VTK  9.0.20210616
Public Types | Public Member Functions | Static Public Member Functions | Protected Types | Protected Member Functions | Static Protected Member Functions | Protected Attributes | List of all members
vtkCubeAxesActor Class Reference

create a plot of a bounding box edges - used for navigation More...

#include <vtkCubeAxesActor.h>

Inheritance diagram for vtkCubeAxesActor:
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Collaboration diagram for vtkCubeAxesActor:
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Public Types

enum  FlyMode {
  VTK_FLY_OUTER_EDGES = 0, VTK_FLY_CLOSEST_TRIAD = 1, VTK_FLY_FURTHEST_TRIAD = 2, VTK_FLY_STATIC_TRIAD = 3,
  VTK_FLY_STATIC_EDGES = 4
}
 
enum  TickLocation { VTK_TICKS_INSIDE = 0, VTK_TICKS_OUTSIDE = 1, VTK_TICKS_BOTH = 2 }
 
enum  GridVisibility { VTK_GRID_LINES_ALL = 0, VTK_GRID_LINES_CLOSEST = 1, VTK_GRID_LINES_FURTHEST = 2 }
 
typedef vtkActor Superclass
 
- Public Types inherited from vtkActor
typedef vtkProp3D Superclass
 
- Public Types inherited from vtkProp3D
typedef vtkProp Superclass
 
- Public Types inherited from vtkProp
typedef vtkObject Superclass
 

Public Member Functions

virtual vtkTypeBool IsA (const char *type)
 Return 1 if this class is the same type of (or a subclass of) the named class. More...
 
vtkCubeAxesActorNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual double * GetZAxisRange ()
 
virtual void GetZAxisRange (double &, double &)
 
virtual void GetZAxisRange (double[2])
 
void ReleaseGraphicsResources (vtkWindow *) override
 Release any graphics resources that are being consumed by this actor. More...
 
virtual void SetYAxisLabelVisibility (vtkTypeBool)
 
virtual vtkTypeBool GetYAxisLabelVisibility ()
 
virtual void YAxisLabelVisibilityOn ()
 
virtual void YAxisLabelVisibilityOff ()
 
virtual void SetZAxisLabelVisibility (vtkTypeBool)
 
virtual vtkTypeBool GetZAxisLabelVisibility ()
 
virtual void ZAxisLabelVisibilityOn ()
 
virtual void ZAxisLabelVisibilityOff ()
 
virtual void SetYAxisTickVisibility (vtkTypeBool)
 
virtual vtkTypeBool GetYAxisTickVisibility ()
 
virtual void YAxisTickVisibilityOn ()
 
virtual void YAxisTickVisibilityOff ()
 
virtual void SetZAxisTickVisibility (vtkTypeBool)
 
virtual vtkTypeBool GetZAxisTickVisibility ()
 
virtual void ZAxisTickVisibilityOn ()
 
virtual void ZAxisTickVisibilityOff ()
 
virtual void SetYAxisMinorTickVisibility (vtkTypeBool)
 
virtual vtkTypeBool GetYAxisMinorTickVisibility ()
 
virtual void YAxisMinorTickVisibilityOn ()
 
virtual void YAxisMinorTickVisibilityOff ()
 
virtual void SetZAxisMinorTickVisibility (vtkTypeBool)
 
virtual vtkTypeBool GetZAxisMinorTickVisibility ()
 
virtual void ZAxisMinorTickVisibilityOn ()
 
virtual void ZAxisMinorTickVisibilityOff ()
 
virtual void SetDrawXGridlines (vtkTypeBool)
 
virtual vtkTypeBool GetDrawXGridlines ()
 
virtual void DrawXGridlinesOn ()
 
virtual void DrawXGridlinesOff ()
 
virtual void SetDrawYGridlines (vtkTypeBool)
 
virtual vtkTypeBool GetDrawYGridlines ()
 
virtual void DrawYGridlinesOn ()
 
virtual void DrawYGridlinesOff ()
 
virtual void SetDrawZGridlines (vtkTypeBool)
 
virtual vtkTypeBool GetDrawZGridlines ()
 
virtual void DrawZGridlinesOn ()
 
virtual void DrawZGridlinesOff ()
 
virtual void SetDrawXInnerGridlines (vtkTypeBool)
 
virtual vtkTypeBool GetDrawXInnerGridlines ()
 
virtual void DrawXInnerGridlinesOn ()
 
virtual void DrawXInnerGridlinesOff ()
 
virtual void SetDrawYInnerGridlines (vtkTypeBool)
 
virtual vtkTypeBool GetDrawYInnerGridlines ()
 
virtual void DrawYInnerGridlinesOn ()
 
virtual void DrawYInnerGridlinesOff ()
 
virtual void SetDrawZInnerGridlines (vtkTypeBool)
 
virtual vtkTypeBool GetDrawZInnerGridlines ()
 
virtual void DrawZInnerGridlinesOn ()
 
virtual void DrawZInnerGridlinesOff ()
 
virtual void SetDrawXGridpolys (vtkTypeBool)
 
virtual vtkTypeBool GetDrawXGridpolys ()
 
virtual void DrawXGridpolysOn ()
 
virtual void DrawXGridpolysOff ()
 
virtual void SetDrawYGridpolys (vtkTypeBool)
 
virtual vtkTypeBool GetDrawYGridpolys ()
 
virtual void DrawYGridpolysOn ()
 
virtual void DrawYGridpolysOff ()
 
virtual void SetDrawZGridpolys (vtkTypeBool)
 
virtual vtkTypeBool GetDrawZGridpolys ()
 
virtual void DrawZGridpolysOn ()
 
virtual void DrawZGridpolysOff ()
 
vtkTextPropertyGetTitleTextProperty (int)
 Returns the text property for the title on an axis. More...
 
vtkTextPropertyGetLabelTextProperty (int)
 Returns the text property for the labels on an axis. More...
 
void SetTickLocationToInside (void)
 
void SetTickLocationToOutside (void)
 
void SetTickLocationToBoth (void)
 
void SetLabelScaling (bool, int, int, int)
 
void SetSaveTitlePosition (int val)
 For 2D mode only: save axis title positions for later use. More...
 
int RenderOpaqueGeometry (vtkViewport *) override
 Draw the axes as per the vtkProp superclass' API. More...
 
virtual int RenderTranslucentGeometry (vtkViewport *)
 Draw the axes as per the vtkProp superclass' API. More...
 
int RenderTranslucentPolygonalGeometry (vtkViewport *) override
 Draw the axes as per the vtkProp superclass' API. More...
 
int RenderOverlay (vtkViewport *) override
 Draw the axes as per the vtkProp superclass' API. More...
 
vtkTypeBool HasTranslucentPolygonalGeometry () override
 Draw the axes as per the vtkProp superclass' API. More...
 
virtual void SetRebuildAxes (bool)
 Gets/Sets the RebuildAxes flag. More...
 
virtual bool GetRebuildAxes ()
 Gets/Sets the RebuildAxes flag. More...
 
virtual void SetBounds (double, double, double, double, double, double)
 Explicitly specify the region in space around which to draw the bounds. More...
 
virtual void SetBounds (double[6])
 Explicitly specify the region in space around which to draw the bounds. More...
 
double * GetBounds () override
 Explicitly specify the region in space around which to draw the bounds. More...
 
double * GetBounds () override
 Explicitly specify the region in space around which to draw the bounds. More...
 
virtual void GetRenderedBounds (double rBounds[6])
 Method used to properly return the bounds of the cube axis itself with all its labels. More...
 
virtual double * GetRenderedBounds ()
 Method used to properly return the bounds of the cube axis itself with all its labels. More...
 
virtual void SetXAxisRange (double, double)
 Explicitly specify the range of each axes that's used to define the prop. More...
 
void SetXAxisRange (double[2])
 Explicitly specify the range of each axes that's used to define the prop. More...
 
virtual void SetYAxisRange (double, double)
 Explicitly specify the range of each axes that's used to define the prop. More...
 
void SetYAxisRange (double[2])
 Explicitly specify the range of each axes that's used to define the prop. More...
 
virtual void SetZAxisRange (double, double)
 Explicitly specify the range of each axes that's used to define the prop. More...
 
void SetZAxisRange (double[2])
 Explicitly specify the range of each axes that's used to define the prop. More...
 
virtual double * GetXAxisRange ()
 Explicitly specify the range of each axes that's used to define the prop. More...
 
virtual void GetXAxisRange (double &, double &)
 Explicitly specify the range of each axes that's used to define the prop. More...
 
virtual void GetXAxisRange (double[2])
 Explicitly specify the range of each axes that's used to define the prop. More...
 
virtual double * GetYAxisRange ()
 Explicitly specify the range of each axes that's used to define the prop. More...
 
virtual void GetYAxisRange (double &, double &)
 Explicitly specify the range of each axes that's used to define the prop. More...
 
virtual void GetYAxisRange (double[2])
 Explicitly specify the range of each axes that's used to define the prop. More...
 
vtkStringArrayGetAxisLabels (int axis)
 Explicitly specify the axis labels along an axis as an array of strings instead of using the values. More...
 
void SetAxisLabels (int axis, vtkStringArray *value)
 Explicitly specify the axis labels along an axis as an array of strings instead of using the values. More...
 
void SetScreenSize (double screenSize)
 Explicitly specify the screen size of title and label text. More...
 
virtual double GetScreenSize ()
 Explicitly specify the screen size of title and label text. More...
 
void SetLabelOffset (double offset)
 Explicitly specify the distance between labels and the axis. More...
 
virtual double GetLabelOffset ()
 Explicitly specify the distance between labels and the axis. More...
 
void SetTitleOffset (double offset)
 Explicitly specify the distance between title and labels. More...
 
virtual double GetTitleOffset ()
 Explicitly specify the distance between title and labels. More...
 
virtual void SetCamera (vtkCamera *)
 Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor. More...
 
virtual vtkCameraGetCamera ()
 Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor. More...
 
virtual void SetFlyMode (int)
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More...
 
virtual int GetFlyMode ()
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More...
 
void SetFlyModeToOuterEdges ()
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More...
 
void SetFlyModeToClosestTriad ()
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More...
 
void SetFlyModeToFurthestTriad ()
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More...
 
void SetFlyModeToStaticTriad ()
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More...
 
void SetFlyModeToStaticEdges ()
 Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position. More...
 
virtual void SetXTitle (const char *)
 Set/Get the labels for the x, y, and z axes. More...
 
virtual char * GetXTitle ()
 Set/Get the labels for the x, y, and z axes. More...
 
virtual void SetXUnits (const char *)
 Set/Get the labels for the x, y, and z axes. More...
 
virtual char * GetXUnits ()
 Set/Get the labels for the x, y, and z axes. More...
 
virtual void SetYTitle (const char *)
 Set/Get the labels for the x, y, and z axes. More...
 
virtual char * GetYTitle ()
 Set/Get the labels for the x, y, and z axes. More...
 
virtual void SetYUnits (const char *)
 Set/Get the labels for the x, y, and z axes. More...
 
virtual char * GetYUnits ()
 Set/Get the labels for the x, y, and z axes. More...
 
virtual void SetZTitle (const char *)
 Set/Get the labels for the x, y, and z axes. More...
 
virtual char * GetZTitle ()
 Set/Get the labels for the x, y, and z axes. More...
 
virtual void SetZUnits (const char *)
 Set/Get the labels for the x, y, and z axes. More...
 
virtual char * GetZUnits ()
 Set/Get the labels for the x, y, and z axes. More...
 
virtual void SetXLabelFormat (const char *)
 Set/Get the format with which to print the labels on each of the x-y-z axes. More...
 
virtual char * GetXLabelFormat ()
 Set/Get the format with which to print the labels on each of the x-y-z axes. More...
 
virtual void SetYLabelFormat (const char *)
 Set/Get the format with which to print the labels on each of the x-y-z axes. More...
 
virtual char * GetYLabelFormat ()
 Set/Get the format with which to print the labels on each of the x-y-z axes. More...
 
virtual void SetZLabelFormat (const char *)
 Set/Get the format with which to print the labels on each of the x-y-z axes. More...
 
virtual char * GetZLabelFormat ()
 Set/Get the format with which to print the labels on each of the x-y-z axes. More...
 
virtual void SetInertia (int)
 Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another). More...
 
virtual int GetInertia ()
 Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another). More...
 
virtual void SetCornerOffset (double)
 Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. More...
 
virtual double GetCornerOffset ()
 Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. More...
 
virtual void SetEnableDistanceLOD (int)
 Enable and disable the use of distance based LOD for titles and labels. More...
 
virtual int GetEnableDistanceLOD ()
 Enable and disable the use of distance based LOD for titles and labels. More...
 
virtual void SetDistanceLODThreshold (double)
 Set distance LOD threshold [0.0 - 1.0] for titles and labels. More...
 
virtual double GetDistanceLODThreshold ()
 Set distance LOD threshold [0.0 - 1.0] for titles and labels. More...
 
virtual void SetEnableViewAngleLOD (int)
 Enable and disable the use of view angle based LOD for titles and labels. More...
 
virtual int GetEnableViewAngleLOD ()
 Enable and disable the use of view angle based LOD for titles and labels. More...
 
virtual void SetViewAngleLODThreshold (double)
 Set view angle LOD threshold [0.0 - 1.0] for titles and labels. More...
 
virtual double GetViewAngleLODThreshold ()
 Set view angle LOD threshold [0.0 - 1.0] for titles and labels. More...
 
virtual void SetXAxisVisibility (vtkTypeBool)
 Turn on and off the visibility of each axis. More...
 
virtual vtkTypeBool GetXAxisVisibility ()
 Turn on and off the visibility of each axis. More...
 
virtual void XAxisVisibilityOn ()
 Turn on and off the visibility of each axis. More...
 
virtual void XAxisVisibilityOff ()
 Turn on and off the visibility of each axis. More...
 
virtual void SetYAxisVisibility (vtkTypeBool)
 Turn on and off the visibility of each axis. More...
 
virtual vtkTypeBool GetYAxisVisibility ()
 Turn on and off the visibility of each axis. More...
 
virtual void YAxisVisibilityOn ()
 Turn on and off the visibility of each axis. More...
 
virtual void YAxisVisibilityOff ()
 Turn on and off the visibility of each axis. More...
 
virtual void SetZAxisVisibility (vtkTypeBool)
 Turn on and off the visibility of each axis. More...
 
virtual vtkTypeBool GetZAxisVisibility ()
 Turn on and off the visibility of each axis. More...
 
virtual void ZAxisVisibilityOn ()
 Turn on and off the visibility of each axis. More...
 
virtual void ZAxisVisibilityOff ()
 Turn on and off the visibility of each axis. More...
 
virtual void SetXAxisLabelVisibility (vtkTypeBool)
 Turn on and off the visibility of labels for each axis. More...
 
virtual vtkTypeBool GetXAxisLabelVisibility ()
 Turn on and off the visibility of labels for each axis. More...
 
virtual void XAxisLabelVisibilityOn ()
 Turn on and off the visibility of labels for each axis. More...
 
virtual void XAxisLabelVisibilityOff ()
 Turn on and off the visibility of labels for each axis. More...
 
virtual void SetXAxisTickVisibility (vtkTypeBool)
 Turn on and off the visibility of ticks for each axis. More...
 
virtual vtkTypeBool GetXAxisTickVisibility ()
 Turn on and off the visibility of ticks for each axis. More...
 
virtual void XAxisTickVisibilityOn ()
 Turn on and off the visibility of ticks for each axis. More...
 
virtual void XAxisTickVisibilityOff ()
 Turn on and off the visibility of ticks for each axis. More...
 
virtual void SetXAxisMinorTickVisibility (vtkTypeBool)
 Turn on and off the visibility of minor ticks for each axis. More...
 
virtual vtkTypeBool GetXAxisMinorTickVisibility ()
 Turn on and off the visibility of minor ticks for each axis. More...
 
virtual void XAxisMinorTickVisibilityOn ()
 Turn on and off the visibility of minor ticks for each axis. More...
 
virtual void XAxisMinorTickVisibilityOff ()
 Turn on and off the visibility of minor ticks for each axis. More...
 
void SetXAxesLinesProperty (vtkProperty *)
 Get/Set axes actors properties. More...
 
vtkPropertyGetXAxesLinesProperty ()
 Get/Set axes actors properties. More...
 
void SetYAxesLinesProperty (vtkProperty *)
 Get/Set axes actors properties. More...
 
vtkPropertyGetYAxesLinesProperty ()
 Get/Set axes actors properties. More...
 
void SetZAxesLinesProperty (vtkProperty *)
 Get/Set axes actors properties. More...
 
vtkPropertyGetZAxesLinesProperty ()
 Get/Set axes actors properties. More...
 
void SetXAxesGridlinesProperty (vtkProperty *)
 Get/Set axes (outer) gridlines actors properties. More...
 
vtkPropertyGetXAxesGridlinesProperty ()
 Get/Set axes (outer) gridlines actors properties. More...
 
void SetYAxesGridlinesProperty (vtkProperty *)
 Get/Set axes (outer) gridlines actors properties. More...
 
vtkPropertyGetYAxesGridlinesProperty ()
 Get/Set axes (outer) gridlines actors properties. More...
 
void SetZAxesGridlinesProperty (vtkProperty *)
 Get/Set axes (outer) gridlines actors properties. More...
 
vtkPropertyGetZAxesGridlinesProperty ()
 Get/Set axes (outer) gridlines actors properties. More...
 
void SetXAxesInnerGridlinesProperty (vtkProperty *)
 Get/Set axes inner gridlines actors properties. More...
 
vtkPropertyGetXAxesInnerGridlinesProperty ()
 Get/Set axes inner gridlines actors properties. More...
 
void SetYAxesInnerGridlinesProperty (vtkProperty *)
 Get/Set axes inner gridlines actors properties. More...
 
vtkPropertyGetYAxesInnerGridlinesProperty ()
 Get/Set axes inner gridlines actors properties. More...
 
void SetZAxesInnerGridlinesProperty (vtkProperty *)
 Get/Set axes inner gridlines actors properties. More...
 
vtkPropertyGetZAxesInnerGridlinesProperty ()
 Get/Set axes inner gridlines actors properties. More...
 
void SetXAxesGridpolysProperty (vtkProperty *)
 Get/Set axes gridPolys actors properties. More...
 
vtkPropertyGetXAxesGridpolysProperty ()
 Get/Set axes gridPolys actors properties. More...
 
void SetYAxesGridpolysProperty (vtkProperty *)
 Get/Set axes gridPolys actors properties. More...
 
vtkPropertyGetYAxesGridpolysProperty ()
 Get/Set axes gridPolys actors properties. More...
 
void SetZAxesGridpolysProperty (vtkProperty *)
 Get/Set axes gridPolys actors properties. More...
 
vtkPropertyGetZAxesGridpolysProperty ()
 Get/Set axes gridPolys actors properties. More...
 
virtual void SetTickLocation (int)
 Set/Get the location of ticks marks. More...
 
virtual int GetTickLocation ()
 Set/Get the location of ticks marks. More...
 
void SetUseTextActor3D (int val)
 Use or not vtkTextActor3D for titles and labels. More...
 
int GetUseTextActor3D ()
 Use or not vtkTextActor3D for titles and labels. More...
 
void SetUse2DMode (int val)
 Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower. More...
 
int GetUse2DMode ()
 Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower. More...
 
virtual void SetOrientedBounds (double, double, double, double, double, double)
 Provide an oriented bounded box when using AxisBaseFor. More...
 
virtual void SetOrientedBounds (double[6])
 Provide an oriented bounded box when using AxisBaseFor. More...
 
virtual double * GetOrientedBounds ()
 Provide an oriented bounded box when using AxisBaseFor. More...
 
virtual void GetOrientedBounds (double &, double &, double &, double &, double &, double &)
 Provide an oriented bounded box when using AxisBaseFor. More...
 
virtual void GetOrientedBounds (double[6])
 Provide an oriented bounded box when using AxisBaseFor. More...
 
virtual void SetUseOrientedBounds (int)
 Enable/Disable the usage of the OrientedBounds. More...
 
virtual int GetUseOrientedBounds ()
 Enable/Disable the usage of the OrientedBounds. More...
 
virtual void SetAxisBaseForX (double, double, double)
 Vector that should be use as the base for X. More...
 
virtual void SetAxisBaseForX (double[3])
 Vector that should be use as the base for X. More...
 
virtual double * GetAxisBaseForX ()
 Vector that should be use as the base for X. More...
 
virtual void GetAxisBaseForX (double &, double &, double &)
 Vector that should be use as the base for X. More...
 
virtual void GetAxisBaseForX (double[3])
 Vector that should be use as the base for X. More...
 
virtual void SetAxisBaseForY (double, double, double)
 Vector that should be use as the base for Y. More...
 
virtual void SetAxisBaseForY (double[3])
 Vector that should be use as the base for Y. More...
 
virtual double * GetAxisBaseForY ()
 Vector that should be use as the base for Y. More...
 
virtual void GetAxisBaseForY (double &, double &, double &)
 Vector that should be use as the base for Y. More...
 
virtual void GetAxisBaseForY (double[3])
 Vector that should be use as the base for Y. More...
 
virtual void SetAxisBaseForZ (double, double, double)
 Vector that should be use as the base for Z. More...
 
virtual void SetAxisBaseForZ (double[3])
 Vector that should be use as the base for Z. More...
 
virtual double * GetAxisBaseForZ ()
 Vector that should be use as the base for Z. More...
 
virtual void GetAxisBaseForZ (double &, double &, double &)
 Vector that should be use as the base for Z. More...
 
virtual void GetAxisBaseForZ (double[3])
 Vector that should be use as the base for Z. More...
 
virtual void SetAxisOrigin (double, double, double)
 Provide a custom AxisOrigin. More...
 
virtual void SetAxisOrigin (double[3])
 Provide a custom AxisOrigin. More...
 
virtual double * GetAxisOrigin ()
 Provide a custom AxisOrigin. More...
 
virtual void GetAxisOrigin (double &, double &, double &)
 Provide a custom AxisOrigin. More...
 
virtual void GetAxisOrigin (double[3])
 Provide a custom AxisOrigin. More...
 
virtual void SetUseAxisOrigin (int)
 Enable/Disable the usage of the AxisOrigin. More...
 
virtual int GetUseAxisOrigin ()
 Enable/Disable the usage of the AxisOrigin. More...
 
virtual void SetGridLineLocation (int)
 Specify the mode in which the cube axes should render its gridLines. More...
 
virtual int GetGridLineLocation ()
 Specify the mode in which the cube axes should render its gridLines. More...
 
virtual void SetStickyAxes (vtkTypeBool)
 Enable/Disable axis stickiness. More...
 
virtual vtkTypeBool GetStickyAxes ()
 Enable/Disable axis stickiness. More...
 
virtual void StickyAxesOn ()
 Enable/Disable axis stickiness. More...
 
virtual void StickyAxesOff ()
 Enable/Disable axis stickiness. More...
 
virtual void SetCenterStickyAxes (vtkTypeBool)
 Enable/Disable centering of axes when the Sticky option is on. More...
 
virtual vtkTypeBool GetCenterStickyAxes ()
 Enable/Disable centering of axes when the Sticky option is on. More...
 
virtual void CenterStickyAxesOn ()
 Enable/Disable centering of axes when the Sticky option is on. More...
 
virtual void CenterStickyAxesOff ()
 Enable/Disable centering of axes when the Sticky option is on. More...
 
- Public Member Functions inherited from vtkActor
vtkActorNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
void GetActors (vtkPropCollection *) override
 For some exporters and other other operations we must be able to collect all the actors or volumes. More...
 
virtual void Render (vtkRenderer *, vtkMapper *)
 This causes the actor to be rendered. More...
 
void ShallowCopy (vtkProp *prop) override
 Shallow copy of an actor. More...
 
void ReleaseGraphicsResources (vtkWindow *) override
 Release any graphics resources that are being consumed by this actor. More...
 
virtual vtkPropertyMakeProperty ()
 Create a new property suitable for use with this type of Actor. More...
 
virtual void SetMapper (vtkMapper *)
 This is the method that is used to connect an actor to the end of a visualization pipeline, i.e. More...
 
virtual void ApplyProperties ()
 Apply the current properties to all parts that compose this actor. More...
 
vtkMTimeType GetMTime () override
 Get the actors mtime plus consider its properties and texture if set. More...
 
vtkMTimeType GetRedrawMTime () override
 Return the mtime of anything that would cause the rendered image to appear differently. More...
 
bool GetSupportsSelection () override
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. More...
 
void ProcessSelectorPixelBuffers (vtkHardwareSelector *sel, std::vector< unsigned int > &pixeloffsets) override
 allows a prop to update a selections color buffers Default just forwards to the Mapper More...
 
void GetBounds (double bounds[6])
 Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). More...
 
double * GetBounds () override=0
 Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). More...
 
int RenderOpaqueGeometry (vtkViewport *viewport) override
 Support the standard render methods. More...
 
int RenderTranslucentPolygonalGeometry (vtkViewport *viewport) override
 Support the standard render methods. More...
 
vtkTypeBool HasTranslucentPolygonalGeometry () override
 Does this prop have some opaque/translucent polygonal geometry? More...
 
vtkTypeBool HasOpaqueGeometry () override
 Does this prop have some opaque/translucent polygonal geometry? More...
 
void SetProperty (vtkProperty *lut)
 Set/Get the property object that controls this actors surface properties. More...
 
vtkPropertyGetProperty ()
 Set/Get the property object that controls this actors surface properties. More...
 
void SetBackfaceProperty (vtkProperty *lut)
 Set/Get the property object that controls this actors backface surface properties. More...
 
virtual vtkPropertyGetBackfaceProperty ()
 Set/Get the property object that controls this actors backface surface properties. More...
 
virtual void SetTexture (vtkTexture *)
 Set/Get the texture object to control rendering texture maps. More...
 
virtual vtkTextureGetTexture ()
 Set/Get the texture object to control rendering texture maps. More...
 
virtual vtkMapperGetMapper ()
 Returns the Mapper that this actor is getting its data from. More...
 
virtual bool GetForceOpaque ()
 Force the actor to be treated as opaque or translucent. More...
 
virtual void SetForceOpaque (bool)
 Force the actor to be treated as opaque or translucent. More...
 
virtual void ForceOpaqueOn ()
 Force the actor to be treated as opaque or translucent. More...
 
virtual void ForceOpaqueOff ()
 Force the actor to be treated as opaque or translucent. More...
 
virtual bool GetForceTranslucent ()
 Force the actor to be treated as opaque or translucent. More...
 
virtual void SetForceTranslucent (bool)
 Force the actor to be treated as opaque or translucent. More...
 
virtual void ForceTranslucentOn ()
 Force the actor to be treated as opaque or translucent. More...
 
virtual void ForceTranslucentOff ()
 Force the actor to be treated as opaque or translucent. More...
 
bool IsRenderingTranslucentPolygonalGeometry () override
 
void SetIsRenderingTranslucentPolygonalGeometry (bool val)
 
- Public Member Functions inherited from vtkProp3D
vtkProp3DNewInstance () const
 
void PrintSelf (ostream &os, vtkIndent indent) override
 Methods invoked by print to print information about the object including superclasses. More...
 
void ShallowCopy (vtkProp *prop) override
 Shallow copy of this vtkProp3D. More...
 
virtual void SetPosition (double pos[3])
 
virtual double * GetPosition ()
 
virtual void GetPosition (double data[3])
 
void AddPosition (double deltaPosition[3])
 
void AddPosition (double deltaX, double deltaY, double deltaZ)
 
void SetScale (double s)
 Method to set the scale isotropically. More...
 
double * GetCenter ()
 Get the center of the bounding box in world coordinates. More...
 
double * GetXRange ()
 Get the Prop3D's x range in world coordinates. More...
 
double * GetYRange ()
 Get the Prop3D's y range in world coordinates. More...
 
double * GetZRange ()
 Get the Prop3D's z range in world coordinates. More...
 
double GetLength ()
 Get the length of the diagonal of the bounding box. More...
 
void RotateX (double)
 Rotate the Prop3D in degrees about the X axis using the right hand rule. More...
 
void RotateY (double)
 Rotate the Prop3D in degrees about the Y axis using the right hand rule. More...
 
void RotateZ (double)
 Rotate the Prop3D in degrees about the Z axis using the right hand rule. More...
 
void RotateWXYZ (double w, double x, double y, double z)
 Rotate the Prop3D in degrees about an arbitrary axis specified by the last three arguments. More...
 
void SetOrientation (double x, double y, double z)
 Sets the orientation of the Prop3D. More...
 
void SetOrientation (double orientation[3])
 Sets the orientation of the Prop3D. More...
 
double * GetOrientationWXYZ ()
 Returns the WXYZ orientation of the Prop3D. More...
 
void AddOrientation (double x, double y, double z)
 Add to the current orientation. More...
 
void AddOrientation (double orentation[3])
 Add to the current orientation. More...
 
void PokeMatrix (vtkMatrix4x4 *matrix) override
 This method modifies the vtkProp3D so that its transformation state is set to the matrix specified. More...
 
void InitPathTraversal () override
 Overload vtkProp's method for setting up assembly paths. More...
 
vtkMTimeType GetMTime () override
 Get the vtkProp3D's mtime. More...
 
vtkMTimeType GetUserTransformMatrixMTime ()
 Get the modified time of the user matrix or user transform. More...
 
virtual void ComputeMatrix ()
 Generate the matrix based on ivars. More...
 
virtual void SetPosition (double x, double y, double z)
 Set/Get/Add the position of the Prop3D in world coordinates. More...
 
virtual void SetOrigin (double x, double y, double z)
 Set/Get the origin of the Prop3D. More...
 
virtual void SetOrigin (const double pos[3])
 Set/Get the origin of the Prop3D. More...
 
virtual double * GetOrigin ()
 Set/Get the origin of the Prop3D. More...
 
virtual void GetOrigin (double data[3])
 Set/Get the origin of the Prop3D. More...
 
virtual void SetScale (double x, double y, double z)
 Set/Get the scale of the actor. More...
 
virtual void SetScale (double scale[3])
 Set/Get the scale of the actor. More...
 
virtual double * GetScale ()
 Set/Get the scale of the actor. More...
 
virtual void GetScale (double data[3])
 Set/Get the scale of the actor. More...
 
void SetUserTransform (vtkLinearTransform *transform)
 In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. More...
 
virtual vtkLinearTransformGetUserTransform ()
 In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. More...
 
void SetUserMatrix (vtkMatrix4x4 *matrix)
 The UserMatrix can be used in place of UserTransform. More...
 
vtkMatrix4x4GetUserMatrix ()
 The UserMatrix can be used in place of UserTransform. More...
 
virtual void GetMatrix (vtkMatrix4x4 *result)
 Return a reference to the Prop3D's 4x4 composite matrix. More...
 
virtual void GetMatrix (double result[16])
 Return a reference to the Prop3D's 4x4 composite matrix. More...
 
void GetBounds (double bounds[6])
 Return a reference to the Prop3D's composite transform. More...
 
double * GetOrientation ()
 Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. More...
 
void GetOrientation (double orentation[3])
 Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. More...
 
vtkMatrix4x4GetMatrix () override
 Get a pointer to an internal vtkMatrix4x4. More...
 
virtual int GetIsIdentity ()
 Is the matrix for this actor identity. More...
 
- Public Member Functions inherited from vtkProp
vtkPropNewInstance () const
 
virtual void GetActors2D (vtkPropCollection *)
 
virtual void GetVolumes (vtkPropCollection *)
 
virtual void Pick ()
 Method fires PickEvent if the prop is picked. More...
 
virtual void PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix))
 These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. More...
 
virtual bool HasKeys (vtkInformation *requiredKeys)
 Tells if the prop has all the required keys. More...
 
virtual int RenderVolumetricGeometry (vtkViewport *)
 
virtual bool RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the opaque geometry only if the prop has all the requiredKeys. More...
 
virtual bool RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the translucent polygonal geometry only if the prop has all the requiredKeys. More...
 
virtual bool RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys)
 Render the volumetric geometry only if the prop has all the requiredKeys. More...
 
virtual bool RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys)
 Render in the overlay of the viewport only if the prop has all the requiredKeys. More...
 
virtual double GetEstimatedRenderTime (vtkViewport *)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS The EstimatedRenderTime may be used to select between different props, for example in LODProp it is used to select the level-of-detail. More...
 
virtual double GetEstimatedRenderTime ()
 
virtual void SetEstimatedRenderTime (double t)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS This method is used by, for example, the vtkLODProp3D in order to initialize the estimated render time at start-up to some user defined value. More...
 
virtual void RestoreEstimatedRenderTime ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS When the EstimatedRenderTime is first set to 0.0 (in the SetAllocatedRenderTime method) the old value is saved. More...
 
virtual void AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp))
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS This method is intended to allow the renderer to add to the EstimatedRenderTime in props that require information that the renderer has in order to do this. More...
 
void SetRenderTimeMultiplier (double t)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Get/Set the multiplier for the render time. More...
 
virtual double GetRenderTimeMultiplier ()
 
virtual void BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path)
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used to construct assembly paths and perform part traversal. More...
 
virtual void SetVisibility (vtkTypeBool)
 Set/Get visibility of this vtkProp. More...
 
virtual vtkTypeBool GetVisibility ()
 Set/Get visibility of this vtkProp. More...
 
virtual void VisibilityOn ()
 Set/Get visibility of this vtkProp. More...
 
virtual void VisibilityOff ()
 Set/Get visibility of this vtkProp. More...
 
virtual void SetPickable (vtkTypeBool)
 Set/Get the pickable instance variable. More...
 
virtual vtkTypeBool GetPickable ()
 Set/Get the pickable instance variable. More...
 
virtual void PickableOn ()
 Set/Get the pickable instance variable. More...
 
virtual void PickableOff ()
 Set/Get the pickable instance variable. More...
 
virtual void SetDragable (vtkTypeBool)
 Set/Get the value of the dragable instance variable. More...
 
virtual vtkTypeBool GetDragable ()
 Set/Get the value of the dragable instance variable. More...
 
virtual void DragableOn ()
 Set/Get the value of the dragable instance variable. More...
 
virtual void DragableOff ()
 Set/Get the value of the dragable instance variable. More...
 
virtual void SetUseBounds (bool)
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
 
virtual bool GetUseBounds ()
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
 
virtual void UseBoundsOn ()
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
 
virtual void UseBoundsOff ()
 In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
 
virtual vtkAssemblyPathGetNextPath ()
 vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More...
 
virtual int GetNumberOfPaths ()
 vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More...
 
virtual vtkInformationGetPropertyKeys ()
 Set/Get property keys. More...
 
virtual void SetPropertyKeys (vtkInformation *keys)
 Set/Get property keys. More...
 
virtual void SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v))
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS The renderer may use the allocated rendering time to determine how to render this actor. More...
 
virtual double GetAllocatedRenderTime ()
 WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. More...
 
virtual int GetNumberOfConsumers ()
 Get the number of consumers. More...
 
void AddConsumer (vtkObject *c)
 Add or remove or get or check a consumer,. More...
 
void RemoveConsumer (vtkObject *c)
 Add or remove or get or check a consumer,. More...
 
vtkObjectGetConsumer (int i)
 Add or remove or get or check a consumer,. More...
 
int IsConsumer (vtkObject *c)
 Add or remove or get or check a consumer,. More...
 
virtual void SetShaderProperty (vtkShaderProperty *property)
 Set/Get the shader property. More...
 
virtual vtkShaderPropertyGetShaderProperty ()
 Set/Get the shader property. More...
 
- Public Member Functions inherited from vtkObject
 vtkBaseTypeMacro (vtkObject, vtkObjectBase)
 
virtual void DebugOn ()
 Turn debugging output on. More...
 
virtual void DebugOff ()
 Turn debugging output off. More...
 
bool GetDebug ()
 Get the value of the debug flag. More...
 
void SetDebug (bool debugFlag)
 Set the value of the debug flag. More...
 
virtual void Modified ()
 Update the modification time for this object. More...
 
void RemoveObserver (unsigned long tag)
 
void RemoveObservers (unsigned long event)
 
void RemoveObservers (const char *event)
 
void RemoveAllObservers ()
 
vtkTypeBool HasObserver (unsigned long event)
 
vtkTypeBool HasObserver (const char *event)
 
int InvokeEvent (unsigned long event)
 
int InvokeEvent (const char *event)
 
unsigned long AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
unsigned long AddObserver (const char *event, vtkCommand *, float priority=0.0f)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkCommandGetCommand (unsigned long tag)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObserver (vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
void RemoveObservers (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkTypeBool HasObserver (unsigned long event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
vtkTypeBool HasObserver (const char *event, vtkCommand *)
 Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
 
template<class U , class T >
unsigned long AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
 Allow user to set the AbortFlagOn() with the return value of the callback method. More...
 
int InvokeEvent (unsigned long event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
int InvokeEvent (const char *event, void *callData)
 This method invokes an event and return whether the event was aborted or not. More...
 
- Public Member Functions inherited from vtkObjectBase
const char * GetClassName () const
 Return the class name as a string. More...
 
virtual vtkIdType GetNumberOfGenerationsFromBase (const char *name)
 Given the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More...
 
virtual void Delete ()
 Delete a VTK object. More...
 
virtual void FastDelete ()
 Delete a reference to this object. More...
 
void InitializeObjectBase ()
 
void Print (ostream &os)
 Print an object to an ostream. More...
 
virtual void Register (vtkObjectBase *o)
 Increase the reference count (mark as used by another object). More...
 
virtual void UnRegister (vtkObjectBase *o)
 Decrease the reference count (release by another object). More...
 
int GetReferenceCount ()
 Return the current reference count of this object. More...
 
void SetReferenceCount (int)
 Sets the reference count. More...
 
bool GetIsInMemkind () const
 A local state flag that remembers whether this object lives in the normal or extended memory space. More...
 
virtual void PrintHeader (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 
virtual void PrintTrailer (ostream &os, vtkIndent indent)
 Methods invoked by print to print information about the object including superclasses. More...
 

Static Public Member Functions

static vtkTypeBool IsTypeOf (const char *type)
 
static vtkCubeAxesActorSafeDownCast (vtkObjectBase *o)
 
static vtkCubeAxesActorNew ()
 Instantiate object with label format "6.3g" and the number of labels per axis set to 3. More...
 
- Static Public Member Functions inherited from vtkActor
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkActorSafeDownCast (vtkObjectBase *o)
 
static vtkActorNew ()
 Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,1,1) visibility=1 pickable=1 dragable=1 orientation=(0,0,0). More...
 
- Static Public Member Functions inherited from vtkProp3D
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkProp3DSafeDownCast (vtkObjectBase *o)
 
- Static Public Member Functions inherited from vtkProp
static vtkTypeBool IsTypeOf (const char *type)
 
static vtkPropSafeDownCast (vtkObjectBase *o)
 
static vtkInformationIntegerKeyGeneralTextureUnit ()
 Optional Key Indicating the texture unit for general texture mapping Old OpenGL was a state machine where you would push or pop items. More...
 
static vtkInformationDoubleVectorKeyGeneralTextureTransform ()
 Optional Key Indicating the texture transform for general texture mapping Old OpenGL was a state machine where you would push or pop items. More...
 
- Static Public Member Functions inherited from vtkObject
static vtkObjectNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void BreakOnError ()
 This method is called when vtkErrorMacro executes. More...
 
static void SetGlobalWarningDisplay (int val)
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOn ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static void GlobalWarningDisplayOff ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
static int GetGlobalWarningDisplay ()
 This is a global flag that controls whether any debug, warning or error messages are displayed. More...
 
- Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool IsTypeOf (const char *name)
 Return 1 if this class type is the same type of (or a subclass of) the named class. More...
 
static vtkIdType GetNumberOfGenerationsFromBaseType (const char *name)
 Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More...
 
static vtkObjectBaseNew ()
 Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
 
static void SetMemkindDirectory (const char *directoryname)
 The name of a directory, ideally mounted -o dax, to memory map an extended memory space within. More...
 
static bool GetUsingMemkind ()
 A global state flag that controls whether vtkObjects are constructed in the usual way (the default) or within the extended memory space. More...
 

Protected Types

enum  NumberOfAlignedAxis { NUMBER_OF_ALIGNED_AXIS = 4 }
 

Protected Member Functions

virtual vtkObjectBaseNewInstanceInternal () const
 
 vtkCubeAxesActor ()
 
 ~vtkCubeAxesActor () override
 
void ComputeStickyAxesBoundingSphere (vtkViewport *viewport, const double bounds[6], double sphereCenter[3], double &sphereRadius)
 Computes a bounding sphere used to determine the sticky bounding box. More...
 
void GetViewportLimitedBounds (vtkViewport *viewport, double bounds[6])
 Get bounds such that the axes are entirely within a viewport. More...
 
int LabelExponent (double min, double max)
 
int Digits (double min, double max)
 
double MaxOf (double, double)
 
double MaxOf (double, double, double, double)
 
double FFix (double)
 
double FSign (double, double)
 
int FRound (double fnt)
 
int GetNumTicks (double range, double fxt)
 
void UpdateLabels (vtkAxisActor **axis, int index)
 
int FindClosestAxisIndex (double pts[8][3])
 
int FindFurtherstAxisIndex (double pts[8][3])
 
void FindBoundaryEdge (int &indexOfAxisX, int &indexOfAxisY, int &indexOfAxisZ, double pts[8][3])
 
void UpdateGridLineVisibility (int axisIndex)
 This will Update AxisActors with GridVisibility when those should be dynamaic regarding the viewport. More...
 
- Protected Member Functions inherited from vtkActor
 vtkActor ()
 
 ~vtkActor () override
 
int GetIsOpaque ()
 
- Protected Member Functions inherited from vtkProp3D
 vtkProp3D ()
 
 ~vtkProp3D () override
 
- Protected Member Functions inherited from vtkProp
 vtkProp ()
 
 ~vtkProp () override
 
- Protected Member Functions inherited from vtkObject
 vtkObject ()
 
 ~vtkObject () override
 
void RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
 
void InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)
 These methods allow a command to exclusively grab all events. More...
 
void InternalReleaseFocus ()
 These methods allow a command to exclusively grab all events. More...
 
- Protected Member Functions inherited from vtkObjectBase
 vtkObjectBase ()
 
virtual ~vtkObjectBase ()
 
virtual void ReportReferences (vtkGarbageCollector *)
 
 vtkObjectBase (const vtkObjectBase &)
 
void operator= (const vtkObjectBase &)
 

Static Protected Member Functions

static void GetBoundsPointBits (unsigned int pointIndex, unsigned int &xBit, unsigned int &yBit, unsigned int &zBit)
 Get the bits for a bounds point. More...
 
static void GetBoundsPoint (unsigned int pointIndex, const double bounds[6], double point[3])
 Get a point on the bounding box by point index. More...
 
- Static Protected Member Functions inherited from vtkObjectBase
static vtkMallocingFunction GetCurrentMallocFunction ()
 
static vtkReallocingFunction GetCurrentReallocFunction ()
 
static vtkFreeingFunction GetCurrentFreeFunction ()
 
static vtkFreeingFunction GetAlternateFreeFunction ()
 

Protected Attributes

vtkCameraCamera
 
int FlyMode
 
int GridLineLocation
 
vtkTypeBool StickyAxes
 Flag for axes stickiness. More...
 
vtkTypeBool CenterStickyAxes
 Flag for centering sticky axes. More...
 
int EnableDistanceLOD
 If enabled the actor will not be visible at a certain distance from the camera. More...
 
double DistanceLODThreshold
 Default is 0.80 This determines at what fraction of camera far clip range, actor is not visible. More...
 
int EnableViewAngleLOD
 If enabled the actor will not be visible at a certain view angle. More...
 
double ViewAngleLODThreshold
 This determines at what view angle to geometry will make the geometry not visible. More...
 
bool RebuildAxes
 
char * XTitle
 
char * XUnits
 
char * YTitle
 
char * YUnits
 
char * ZTitle
 
char * ZUnits
 
char * ActualXLabel
 
char * ActualYLabel
 
char * ActualZLabel
 
int TickLocation
 
vtkTypeBool XAxisVisibility
 
vtkTypeBool YAxisVisibility
 
vtkTypeBool ZAxisVisibility
 
vtkTypeBool XAxisTickVisibility
 
vtkTypeBool YAxisTickVisibility
 
vtkTypeBool ZAxisTickVisibility
 
vtkTypeBool XAxisMinorTickVisibility
 
vtkTypeBool YAxisMinorTickVisibility
 
vtkTypeBool ZAxisMinorTickVisibility
 
vtkTypeBool XAxisLabelVisibility
 
vtkTypeBool YAxisLabelVisibility
 
vtkTypeBool ZAxisLabelVisibility
 
vtkTypeBool DrawXGridlines
 
vtkTypeBool DrawYGridlines
 
vtkTypeBool DrawZGridlines
 
vtkTypeBool DrawXInnerGridlines
 
vtkTypeBool DrawYInnerGridlines
 
vtkTypeBool DrawZInnerGridlines
 
vtkTypeBool DrawXGridpolys
 
vtkTypeBool DrawYGridpolys
 
vtkTypeBool DrawZGridpolys
 
char * XLabelFormat
 
char * YLabelFormat
 
char * ZLabelFormat
 
double CornerOffset
 
int Inertia
 
int RenderCount
 
int InertiaLocs [3]
 
int RenderSomething
 
vtkTextPropertyTitleTextProperty [3]
 
vtkStringArrayAxisLabels [3]
 
vtkTextPropertyLabelTextProperty [3]
 
vtkPropertyXAxesLinesProperty
 
vtkPropertyYAxesLinesProperty
 
vtkPropertyZAxesLinesProperty
 
vtkPropertyXAxesGridlinesProperty
 
vtkPropertyYAxesGridlinesProperty
 
vtkPropertyZAxesGridlinesProperty
 
vtkPropertyXAxesInnerGridlinesProperty
 
vtkPropertyYAxesInnerGridlinesProperty
 
vtkPropertyZAxesInnerGridlinesProperty
 
vtkPropertyXAxesGridpolysProperty
 
vtkPropertyYAxesGridpolysProperty
 
vtkPropertyZAxesGridpolysProperty
 
double RenderedBounds [6]
 
double OrientedBounds [6]
 
int UseOrientedBounds
 
double AxisOrigin [3]
 
int UseAxisOrigin
 
double AxisBaseForX [3]
 
double AxisBaseForY [3]
 
double AxisBaseForZ [3]
 
vtkAxisActorXAxes [NUMBER_OF_ALIGNED_AXIS]
 Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes. More...
 
vtkAxisActorYAxes [NUMBER_OF_ALIGNED_AXIS]
 Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes. More...
 
vtkAxisActorZAxes [NUMBER_OF_ALIGNED_AXIS]
 Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes. More...
 
- Protected Attributes inherited from vtkActor
bool ForceOpaque
 
bool ForceTranslucent
 
bool InTranslucentPass
 
vtkPropertyProperty
 
vtkPropertyBackfaceProperty
 
vtkTextureTexture
 
vtkMapperMapper
 
double MapperBounds [6]
 
vtkTimeStamp BoundsMTime
 
- Protected Attributes inherited from vtkProp3D
vtkLinearTransformUserTransform
 
vtkMatrix4x4UserMatrix
 
vtkMatrix4x4Matrix
 
vtkTimeStamp MatrixMTime
 
double Origin [3]
 
double Position [3]
 
double Orientation [3]
 
double Scale [3]
 
double Center [3]
 
vtkTransformTransform
 
double Bounds [6]
 
vtkProp3DCachedProp3D
 
int IsIdentity
 
- Protected Attributes inherited from vtkProp
vtkTypeBool Visibility
 
vtkTypeBool Pickable
 
vtkTypeBool Dragable
 
bool UseBounds
 
double AllocatedRenderTime
 
double EstimatedRenderTime
 
double SavedEstimatedRenderTime
 
double RenderTimeMultiplier
 
int NumberOfConsumers
 
vtkObject ** Consumers
 
vtkAssemblyPathsPaths
 
vtkInformationPropertyKeys
 
vtkShaderPropertyShaderProperty
 
- Protected Attributes inherited from vtkObject
bool Debug
 
vtkTimeStamp MTime
 
vtkSubjectHelper * SubjectHelper
 
- Protected Attributes inherited from vtkObjectBase
std::atomic< int32_t > ReferenceCount
 
vtkWeakPointerBase ** WeakPointers
 

Detailed Description

create a plot of a bounding box edges - used for navigation

vtkCubeAxesActor is a composite actor that draws axes of the bounding box of an input dataset. The axes include labels and titles for the x-y-z axes. The algorithm selects which axes to draw based on the user-defined 'fly' mode. (STATIC is default). 'STATIC' constructs axes from all edges of the bounding box. 'CLOSEST_TRIAD' consists of the three axes x-y-z forming a triad that lies closest to the specified camera. 'FURTHEST_TRIAD' consists of the three axes x-y-z forming a triad that lies furthest from the specified camera. 'OUTER_EDGES' is constructed from edges that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space.

To use this object you must define a bounding box and the camera used to render the vtkCubeAxesActor. You can optionally turn on/off labels, ticks, gridlines, and set tick location, number of labels, and text to use for axis-titles. A 'corner offset' can also be set. This allows the axes to be set partially away from the actual bounding box to perhaps prevent overlap of labels between the various axes.

The Bounds instance variable (an array of six doubles) is used to determine the bounding box.

Thanks:
This class was written by: Hank Childs, Kathleen Bonnell, Amy Squillacote, Brad Whitlock, Will Schroeder, Eric Brugger, Daniel Aguilera, Claire Guilbaud, Nicolas Dolegieviez, Aashish Chaudhary, Philippe Pebay, David Gobbi, David Partyka, Utkarsh Ayachit David Cole, Francois Bertel, and Mark Olesen Part of this work was supported by CEA/DIF - Commissariat a l'Energie Atomique, Centre DAM Ile-De-France, BP12, F-91297 Arpajon, France.
See also
vtkActor vtkAxisActor vtkCubeAxesActor2D

Definition at line 67 of file vtkCubeAxesActor.h.

Member Typedef Documentation

◆ Superclass

Definition at line 70 of file vtkCubeAxesActor.h.

Member Enumeration Documentation

◆ FlyMode

Enumerator
VTK_FLY_OUTER_EDGES 
VTK_FLY_CLOSEST_TRIAD 
VTK_FLY_FURTHEST_TRIAD 
VTK_FLY_STATIC_TRIAD 
VTK_FLY_STATIC_EDGES 

Definition at line 182 of file vtkCubeAxesActor.h.

◆ TickLocation

Enumerator
VTK_TICKS_INSIDE 
VTK_TICKS_OUTSIDE 
VTK_TICKS_BOTH 

Definition at line 457 of file vtkCubeAxesActor.h.

◆ GridVisibility

Enumerator
VTK_GRID_LINES_ALL 
VTK_GRID_LINES_CLOSEST 
VTK_GRID_LINES_FURTHEST 

Definition at line 591 of file vtkCubeAxesActor.h.

◆ NumberOfAlignedAxis

Enumerator
NUMBER_OF_ALIGNED_AXIS 

Definition at line 700 of file vtkCubeAxesActor.h.

Constructor & Destructor Documentation

◆ vtkCubeAxesActor()

vtkCubeAxesActor::vtkCubeAxesActor ( )
protected

◆ ~vtkCubeAxesActor()

vtkCubeAxesActor::~vtkCubeAxesActor ( )
overrideprotected

Member Function Documentation

◆ IsTypeOf()

static vtkTypeBool vtkCubeAxesActor::IsTypeOf ( const char *  type)
static

◆ IsA()

virtual vtkTypeBool vtkCubeAxesActor::IsA ( const char *  name)
virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkActor.

◆ SafeDownCast()

static vtkCubeAxesActor* vtkCubeAxesActor::SafeDownCast ( vtkObjectBase o)
static

◆ NewInstanceInternal()

virtual vtkObjectBase* vtkCubeAxesActor::NewInstanceInternal ( ) const
protectedvirtual

Reimplemented from vtkActor.

◆ NewInstance()

vtkCubeAxesActor* vtkCubeAxesActor::NewInstance ( ) const

◆ PrintSelf()

void vtkCubeAxesActor::PrintSelf ( ostream &  os,
vtkIndent  indent 
)
overridevirtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkObject.

◆ New()

static vtkCubeAxesActor* vtkCubeAxesActor::New ( )
static

Instantiate object with label format "6.3g" and the number of labels per axis set to 3.

◆ RenderOpaqueGeometry()

int vtkCubeAxesActor::RenderOpaqueGeometry ( vtkViewport )
overridevirtual

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkProp.

◆ RenderTranslucentGeometry()

virtual int vtkCubeAxesActor::RenderTranslucentGeometry ( vtkViewport )
virtual

Draw the axes as per the vtkProp superclass' API.

◆ RenderTranslucentPolygonalGeometry()

int vtkCubeAxesActor::RenderTranslucentPolygonalGeometry ( vtkViewport )
overridevirtual

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkProp.

◆ RenderOverlay()

int vtkCubeAxesActor::RenderOverlay ( vtkViewport )
overridevirtual

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkProp.

◆ HasTranslucentPolygonalGeometry()

vtkTypeBool vtkCubeAxesActor::HasTranslucentPolygonalGeometry ( )
overridevirtual

Draw the axes as per the vtkProp superclass' API.

Reimplemented from vtkProp.

◆ SetRebuildAxes()

virtual void vtkCubeAxesActor::SetRebuildAxes ( bool  )
virtual

Gets/Sets the RebuildAxes flag.

◆ GetRebuildAxes()

virtual bool vtkCubeAxesActor::GetRebuildAxes ( )
virtual

Gets/Sets the RebuildAxes flag.

◆ SetBounds() [1/2]

virtual void vtkCubeAxesActor::SetBounds ( double  ,
double  ,
double  ,
double  ,
double  ,
double   
)
virtual

Explicitly specify the region in space around which to draw the bounds.

The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

◆ SetBounds() [2/2]

virtual void vtkCubeAxesActor::SetBounds ( double  [6])
virtual

Explicitly specify the region in space around which to draw the bounds.

The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

◆ GetBounds() [1/2]

double* vtkCubeAxesActor::GetBounds ( void  )
inlineoverridevirtual

Explicitly specify the region in space around which to draw the bounds.

The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

Implements vtkProp3D.

Definition at line 107 of file vtkCubeAxesActor.h.

◆ GetRenderedBounds() [1/2]

virtual void vtkCubeAxesActor::GetRenderedBounds ( double  rBounds[6])
virtual

Method used to properly return the bounds of the cube axis itself with all its labels.

◆ GetRenderedBounds() [2/2]

virtual double* vtkCubeAxesActor::GetRenderedBounds ( )
virtual

Method used to properly return the bounds of the cube axis itself with all its labels.

◆ SetXAxisRange() [1/2]

virtual void vtkCubeAxesActor::SetXAxisRange ( double  ,
double   
)
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ SetXAxisRange() [2/2]

void vtkCubeAxesActor::SetXAxisRange ( double  [2])

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ SetYAxisRange() [1/2]

virtual void vtkCubeAxesActor::SetYAxisRange ( double  ,
double   
)
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ SetYAxisRange() [2/2]

void vtkCubeAxesActor::SetYAxisRange ( double  [2])

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ SetZAxisRange() [1/2]

virtual void vtkCubeAxesActor::SetZAxisRange ( double  ,
double   
)
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ SetZAxisRange() [2/2]

void vtkCubeAxesActor::SetZAxisRange ( double  [2])

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ GetXAxisRange() [1/3]

virtual double* vtkCubeAxesActor::GetXAxisRange ( )
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ GetXAxisRange() [2/3]

virtual void vtkCubeAxesActor::GetXAxisRange ( double &  ,
double &   
)
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ GetXAxisRange() [3/3]

virtual void vtkCubeAxesActor::GetXAxisRange ( double  [2])
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ GetYAxisRange() [1/3]

virtual double* vtkCubeAxesActor::GetYAxisRange ( )
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ GetYAxisRange() [2/3]

virtual void vtkCubeAxesActor::GetYAxisRange ( double &  ,
double &   
)
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ GetYAxisRange() [3/3]

virtual void vtkCubeAxesActor::GetYAxisRange ( double  [2])
virtual

Explicitly specify the range of each axes that's used to define the prop.

The default, (if you do not use these methods) is to use the bounds specified, or use the bounds of the Input Prop if one is specified. This method allows you to separate the notion of extent of the axes in physical space (bounds) and the extent of the values it represents. In other words, you can have the ticks and labels show a different range.

◆ GetAxisLabels()

vtkStringArray* vtkCubeAxesActor::GetAxisLabels ( int  axis)

Explicitly specify the axis labels along an axis as an array of strings instead of using the values.

◆ SetAxisLabels()

void vtkCubeAxesActor::SetAxisLabels ( int  axis,
vtkStringArray value 
)

Explicitly specify the axis labels along an axis as an array of strings instead of using the values.

◆ GetZAxisRange() [1/3]

virtual double* vtkCubeAxesActor::GetZAxisRange ( )
virtual

◆ GetZAxisRange() [2/3]

virtual void vtkCubeAxesActor::GetZAxisRange ( double &  ,
double &   
)
virtual

◆ GetZAxisRange() [3/3]

virtual void vtkCubeAxesActor::GetZAxisRange ( double  [2])
virtual

◆ SetScreenSize()

void vtkCubeAxesActor::SetScreenSize ( double  screenSize)

Explicitly specify the screen size of title and label text.

ScreenSize determines the size of the text in terms of screen pixels. Default is 10.0.

◆ GetScreenSize()

virtual double vtkCubeAxesActor::GetScreenSize ( )
virtual

Explicitly specify the screen size of title and label text.

ScreenSize determines the size of the text in terms of screen pixels. Default is 10.0.

◆ SetLabelOffset()

void vtkCubeAxesActor::SetLabelOffset ( double  offset)

Explicitly specify the distance between labels and the axis.

Default is 20.0.

◆ GetLabelOffset()

virtual double vtkCubeAxesActor::GetLabelOffset ( )
virtual

Explicitly specify the distance between labels and the axis.

Default is 20.0.

◆ SetTitleOffset()

void vtkCubeAxesActor::SetTitleOffset ( double  offset)

Explicitly specify the distance between title and labels.

Default is 20.0.

◆ GetTitleOffset()

virtual double vtkCubeAxesActor::GetTitleOffset ( )
virtual

Explicitly specify the distance between title and labels.

Default is 20.0.

◆ SetCamera()

virtual void vtkCubeAxesActor::SetCamera ( vtkCamera )
virtual

Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor.

◆ GetCamera()

virtual vtkCamera* vtkCubeAxesActor::GetCamera ( )
virtual

Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor.

◆ SetFlyMode()

virtual void vtkCubeAxesActor::SetFlyMode ( int  )
virtual

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

◆ GetFlyMode()

virtual int vtkCubeAxesActor::GetFlyMode ( )
virtual

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

◆ SetFlyModeToOuterEdges()

void vtkCubeAxesActor::SetFlyModeToOuterEdges ( )
inline

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Definition at line 199 of file vtkCubeAxesActor.h.

◆ SetFlyModeToClosestTriad()

void vtkCubeAxesActor::SetFlyModeToClosestTriad ( )
inline

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Definition at line 200 of file vtkCubeAxesActor.h.

◆ SetFlyModeToFurthestTriad()

void vtkCubeAxesActor::SetFlyModeToFurthestTriad ( )
inline

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Definition at line 201 of file vtkCubeAxesActor.h.

◆ SetFlyModeToStaticTriad()

void vtkCubeAxesActor::SetFlyModeToStaticTriad ( )
inline

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Definition at line 202 of file vtkCubeAxesActor.h.

◆ SetFlyModeToStaticEdges()

void vtkCubeAxesActor::SetFlyModeToStaticEdges ( )
inline

Specify a mode to control how the axes are drawn: either static, closest triad, furthest triad or outer edges in relation to the camera position.

Definition at line 203 of file vtkCubeAxesActor.h.

◆ SetXTitle()

virtual void vtkCubeAxesActor::SetXTitle ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ GetXTitle()

virtual char* vtkCubeAxesActor::GetXTitle ( )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ SetXUnits()

virtual void vtkCubeAxesActor::SetXUnits ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ GetXUnits()

virtual char* vtkCubeAxesActor::GetXUnits ( )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ SetYTitle()

virtual void vtkCubeAxesActor::SetYTitle ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ GetYTitle()

virtual char* vtkCubeAxesActor::GetYTitle ( )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ SetYUnits()

virtual void vtkCubeAxesActor::SetYUnits ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ GetYUnits()

virtual char* vtkCubeAxesActor::GetYUnits ( )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ SetZTitle()

virtual void vtkCubeAxesActor::SetZTitle ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ GetZTitle()

virtual char* vtkCubeAxesActor::GetZTitle ( )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ SetZUnits()

virtual void vtkCubeAxesActor::SetZUnits ( const char *  )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ GetZUnits()

virtual char* vtkCubeAxesActor::GetZUnits ( )
virtual

Set/Get the labels for the x, y, and z axes.

By default, use "X-Axis", "Y-Axis" and "Z-Axis".

◆ SetXLabelFormat()

virtual void vtkCubeAxesActor::SetXLabelFormat ( const char *  )
virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

◆ GetXLabelFormat()

virtual char* vtkCubeAxesActor::GetXLabelFormat ( )
virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

◆ SetYLabelFormat()

virtual void vtkCubeAxesActor::SetYLabelFormat ( const char *  )
virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

◆ GetYLabelFormat()

virtual char* vtkCubeAxesActor::GetYLabelFormat ( )
virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

◆ SetZLabelFormat()

virtual void vtkCubeAxesActor::SetZLabelFormat ( const char *  )
virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

◆ GetZLabelFormat()

virtual char* vtkCubeAxesActor::GetZLabelFormat ( )
virtual

Set/Get the format with which to print the labels on each of the x-y-z axes.

◆ SetInertia()

virtual void vtkCubeAxesActor::SetInertia ( int  )
virtual

Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).

◆ GetInertia()

virtual int vtkCubeAxesActor::GetInertia ( )
virtual

Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another).

◆ SetCornerOffset()

virtual void vtkCubeAxesActor::SetCornerOffset ( double  )
virtual

Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels.

The "CornerOffset" is the fraction of the axis length to pull back.

◆ GetCornerOffset()

virtual double vtkCubeAxesActor::GetCornerOffset ( )
virtual

Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels.

The "CornerOffset" is the fraction of the axis length to pull back.

◆ ReleaseGraphicsResources()

void vtkCubeAxesActor::ReleaseGraphicsResources ( vtkWindow )
overridevirtual

Release any graphics resources that are being consumed by this actor.

The parameter window could be used to determine which graphic resources to release.

Reimplemented from vtkProp.

◆ SetEnableDistanceLOD()

virtual void vtkCubeAxesActor::SetEnableDistanceLOD ( int  )
virtual

Enable and disable the use of distance based LOD for titles and labels.

◆ GetEnableDistanceLOD()

virtual int vtkCubeAxesActor::GetEnableDistanceLOD ( )
virtual

Enable and disable the use of distance based LOD for titles and labels.

◆ SetDistanceLODThreshold()

virtual void vtkCubeAxesActor::SetDistanceLODThreshold ( double  )
virtual

Set distance LOD threshold [0.0 - 1.0] for titles and labels.

◆ GetDistanceLODThreshold()

virtual double vtkCubeAxesActor::GetDistanceLODThreshold ( )
virtual

Set distance LOD threshold [0.0 - 1.0] for titles and labels.

◆ SetEnableViewAngleLOD()

virtual void vtkCubeAxesActor::SetEnableViewAngleLOD ( int  )
virtual

Enable and disable the use of view angle based LOD for titles and labels.

◆ GetEnableViewAngleLOD()

virtual int vtkCubeAxesActor::GetEnableViewAngleLOD ( )
virtual

Enable and disable the use of view angle based LOD for titles and labels.

◆ SetViewAngleLODThreshold()

virtual void vtkCubeAxesActor::SetViewAngleLODThreshold ( double  )
virtual

Set view angle LOD threshold [0.0 - 1.0] for titles and labels.

◆ GetViewAngleLODThreshold()

virtual double vtkCubeAxesActor::GetViewAngleLODThreshold ( )
virtual

Set view angle LOD threshold [0.0 - 1.0] for titles and labels.

◆ SetXAxisVisibility()

virtual void vtkCubeAxesActor::SetXAxisVisibility ( vtkTypeBool  )
virtual

Turn on and off the visibility of each axis.

◆ GetXAxisVisibility()

virtual vtkTypeBool vtkCubeAxesActor::GetXAxisVisibility ( )
virtual

Turn on and off the visibility of each axis.

◆ XAxisVisibilityOn()

virtual void vtkCubeAxesActor::XAxisVisibilityOn ( )
virtual

Turn on and off the visibility of each axis.

◆ XAxisVisibilityOff()

virtual void vtkCubeAxesActor::XAxisVisibilityOff ( )
virtual

Turn on and off the visibility of each axis.

◆ SetYAxisVisibility()

virtual void vtkCubeAxesActor::SetYAxisVisibility ( vtkTypeBool  )
virtual

Turn on and off the visibility of each axis.

◆ GetYAxisVisibility()

virtual vtkTypeBool vtkCubeAxesActor::GetYAxisVisibility ( )
virtual

Turn on and off the visibility of each axis.

◆ YAxisVisibilityOn()

virtual void vtkCubeAxesActor::YAxisVisibilityOn ( )
virtual

Turn on and off the visibility of each axis.

◆ YAxisVisibilityOff()

virtual void vtkCubeAxesActor::YAxisVisibilityOff ( )
virtual

Turn on and off the visibility of each axis.

◆ SetZAxisVisibility()

virtual void vtkCubeAxesActor::SetZAxisVisibility ( vtkTypeBool  )
virtual

Turn on and off the visibility of each axis.

◆ GetZAxisVisibility()

virtual vtkTypeBool vtkCubeAxesActor::GetZAxisVisibility ( )
virtual

Turn on and off the visibility of each axis.

◆ ZAxisVisibilityOn()

virtual void vtkCubeAxesActor::ZAxisVisibilityOn ( )
virtual

Turn on and off the visibility of each axis.

◆ ZAxisVisibilityOff()

virtual void vtkCubeAxesActor::ZAxisVisibilityOff ( )
virtual

Turn on and off the visibility of each axis.

◆ SetXAxisLabelVisibility()

virtual void vtkCubeAxesActor::SetXAxisLabelVisibility ( vtkTypeBool  )
virtual

Turn on and off the visibility of labels for each axis.

◆ GetXAxisLabelVisibility()

virtual vtkTypeBool vtkCubeAxesActor::GetXAxisLabelVisibility ( )
virtual

Turn on and off the visibility of labels for each axis.

◆ XAxisLabelVisibilityOn()

virtual void vtkCubeAxesActor::XAxisLabelVisibilityOn ( )
virtual

Turn on and off the visibility of labels for each axis.

◆ XAxisLabelVisibilityOff()

virtual void vtkCubeAxesActor::XAxisLabelVisibilityOff ( )
virtual

Turn on and off the visibility of labels for each axis.

◆ SetYAxisLabelVisibility()

virtual void vtkCubeAxesActor::SetYAxisLabelVisibility ( vtkTypeBool  )
virtual

◆ GetYAxisLabelVisibility()

virtual vtkTypeBool vtkCubeAxesActor::GetYAxisLabelVisibility ( )
virtual

◆ YAxisLabelVisibilityOn()

virtual void vtkCubeAxesActor::YAxisLabelVisibilityOn ( )
virtual

◆ YAxisLabelVisibilityOff()

virtual void vtkCubeAxesActor::YAxisLabelVisibilityOff ( )
virtual

◆ SetZAxisLabelVisibility()

virtual void vtkCubeAxesActor::SetZAxisLabelVisibility ( vtkTypeBool  )
virtual

◆ GetZAxisLabelVisibility()

virtual vtkTypeBool vtkCubeAxesActor::GetZAxisLabelVisibility ( )
virtual

◆ ZAxisLabelVisibilityOn()

virtual void vtkCubeAxesActor::ZAxisLabelVisibilityOn ( )
virtual

◆ ZAxisLabelVisibilityOff()

virtual void vtkCubeAxesActor::ZAxisLabelVisibilityOff ( )
virtual

◆ SetXAxisTickVisibility()

virtual void vtkCubeAxesActor::SetXAxisTickVisibility ( vtkTypeBool  )
virtual

Turn on and off the visibility of ticks for each axis.

◆ GetXAxisTickVisibility()

virtual vtkTypeBool vtkCubeAxesActor::GetXAxisTickVisibility ( )
virtual

Turn on and off the visibility of ticks for each axis.

◆ XAxisTickVisibilityOn()

virtual void vtkCubeAxesActor::XAxisTickVisibilityOn ( )
virtual

Turn on and off the visibility of ticks for each axis.

◆ XAxisTickVisibilityOff()

virtual void vtkCubeAxesActor::XAxisTickVisibilityOff ( )
virtual

Turn on and off the visibility of ticks for each axis.

◆ SetYAxisTickVisibility()

virtual void vtkCubeAxesActor::SetYAxisTickVisibility ( vtkTypeBool  )
virtual

◆ GetYAxisTickVisibility()

virtual vtkTypeBool vtkCubeAxesActor::GetYAxisTickVisibility ( )
virtual

◆ YAxisTickVisibilityOn()

virtual void vtkCubeAxesActor::YAxisTickVisibilityOn ( )
virtual

◆ YAxisTickVisibilityOff()

virtual void vtkCubeAxesActor::YAxisTickVisibilityOff ( )
virtual

◆ SetZAxisTickVisibility()

virtual void vtkCubeAxesActor::SetZAxisTickVisibility ( vtkTypeBool  )
virtual

◆ GetZAxisTickVisibility()

virtual vtkTypeBool vtkCubeAxesActor::GetZAxisTickVisibility ( )
virtual

◆ ZAxisTickVisibilityOn()

virtual void vtkCubeAxesActor::ZAxisTickVisibilityOn ( )
virtual

◆ ZAxisTickVisibilityOff()

virtual void vtkCubeAxesActor::ZAxisTickVisibilityOff ( )
virtual

◆ SetXAxisMinorTickVisibility()

virtual void vtkCubeAxesActor::SetXAxisMinorTickVisibility ( vtkTypeBool  )
virtual

Turn on and off the visibility of minor ticks for each axis.

◆ GetXAxisMinorTickVisibility()

virtual vtkTypeBool vtkCubeAxesActor::GetXAxisMinorTickVisibility ( )
virtual

Turn on and off the visibility of minor ticks for each axis.

◆ XAxisMinorTickVisibilityOn()

virtual void vtkCubeAxesActor::XAxisMinorTickVisibilityOn ( )
virtual

Turn on and off the visibility of minor ticks for each axis.

◆ XAxisMinorTickVisibilityOff()

virtual void vtkCubeAxesActor::XAxisMinorTickVisibilityOff ( )
virtual

Turn on and off the visibility of minor ticks for each axis.

◆ SetYAxisMinorTickVisibility()

virtual void vtkCubeAxesActor::SetYAxisMinorTickVisibility ( vtkTypeBool  )
virtual

◆ GetYAxisMinorTickVisibility()

virtual vtkTypeBool vtkCubeAxesActor::GetYAxisMinorTickVisibility ( )
virtual

◆ YAxisMinorTickVisibilityOn()

virtual void vtkCubeAxesActor::YAxisMinorTickVisibilityOn ( )
virtual

◆ YAxisMinorTickVisibilityOff()

virtual void vtkCubeAxesActor::YAxisMinorTickVisibilityOff ( )
virtual

◆ SetZAxisMinorTickVisibility()

virtual void vtkCubeAxesActor::SetZAxisMinorTickVisibility ( vtkTypeBool  )
virtual

◆ GetZAxisMinorTickVisibility()

virtual vtkTypeBool vtkCubeAxesActor::GetZAxisMinorTickVisibility ( )
virtual

◆ ZAxisMinorTickVisibilityOn()

virtual void vtkCubeAxesActor::ZAxisMinorTickVisibilityOn ( )
virtual

◆ ZAxisMinorTickVisibilityOff()

virtual void vtkCubeAxesActor::ZAxisMinorTickVisibilityOff ( )
virtual

◆ SetDrawXGridlines()

virtual void vtkCubeAxesActor::SetDrawXGridlines ( vtkTypeBool  )
virtual

◆ GetDrawXGridlines()

virtual vtkTypeBool vtkCubeAxesActor::GetDrawXGridlines ( )
virtual

◆ DrawXGridlinesOn()

virtual void vtkCubeAxesActor::DrawXGridlinesOn ( )
virtual

◆ DrawXGridlinesOff()

virtual void vtkCubeAxesActor::DrawXGridlinesOff ( )
virtual

◆ SetDrawYGridlines()

virtual void vtkCubeAxesActor::SetDrawYGridlines ( vtkTypeBool  )
virtual

◆ GetDrawYGridlines()

virtual vtkTypeBool vtkCubeAxesActor::GetDrawYGridlines ( )
virtual

◆ DrawYGridlinesOn()

virtual void vtkCubeAxesActor::DrawYGridlinesOn ( )
virtual

◆ DrawYGridlinesOff()

virtual void vtkCubeAxesActor::DrawYGridlinesOff ( )
virtual

◆ SetDrawZGridlines()

virtual void vtkCubeAxesActor::SetDrawZGridlines ( vtkTypeBool  )
virtual

◆ GetDrawZGridlines()

virtual vtkTypeBool vtkCubeAxesActor::GetDrawZGridlines ( )
virtual

◆ DrawZGridlinesOn()

virtual void vtkCubeAxesActor::DrawZGridlinesOn ( )
virtual

◆ DrawZGridlinesOff()

virtual void vtkCubeAxesActor::DrawZGridlinesOff ( )
virtual

◆ SetDrawXInnerGridlines()

virtual void vtkCubeAxesActor::SetDrawXInnerGridlines ( vtkTypeBool  )
virtual

◆ GetDrawXInnerGridlines()

virtual vtkTypeBool vtkCubeAxesActor::GetDrawXInnerGridlines ( )
virtual

◆ DrawXInnerGridlinesOn()

virtual void vtkCubeAxesActor::DrawXInnerGridlinesOn ( )
virtual

◆ DrawXInnerGridlinesOff()

virtual void vtkCubeAxesActor::DrawXInnerGridlinesOff ( )
virtual

◆ SetDrawYInnerGridlines()

virtual void vtkCubeAxesActor::SetDrawYInnerGridlines ( vtkTypeBool  )
virtual

◆ GetDrawYInnerGridlines()

virtual vtkTypeBool vtkCubeAxesActor::GetDrawYInnerGridlines ( )
virtual

◆ DrawYInnerGridlinesOn()

virtual void vtkCubeAxesActor::DrawYInnerGridlinesOn ( )
virtual

◆ DrawYInnerGridlinesOff()

virtual void vtkCubeAxesActor::DrawYInnerGridlinesOff ( )
virtual

◆ SetDrawZInnerGridlines()

virtual void vtkCubeAxesActor::SetDrawZInnerGridlines ( vtkTypeBool  )
virtual

◆ GetDrawZInnerGridlines()

virtual vtkTypeBool vtkCubeAxesActor::GetDrawZInnerGridlines ( )
virtual

◆ DrawZInnerGridlinesOn()

virtual void vtkCubeAxesActor::DrawZInnerGridlinesOn ( )
virtual

◆ DrawZInnerGridlinesOff()

virtual void vtkCubeAxesActor::DrawZInnerGridlinesOff ( )
virtual

◆ SetDrawXGridpolys()

virtual void vtkCubeAxesActor::SetDrawXGridpolys ( vtkTypeBool  )
virtual

◆ GetDrawXGridpolys()

virtual vtkTypeBool vtkCubeAxesActor::GetDrawXGridpolys ( )
virtual

◆ DrawXGridpolysOn()

virtual void vtkCubeAxesActor::DrawXGridpolysOn ( )
virtual

◆ DrawXGridpolysOff()

virtual void vtkCubeAxesActor::DrawXGridpolysOff ( )
virtual

◆ SetDrawYGridpolys()

virtual void vtkCubeAxesActor::SetDrawYGridpolys ( vtkTypeBool  )
virtual

◆ GetDrawYGridpolys()

virtual vtkTypeBool vtkCubeAxesActor::GetDrawYGridpolys ( )
virtual

◆ DrawYGridpolysOn()

virtual void vtkCubeAxesActor::DrawYGridpolysOn ( )
virtual

◆ DrawYGridpolysOff()

virtual void vtkCubeAxesActor::DrawYGridpolysOff ( )
virtual

◆ SetDrawZGridpolys()

virtual void vtkCubeAxesActor::SetDrawZGridpolys ( vtkTypeBool  )
virtual

◆ GetDrawZGridpolys()

virtual vtkTypeBool vtkCubeAxesActor::GetDrawZGridpolys ( )
virtual

◆ DrawZGridpolysOn()

virtual void vtkCubeAxesActor::DrawZGridpolysOn ( )
virtual

◆ DrawZGridpolysOff()

virtual void vtkCubeAxesActor::DrawZGridpolysOff ( )
virtual

◆ GetTitleTextProperty()

vtkTextProperty* vtkCubeAxesActor::GetTitleTextProperty ( int  )

Returns the text property for the title on an axis.

◆ GetLabelTextProperty()

vtkTextProperty* vtkCubeAxesActor::GetLabelTextProperty ( int  )

Returns the text property for the labels on an axis.

◆ SetXAxesLinesProperty()

void vtkCubeAxesActor::SetXAxesLinesProperty ( vtkProperty )

Get/Set axes actors properties.

◆ GetXAxesLinesProperty()

vtkProperty* vtkCubeAxesActor::GetXAxesLinesProperty ( )

Get/Set axes actors properties.

◆ SetYAxesLinesProperty()

void vtkCubeAxesActor::SetYAxesLinesProperty ( vtkProperty )

Get/Set axes actors properties.

◆ GetYAxesLinesProperty()

vtkProperty* vtkCubeAxesActor::GetYAxesLinesProperty ( )

Get/Set axes actors properties.

◆ SetZAxesLinesProperty()

void vtkCubeAxesActor::SetZAxesLinesProperty ( vtkProperty )

Get/Set axes actors properties.

◆ GetZAxesLinesProperty()

vtkProperty* vtkCubeAxesActor::GetZAxesLinesProperty ( )

Get/Set axes actors properties.

◆ SetXAxesGridlinesProperty()

void vtkCubeAxesActor::SetXAxesGridlinesProperty ( vtkProperty )

Get/Set axes (outer) gridlines actors properties.

◆ GetXAxesGridlinesProperty()

vtkProperty* vtkCubeAxesActor::GetXAxesGridlinesProperty ( )

Get/Set axes (outer) gridlines actors properties.

◆ SetYAxesGridlinesProperty()

void vtkCubeAxesActor::SetYAxesGridlinesProperty ( vtkProperty )

Get/Set axes (outer) gridlines actors properties.

◆ GetYAxesGridlinesProperty()

vtkProperty* vtkCubeAxesActor::GetYAxesGridlinesProperty ( )

Get/Set axes (outer) gridlines actors properties.

◆ SetZAxesGridlinesProperty()

void vtkCubeAxesActor::SetZAxesGridlinesProperty ( vtkProperty )

Get/Set axes (outer) gridlines actors properties.

◆ GetZAxesGridlinesProperty()

vtkProperty* vtkCubeAxesActor::GetZAxesGridlinesProperty ( )

Get/Set axes (outer) gridlines actors properties.

◆ SetXAxesInnerGridlinesProperty()

void vtkCubeAxesActor::SetXAxesInnerGridlinesProperty ( vtkProperty )

Get/Set axes inner gridlines actors properties.

◆ GetXAxesInnerGridlinesProperty()

vtkProperty* vtkCubeAxesActor::GetXAxesInnerGridlinesProperty ( )

Get/Set axes inner gridlines actors properties.

◆ SetYAxesInnerGridlinesProperty()

void vtkCubeAxesActor::SetYAxesInnerGridlinesProperty ( vtkProperty )

Get/Set axes inner gridlines actors properties.

◆ GetYAxesInnerGridlinesProperty()

vtkProperty* vtkCubeAxesActor::GetYAxesInnerGridlinesProperty ( )

Get/Set axes inner gridlines actors properties.

◆ SetZAxesInnerGridlinesProperty()

void vtkCubeAxesActor::SetZAxesInnerGridlinesProperty ( vtkProperty )

Get/Set axes inner gridlines actors properties.

◆ GetZAxesInnerGridlinesProperty()

vtkProperty* vtkCubeAxesActor::GetZAxesInnerGridlinesProperty ( )

Get/Set axes inner gridlines actors properties.

◆ SetXAxesGridpolysProperty()

void vtkCubeAxesActor::SetXAxesGridpolysProperty ( vtkProperty )

Get/Set axes gridPolys actors properties.

◆ GetXAxesGridpolysProperty()

vtkProperty* vtkCubeAxesActor::GetXAxesGridpolysProperty ( )

Get/Set axes gridPolys actors properties.

◆ SetYAxesGridpolysProperty()

void vtkCubeAxesActor::SetYAxesGridpolysProperty ( vtkProperty )

Get/Set axes gridPolys actors properties.

◆ GetYAxesGridpolysProperty()

vtkProperty* vtkCubeAxesActor::GetYAxesGridpolysProperty ( )

Get/Set axes gridPolys actors properties.

◆ SetZAxesGridpolysProperty()

void vtkCubeAxesActor::SetZAxesGridpolysProperty ( vtkProperty )

Get/Set axes gridPolys actors properties.

◆ GetZAxesGridpolysProperty()

vtkProperty* vtkCubeAxesActor::GetZAxesGridpolysProperty ( )

Get/Set axes gridPolys actors properties.

◆ SetTickLocation()

virtual void vtkCubeAxesActor::SetTickLocation ( int  )
virtual

Set/Get the location of ticks marks.

◆ GetTickLocation()

virtual int vtkCubeAxesActor::GetTickLocation ( )
virtual

Set/Get the location of ticks marks.

◆ SetTickLocationToInside()

void vtkCubeAxesActor::SetTickLocationToInside ( void  )
inline

Definition at line 472 of file vtkCubeAxesActor.h.

◆ SetTickLocationToOutside()

void vtkCubeAxesActor::SetTickLocationToOutside ( void  )
inline

Definition at line 473 of file vtkCubeAxesActor.h.

◆ SetTickLocationToBoth()

void vtkCubeAxesActor::SetTickLocationToBoth ( void  )
inline

Definition at line 474 of file vtkCubeAxesActor.h.

◆ SetLabelScaling()

void vtkCubeAxesActor::SetLabelScaling ( bool  ,
int  ,
int  ,
int   
)

◆ SetUseTextActor3D()

void vtkCubeAxesActor::SetUseTextActor3D ( int  val)

◆ GetUseTextActor3D()

int vtkCubeAxesActor::GetUseTextActor3D ( )

◆ SetUse2DMode()

void vtkCubeAxesActor::SetUse2DMode ( int  val)

Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower.

◆ GetUse2DMode()

int vtkCubeAxesActor::GetUse2DMode ( )

Get/Set 2D mode NB: Use vtkTextActor for titles in 2D instead of vtkAxisFollower.

◆ SetSaveTitlePosition()

void vtkCubeAxesActor::SetSaveTitlePosition ( int  val)

For 2D mode only: save axis title positions for later use.

◆ SetOrientedBounds() [1/2]

virtual void vtkCubeAxesActor::SetOrientedBounds ( double  ,
double  ,
double  ,
double  ,
double  ,
double   
)
virtual

Provide an oriented bounded box when using AxisBaseFor.

◆ SetOrientedBounds() [2/2]

virtual void vtkCubeAxesActor::SetOrientedBounds ( double  [6])
virtual

Provide an oriented bounded box when using AxisBaseFor.

◆ GetOrientedBounds() [1/3]

virtual double* vtkCubeAxesActor::GetOrientedBounds ( )
virtual

Provide an oriented bounded box when using AxisBaseFor.

◆ GetOrientedBounds() [2/3]

virtual void vtkCubeAxesActor::GetOrientedBounds ( double &  ,
double &  ,
double &  ,
double &  ,
double &  ,
double &   
)
virtual

Provide an oriented bounded box when using AxisBaseFor.

◆ GetOrientedBounds() [3/3]

virtual void vtkCubeAxesActor::GetOrientedBounds ( double  [6])
virtual

Provide an oriented bounded box when using AxisBaseFor.

◆ SetUseOrientedBounds()

virtual void vtkCubeAxesActor::SetUseOrientedBounds ( int  )
virtual

Enable/Disable the usage of the OrientedBounds.

◆ GetUseOrientedBounds()

virtual int vtkCubeAxesActor::GetUseOrientedBounds ( )
virtual

Enable/Disable the usage of the OrientedBounds.

◆ SetAxisBaseForX() [1/2]

virtual void vtkCubeAxesActor::SetAxisBaseForX ( double  ,
double  ,
double   
)
virtual

Vector that should be use as the base for X.

◆ SetAxisBaseForX() [2/2]

virtual void vtkCubeAxesActor::SetAxisBaseForX ( double  [3])
virtual

Vector that should be use as the base for X.

◆ GetAxisBaseForX() [1/3]

virtual double* vtkCubeAxesActor::GetAxisBaseForX ( )
virtual

Vector that should be use as the base for X.

◆ GetAxisBaseForX() [2/3]

virtual void vtkCubeAxesActor::GetAxisBaseForX ( double &  ,
double &  ,
double &   
)
virtual

Vector that should be use as the base for X.

◆ GetAxisBaseForX() [3/3]

virtual void vtkCubeAxesActor::GetAxisBaseForX ( double  [3])
virtual

Vector that should be use as the base for X.

◆ SetAxisBaseForY() [1/2]

virtual void vtkCubeAxesActor::SetAxisBaseForY ( double  ,
double  ,
double   
)
virtual

Vector that should be use as the base for Y.

◆ SetAxisBaseForY() [2/2]

virtual void vtkCubeAxesActor::SetAxisBaseForY ( double  [3])
virtual

Vector that should be use as the base for Y.

◆ GetAxisBaseForY() [1/3]

virtual double* vtkCubeAxesActor::GetAxisBaseForY ( )
virtual

Vector that should be use as the base for Y.

◆ GetAxisBaseForY() [2/3]

virtual void vtkCubeAxesActor::GetAxisBaseForY ( double &  ,
double &  ,
double &   
)
virtual

Vector that should be use as the base for Y.

◆ GetAxisBaseForY() [3/3]

virtual void vtkCubeAxesActor::GetAxisBaseForY ( double  [3])
virtual

Vector that should be use as the base for Y.

◆ SetAxisBaseForZ() [1/2]

virtual void vtkCubeAxesActor::SetAxisBaseForZ ( double  ,
double  ,
double   
)
virtual

Vector that should be use as the base for Z.

◆ SetAxisBaseForZ() [2/2]

virtual void vtkCubeAxesActor::SetAxisBaseForZ ( double  [3])
virtual

Vector that should be use as the base for Z.

◆ GetAxisBaseForZ() [1/3]

virtual double* vtkCubeAxesActor::GetAxisBaseForZ ( )
virtual

Vector that should be use as the base for Z.

◆ GetAxisBaseForZ() [2/3]

virtual void vtkCubeAxesActor::GetAxisBaseForZ ( double &  ,
double &  ,
double &   
)
virtual

Vector that should be use as the base for Z.

◆ GetAxisBaseForZ() [3/3]

virtual void vtkCubeAxesActor::GetAxisBaseForZ ( double  [3])
virtual

Vector that should be use as the base for Z.

◆ SetAxisOrigin() [1/2]

virtual void vtkCubeAxesActor::SetAxisOrigin ( double  ,
double  ,
double   
)
virtual

Provide a custom AxisOrigin.

This point must be inside the bounding box and will represent the point where the 3 axes will intersect

◆ SetAxisOrigin() [2/2]

virtual void vtkCubeAxesActor::SetAxisOrigin ( double  [3])
virtual

Provide a custom AxisOrigin.

This point must be inside the bounding box and will represent the point where the 3 axes will intersect

◆ GetAxisOrigin() [1/3]

virtual double* vtkCubeAxesActor::GetAxisOrigin ( )
virtual

Provide a custom AxisOrigin.

This point must be inside the bounding box and will represent the point where the 3 axes will intersect

◆ GetAxisOrigin() [2/3]

virtual void vtkCubeAxesActor::GetAxisOrigin ( double &  ,
double &  ,
double &   
)
virtual

Provide a custom AxisOrigin.

This point must be inside the bounding box and will represent the point where the 3 axes will intersect

◆ GetAxisOrigin() [3/3]

virtual void vtkCubeAxesActor::GetAxisOrigin ( double  [3])
virtual

Provide a custom AxisOrigin.

This point must be inside the bounding box and will represent the point where the 3 axes will intersect

◆ SetUseAxisOrigin()

virtual void vtkCubeAxesActor::SetUseAxisOrigin ( int  )
virtual

Enable/Disable the usage of the AxisOrigin.

◆ GetUseAxisOrigin()

virtual int vtkCubeAxesActor::GetUseAxisOrigin ( )
virtual

Enable/Disable the usage of the AxisOrigin.

◆ SetGridLineLocation()

virtual void vtkCubeAxesActor::SetGridLineLocation ( int  )
virtual

Specify the mode in which the cube axes should render its gridLines.

◆ GetGridLineLocation()

virtual int vtkCubeAxesActor::GetGridLineLocation ( )
virtual

Specify the mode in which the cube axes should render its gridLines.

◆ SetStickyAxes()

virtual void vtkCubeAxesActor::SetStickyAxes ( vtkTypeBool  )
virtual

Enable/Disable axis stickiness.

When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Defaults to off.

◆ GetStickyAxes()

virtual vtkTypeBool vtkCubeAxesActor::GetStickyAxes ( )
virtual

Enable/Disable axis stickiness.

When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Defaults to off.

◆ StickyAxesOn()

virtual void vtkCubeAxesActor::StickyAxesOn ( )
virtual

Enable/Disable axis stickiness.

When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Defaults to off.

◆ StickyAxesOff()

virtual void vtkCubeAxesActor::StickyAxesOff ( )
virtual

Enable/Disable axis stickiness.

When on, the axes will be adjusted to always be visible in the viewport unless the original bounds of the axes are entirely outside the viewport. Defaults to off.

◆ SetCenterStickyAxes()

virtual void vtkCubeAxesActor::SetCenterStickyAxes ( vtkTypeBool  )
virtual

Enable/Disable centering of axes when the Sticky option is on.

If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or verical directions of the viewport to follow the data. Defaults to on.

◆ GetCenterStickyAxes()

virtual vtkTypeBool vtkCubeAxesActor::GetCenterStickyAxes ( )
virtual

Enable/Disable centering of axes when the Sticky option is on.

If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or verical directions of the viewport to follow the data. Defaults to on.

◆ CenterStickyAxesOn()

virtual void vtkCubeAxesActor::CenterStickyAxesOn ( )
virtual

Enable/Disable centering of axes when the Sticky option is on.

If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or verical directions of the viewport to follow the data. Defaults to on.

◆ CenterStickyAxesOff()

virtual void vtkCubeAxesActor::CenterStickyAxesOff ( )
virtual

Enable/Disable centering of axes when the Sticky option is on.

If on, the axes bounds will be centered in the viewport. Otherwise, the axes can move about the longer of the horizontal or verical directions of the viewport to follow the data. Defaults to on.

◆ ComputeStickyAxesBoundingSphere()

void vtkCubeAxesActor::ComputeStickyAxesBoundingSphere ( vtkViewport viewport,
const double  bounds[6],
double  sphereCenter[3],
double &  sphereRadius 
)
protected

Computes a bounding sphere used to determine the sticky bounding box.

Sphere center and sphere radius are return parameters and can remain uninitialized prior to calling this method.

◆ GetViewportLimitedBounds()

void vtkCubeAxesActor::GetViewportLimitedBounds ( vtkViewport viewport,
double  bounds[6] 
)
protected

Get bounds such that the axes are entirely within a viewport.

◆ GetBoundsPointBits()

static void vtkCubeAxesActor::GetBoundsPointBits ( unsigned int  pointIndex,
unsigned int &  xBit,
unsigned int &  yBit,
unsigned int &  zBit 
)
staticprotected

Get the bits for a bounds point.

0 means the lower side for a coordinate, 1 means the higher side.

◆ GetBoundsPoint()

static void vtkCubeAxesActor::GetBoundsPoint ( unsigned int  pointIndex,
const double  bounds[6],
double  point[3] 
)
staticprotected

Get a point on the bounding box by point index.

◆ LabelExponent()

int vtkCubeAxesActor::LabelExponent ( double  min,
double  max 
)
protected

◆ Digits()

int vtkCubeAxesActor::Digits ( double  min,
double  max 
)
protected

◆ MaxOf() [1/2]

double vtkCubeAxesActor::MaxOf ( double  ,
double   
)
protected

◆ MaxOf() [2/2]

double vtkCubeAxesActor::MaxOf ( double  ,
double  ,
double  ,
double   
)
protected

◆ FFix()

double vtkCubeAxesActor::FFix ( double  )
protected

◆ FSign()

double vtkCubeAxesActor::FSign ( double  ,
double   
)
protected

◆ FRound()

int vtkCubeAxesActor::FRound ( double  fnt)
protected

◆ GetNumTicks()

int vtkCubeAxesActor::GetNumTicks ( double  range,
double  fxt 
)
protected

◆ UpdateLabels()

void vtkCubeAxesActor::UpdateLabels ( vtkAxisActor **  axis,
int  index 
)
protected

◆ FindClosestAxisIndex()

int vtkCubeAxesActor::FindClosestAxisIndex ( double  pts[8][3])
protected

◆ FindFurtherstAxisIndex()

int vtkCubeAxesActor::FindFurtherstAxisIndex ( double  pts[8][3])
protected

◆ FindBoundaryEdge()

void vtkCubeAxesActor::FindBoundaryEdge ( int &  indexOfAxisX,
int &  indexOfAxisY,
int &  indexOfAxisZ,
double  pts[8][3] 
)
protected

◆ UpdateGridLineVisibility()

void vtkCubeAxesActor::UpdateGridLineVisibility ( int  axisIndex)
protected

This will Update AxisActors with GridVisibility when those should be dynamaic regarding the viewport.

GridLineLocation = [VTK_CLOSEST_GRID_LINES, VTK_FURTHEST_GRID_LINES]

◆ GetBounds() [2/2]

double* vtkActor::GetBounds ( void  )
overridevirtual

Explicitly specify the region in space around which to draw the bounds.

The bounds is used only when no Input or Prop is specified. The bounds are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making sure that the min's are less than the max's.

Reimplemented from vtkActor.

Member Data Documentation

◆ Camera

vtkCamera* vtkCubeAxesActor::Camera
protected

Definition at line 641 of file vtkCubeAxesActor.h.

◆ FlyMode

Definition at line 643 of file vtkCubeAxesActor.h.

◆ GridLineLocation

int vtkCubeAxesActor::GridLineLocation
protected

Definition at line 664 of file vtkCubeAxesActor.h.

◆ StickyAxes

vtkTypeBool vtkCubeAxesActor::StickyAxes
protected

Flag for axes stickiness.

Definition at line 669 of file vtkCubeAxesActor.h.

◆ CenterStickyAxes

vtkTypeBool vtkCubeAxesActor::CenterStickyAxes
protected

Flag for centering sticky axes.

Definition at line 674 of file vtkCubeAxesActor.h.

◆ EnableDistanceLOD

int vtkCubeAxesActor::EnableDistanceLOD
protected

If enabled the actor will not be visible at a certain distance from the camera.

Default is true

Definition at line 680 of file vtkCubeAxesActor.h.

◆ DistanceLODThreshold

double vtkCubeAxesActor::DistanceLODThreshold
protected

Default is 0.80 This determines at what fraction of camera far clip range, actor is not visible.

Definition at line 686 of file vtkCubeAxesActor.h.

◆ EnableViewAngleLOD

int vtkCubeAxesActor::EnableViewAngleLOD
protected

If enabled the actor will not be visible at a certain view angle.

Default is true.

Definition at line 692 of file vtkCubeAxesActor.h.

◆ ViewAngleLODThreshold

double vtkCubeAxesActor::ViewAngleLODThreshold
protected

This determines at what view angle to geometry will make the geometry not visible.

Default is 0.3.

Definition at line 698 of file vtkCubeAxesActor.h.

◆ XAxes

vtkAxisActor* vtkCubeAxesActor::XAxes[NUMBER_OF_ALIGNED_AXIS]
protected

Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.

Definition at line 710 of file vtkCubeAxesActor.h.

◆ YAxes

vtkAxisActor* vtkCubeAxesActor::YAxes[NUMBER_OF_ALIGNED_AXIS]
protected

Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.

Definition at line 711 of file vtkCubeAxesActor.h.

◆ ZAxes

vtkAxisActor* vtkCubeAxesActor::ZAxes[NUMBER_OF_ALIGNED_AXIS]
protected

Control variables for all axes NB: [0] always for 'Major' axis during non-static fly modes.

Definition at line 712 of file vtkCubeAxesActor.h.

◆ RebuildAxes

bool vtkCubeAxesActor::RebuildAxes
protected

Definition at line 715 of file vtkCubeAxesActor.h.

◆ XTitle

char* vtkCubeAxesActor::XTitle
protected

Definition at line 717 of file vtkCubeAxesActor.h.

◆ XUnits

char* vtkCubeAxesActor::XUnits
protected

Definition at line 718 of file vtkCubeAxesActor.h.

◆ YTitle

char* vtkCubeAxesActor::YTitle
protected

Definition at line 719 of file vtkCubeAxesActor.h.

◆ YUnits

char* vtkCubeAxesActor::YUnits
protected

Definition at line 720 of file vtkCubeAxesActor.h.

◆ ZTitle

char* vtkCubeAxesActor::ZTitle
protected

Definition at line 721 of file vtkCubeAxesActor.h.

◆ ZUnits

char* vtkCubeAxesActor::ZUnits
protected

Definition at line 722 of file vtkCubeAxesActor.h.

◆ ActualXLabel

char* vtkCubeAxesActor::ActualXLabel
protected

Definition at line 724 of file vtkCubeAxesActor.h.

◆ ActualYLabel

char* vtkCubeAxesActor::ActualYLabel
protected

Definition at line 725 of file vtkCubeAxesActor.h.

◆ ActualZLabel

char* vtkCubeAxesActor::ActualZLabel
protected

Definition at line 726 of file vtkCubeAxesActor.h.

◆ TickLocation

Definition at line 728 of file vtkCubeAxesActor.h.

◆ XAxisVisibility

vtkTypeBool vtkCubeAxesActor::XAxisVisibility
protected

Definition at line 730 of file vtkCubeAxesActor.h.

◆ YAxisVisibility

vtkTypeBool vtkCubeAxesActor::YAxisVisibility
protected

Definition at line 731 of file vtkCubeAxesActor.h.

◆ ZAxisVisibility

vtkTypeBool vtkCubeAxesActor::ZAxisVisibility
protected

Definition at line 732 of file vtkCubeAxesActor.h.

◆ XAxisTickVisibility

vtkTypeBool vtkCubeAxesActor::XAxisTickVisibility
protected

Definition at line 734 of file vtkCubeAxesActor.h.

◆ YAxisTickVisibility

vtkTypeBool vtkCubeAxesActor::YAxisTickVisibility
protected

Definition at line 735 of file vtkCubeAxesActor.h.

◆ ZAxisTickVisibility

vtkTypeBool vtkCubeAxesActor::ZAxisTickVisibility
protected

Definition at line 736 of file vtkCubeAxesActor.h.

◆ XAxisMinorTickVisibility

vtkTypeBool vtkCubeAxesActor::XAxisMinorTickVisibility
protected

Definition at line 738 of file vtkCubeAxesActor.h.

◆ YAxisMinorTickVisibility

vtkTypeBool vtkCubeAxesActor::YAxisMinorTickVisibility
protected

Definition at line 739 of file vtkCubeAxesActor.h.

◆ ZAxisMinorTickVisibility

vtkTypeBool vtkCubeAxesActor::ZAxisMinorTickVisibility
protected

Definition at line 740 of file vtkCubeAxesActor.h.

◆ XAxisLabelVisibility

vtkTypeBool vtkCubeAxesActor::XAxisLabelVisibility
protected

Definition at line 742 of file vtkCubeAxesActor.h.

◆ YAxisLabelVisibility

vtkTypeBool vtkCubeAxesActor::YAxisLabelVisibility
protected

Definition at line 743 of file vtkCubeAxesActor.h.

◆ ZAxisLabelVisibility

vtkTypeBool vtkCubeAxesActor::ZAxisLabelVisibility
protected

Definition at line 744 of file vtkCubeAxesActor.h.

◆ DrawXGridlines

vtkTypeBool vtkCubeAxesActor::DrawXGridlines
protected

Definition at line 746 of file vtkCubeAxesActor.h.

◆ DrawYGridlines

vtkTypeBool vtkCubeAxesActor::DrawYGridlines
protected

Definition at line 747 of file vtkCubeAxesActor.h.

◆ DrawZGridlines

vtkTypeBool vtkCubeAxesActor::DrawZGridlines
protected

Definition at line 748 of file vtkCubeAxesActor.h.

◆ DrawXInnerGridlines

vtkTypeBool vtkCubeAxesActor::DrawXInnerGridlines
protected

Definition at line 750 of file vtkCubeAxesActor.h.

◆ DrawYInnerGridlines

vtkTypeBool vtkCubeAxesActor::DrawYInnerGridlines
protected

Definition at line 751 of file vtkCubeAxesActor.h.

◆ DrawZInnerGridlines

vtkTypeBool vtkCubeAxesActor::DrawZInnerGridlines
protected

Definition at line 752 of file vtkCubeAxesActor.h.

◆ DrawXGridpolys

vtkTypeBool vtkCubeAxesActor::DrawXGridpolys
protected

Definition at line 754 of file vtkCubeAxesActor.h.

◆ DrawYGridpolys

vtkTypeBool vtkCubeAxesActor::DrawYGridpolys
protected

Definition at line 755 of file vtkCubeAxesActor.h.

◆ DrawZGridpolys

vtkTypeBool vtkCubeAxesActor::DrawZGridpolys
protected

Definition at line 756 of file vtkCubeAxesActor.h.

◆ XLabelFormat

char* vtkCubeAxesActor::XLabelFormat
protected

Definition at line 758 of file vtkCubeAxesActor.h.

◆ YLabelFormat

char* vtkCubeAxesActor::YLabelFormat
protected

Definition at line 759 of file vtkCubeAxesActor.h.

◆ ZLabelFormat

char* vtkCubeAxesActor::ZLabelFormat
protected

Definition at line 760 of file vtkCubeAxesActor.h.

◆ CornerOffset

double vtkCubeAxesActor::CornerOffset
protected

Definition at line 762 of file vtkCubeAxesActor.h.

◆ Inertia

int vtkCubeAxesActor::Inertia
protected

Definition at line 764 of file vtkCubeAxesActor.h.

◆ RenderCount

int vtkCubeAxesActor::RenderCount
protected

Definition at line 766 of file vtkCubeAxesActor.h.

◆ InertiaLocs

int vtkCubeAxesActor::InertiaLocs[3]
protected

Definition at line 768 of file vtkCubeAxesActor.h.

◆ RenderSomething

int vtkCubeAxesActor::RenderSomething
protected

Definition at line 770 of file vtkCubeAxesActor.h.

◆ TitleTextProperty

vtkTextProperty* vtkCubeAxesActor::TitleTextProperty[3]
protected

Definition at line 772 of file vtkCubeAxesActor.h.

◆ AxisLabels

vtkStringArray* vtkCubeAxesActor::AxisLabels[3]
protected

Definition at line 773 of file vtkCubeAxesActor.h.

◆ LabelTextProperty

vtkTextProperty* vtkCubeAxesActor::LabelTextProperty[3]
protected

Definition at line 775 of file vtkCubeAxesActor.h.

◆ XAxesLinesProperty

vtkProperty* vtkCubeAxesActor::XAxesLinesProperty
protected

Definition at line 777 of file vtkCubeAxesActor.h.

◆ YAxesLinesProperty

vtkProperty* vtkCubeAxesActor::YAxesLinesProperty
protected

Definition at line 778 of file vtkCubeAxesActor.h.

◆ ZAxesLinesProperty

vtkProperty* vtkCubeAxesActor::ZAxesLinesProperty
protected

Definition at line 779 of file vtkCubeAxesActor.h.

◆ XAxesGridlinesProperty

vtkProperty* vtkCubeAxesActor::XAxesGridlinesProperty
protected

Definition at line 780 of file vtkCubeAxesActor.h.

◆ YAxesGridlinesProperty

vtkProperty* vtkCubeAxesActor::YAxesGridlinesProperty
protected

Definition at line 781 of file vtkCubeAxesActor.h.

◆ ZAxesGridlinesProperty

vtkProperty* vtkCubeAxesActor::ZAxesGridlinesProperty
protected

Definition at line 782 of file vtkCubeAxesActor.h.

◆ XAxesInnerGridlinesProperty

vtkProperty* vtkCubeAxesActor::XAxesInnerGridlinesProperty
protected

Definition at line 783 of file vtkCubeAxesActor.h.

◆ YAxesInnerGridlinesProperty

vtkProperty* vtkCubeAxesActor::YAxesInnerGridlinesProperty
protected

Definition at line 784 of file vtkCubeAxesActor.h.

◆ ZAxesInnerGridlinesProperty

vtkProperty* vtkCubeAxesActor::ZAxesInnerGridlinesProperty
protected

Definition at line 785 of file vtkCubeAxesActor.h.

◆ XAxesGridpolysProperty

vtkProperty* vtkCubeAxesActor::XAxesGridpolysProperty
protected

Definition at line 786 of file vtkCubeAxesActor.h.

◆ YAxesGridpolysProperty

vtkProperty* vtkCubeAxesActor::YAxesGridpolysProperty
protected

Definition at line 787 of file vtkCubeAxesActor.h.

◆ ZAxesGridpolysProperty

vtkProperty* vtkCubeAxesActor::ZAxesGridpolysProperty
protected

Definition at line 788 of file vtkCubeAxesActor.h.

◆ RenderedBounds

double vtkCubeAxesActor::RenderedBounds[6]
protected

Definition at line 790 of file vtkCubeAxesActor.h.

◆ OrientedBounds

double vtkCubeAxesActor::OrientedBounds[6]
protected

Definition at line 791 of file vtkCubeAxesActor.h.

◆ UseOrientedBounds

int vtkCubeAxesActor::UseOrientedBounds
protected

Definition at line 792 of file vtkCubeAxesActor.h.

◆ AxisOrigin

double vtkCubeAxesActor::AxisOrigin[3]
protected

Definition at line 794 of file vtkCubeAxesActor.h.

◆ UseAxisOrigin

int vtkCubeAxesActor::UseAxisOrigin
protected

Definition at line 795 of file vtkCubeAxesActor.h.

◆ AxisBaseForX

double vtkCubeAxesActor::AxisBaseForX[3]
protected

Definition at line 797 of file vtkCubeAxesActor.h.

◆ AxisBaseForY

double vtkCubeAxesActor::AxisBaseForY[3]
protected

Definition at line 798 of file vtkCubeAxesActor.h.

◆ AxisBaseForZ

double vtkCubeAxesActor::AxisBaseForZ[3]
protected

Definition at line 799 of file vtkCubeAxesActor.h.


The documentation for this class was generated from the following file: