VTK  9.3.20231130
vtkBillboardTextActor3D.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
30 #ifndef vtkBillboardTextActor3D_h
31 #define vtkBillboardTextActor3D_h
32 
33 #include "vtkNew.h" // For.... vtkNew!
34 #include "vtkProp3D.h"
35 #include "vtkRenderingCoreModule.h" // For export macro
36 #include "vtkSmartPointer.h" // For.... vtkSmartPointer!
37 
38 VTK_ABI_NAMESPACE_BEGIN
39 class vtkActor;
40 class vtkImageData;
41 class vtkPolyData;
42 class vtkPolyDataMapper;
43 class vtkRenderer;
44 class vtkTextProperty;
45 class vtkTextRenderer;
46 class vtkTexture;
47 
48 class VTKRENDERINGCORE_EXPORT vtkBillboardTextActor3D : public vtkProp3D
49 {
50 public:
53  void PrintSelf(ostream& os, vtkIndent indent) override;
54 
63  void GetActors(vtkPropCollection*) override;
64 
70 
75  void SetInput(const char* in);
76  vtkGetStringMacro(Input);
84  vtkGetVector2Macro(DisplayOffset, int);
85  vtkSetVector2Macro(DisplayOffset, int);
93  vtkGetObjectMacro(TextProperty, vtkTextProperty);
100  virtual void SetForceOpaque(bool opaque);
101  virtual bool GetForceOpaque();
102  virtual void ForceOpaqueOn();
103  virtual void ForceOpaqueOff();
104  virtual void SetForceTranslucent(bool trans);
105  virtual bool GetForceTranslucent();
106  virtual void ForceTranslucentOn();
107  virtual void ForceTranslucentOff();
114 
119 
125 
126  void ReleaseGraphicsResources(vtkWindow* win) override;
127  double* GetBounds() override;
128  using Superclass::GetBounds;
129 
134  vtkGetVector3Macro(AnchorDC, double);
135 
136 protected:
139 
140  bool InputIsValid();
141 
143 
146 
149 
150  // Used by the opaque pass to tell the translucent pass not to render.
151  void Invalidate();
152  bool IsValid();
153 
154  // Used to sync the internal actor's state.
155  void PreRender();
156 
157  // Text specification:
158  char* Input;
160 
161  // Offset in display coordinates.
162  int DisplayOffset[2];
163 
164  // Cached metadata to determine if things need rebuildin'
167 
168  // We cache this so we can recompute the bounds between renders, if needed.
170 
171  // Rendering stuffies
178 
179  // Display coordinate for anchor position. Z value is in NDC.
180  // Cached for GL2PS export on OpenGL2:
181  double AnchorDC[3];
182 
183 private:
185  void operator=(const vtkBillboardTextActor3D&) = delete;
186 };
187 
188 VTK_ABI_NAMESPACE_END
189 #endif // vtkBillboardTextActor3D_h
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:150
Renders pixel-aligned text, facing the camera, anchored at a 3D point.
void SetTextProperty(vtkTextProperty *tprop)
The vtkTextProperty object that controls the rendered text.
vtkNew< vtkTextRenderer > TextRenderer
virtual bool GetForceOpaque()
Force the actor to render during the opaque or translucent pass.
bool TextureIsStale(vtkRenderer *ren)
void SetInput(const char *in)
The UTF-8 encoded string to display.
int RenderTranslucentPolygonalGeometry(vtkViewport *vp) override
Just render in translucent pass, since it can execute multiple times (depth peeling,...
virtual bool GetForceTranslucent()
Force the actor to render during the opaque or translucent pass.
int RenderOpaqueGeometry(vtkViewport *vp) override
Check/update geometry/texture in opaque pass, since it only happens once.
void ReleaseGraphicsResources(vtkWindow *win) override
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being...
virtual void SetForceTranslucent(bool trans)
Force the actor to render during the opaque or translucent pass.
bool QuadIsStale(vtkRenderer *ren)
virtual void ForceOpaqueOff()
Force the actor to render during the opaque or translucent pass.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void ForceOpaqueOn()
Force the actor to render during the opaque or translucent pass.
void GenerateQuad(vtkRenderer *ren)
vtkSmartPointer< vtkRenderer > RenderedRenderer
virtual void ForceTranslucentOff()
Force the actor to render during the opaque or translucent pass.
virtual void SetForceOpaque(bool opaque)
Force the actor to render during the opaque or translucent pass.
double * GetBounds() override
Return a reference to the Prop3D's composite transform.
virtual void ForceTranslucentOn()
Force the actor to render during the opaque or translucent pass.
vtkNew< vtkImageData > Image
void GenerateTexture(vtkRenderer *ren)
vtkNew< vtkPolyDataMapper > QuadMapper
void UpdateInternals(vtkRenderer *ren)
static vtkBillboardTextActor3D * New()
void UpdateGeometry(vtkViewport *vp)
Updates the billboard geometry without performing any rendering, to assist GetActors().
vtkTypeBool HasTranslucentPolygonalGeometry() override
Defers to internal actor.
void GetActors(vtkPropCollection *) override
For some exporters and other other operations we must be able to collect all the actors or volumes.
~vtkBillboardTextActor3D() override
topologically and geometrically regular array of data
Definition: vtkImageData.h:155
a simple class to control print indentation
Definition: vtkIndent.h:108
map vtkPolyData to graphics primitives
concrete dataset represents vertices, lines, polygons, and triangle strips
Definition: vtkPolyData.h:180
represents an 3D object for placement in a rendered scene
Definition: vtkProp3D.h:88
an ordered list of Props
virtual double * GetBounds()
Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
Definition: vtkProp.h:143
abstract specification for renderers
Definition: vtkRenderer.h:171
represent text properties.
Interface for generating images and path data from string data, using multiple backends.
handles properties associated with a texture map
Definition: vtkTexture.h:167
record modification and/or execution time
Definition: vtkTimeStamp.h:44
abstract specification for Viewports
Definition: vtkViewport.h:64
window superclass for vtkRenderWindow
Definition: vtkWindow.h:47
int vtkTypeBool
Definition: vtkABI.h:64