility (int axisIndex)
 This will Update AxisActors with GridVisibility when those should be dynamaic regarding the viewport.
 
- Protected Member Functions inherited from vtkActor
virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkActor ()
 
 ~vtkActor () override
 
int GetIsOpaque ()
 
- Protected Member Functions inherited from vtkProp3D
virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkProp3D ()
 
 ~vtkProp3D () override
 
- Protected Member Functions inherited from vtkProp
virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkProp ()
 
 ~vtkProp () override
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)
 These methods allow a command to exclusively grab all events.
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events.
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void RegisterInternal (vtkObjectBase *, vtkTypeBool check)
 
virtual void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check)
 
virtual void ReportReferences (vtkGarbageCollector *)
 
virtual void ObjectFinalize ()
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Static Protected Member Functions

static void GetBoundsPointBits (unsigned int pointIndex, unsigned int &xBit, unsigned int &yBit, unsigned int &zBit)
 Get the bits for a bounds point.
 
static void GetBoundsPoint (unsigned int pointIndex, const double bounds[6], double point[3])
 Get a point on the bounding box by point index.
 
- Static Protected Member Functions inherited from vtkObjectBase
static vtkMallocingFunction GetCurrentMallocFunction ()
 
static vtkReallocingFunction GetCurrentReallocFunction ()
 
static vtkFreeingFunction GetCurrentFreeFunction ()
 
static vtkFreeingFunction GetAlternateFreeFunction ()
 

Protected Attributes

vtkSmartPointer< vtkCameraCamera
 
int FlyMode = VTK_FLY_CLOSEST_TRIAD
 
int GridLineLocation = VTK_GRID_LINES_ALL
 
bool StickyAxes = false
 Flag for axes stickiness.
 
bool CenterStickyAxes = true
 Flag for centering sticky axes.
 
bool EnableDistanceLOD = true
 If enabled the actor will not be visible at a certain distance from the camera.
 
double DistanceLODThreshold = 0.8
 Default is 0.80 This determines at what fraction of camera far clip range, actor is not visible.
 
bool EnableViewAngleLOD = true
 If enabled the actor will not be visible at a certain view angle.
 
double ViewAngleLODThreshold = 0.2
 This determines at what view angle to geometry will make the geometry not visible.
 
bool RebuildAxes = true
 
char * XTitle = nullptr
 
char * XUnits = nullptr
 
char * YTitle = nullptr
 
char * YUnits = nullptr
 
char * ZTitle = nullptr
 
char * ZUnits = nullptr
 
char * ActualXLabel = nullptr
 
char * ActualYLabel = nullptr
 
char * ActualZLabel = nullptr
 
int TickLocation = VTK_TICKS_INSIDE
 
bool XAxisVisibility = true
 
bool YAxisVisibility = true
 
bool ZAxisVisibility = true
 
bool XAxisTickVisibility = true
 
bool YAxisTickVisibility = true
 
bool ZAxisTickVisibility = true
 
bool XAxisMinorTickVisibility = true
 
bool YAxisMinorTickVisibility = true
 
bool ZAxisMinorTickVisibility = true
 
bool XAxisLabelVisibility = true
 
bool YAxisLabelVisibility = true
 
bool ZAxisLabelVisibility = true
 
bool DrawXGridlines = false
 
bool DrawYGridlines = false
 
bool DrawZGridlines = false
 
bool DrawXInnerGridlines = false
 
bool DrawYInnerGridlines = false
 
bool DrawZInnerGridlines = false
 
bool DrawXGridpolys = false
 
bool DrawYGridpolys = false
 
bool DrawZGridpolys = false
 
char * XLabelFormat = nullptr
 
char * YLabelFormat = nullptr
 
char * ZLabelFormat = nullptr
 
double CornerOffset = 0.0
 
int Inertia = 1
 
int RenderCount = 0
 
int InertiaLocs [3] = { -1, -1, -1 }
 
bool RenderSomething = false
 
vtkNew< vtkTextPropertyTitleTextProperty [3]
 
vtkSmartPointer< vtkStringArrayAxisLabels [3]
 
vtkNew< vtkTextPropertyLabelTextProperty [3]
 
vtkNew< vtkPropertyXAxesLinesProperty
 
vtkNew< vtkPropertyYAxesLinesProperty
 
vtkNew< vtkPropertyZAxesLinesProperty
 
vtkNew< vtkPropertyXAxesGridlinesProperty
 
vtkNew< vtkPropertyYAxesGridlinesProperty
 
vtkNew< vtkPropertyZAxesGridlinesProperty
 
vtkNew< vtkPropertyXAxesInnerGridlinesProperty
 
vtkNew< vtkPropertyYAxesInnerGridlinesProperty
 
vtkNew< vtkPropertyZAxesInnerGridlinesProperty
 
vtkNew< vtkPropertyXAxesGridpolysProperty
 
vtkNew< vtkPropertyYAxesGridpolysProperty
 
vtkNew< vtkPropertyZAxesGridpolysProperty
 
double RenderedBounds [6] = { -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 }
 
double OrientedBounds [6] = { -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 }
 
bool UseOrientedBounds = false
 
double AxisOrigin [3] = { 0.0, 0.0, 0.0 }
 
bool UseAxisOrigin = false
 
double AxisBaseForX [3] = { 1.0, 0.0, 0.0 }
 
double AxisBaseForY [3] = { 0.0, 1.0, 0.0 }
 
double AxisBaseForZ [3] = { 0.0, 0.0, 1.0 }
 
vtkAxisActorXAxes [NUMBER_OF_ALIGNED_AXIS]
 Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.
 
vtkAxisActorYAxes [NUMBER_OF_ALIGNED_AXIS]
 Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.
 
vtkAxisActorZAxes [NUMBER_OF_ALIGNED_AXIS]
 Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.
 
- Protected Attributes inherited from vtkActor
bool ForceOpaque
 
bool ForceTranslucent
 
bool InTranslucentPass
 
vtkPropertyProperty
 
vtkPropertyBackfaceProperty
 
vtkTextureTexture
 
vtkMapperMapper
 
double MapperBounds [6]
 
vtkTimeStamp BoundsMTime
 
- Protected Attributes inherited from vtkProp3D
vtkLinearTransformUserTransform
 
vtkMatrix4x4UserMatrix
 
vtkMatrix4x4Matrix
 
vtkTimeStamp MatrixMTime
 
double Origin [3]
 
double Position [3]
 
double Orientation [3]
 
double Scale [3]
 
double Center [3]
 
vtkTransformTransform
 
double Bounds [6]
 
vtkProp3DCachedProp3D
 
vtkTypeBool IsIdentity
 
int CoordinateSystemDevice
 
CoordinateSystems CoordinateSystem = WORLD
 
vtkWeakPointer< vtkRendererCoordinateSystemRenderer
 
vtkNew< vtkMatrix4x4TempMatrix4x4
 
- Protected Attributes inherited from vtkProp
vtkTypeBool Visibility
 
vtkTypeBool Pickable
 
vtkTypeBool Dragable
 
bool UseBounds
 
double AllocatedRenderTime
 
double EstimatedRenderTime
 
double SavedEstimatedRenderTime
 
double RenderTimeMultiplier
 
int NumberOfConsumers
 
vtkObject ** Consumers
 
vtkAssemblyPathsPaths
 
vtkInformationPropertyKeys
 
vtkShaderPropertyShaderProperty
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
std::string ObjectName
 
- Protected Attributes inherited from vtkObjectBase
std::atomic< int32_t > ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

create a plot of a bounding box edges - used for navigation

vtkCubeAxesActor is a composite actor that draws axes of the bounding box of an input dataset. The axes include labels and titles for the x-y-z axes. The algorithm selects which axes to draw based on the user-defined 'fly' mode. (STATIC is default). 'STATIC' constructs axes from all edges of the bounding box. 'CLOSEST_TRIAD' consists of the three axes x-y-z forming a triad that lies closest to the specified camera. 'FURTHEST_TRIAD' consists of the three axes x-y-z forming a triad that lies furthest from the specified camera. 'OUTER_EDGES' is constructed from edges that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space.

To use this object you must define a bounding box and the camera used to render the vtkCubeAxesActor. You can optionally turn on/off labels, ticks, gridlines, and set tick location, number of labels, and text to use for axis-titles. A 'corner offset' can also be set. This allows the axes to be set partially away from the actual bounding box to perhaps prevent overlap of labels between the various axes.

The Bounds instance variable (an array of six doubles) is used to determine the bounding box.

Thanks:
This class was written by: Hank Childs, Kathleen Bonnell, Amy Squillacote, Brad Whitlock, Will Schroeder, Eric Brugger, Daniel Aguilera, Claire Guilbaud, Nicolas Dolegieviez, Aashish Chaudhary, Philippe Pebay, David Gobbi, David Partyka, Utkarsh Ayachit David Cole, Francois Bertel, and Mark Olesen Part of this work was supported by CEA/DIF - Commissariat a l'Energie Atomique, Centre DAM Ile-De-France, BP12, F-91297 Arpajon, France.
See also
vtkActor vtkAxisActor vtkCubeAxesActor2D
Online Examples:

Tests:
vtkCubeAxesActor (Tests)

Definition at line 92 of file vtkCubeAxesActor.h.

Member Typedef Documentation

◆ Superclass

Definition at line 95 of file vtkCubeAxesActor.h.

Member Enumeration Documentation

◆ FlyMode

Enumerator
VTK_FLY_OUTER_EDGES 
VTK_FLY_CLOSEST_TRIAD 
VTK_FLY_FURTHEST_TRIAD 
VTK_FLY_STATIC_TRIAD 
VTK_FLY_STATIC_EDGES 

Definition at line 214 of file vtkCubeAxesActor.h.

◆ TickLocation

Enumerator
VTK_TICKS_INSIDE 
VTK_TICKS_OUTSIDE 
VTK_TICKS_BOTH 

Definition at line 536 of file vtkCubeAxesActor.h.

◆ GridVisibility

Enumerator
VTK_GRID_LINES_ALL 
VTK_GRID_LINES_CLOSEST 
VTK_GRID_LINES_FURTHEST 

Definition at line 681 of file vtkCubeAxesActor.h.

◆ NumberOfAlignedAxis

Enumerator
NUMBER_OF_ALIGNED_AXIS 

Definition at line 790 of file vtkCubeAxesActor.h.

Constructor & Destructor Documentation

◆ vtkCubeAxesActor()

vtkCubeAxesActor::vtkCubeAxesActor ( )
protected

◆ ~vtkCubeAxesActor()

vtkCubeAxesActor::~vtkCubeAxesActor ( )
overrideprotected

Member Function Documentation

◆ IsTypeOf()

static vtkTypeBool vtkCubeAxesActor::IsTypeOf ( const char *  type)
static

◆ IsA()

virtual vtkTypeBool vtkCubeAxesActor::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor.

◆ SafeDownCast()

static vtkCubeAxesActor * vtkCubeAxesActor::SafeDownCast ( vtkObjectBase o)
static

◆ NewInstanceInternal()

virtual vtkObjectBase * vtkCubeAxesActor::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkActor.

◆ NewInstance()

vtkCubeAxesActor * vtkCubeAxesActor::NewInstance ( ) const

◆ PrintSelf()

void vtkCubeAxesActor::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
overridevirtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkActor.

◆ New()

static vtkCubeAxesActor * vtkCubeAxesActor::New ( )
static

Instantiate object with label format "6.3g" and the number of labels per axis set to 3.

◆ RenderOpaqueGeometry()

int vtkCubeAxesActor::RenderOpaqueGeometry ( vtkViewport )
overridevirtual

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkActor.

◆ RenderTranslucentGeometry()

virtual int vtkCubeAxesActor::RenderTranslucentGeometry ( vtkViewport )
virtual

Draw the axes as per the vtkProp superclass' API.

◆ RenderTranslucentPolygonalGeometry()

int vtkCubeAxesActor::RenderTranslucentPolygonalGeometry ( vtkViewport )
overridevirtual

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkActor.

◆ RenderOverlay()

int vtkCubeAxesActor::RenderOverlay ( vtkViewport )
overridevirtual

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkProp.

◆ HasTranslucentPolygonalGeometry()

vtkTypeBool vtkCubeAxesActor::HasTranslucentPolygonalGeometry ( )
overridevirtual

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkActor.

◆ SetRebuildAxes()

virtual void vtkCubeAxesActor::SetRebuildAxes ( bool  )
virtual

Gets/Sets the RebuildAxes flag.

Default: true.

◆ GetRebuildAxes()

virtual bool vtkCubeAxesActor::GetRebuildAxes ( )
virtual

Gets/Sets the RebuildAxes flag.

Default: true.

◆ SetBounds() [1/2]

virtual void vtkCubeAxesActor::SetBounds ( double  ,
double  ,
double  ,
double  ,
double  ,
double   
)
virtual

Explicitly specify the region in space around which to draw the bounds.

The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

◆ SetBounds() [2/2]

virtual void vtkCubeAxesActor::SetBounds ( double  [6])
virtual

Explicitly specify the region in space around which to draw the bounds.

The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

◆ GetBounds() [1/2]

double * vtkCubeAxesActor::GetBounds ( )
inlineoverridevirtual

Explicitly specify the region in space around which to draw the bounds.

The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

Reimplemented from vtkActor.

Definition at line 133 of file vtkCubeAxesActor.h.

◆ GetRenderedBounds() [1/2]

virtual void vtkCubeAxesActor::GetRenderedBounds ( double  rBounds[6])
virtual

Method used to properly return the bounds of the cube axis itself with all its labels.

◆ GetRenderedBounds() [2/2]

virtual double * vtkCubeAxesActor::GetRenderedBounds ( )
virtual

Method used to properly return the bounds of the cube axis itself with all its labels.

◆ SetXAxisRange() [1/2]

virtual void vtkCubeAxesActor::SetXAxisRange ( double  ,
double   
)
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ SetXAxisRange() [2/2]

void vtkCubeAxesActor::SetXAxisRange ( double  [2])

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ SetYAxisRange() [1/2]

virtual void vtkCubeAxesActor::SetYAxisRange ( double  ,
double   
)
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ SetYAxisRange() [2/2]

void vtkCubeAxesActor::SetYAxisRange ( double  [2])

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ SetZAxisRange() [1/2]

virtual void vtkCubeAxesActor::SetZAxisRange ( double  ,
double   
)
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ SetZAxisRange() [2/2]

void vtkCubeAxesActor::SetZAxisRange ( double  [2])

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ GetXAxisRange() [1/3]

virtual double * vtkCubeAxesActor::GetXAxisRange ( )
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ GetXAxisRange() [2/3]

virtual void vtkCubeAxesActor::GetXAxisRange ( double &  ,
double &   
)
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ GetXAxisRange() [3/3]

virtual void vtkCubeAxesActor::GetXAxisRange ( double  [2])
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ GetYAxisRange() [1/3]

virtual double * vtkCubeAxesActor::GetYAxisRange ( )
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ GetYAxisRange() [2/3]

virtual void vtkCubeAxesActor::GetYAxisRange ( double &  ,
double &   
)
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ GetYAxisRange() [3/3]

virtual void vtkCubeAxesActor::GetYAxisRange ( double  [2])
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ GetAxisLabels()

vtkStringArray * vtkCubeAxesActor::GetAxisLabels ( int  axis)

Explicitly specify the axis labels along an axis as an array of strings instead of using the values.

◆ SetAxisLabels()

void vtkCubeAxesActor::SetAxisLabels ( int  axis,
vtkStringArray value 
)

Explicitly specify the axis labels along an axis as an array of strings instead of using the values.

◆ GetZAxisRange() [1/3]

virtual double * vtkCubeAxesActor::GetZAxisRange ( )
virtual

◆ GetZAxisRange() [2/3]

virtual void vtkCubeAxesActor::GetZAxisRange ( double &  ,
double &   
)
virtual

◆ GetZAxisRange() [3/3]

virtual void vtkCubeAxesActor::GetZAxisRange ( double  [2])
virtual

◆ SetScreenSize()

void vtkCubeAxesActor::SetScreenSize ( double  screenSize)

Explicitly specify the screen size of title and label text.

ScreenSize determines the size of the text in terms of screen pixels. Default: 10.0.

◆ GetScreenSize()

virtual double vtkCubeAxesActor::GetScreenSize ( )
virtual

Explicitly specify the screen size of title and label text.

ScreenSize determines the size of the text in terms of screen pixels. Default: 10.0.

◆ SetLabelOffset()

void vtkCubeAxesActor::SetLabelOffset ( double  offset)

Explicitly specify the offset between labels and the axis.

Default: 20.0.

◆ GetLabelOffset()

virtual double vtkCubeAxesActor::GetLabelOffset ( )
virtual

Explicitly specify the offset between labels and the axis.

Default: 20.0.

◆ SetTitleOffset() [1/2]

void vtkCubeAxesActor::SetTitleOffset ( double  titleOffsetY)

Explicitly specify the offset between title and labels.

Default: (20.0, 20.0).

◆ GetTitleOffset() [1/2]

double vtkCubeAxesActor::GetTitleOffset ( )

Explicitly specify the offset between title and labels.

Default: (20.0, 20.0).

◆ SetTitleOffset() [2/2]

void vtkCubeAxesActor::SetTitleOffset ( double  titleOffset[2])

Explicitly specify the offset between title and labels.

Default: (20.0, 20.0).

◆ GetTitleOffset() [2/2]

void vtkCubeAxesActor::GetTitleOffset ( double &  titleOffsetX,
double &  titleOffsetY 
)

Explicitly specify the offset between title and labels.

Default: (20.0, 20.0).

◆ SetCamera()

virtual void vtkCubeAxesActor::SetCamera ( vtkCamera )
virtual

Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor.

◆ GetCamera()

vtkCamera * vtkCubeAxesActor::GetCamera ( )

Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor.

◆ SetFlyMode()

virtual void vtkCubeAxesActor::SetFlyMode ( int  )
virtual

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Default: VTK_FLY_CLOSEST_TRIAD.

◆ GetFlyMode()

virtual int vtkCubeAxesActor::GetFlyMode ( )
virtual

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Default: VTK_FLY_CLOSEST_TRIAD.

◆ SetFlyModeToOuterEdges()

void vtkCubeAxesActor::SetFlyModeToOuterEdges ( )
inline

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Default: VTK_FLY_CLOSEST_TRIAD.

Definition at line 232 of file vtkCubeAxesActor.h.

◆ SetFlyModeToClosestTriad()

void vtkCubeAxesActor::SetFlyModeToClosestTriad ( )
inline

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Default: VTK_FLY_CLOSEST_TRIAD.

Definition at line 233 of file vtkCubeAxesActor.h.

◆ SetFlyModeToFurthestTriad()

void vtkCubeAxesActor::SetFlyModeToFurthestTriad ( )
inline

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Default: VTK_FLY_CLOSEST_TRIAD.

Definition at line 234 of file vtkCubeAxesActor.h.

◆ SetFlyModeToStaticTriad()

void vtkCubeAxesActor::SetFlyModeToStaticTriad ( )
inline

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Default: VTK_FLY_CLOSEST_TRIAD.

Definition at line 235 of file vtkCubeAxesActor.h.

◆ SetFlyModeToStaticEdges()

void vtkCubeAxesActor::SetFlyModeToStaticEdges ( )
inline

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Default: VTK_FLY_CLOSEST_TRIAD.

Definition at line 236 of file vtkCubeAxesActor.h.

◆ SetXTitle()

virtual void vtkCubeAxesActor::SetXTitle ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ GetXTitle()

virtual char * vtkCubeAxesActor::GetXTitle ( )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ SetXUnits()

virtual void vtkCubeAxesActor::SetXUnits ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ GetXUnits()

virtual char * vtkCubeAxesActor::GetXUnits ( )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ SetYTitle()

virtual void vtkCubeAxesActor::SetYTitle ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ GetYTitle()

virtual char * vtkCubeAxesActor::GetYTitle ( )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ SetYUnits()

virtual void vtkCubeAxesActor::SetYUnits ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ GetYUnits()

virtual char * vtkCubeAxesActor::GetYUnits ( )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ SetZTitle()

virtual void vtkCubeAxesActor::SetZTitle ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ GetZTitle()

virtual char * vtkCubeAxesActor::GetZTitle ( )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ SetZUnits()

virtual void vtkCubeAxesActor::SetZUnits ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ GetZUnits()

virtual char * vtkCubeAxesActor::GetZUnits ( )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ SetXLabelFormat()

virtual void vtkCubeAxesActor::SetXLabelFormat ( const char *  )
virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

◆ GetXLabelFormat()

virtual char * vtkCubeAxesActor::GetXLabelFormat ( )
virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

◆ SetYLabelFormat()

virtual void vtkCubeAxesActor::SetYLabelFormat ( const char *  )
virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

◆ GetYLabelFormat()

virtual char * vtkCubeAxesActor::GetYLabelFormat ( )
virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

◆ SetZLabelFormat()

virtual void vtkCubeAxesActor::SetZLabelFormat ( const char *  )
virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

◆ GetZLabelFormat()

virtual char * vtkCubeAxesActor::GetZLabelFormat ( )
virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

◆ SetInertia()

virtual void vtkCubeAxesActor::SetInertia ( int  )
virtual

Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).

Default: 1.

◆ GetInertia()

virtual int vtkCubeAxesActor::GetInertia ( )
virtual

Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).

Default: 1.

◆ SetCornerOffset()

virtual void vtkCubeAxesActor::SetCornerOffset ( double  )
virtual

Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels.

The "CornerOffset" is the fraction of the axis length to pull back. Default: 0.0.

◆ GetCornerOffset()

virtual double vtkCubeAxesActor::GetCornerOffset ( )
virtual

Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels.

The "CornerOffset" is the fraction of the axis length to pull back. Default: 0.0.

◆ ReleaseGraphicsResources()

void vtkCubeAxesActor::ReleaseGraphicsResources ( vtkWindow )
overridevirtual

Release any graphics resources that are being consumed by this actor.

The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkActor.

◆ SetEnableDistanceLOD()

virtual void vtkCubeAxesActor::SetEnableDistanceLOD ( bool  )
virtual

Enable and disable the use of distance based LOD for titles and labels.

Default: true.

◆ GetEnableDistanceLOD()

virtual bool vtkCubeAxesActor::GetEnableDistanceLOD ( )
virtual

Enable and disable the use of distance based LOD for titles and labels.

Default: true.

◆ SetDistanceLODThreshold()

virtual void vtkCubeAxesActor::SetDistanceLODThreshold ( double  )
virtual

Set distance LOD threshold [0.0 - 1.0] for titles and labels.

Default: 0.8.

◆ GetDistanceLODThreshold()

virtual double vtkCubeAxesActor::GetDistanceLODThreshold ( )
virtual

Set distance LOD threshold [0.0 - 1.0] for titles and labels.

Default: 0.8.

◆ SetEnableViewAngleLOD()

virtual void vtkCubeAxesActor::SetEnableViewAngleLOD ( bool  )
virtual

Enable and disable the use of view angle based LOD for titles and labels.

Default: true.

◆ GetEnableViewAngleLOD()

virtual bool vtkCubeAxesActor::GetEnableViewAngleLOD ( )
virtual

Enable and disable the use of view angle based LOD for titles and labels.

Default: true.

◆ SetViewAngleLODThreshold()

virtual void vtkCubeAxesActor::SetViewAngleLODThreshold ( double  )
virtual

Set view angle LOD threshold [0.0 - 1.0] for titles and labels.

Default: 0.2.

◆ GetViewAngleLODThreshold()

virtual double vtkCubeAxesActor::GetViewAngleLODThreshold ( )
virtual

Set view angle LOD threshold [0.0 - 1.0] for titles and labels.

Default: 0.2.

◆ SetXAxisVisibility()

virtual void vtkCubeAxesActor::SetXAxisVisibility ( bool  )
virtual

Turn on and off the visibility of each axis.

Default: true.

◆ GetXAxisVisibility()

virtual bool vtkCubeAxesActor::GetXAxisVisibility ( )
virtual

Turn on and off the visibility of each axis.

Default: true.

◆ XAxisVisibilityOn()

virtual void vtkCubeAxesActor::XAxisVisibilityOn ( )
virtual

Turn on and off the visibility of each axis.

Default: true.

◆ XAxisVisibilityOff()

virtual void vtkCubeAxesActor::XAxisVisibilityOff ( )
virtual

Turn on and off the visibility of each axis.

Default: true.

◆ SetYAxisVisibility()

virtual void vtkCubeAxesActor::SetYAxisVisibility ( bool  )
virtual

Turn on and off the visibility of each axis.

Default: true.

◆ GetYAxisVisibility()

virtual bool vtkCubeAxesActor::GetYAxisVisibility ( )
virtual

Turn on and off the visibility of each axis.

Default: true.

◆ YAxisVisibilityOn()

virtual void vtkCubeAxesActor::YAxisVisibilityOn ( )
virtual

Turn on and off the visibility of each axis.

Default: true.

◆ YAxisVisibilityOff()

virtual void vtkCubeAxesActor::YAxisVisibilityOff ( )
virtual

Turn on and off the visibility of each axis.

Default: true.

◆ SetZAxisVisibility()

virtual void vtkCubeAxesActor::SetZAxisVisibility ( bool  )
virtual

Turn on and off the visibility of each axis.

Default: true.

◆ GetZAxisVisibility()

virtual bool vtkCubeAxesActor::GetZAxisVisibility ( )
virtual

Turn on and off the visibility of each axis.

Default: true.

◆ ZAxisVisibilityOn()

virtual void vtkCubeAxesActor::ZAxisVisibilityOn ( )
virtual

Turn on and off the visibility of each axis.

Default: true.

◆ ZAxisVisibilityOff()

virtual void vtkCubeAxesActor::ZAxisVisibilityOff ( )
virtual

Turn on and off the visibility of each axis.

Default: true.

◆ SetXAxisLabelVisibility()

virtual void vtkCubeAxesActor::SetXAxisLabelVisibility ( bool  )
virtual

Turn on and off the visibility of labels for each axis.

Default: true.

◆ GetXAxisLabelVisibility()

virtual bool vtkCubeAxesActor::GetXAxisLabelVisibility ( )
virtual

Turn on and off the visibility of labels for each axis.

Default: true.

◆ XAxisLabelVisibilityOn()

virtual void vtkCubeAxesActor::XAxisLabelVisibilityOn ( )
virtual

Turn on and off the visibility of labels for each axis.

Default: true.

◆ XAxisLabelVisibilityOff()

virtual void vtkCubeAxesActor::XAxisLabelVisibilityOff ( )
virtual

Turn on and off the visibility of labels for each axis.

Default: true.

◆ SetYAxisLabelVisibility()

virtual void vtkCubeAxesActor::SetYAxisLabelVisibility ( bool  )
virtual

Turn on and off the visibility of labels for each axis.

Default: true.

◆ GetYAxisLabelVisibility()

virtual bool vtkCubeAxesActor::GetYAxisLabelVisibility ( )
virtual

Turn on and off the visibility of labels for each axis.

Default: true.

◆ YAxisLabelVisibilityOn()

virtual void vtkCubeAxesActor::YAxisLabelVisibilityOn ( )
virtual

Turn on and off the visibility of labels for each axis.

Default: true.

◆ YAxisLabelVisibilityOff()

virtual void vtkCubeAxesActor::YAxisLabelVisibilityOff ( )
virtual

Turn on and off the visibility of labels for each axis.

Default: true.

◆ SetZAxisLabelVisibility()

virtual void vtkCubeAxesActor::SetZAxisLabelVisibility ( bool  )
virtual

Turn on and off the visibility of labels for each axis.

Default: true.

◆ GetZAxisLabelVisibility()

virtual bool vtkCubeAxesActor::GetZAxisLabelVisibility ( )
virtual

Turn on and off the visibility of labels for each axis.

Default: true.

◆ ZAxisLabelVisibilityOn()

virtual void vtkCubeAxesActor::ZAxisLabelVisibilityOn ( )
virtual

Turn on and off the visibility of labels for each axis.

Default: true.

◆ ZAxisLabelVisibilityOff()

virtual void vtkCubeAxesActor::ZAxisLabelVisibilityOff ( )
virtual

Turn on and off the visibility of labels for each axis.

Default: true.

◆ SetXAxisTickVisibility()

virtual void vtkCubeAxesActor::SetXAxisTickVisibility ( bool  )
virtual

Turn on and off the visibility of ticks for each axis.

Default: true.

◆ GetXAxisTickVisibility()

virtual bool vtkCubeAxesActor::GetXAxisTickVisibility ( )
virtual

Turn on and off the visibility of ticks for each axis.

Default: true.

◆ XAxisTickVisibilityOn()

virtual void vtkCubeAxesActor::XAxisTickVisibilityOn ( )
virtual

Turn on and off the visibility of ticks for each axis.

Default: true.

◆ XAxisTickVisibilityOff()

virtual void vtkCubeAxesActor::XAxisTickVisibilityOff ( )
virtual

Turn on and off the visibility of ticks for each axis.

Default: true.

◆ SetYAxisTickVisibility()

virtual void vtkCubeAxesActor::SetYAxisTickVisibility ( bool  )
virtual

Turn on and off the visibility of ticks for each axis.

Default: true.

◆ GetYAxisTickVisibility()

virtual bool vtkCubeAxesActor::GetYAxisTickVisibility ( )
virtual

Turn on and off the visibility of ticks for each axis.

Default: true.

◆ YAxisTickVisibilityOn()

virtual void vtkCubeAxesActor::YAxisTickVisibilityOn ( )
virtual

Turn on and off the visibility of ticks for each axis.

Default: true.

◆ YAxisTickVisibilityOff()

virtual void vtkCubeAxesActor::YAxisTickVisibilityOff ( )
virtual

Turn on and off the visibility of ticks for each axis.

Default: true.

◆ SetZAxisTickVisibility()

virtual void vtkCubeAxesActor::SetZAxisTickVisibility ( bool  )
virtual

Turn on and off the visibility of ticks for each axis.

Default: true.

◆ GetZAxisTickVisibility()

virtual bool vtkCubeAxesActor::GetZAxisTickVisibility ( )
virtual

Turn on and off the visibility of ticks for each axis.

Default: true.

◆ ZAxisTickVisibilityOn()

virtual void vtkCubeAxesActor::ZAxisTickVisibilityOn ( )
virtual

Turn on and off the visibility of ticks for each axis.

Default: true.

◆ ZAxisTickVisibilityOff()

virtual void vtkCubeAxesActor::ZAxisTickVisibilityOff ( )
virtual

Turn on and off the visibility of ticks for each axis.

Default: true.

◆ SetXAxisMinorTickVisibility()

virtual void vtkCubeAxesActor::SetXAxisMinorTickVisibility ( bool  )
virtual

Turn on and off the visibility of minor ticks for each axis.

Default: true.

◆ GetXAxisMinorTickVisibility()

virtual bool vtkCubeAxesActor::GetXAxisMinorTickVisibility ( )
virtual

Turn on and off the visibility of minor ticks for each axis.

Default: true.

◆ XAxisMinorTickVisibilityOn()

virtual void vtkCubeAxesActor::XAxisMinorTickVisibilityOn ( )
virtual

Turn on and off the visibility of minor ticks for each axis.

Default: true.

◆ XAxisMinorTickVisibilityOff()

virtual void vtkCubeAxesActor::XAxisMinorTickVisibilityOff ( )
virtual

Turn on and off the visibility of minor ticks for each axis.

Default: true.

◆ SetYAxisMinorTickVisibility()

virtual void vtkCubeAxesActor::SetYAxisMinorTickVisibility ( bool  )
virtual

Turn on and off the visibility of minor ticks for each axis.

Default: true.

◆ GetYAxisMinorTickVisibility()

virtual bool vtkCubeAxesActor::GetYAxisMinorTickVisibility ( )
virtual

Turn on and off the visibility of minor ticks for each axis.

Default: true.

◆ YAxisMinorTickVisibilityOn()

virtual void vtkCubeAxesActor::YAxisMinorTickVisibilityOn ( )
virtual

Turn on and off the visibility of minor ticks for each axis.

Default: true.

◆ YAxisMinorTickVisibilityOff()

virtual void vtkCubeAxesActor::YAxisMinorTickVisibilityOff ( )
virtual

Turn on and off the visibility of minor ticks for each axis.

Default: true.

◆ SetZAxisMinorTickVisibility()

virtual void vtkCubeAxesActor::SetZAxisMinorTickVisibility ( bool  )
virtual

Turn on and off the visibility of minor ticks for each axis.

Default: true.

◆ GetZAxisMinorTickVisibility()

virtual bool vtkCubeAxesActor::GetZAxisMinorTickVisibility ( )
virtual

Turn on and off the visibility of minor ticks for each axis.

Default: true.

◆ ZAxisMinorTickVisibilityOn()

virtual void vtkCubeAxesActor::ZAxisMinorTickVisibilityOn ( )
virtual

Turn on and off the visibility of minor ticks for each axis.

Default: true.

◆ ZAxisMinorTickVisibilityOff()

virtual void vtkCubeAxesActor::ZAxisMinorTickVisibilityOff ( )
virtual

Turn on and off the visibility of minor ticks for each axis.

Default: true.

◆ SetDrawXGridlines()

virtual void vtkCubeAxesActor::SetDrawXGridlines ( bool  )
virtual

Turn on and off the visibility of grid lines for each axis.

Default: false.

◆ GetDrawXGridlines()

virtual bool vtkCubeAxesActor::GetDrawXGridlines ( )
virtual

Turn on and off the visibility of grid lines for each axis.

Default: false.

◆ DrawXGridlinesOn()

virtual void vtkCubeAxesActor::DrawXGridlinesOn ( )
virtual

Turn on and off the visibility of grid lines for each axis.

Default: false.

◆ DrawXGridlinesOff()

virtual void vtkCubeAxesActor::DrawXGridlinesOff ( )
virtual

Turn on and off the visibility of grid lines for each axis.

Default: false.

◆ SetDrawYGridlines()

virtual void vtkCubeAxesActor::SetDrawYGridlines ( bool  )
virtual

Turn on and off the visibility of grid lines for each axis.

Default: false.

◆ GetDrawYGridlines()

virtual bool vtkCubeAxesActor::GetDrawYGridlines ( )
virtual

Turn on and off the visibility of grid lines for each axis.

Default: false.

◆ DrawYGridlinesOn()

virtual void vtkCubeAxesActor::DrawYGridlinesOn ( )
virtual

Turn on and off the visibility of grid lines for each axis.

Default: false.

◆ DrawYGridlinesOff()

virtual void vtkCubeAxesActor::DrawYGridlinesOff ( )
virtual

Turn on and off the visibility of grid lines for each axis.

Default: false.

◆ SetDrawZGridlines()

virtual void vtkCubeAxesActor::SetDrawZGridlines ( bool  )
virtual

Turn on and off the visibility of grid lines for each axis.

Default: false.

◆ GetDrawZGridlines()

virtual bool vtkCubeAxesActor::GetDrawZGridlines ( )
virtual

Turn on and off the visibility of grid lines for each axis.

Default: false.

◆ DrawZGridlinesOn()

virtual void vtkCubeAxesActor::DrawZGridlinesOn ( )
virtual

Turn on and off the visibility of grid lines for each axis.

Default: false.

◆ DrawZGridlinesOff()

virtual void vtkCubeAxesActor::DrawZGridlinesOff ( )
virtual

Turn on and off the visibility of grid lines for each axis.

Default: false.

◆ SetDrawXInnerGridlines()

virtual void vtkCubeAxesActor::SetDrawXInnerGridlines ( bool  )
virtual

Turn on and off the visibility of inner grid lines for each axis.

Default: false.

◆ GetDrawXInnerGridlines()

virtual bool vtkCubeAxesActor::GetDrawXInnerGridlines ( )
virtual

Turn on and off the visibility of inner grid lines for each axis.

Default: false.

◆ DrawXInnerGridlinesOn()

virtual void vtkCubeAxesActor::DrawXInnerGridlinesOn ( )
virtual

Turn on and off the visibility of inner grid lines for each axis.

Default: false.

◆ DrawXInnerGridlinesOff()

virtual void vtkCubeAxesActor::DrawXInnerGridlinesOff ( )
virtual

Turn on and off the visibility of inner grid lines for each axis.

Default: false.

◆ SetDrawYInnerGridlines()

virtual void vtkCubeAxesActor::SetDrawYInnerGridlines ( bool  )
virtual

Turn on and off the visibility of inner grid lines for each axis.

Default: false.

◆ GetDrawYInnerGridlines()

virtual bool vtkCubeAxesActor::GetDrawYInnerGridlines ( )
virtual

Turn on and off the visibility of inner grid lines for each axis.

Default: false.

◆ DrawYInnerGridlinesOn()

virtual void vtkCubeAxesActor::DrawYInnerGridlinesOn ( )
virtual

Turn on and off the visibility of inner grid lines for each axis.

Default: false.

◆ DrawYInnerGridlinesOff()

virtual void vtkCubeAxesActor::DrawYInnerGridlinesOff ( )
virtual

Turn on and off the visibility of inner grid lines for each axis.

Default: false.

◆ SetDrawZInnerGridlines()

virtual void vtkCubeAxesActor::SetDrawZInnerGridlines ( bool  )
virtual

Turn on and off the visibility of inner grid lines for each axis.

Default: false.

◆ GetDrawZInnerGridlines()

virtual bool vtkCubeAxesActor::GetDrawZInnerGridlines ( )
virtual

Turn on and off the visibility of inner grid lines for each axis.

Default: false.

◆ DrawZInnerGridlinesOn()

virtual void vtkCubeAxesActor::DrawZInnerGridlinesOn ( )
virtual

Turn on and off the visibility of inner grid lines for each axis.

Default: false.

◆ DrawZInnerGridlinesOff()

virtual void vtkCubeAxesActor::DrawZInnerGridlinesOff ( )
virtual

Turn on and off the visibility of inner grid lines for each axis.

Default: false.

◆ SetDrawXGridpolys()

virtual void vtkCubeAxesActor::SetDrawXGridpolys ( bool  )
virtual

Turn on and off the visibility of grid polys for each axis.

Default: false.

◆ GetDrawXGridpolys()

virtual bool vtkCubeAxesActor::GetDrawXGridpolys ( )
virtual

Turn on and off the visibility of grid polys for each axis.

Default: false.

◆ DrawXGridpolysOn()

virtual void vtkCubeAxesActor::DrawXGridpolysOn ( )
virtual

Turn on and off the visibility of grid polys for each axis.

Default: false.

◆ DrawXGridpolysOff()

virtual void vtkCubeAxesActor::DrawXGridpolysOff ( )
virtual

Turn on and off the visibility of grid polys for each axis.

Default: false.

◆ SetDrawYGridpolys()

virtual void vtkCubeAxesActor::SetDrawYGridpolys ( bool  )
virtual

Turn on and off the visibility of grid polys for each axis.

Default: false.

◆ GetDrawYGridpolys()

virtual bool vtkCubeAxesActor::GetDrawYGridpolys ( )
virtual

Turn on and off the visibility of grid polys for each axis.

Default: false.

◆ DrawYGridpolysOn()

virtual void vtkCubeAxesActor::DrawYGridpolysOn ( )
virtual

Turn on and off the visibility of grid polys for each axis.

Default: false.

◆ DrawYGridpolysOff()

virtual void vtkCubeAxesActor::DrawYGridpolysOff ( )
virtual

Turn on and off the visibility of grid polys for each axis.

Default: false.

◆ SetDrawZGridpolys()

virtual void vtkCubeAxesActor::SetDrawZGridpolys ( bool  )
virtual

Turn on and off the visibility of grid polys for each axis.

Default: false.

◆ GetDrawZGridpolys()

virtual bool vtkCubeAxesActor::GetDrawZGridpolys ( )
virtual

Turn on and off the visibility of grid polys for each axis.

Default: false.

◆ DrawZGridpolysOn()

virtual void vtkCubeAxesActor::DrawZGridpolysOn ( )
virtual

Turn on and off the visibility of grid polys for each axis.

Default: false.

◆ DrawZGridpolysOff()

virtual void vtkCubeAxesActor::DrawZGridpolysOff ( )
virtual

Turn on and off the visibility of grid polys for each axis.

Default: false.

◆ GetTitleTextProperty()

vtkTextProperty * vtkCubeAxesActor::GetTitleTextProperty ( int  )

Returns the text property for the title on an axis.

◆ SetXAxesTitleProperty()

void vtkCubeAxesActor::SetXAxesTitleProperty ( vtkTextProperty )

Returns the text property for the title on an axis.

◆ GetXAxesTitleProperty()

vtkTextProperty * vtkCubeAxesActor::GetXAxesTitleProperty ( )

Returns the text property for the title on an axis.

◆ SetYAxesTitleProperty()

void vtkCubeAxesActor::SetYAxesTitleProperty ( vtkTextProperty )

Returns the text property for the title on an axis.

◆ GetYAxesTitleProperty()

vtkTextProperty * vtkCubeAxesActor::GetYAxesTitleProperty ( )

Returns the text property for the title on an axis.

◆ SetZAxesTitleProperty()

void vtkCubeAxesActor::SetZAxesTitleProperty ( vtkTextProperty )

Returns the text property for the title on an axis.

◆ GetZAxesTitleProperty()

vtkTextProperty * vtkCubeAxesActor::GetZAxesTitleProperty ( )

Returns the text property for the title on an axis.

◆ GetLabelTextProperty()

vtkTextProperty * vtkCubeAxesActor::GetLabelTextProperty ( int  )

Returns the text property for the labels on an axis.

◆ SetXAxesLabelProperty()

void vtkCubeAxesActor::SetXAxesLabelProperty ( vtkTextProperty )

Returns the text property for the labels on an axis.

◆ GetXAxesLabelProperty()

vtkTextProperty * vtkCubeAxesActor::GetXAxesLabelProperty ( )

Returns the text property for the labels on an axis.

◆ SetYAxesLabelProperty()

void vtkCubeAxesActor::SetYAxesLabelProperty ( vtkTextProperty )

Returns the text property for the labels on an axis.

◆ GetYAxesLabelProperty()

vtkTextProperty * vtkCubeAxesActor::GetYAxesLabelProperty ( )

Returns the text property for the labels on an axis.

◆ SetZAxesLabelProperty()

void vtkCubeAxesActor::SetZAxesLabelProperty ( vtkTextProperty )

Returns the text property for the labels on an axis.

◆ GetZAxesLabelProperty()

vtkTextProperty * vtkCubeAxesActor::GetZAxesLabelProperty ( )

Returns the text property for the labels on an axis.

◆ SetXAxesLinesProperty()

void vtkCubeAxesActor::SetXAxesLinesProperty ( vtkProperty )

Get/Set axes actors properties.

◆ GetXAxesLinesProperty()

vtkProperty * vtkCubeAxesActor::GetXAxesLinesProperty ( )

Get/Set axes actors properties.

◆ SetYAxesLinesProperty()

void vtkCubeAxesActor::SetYAxesLinesProperty ( vtkProperty )

Get/Set axes actors properties.

◆ GetYAxesLinesProperty()

vtkProperty * vtkCubeAxesActor::GetYAxesLinesProperty ( )

Get/Set axes actors properties.

◆ SetZAxesLinesProperty()

void vtkCubeAxesActor::SetZAxesLinesProperty ( vtkProperty )

Get/Set axes actors properties.

◆ GetZAxesLinesProperty()

vtkProperty * vtkCubeAxesActor::GetZAxesLinesProperty ( )

Get/Set axes actors properties.

◆ SetXAxesGridlinesProperty()

void vtkCubeAxesActor::SetXAxesGridlinesProperty ( vtkProperty )

Get/Set axes (outer) gridlines actors properties.

◆ GetXAxesGridlinesProperty()

vtkProperty * vtkCubeAxesActor::GetXAxesGridlinesProperty ( )

Get/Set axes (outer) gridlines actors properties.

◆ SetYAxesGridlinesProperty()

void vtkCubeAxesActor::SetYAxesGridlinesProperty ( vtkProperty )

Get/Set axes (outer) gridlines actors properties.

◆ GetYAxesGridlinesProperty()

vtkProperty * vtkCubeAxesActor::GetYAxesGridlinesProperty ( )

Get/Set axes (outer) gridlines actors properties.

◆ SetZAxesGridlinesProperty()

void vtkCubeAxesActor::SetZAxesGridlinesProperty ( vtkProperty )

Get/Set axes (outer) gridlines actors properties.

◆ GetZAxesGridlinesProperty()

vtkProperty * vtkCubeAxesActor::GetZAxesGridlinesProperty ( )

Get/Set axes (outer) gridlines actors properties.

◆ SetXAxesInnerGridlinesProperty()

void vtkCubeAxesActor::SetXAxesInnerGridlinesProperty ( vtkProperty )

Get/Set axes inner gridlines actors properties.

◆ GetXAxesInnerGridlinesProperty()

vtkProperty * vtkCubeAxesActor::GetXAxesInnerGridlinesProperty ( )

Get/Set axes inner gridlines actors properties.

◆ SetYAxesInnerGridlinesProperty()

void vtkCubeAxesActor::SetYAxesInnerGridlinesProperty ( vtkProperty )

Get/Set axes inner gridlines actors properties.

◆ GetYAxesInnerGridlinesProperty()

vtkProperty * vtkCubeAxesActor::GetYAxesInnerGridlinesProperty ( )

Get/Set axes inner gridlines actors properties.

◆ SetZAxesInnerGridlinesProperty()

void vtkCubeAxesActor::SetZAxesInnerGridlinesProperty ( vtkProperty )

Get/Set axes inner gridlines actors properties.

◆ GetZAxesInnerGridlinesProperty()

vtkProperty * vtkCubeAxesActor::GetZAxesInnerGridlinesProperty ( )

Get/Set axes inner gridlines actors properties.

◆ SetXAxesGridpolysProperty()

void vtkCubeAxesActor::SetXAxesGridpolysProperty ( vtkProperty )

Get/Set axes gridPolys actors properties.

◆ GetXAxesGridpolysProperty()

vtkProperty * vtkCubeAxesActor::GetXAxesGridpolysProperty ( )

Get/Set axes gridPolys actors properties.

◆ SetYAxesGridpolysProperty()

void vtkCubeAxesActor::SetYAxesGridpolysProperty ( vtkProperty )

Get/Set axes gridPolys actors properties.

◆ GetYAxesGridpolysProperty()

vtkProperty * vtkCubeAxesActor::GetYAxesGridpolysProperty ( )

Get/Set axes gridPolys actors properties.

◆ SetZAxesGridpolysProperty()

void vtkCubeAxesActor::SetZAxesGridpolysProperty ( vtkProperty )

Get/Set axes gridPolys actors properties.

◆ GetZAxesGridpolysProperty()

vtkProperty * vtkCubeAxesActor::GetZAxesGridpolysProperty ( )

Get/Set axes gridPolys actors properties.

◆ SetTickLocation()

virtual void vtkCubeAxesActor::SetTickLocation ( int  )
virtual

Set/Get the location of ticks marks.

Default: VTK_TICKS_INSIDE.

◆ GetTickLocation()

virtual int vtkCubeAxesActor::GetTickLocation ( )
virtual

Set/Get the location of ticks marks.

Default: VTK_TICKS_INSIDE.

◆ SetTickLocationToInside()

void vtkCubeAxesActor::SetTickLocationToInside ( )
inline

Definition at line 552 of file vtkCubeAxesActor.h.

◆ SetTickLocationToOutside()

void vtkCubeAxesActor::SetTickLocationToOutside ( )
inline

Definition at line 553 of file vtkCubeAxesActor.h.

◆ SetTickLocationToBoth()

void vtkCubeAxesActor::SetTickLocationToBoth ( )
inline

Definition at line 554 of file vtkCubeAxesActor.h.

◆ SetLabelScaling()

void vtkCubeAxesActor::SetLabelScaling ( bool  ,
int  ,
int  ,
int   
)

◆ SetUseTextActor3D()

void vtkCubeAxesActor::SetUseTextActor3D ( bool  enable)

◆ GetUseTextActor3D()

bool vtkCubeAxesActor::GetUseTextActor3D ( )

◆ SetUse2DMode()

void vtkCubeAxesActor::SetUse2DMode ( bool  enable)

Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower.

◆ GetUse2DMode()

bool vtkCubeAxesActor::GetUse2DMode ( )

Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower.

◆ SetSaveTitlePosition()

void vtkCubeAxesActor::SetSaveTitlePosition ( int  val)

For 2D mode only: save axis title positions for later use.

◆ SetOrientedBounds() [1/2]

virtual void vtkCubeAxesActor::SetOrientedBounds ( double  ,
double  ,
double  ,
double  ,
double  ,
double   
)
virtual

Provide an oriented bounded box when using AxisBaseFor.

Default: (-1, 1, -1, 1, -1, 1).

◆ SetOrientedBounds() [2/2]

virtual void vtkCubeAxesActor::SetOrientedBounds ( double  [6])
virtual

Provide an oriented bounded box when using AxisBaseFor.

Default: (-1, 1, -1, 1, -1, 1).

◆ GetOrientedBounds() [1/3]

virtual double * vtkCubeAxesActor::GetOrientedBounds ( )
virtual

Provide an oriented bounded box when using AxisBaseFor.

Default: (-1, 1, -1, 1, -1, 1).

◆ GetOrientedBounds() [2/3]

virtual void vtkCubeAxesActor::GetOrientedBounds ( double &  ,
double &  ,
double &  ,
double &  ,
double &  ,
double &   
)
virtual

Provide an oriented bounded box when using AxisBaseFor.

Default: (-1, 1, -1, 1, -1, 1).

◆ GetOrientedBounds() [3/3]

virtual void vtkCubeAxesActor::GetOrientedBounds ( double  [6])
virtual

Provide an oriented bounded box when using AxisBaseFor.

Default: (-1, 1, -1, 1, -1, 1).

◆ SetUseOrientedBounds()

virtual void vtkCubeAxesActor::SetUseOrientedBounds ( bool  )
virtual

Enable/Disable the usage of the OrientedBounds.

Default: false.

◆ GetUseOrientedBounds()

virtual bool vtkCubeAxesActor::GetUseOrientedBounds ( )
virtual

Enable/Disable the usage of the OrientedBounds.

Default: false.

◆ SetAxisBaseForX() [1/2]

virtual void vtkCubeAxesActor::SetAxisBaseForX ( double  ,
double  ,
double   
)
virtual

Vector that should be use as the base for X.

Default: (1.0, 0.0, 0.0).

◆ SetAxisBaseForX() [2/2]

virtual void vtkCubeAxesActor::SetAxisBaseForX ( double  [3])
virtual

Vector that should be use as the base for X.

Default: (1.0, 0.0, 0.0).

◆ GetAxisBaseForX() [1/3]

virtual double * vtkCubeAxesActor::GetAxisBaseForX ( )
virtual

Vector that should be use as the base for X.

Default: (1.0, 0.0, 0.0).

◆ GetAxisBaseForX() [2/3]

virtual void vtkCubeAxesActor::GetAxisBaseForX ( double &  ,
double &  ,
double &   
)
virtual

Vector that should be use as the base for X.

Default: (1.0, 0.0, 0.0).

◆ GetAxisBaseForX() [3/3]

virtual void vtkCubeAxesActor::GetAxisBaseForX ( double  [3])
virtual

Vector that should be use as the base for X.

Default: (1.0, 0.0, 0.0).

◆ SetAxisBaseForY() [1/2]

virtual void vtkCubeAxesActor::SetAxisBaseForY ( double  ,
double  ,
double   
)
virtual

Vector that should be use as the base for Y.

Default: (0.0, 1.0, 0.0).

◆ SetAxisBaseForY() [2/2]

virtual void vtkCubeAxesActor::SetAxisBaseForY ( double  [3])
virtual

Vector that should be use as the base for Y.

Default: (0.0, 1.0, 0.0).

◆ GetAxisBaseForY() [1/3]

virtual double * vtkCubeAxesActor::GetAxisBaseForY ( )
virtual

Vector that should be use as the base for Y.

Default: (0.0, 1.0, 0.0).

◆ GetAxisBaseForY() [2/3]

virtual void vtkCubeAxesActor::GetAxisBaseForY ( double &  ,
double &  ,
double &   
)
virtual

Vector that should be use as the base for Y.

Default: (0.0, 1.0, 0.0).

◆ GetAxisBaseForY() [3/3]

virtual void vtkCubeAxesActor::GetAxisBaseForY ( double  [3])
virtual

Vector that should be use as the base for Y.

Default: (0.0, 1.0, 0.0).

◆ SetAxisBaseForZ() [1/2]

virtual void vtkCubeAxesActor::SetAxisBaseForZ ( double  ,
double  ,
double   
)
virtual

Vector that should be use as the base for Z.

Default: (0.0, 0.0, 1.0).

◆ SetAxisBaseForZ() [2/2]

virtual void vtkCubeAxesActor::SetAxisBaseForZ ( double  [3])
virtual

Vector that should be use as the base for Z.

Default: (0.0, 0.0, 1.0).

◆ GetAxisBaseForZ() [1/3]

virtual double * vtkCubeAxesActor::GetAxisBaseForZ ( )
virtual

Vector that should be use as the base for Z.

Default: (0.0, 0.0, 1.0).

◆ GetAxisBaseForZ() [2/3]

virtual void vtkCubeAxesActor::GetAxisBaseForZ ( double &  ,
double &  ,
double &   
)
virtual

Vector that should be use as the base for Z.

Default: (0.0, 0.0, 1.0).

◆ GetAxisBaseForZ() [3/3]

virtual void vtkCubeAxesActor::GetAxisBaseForZ ( double  [3])
virtual

Vector that should be use as the base for Z.

Default: (0.0, 0.0, 1.0).

◆ SetAxisOrigin() [1/2]

virtual void vtkCubeAxesActor::SetAxisOrigin ( double  ,
double  ,
double   
)
virtual

Provide a custom AxisOrigin.

This point must be inside the bounding box and will represent the point where the 3 axes will intersect. Default: (0.0, 0.0, 0.0).

◆ SetAxisOrigin() [2/2]

virtual void vtkCubeAxesActor::SetAxisOrigin ( double  [3])
virtual

Provide a custom AxisOrigin.

This point must be inside the bounding box and will represent the point where the 3 axes will intersect. Default: (0.0, 0.0, 0.0).

◆ GetAxisOrigin() [1/3]

virtual double * vtkCubeAxesActor::GetAxisOrigin ( )
virtual

Provide a custom AxisOrigin.

This point must be inside the bounding box and will represent the point where the 3 axes will intersect. Default: (0.0, 0.0, 0.0).

◆ GetAxisOrigin() [2/3]

virtual void vtkCubeAxesActor::GetAxisOrigin ( double &  ,
double &  ,
double &   
)
virtual

Provide a custom AxisOrigin.

This point must be inside the bounding box and will represent the point where the 3 axes will intersect. Default: (0.0, 0.0, 0.0).

◆ GetAxisOrigin() [3/3]

virtual void vtkCubeAxesActor::GetAxisOrigin ( double  [3])
virtual

Provide a custom AxisOrigin.

This point must be inside the bounding box and will represent the point where the 3 axes will intersect. Default: (0.0, 0.0, 0.0).

◆ SetUseAxisOrigin()

virtual void vtkCubeAxesActor::SetUseAxisOrigin ( bool  )
virtual

Enable/Disable the usage of the AxisOrigin.

Default: false.

◆ GetUseAxisOrigin()

virtual bool vtkCubeAxesActor::GetUseAxisOrigin ( )
virtual

Enable/Disable the usage of the AxisOrigin.

Default: false.

◆ SetGridLineLocation()

virtual void vtkCubeAxesActor::SetGridLineLocation ( int  )
virtual

Specify the mode in which the cube axes should render its gridLines.

Default: VTK_GRID_LINES_ALL.

◆ GetGridLineLocation()

virtual int vtkCubeAxesActor::GetGridLineLocation ( )
virtual

Specify the mode in which the cube axes should render its gridLines.

Default: VTK_GRID_LINES_ALL.

◆ SetStickyAxes()

virtual void vtkCubeAxesActor::SetStickyAxes ( bool  )
virtual

Enable/Disable axis stickiness.

When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Default: false.

◆ GetStickyAxes()

virtual bool vtkCubeAxesActor::GetStickyAxes ( )
virtual

Enable/Disable axis stickiness.

When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Default: false.

◆ StickyAxesOn()

virtual void vtkCubeAxesActor::StickyAxesOn ( )
virtual

Enable/Disable axis stickiness.

When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Default: false.

◆ StickyAxesOff()

virtual void vtkCubeAxesActor::StickyAxesOff ( )
virtual

Enable/Disable axis stickiness.

When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Default: false.

◆ SetCenterStickyAxes()

virtual void vtkCubeAxesActor::SetCenterStickyAxes ( bool  )
virtual

Enable/Disable centering of axes when the Sticky option is on.

If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or vertical directions of the viewport to follow the data. Default: true.

◆ GetCenterStickyAxes()

virtual bool vtkCubeAxesActor::GetCenterStickyAxes ( )
virtual

Enable/Disable centering of axes when the Sticky option is on.

If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or vertical directions of the viewport to follow the data. Default: true.

◆ CenterStickyAxesOn()

virtual void vtkCubeAxesActor::CenterStickyAxesOn ( )
virtual

Enable/Disable centering of axes when the Sticky option is on.

If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or vertical directions of the viewport to follow the data. Default: true.

◆ CenterStickyAxesOff()

virtual void vtkCubeAxesActor::CenterStickyAxesOff ( )
virtual

Enable/Disable centering of axes when the Sticky option is on.

If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or vertical directions of the viewport to follow the data. Default: true.

◆ ComputeStickyAxesBoundingSphere()

void vtkCubeAxesActor::ComputeStickyAxesBoundingSphere ( vtkViewport viewport,
const double  bounds[6],
double  sphereCenter[3],
double &  sphereRadius 
)
protected

Computes a bounding sphere used to determine the sticky bounding box.

Sphere center and sphere radius are return parameters and can remain uninitialized prior to calling this method.

◆ GetViewportLimitedBounds()

void vtkCubeAxesActor::GetViewportLimitedBounds ( vtkViewport viewport,
double  bounds[6] 
)
protected

Get bounds such that the axes are entirely within a viewport.

◆ GetBoundsPointBits()

static void vtkCubeAxesActor::GetBoundsPointBits ( unsigned int  pointIndex,
unsigned int &  xBit,
unsigned int &  yBit,
unsigned int &  zBit 
)
staticprotected

Get the bits for a bounds point.

0 means the lower side for a coordinate, 1 means the higher side.

◆ GetBoundsPoint()

static void vtkCubeAxesActor::GetBoundsPoint ( unsigned int  pointIndex,
const double  bounds[6],
double  point[3] 
)
staticprotected

Get a point on the bounding box by point index.

◆ LabelExponent()

int vtkCubeAxesActor::LabelExponent ( double  min,
double  max 
)
protected

◆ Digits()

int vtkCubeAxesActor::Digits ( double  min,
double  max 
)
protected

◆ MaxOf() [1/2]

double vtkCubeAxesActor::MaxOf ( double  ,
double   
)
protected

◆ MaxOf() [2/2]

double vtkCubeAxesActor::MaxOf ( double  ,
double  ,
double  ,
double   
)
protected

◆ FFix()

double vtkCubeAxesActor::FFix ( double  )
protected

◆ FSign()

double vtkCubeAxesActor::FSign ( double  ,
double   
)
protected

◆ FRound()

int vtkCubeAxesActor::FRound ( double  fnt)
protected

◆ GetNumTicks()

int vtkCubeAxesActor::GetNumTicks ( double  range,
double  fxt 
)
protected

◆ UpdateLabels()

void vtkCubeAxesActor::UpdateLabels ( vtkAxisActor **  axis,
int  index 
)
protected

◆ FindClosestAxisIndex()

int vtkCubeAxesActor::FindClosestAxisIndex ( double  pts[8][3])
protected

◆ FindFurtherstAxisIndex()

int vtkCubeAxesActor::FindFurtherstAxisIndex ( double  pts[8][3])
protected

◆ FindBoundaryEdge()

void vtkCubeAxesActor::FindBoundaryEdge ( int &  indexOfAxisX,
int &  indexOfAxisY,
int &  indexOfAxisZ,
double  pts[8][3] 
)
protected

◆ UpdateGridLineVisibility()

void vtkCubeAxesActor::UpdateGridLineVisibility ( int  axisIndex)
protected

This will Update AxisActors with GridVisibility when those should be dynamaic regarding the viewport.

GridLineLocation = [VTK_CLOSEST_GRID_LINES, VTK_FURTHEST_GRID_LINES]

◆ GetBounds() [2/2]

double * vtkActor::GetBounds ( )
overridevirtual

Explicitly specify the region in space around which to draw the bounds.

The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

Reimplemented from vtkActor.

Member Data Documentation

◆ Camera

vtkSmartPointer<vtkCamera> vtkCubeAxesActor::Camera
protected

Definition at line 731 of file vtkCubeAxesActor.h.

◆ FlyMode

Definition at line 733 of file vtkCubeAxesActor.h.

◆ GridLineLocation

int vtkCubeAxesActor::GridLineLocation = VTK_GRID_LINES_ALL
protected

Definition at line 754 of file vtkCubeAxesActor.h.

◆ StickyAxes

bool vtkCubeAxesActor::StickyAxes = false
protected

Flag for axes stickiness.

Definition at line 759 of file vtkCubeAxesActor.h.

◆ CenterStickyAxes

bool vtkCubeAxesActor::CenterStickyAxes = true
protected

Flag for centering sticky axes.

Definition at line 764 of file vtkCubeAxesActor.h.

◆ EnableDistanceLOD

bool vtkCubeAxesActor::EnableDistanceLOD = true
protected

If enabled the actor will not be visible at a certain distance from the camera.

Default is true

Definition at line 770 of file vtkCubeAxesActor.h.

◆ DistanceLODThreshold

double vtkCubeAxesActor::DistanceLODThreshold = 0.8
protected

Default is 0.80 This determines at what fraction of camera far clip range, actor is not visible.

Definition at line 776 of file vtkCubeAxesActor.h.

◆ EnableViewAngleLOD

bool vtkCubeAxesActor::EnableViewAngleLOD = true
protected

If enabled the actor will not be visible at a certain view angle.

Default is true.

Definition at line 782 of file vtkCubeAxesActor.h.

◆ ViewAngleLODThreshold

double vtkCubeAxesActor::ViewAngleLODThreshold = 0.2
protected

This determines at what view angle to geometry will make the geometry not visible.

Default is 0.3.

Definition at line 788 of file vtkCubeAxesActor.h.

◆ XAxes

vtkAxisActor* vtkCubeAxesActor::XAxes[NUMBER_OF_ALIGNED_AXIS]
protected

Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.

Definition at line 800 of file vtkCubeAxesActor.h.

◆ YAxes

vtkAxisActor* vtkCubeAxesActor::YAxes[NUMBER_OF_ALIGNED_AXIS]
protected

Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.

Definition at line 801 of file vtkCubeAxesActor.h.

◆ ZAxes

vtkAxisActor* vtkCubeAxesActor::ZAxes[NUMBER_OF_ALIGNED_AXIS]
protected

Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.

Definition at line 802 of file vtkCubeAxesActor.h.

◆ RebuildAxes

bool vtkCubeAxesActor::RebuildAxes = true
protected

Definition at line 805 of file vtkCubeAxesActor.h.

◆ XTitle

char* vtkCubeAxesActor::XTitle = nullptr
protected

Definition at line 807 of file vtkCubeAxesActor.h.

◆ XUnits

char* vtkCubeAxesActor::XUnits = nullptr
protected

Definition at line 808 of file vtkCubeAxesActor.h.

◆ YTitle

char* vtkCubeAxesActor::YTitle = nullptr
protected

Definition at line 809 of file vtkCubeAxesActor.h.

◆ YUnits

char* vtkCubeAxesActor::YUnits = nullptr
protected

Definition at line 810 of file vtkCubeAxesActor.h.

◆ ZTitle

char* vtkCubeAxesActor::ZTitle = nullptr
protected

Definition at line 811 of file vtkCubeAxesActor.h.

◆ ZUnits

char* vtkCubeAxesActor::ZUnits = nullptr
protected

Definition at line 812 of file vtkCubeAxesActor.h.

◆ ActualXLabel

char* vtkCubeAxesActor::ActualXLabel = nullptr
protected

Definition at line 814 of file vtkCubeAxesActor.h.

◆ ActualYLabel

char* vtkCubeAxesActor::ActualYLabel = nullptr
protected

Definition at line 815 of file vtkCubeAxesActor.h.

◆ ActualZLabel

char* vtkCubeAxesActor::ActualZLabel = nullptr
protected

Definition at line 816 of file vtkCubeAxesActor.h.

◆ TickLocation

Definition at line 818 of file vtkCubeAxesActor.h.

◆ XAxisVisibility

bool vtkCubeAxesActor::XAxisVisibility = true
protected

Definition at line 820 of file vtkCubeAxesActor.h.

◆ YAxisVisibility

bool vtkCubeAxesActor::YAxisVisibility = true
protected

Definition at line 821 of file vtkCubeAxesActor.h.

◆ ZAxisVisibility

bool vtkCubeAxesActor::ZAxisVisibility = true
protected

Definition at line 822 of file vtkCubeAxesActor.h.

◆ XAxisTickVisibility

bool vtkCubeAxesActor::XAxisTickVisibility = true
protected

Definition at line 824 of file vtkCubeAxesActor.h.

◆ YAxisTickVisibility

bool vtkCubeAxesActor::YAxisTickVisibility = true
protected

Definition at line 825 of file vtkCubeAxesActor.h.

◆ ZAxisTickVisibility

bool vtkCubeAxesActor::ZAxisTickVisibility = true
protected

Definition at line 826 of file vtkCubeAxesActor.h.

◆ XAxisMinorTickVisibility

bool vtkCubeAxesActor::XAxisMinorTickVisibility = true
protected

Definition at line 828 of file vtkCubeAxesActor.h.

◆ YAxisMinorTickVisibility

bool vtkCubeAxesActor::YAxisMinorTickVisibility = true
protected

Definition at line 829 of file vtkCubeAxesActor.h.

◆ ZAxisMinorTickVisibility

bool vtkCubeAxesActor::ZAxisMinorTickVisibility = true
protected

Definition at line 830 of file vtkCubeAxesActor.h.

◆ XAxisLabelVisibility

bool vtkCubeAxesActor::XAxisLabelVisibility = true
protected

Definition at line 832 of file vtkCubeAxesActor.h.

◆ YAxisLabelVisibility

bool vtkCubeAxesActor::YAxisLabelVisibility = true
protected

Definition at line 833 of file vtkCubeAxesActor.h.

◆ ZAxisLabelVisibility

bool vtkCubeAxesActor::ZAxisLabelVisibility = true
protected

Definition at line 834 of file vtkCubeAxesActor.h.

◆ DrawXGridlines

bool vtkCubeAxesActor::DrawXGridlines = false
protected

Definition at line 836 of file vtkCubeAxesActor.h.

◆ DrawYGridlines

bool vtkCubeAxesActor::DrawYGridlines = false
protected

Definition at line 837 of file vtkCubeAxesActor.h.

◆ DrawZGridlines

bool vtkCubeAxesActor::DrawZGridlines = false
protected

Definition at line 838 of file vtkCubeAxesActor.h.

◆ DrawXInnerGridlines

bool vtkCubeAxesActor::DrawXInnerGridlines = false
protected

Definition at line 840 of file vtkCubeAxesActor.h.

◆ DrawYInnerGridlines

bool vtkCubeAxesActor::DrawYInnerGridlines = false
protected

Definition at line 841 of file vtkCubeAxesActor.h.

◆ DrawZInnerGridlines

bool vtkCubeAxesActor::DrawZInnerGridlines = false
protected

Definition at line 842 of file vtkCubeAxesActor.h.

◆ DrawXGridpolys

bool vtkCubeAxesActor::DrawXGridpolys = false
protected

Definition at line 844 of file vtkCubeAxesActor.h.

◆ DrawYGridpolys

bool vtkCubeAxesActor::DrawYGridpolys = false
protected

Definition at line 845 of file vtkCubeAxesActor.h.

◆ DrawZGridpolys

bool vtkCubeAxesActor::DrawZGridpolys = false
protected

Definition at line 846 of file vtkCubeAxesActor.h.

◆ XLabelFormat

char* vtkCubeAxesActor::XLabelFormat = nullptr
protected

Definition at line 848 of file vtkCubeAxesActor.h.

◆ YLabelFormat

char* vtkCubeAxesActor::YLabelFormat = nullptr
protected

Definition at line 849 of file vtkCubeAxesActor.h.

◆ ZLabelFormat

char* vtkCubeAxesActor::ZLabelFormat = nullptr
protected

Definition at line 850 of file vtkCubeAxesActor.h.

◆ CornerOffset

double vtkCubeAxesActor::CornerOffset = 0.0
protected

Definition at line 852 of file vtkCubeAxesActor.h.

◆ Inertia

int vtkCubeAxesActor::Inertia = 1
protected

Definition at line 854 of file vtkCubeAxesActor.h.

◆ RenderCount

int vtkCubeAxesActor::RenderCount = 0
protected

Definition at line 856 of file vtkCubeAxesActor.h.

◆ InertiaLocs

int vtkCubeAxesActor::InertiaLocs[3] = { -1, -1, -1 }
protected

Definition at line 858 of file vtkCubeAxesActor.h.

◆ RenderSomething

bool vtkCubeAxesActor::RenderSomething = false
protected

Definition at line 860 of file vtkCubeAxesActor.h.

◆ TitleTextProperty

vtkNew<vtkTextProperty> vtkCubeAxesActor::TitleTextProperty[3]
protected

Definition at line 862 of file vtkCubeAxesActor.h.

◆ AxisLabels

vtkSmartPointer<vtkStringArray> vtkCubeAxesActor::AxisLabels[3]
protected

Definition at line 863 of file vtkCubeAxesActor.h.

◆ LabelTextProperty

vtkNew<vtkTextProperty> vtkCubeAxesActor::LabelTextProperty[3]
protected

Definition at line 864 of file vtkCubeAxesActor.h.

◆ XAxesLinesProperty

vtkNew<vtkProperty> vtkCubeAxesActor::XAxesLinesProperty
protected

Definition at line 866 of file vtkCubeAxesActor.h.

◆ YAxesLinesProperty

vtkNew<vtkProperty> vtkCubeAxesActor::YAxesLinesProperty
protected

Definition at line 867 of file vtkCubeAxesActor.h.

◆ ZAxesLinesProperty

vtkNew<vtkProperty> vtkCubeAxesActor::ZAxesLinesProperty
protected

Definition at line 868 of file vtkCubeAxesActor.h.

◆ XAxesGridlinesProperty

vtkNew<vtkProperty> vtkCubeAxesActor::XAxesGridlinesProperty
protected

Definition at line 869 of file vtkCubeAxesActor.h.

◆ YAxesGridlinesProperty

vtkNew<vtkProperty> vtkCubeAxesActor::YAxesGridlinesProperty
protected

Definition at line 870 of file vtkCubeAxesActor.h.

◆ ZAxesGridlinesProperty

vtkNew<vtkProperty> vtkCubeAxesActor::ZAxesGridlinesProperty
protected

Definition at line 871 of file vtkCubeAxesActor.h.

◆ XAxesInnerGridlinesProperty

vtkNew<vtkProperty> vtkCubeAxesActor::XAxesInnerGridlinesProperty
protected

Definition at line 872 of file vtkCubeAxesActor.h.

◆ YAxesInnerGridlinesProperty

vtkNew<vtkProperty> vtkCubeAxesActor::YAxesInnerGridlinesProperty
protected

Definition at line 873 of file vtkCubeAxesActor.h.

◆ ZAxesInnerGridlinesProperty

vtkNew<vtkProperty> vtkCubeAxesActor::ZAxesInnerGridlinesProperty
protected

Definition at line 874 of file vtkCubeAxesActor.h.

◆ XAxesGridpolysProperty

vtkNew<vtkProperty> vtkCubeAxesActor::XAxesGridpolysProperty
protected

Definition at line 875 of file vtkCubeAxesActor.h.

◆ YAxesGridpolysProperty

vtkNew<vtkProperty> vtkCubeAxesActor::YAxesGridpolysProperty
protected

Definition at line 876 of file vtkCubeAxesActor.h.

◆ ZAxesGridpolysProperty

vtkNew<vtkProperty> vtkCubeAxesActor::ZAxesGridpolysProperty
protected

Definition at line 877 of file vtkCubeAxesActor.h.

◆ RenderedBounds

double vtkCubeAxesActor::RenderedBounds[6] = { -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 }
protected

Definition at line 879 of file vtkCubeAxesActor.h.

◆ OrientedBounds

double vtkCubeAxesActor::OrientedBounds[6] = { -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 }
protected

Definition at line 880 of file vtkCubeAxesActor.h.

◆ UseOrientedBounds

bool vtkCubeAxesActor::UseOrientedBounds = false
protected

Definition at line 881 of file vtkCubeAxesActor.h.

◆ AxisOrigin

double vtkCubeAxesActor::AxisOrigin[3] = { 0.0, 0.0, 0.0 }
protected

Definition at line 883 of file vtkCubeAxesActor.h.

◆ UseAxisOrigin

bool vtkCubeAxesActor::UseAxisOrigin = false
protected

Definition at line 884 of file vtkCubeAxesActor.h.

◆ AxisBaseForX

double vtkCubeAxesActor::AxisBaseForX[3] = { 1.0, 0.0, 0.0 }
protected

Definition at line 886 of file vtkCubeAxesActor.h.

◆ AxisBaseForY

double vtkCubeAxesActor::AxisBaseForY[3] = { 0.0, 1.0, 0.0 }
protected

Definition at line 887 of file vtkCubeAxesActor.h.

◆ AxisBaseForZ

double vtkCubeAxesActor::AxisBaseForZ[3] = { 0.0, 0.0, 1.0 }
protected

Definition at line 888 of file vtkCubeAxesActor.h.


The documentation for this class was generated from the following file: