VTK  9.4.20250102
vtkSurfaceLICHelper.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
8#ifndef vtkSurfaceLICHelper_h
9#define vtkSurfaceLICHelper_h
10
11#include "vtkOpenGLHelper.h"
12#include "vtkPixelExtent.h"
13#include "vtkRenderingLICOpenGL2Module.h" // for export
14#include "vtkSmartPointer.h"
15#include "vtkTextureObject.h"
16#include "vtkWeakPointer.h"
17#include "vtk_glad.h"
18
19#include <deque> // for methods
20
21VTK_ABI_NAMESPACE_BEGIN
25class vtkImageData;
28class vtkRenderer;
29class vtkActor;
30class vtkDataObject;
31
33{
34public:
37
41 static bool IsSupported(vtkOpenGLRenderWindow* context);
42
47
52
56 void AllocateTextures(vtkOpenGLRenderWindow* context, int* viewsize);
57
61 void AllocateTexture(vtkOpenGLRenderWindow* context, int* viewsize,
63
68 vtkOpenGLRenderWindow* context, int* viewsize, vtkSmartPointer<vtkTextureObject>& tex);
69
73 void Updated();
74
79 void UpdateAll();
80
82
85 void ViewportQuadTextureCoords(GLfloat* tcoords)
86 {
87 tcoords[0] = tcoords[2] = 0.0f;
88 tcoords[1] = tcoords[3] = 1.0f;
89 }
91
96 void ViewportQuadPoints(const vtkPixelExtent& viewportExt, GLfloat* quadpts)
97 {
98 viewportExt.GetData(quadpts);
99 }
100
106 const vtkPixelExtent& viewExt, const vtkPixelExtent& viewportExt, GLfloat* tcoords);
107
109
113 void ViewQuadPoints(GLfloat* quadpts)
114 {
115 quadpts[0] = quadpts[2] = 0.0f;
116 quadpts[1] = quadpts[3] = 1.0f;
117 }
119
121
125 void ViewQuadTextureCoords(GLfloat* tcoords)
126 {
127 tcoords[0] = tcoords[2] = 0.0f;
128 tcoords[1] = tcoords[3] = 1.0f;
129 }
131
136 const vtkPixelExtent& viewExt, const vtkPixelExtent& viewportExt, vtkOpenGLHelper* cbo);
137
141 inline int idx(int row, int col) { return 4 * col + row; }
142
153 bool VisibilityTest(double ndcBBox[24]);
154
163 bool ProjectBounds(double PMV[16], int viewsize[2], double bounds[6], vtkPixelExtent& screenExt);
164
170 int ProjectBounds(vtkRenderer* ren, vtkActor* actor, vtkDataObject* dobj, int viewsize[2],
171 vtkPixelExtent& dataExt, std::deque<vtkPixelExtent>& blockExts);
172
176 void GetPixelBounds(float* rgba, int ni, vtkPixelExtent& ext);
177
182 void GetPixelBounds(float* rgba, int ni, std::deque<vtkPixelExtent>& blockExts);
183
185 vtkOpenGLFramebufferObject* fbo, std::deque<vtkPixelExtent>& blockExts, float& min, float& max);
186
198
200 std::deque<vtkPixelExtent> BlockExts;
201
205
206 int Viewsize[2];
209
213
215
218
219protected:
220};
221
222VTK_ABI_NAMESPACE_END
223#endif
224// VTK-HeaderTest-Exclude: vtkSurfaceLICHelper.h
represents an object (geometry & properties) in a rendered scene
Definition vtkActor.h:151
general representation of visualization data
topologically and geometrically regular array of data
GPU-based implementation of Line Integral Convolution (LIC)
Internal class which encapsulates OpenGL FramebufferObject.
OpenGL rendering window.
A communicator that can safely be used inside a painter.
Representation of a cartesian pixel plane and common operations on it.
int * GetData()
Direct access to internal data.
abstract specification for renderers
Hold a reference to a vtkObjectBase instance.
This class decomposes the image space and shuffles image space data onto the new decomposition with t...
A small collection of noise routines for LIC.
void AllocateTextures(vtkOpenGLRenderWindow *context, int *viewsize)
Allocate textures.
int ProjectBounds(vtkRenderer *ren, vtkActor *actor, vtkDataObject *dobj, int viewsize[2], vtkPixelExtent &dataExt, std::deque< vtkPixelExtent > &blockExts)
Compute screen space extents for each block in the input dataset and for the entire dataset.
void Updated()
After LIC has been computed reset/clean internal state.
void AllocateDepthTexture(vtkOpenGLRenderWindow *context, int *viewsize, vtkSmartPointer< vtkTextureObject > &tex)
Allocate a size texture, store in the given smart pointer.
vtkOpenGLHelper * ColorPass
void ReleaseGraphicsResources(vtkWindow *win)
Free textures and shader programs we're holding a reference to.
bool ProjectBounds(double PMV[16], int viewsize[2], double bounds[6], vtkPixelExtent &screenExt)
Given world space bounds, compute bounding boxes in clip and normalized device coordinates and perfor...
vtkSmartPointer< vtkSurfaceLICComposite > Compositor
vtkSmartPointer< vtkTextureObject > RGBColorImage
vtkSmartPointer< vtkTextureObject > MaskVectorImage
static bool IsSupported(vtkOpenGLRenderWindow *context)
Check for OpenGL support.
vtkSmartPointer< vtkTextureObject > LICImage
void ViewQuadTextureCoords(GLfloat *tcoords)
Convert the entire view to a bounding box and it's texture coordinates for a screen size texture.
vtkWeakPointer< vtkOpenGLRenderWindow > Context
vtkSmartPointer< vtkImageData > Noise
int idx(int row, int col)
Compute the index into the 4x4 OpenGL ordered matrix.
std::deque< vtkPixelExtent > BlockExts
void ViewportQuadPoints(const vtkPixelExtent &viewportExt, GLfloat *quadpts)
Convert a viewport to a bounding box and it's texture coordinates for a screen size texture.
void ClearTextures()
Free textures we're holding a reference to.
void ViewportQuadTextureCoords(GLfloat *tcoords)
Convert viewport to texture coordinates.
vtkSmartPointer< vtkLineIntegralConvolution2D > LICer
vtkSmartPointer< vtkTextureObject > HSLColorImage
void GetPixelBounds(float *rgba, int ni, vtkPixelExtent &ext)
Shrink an extent to tightly bound non-zero values.
void AllocateTexture(vtkOpenGLRenderWindow *context, int *viewsize, vtkSmartPointer< vtkTextureObject > &tex, int filter=vtkTextureObject::Nearest)
Allocate a size texture, store in the given smart pointer.
vtkOpenGLHelper * ColorEnhancePass
vtkSmartPointer< vtkOpenGLFramebufferObject > FBO
vtkSmartPointer< vtkTextureObject > CompositeMaskVectorImage
void GetPixelBounds(float *rgba, int ni, std::deque< vtkPixelExtent > &blockExts)
Shrink a set of extents to tightly bound non-zero values cull extent if it's empty.
vtkSmartPointer< vtkTextureObject > NoiseImage
vtkOpenGLHelper * CopyPass
void RenderQuad(const vtkPixelExtent &viewExt, const vtkPixelExtent &viewportExt, vtkOpenGLHelper *cbo)
Render a quad (to trigger a shader to run)
vtkSmartPointer< vtkTextureObject > VectorImage
static void StreamingFindMinMax(vtkOpenGLFramebufferObject *fbo, std::deque< vtkPixelExtent > &blockExts, float &min, float &max)
void ViewportQuadTextureCoords(const vtkPixelExtent &viewExt, const vtkPixelExtent &viewportExt, GLfloat *tcoords)
Convert a viewport to a bounding box and it's texture coordinates for a screen size texture.
void UpdateAll()
Force all stages to re-execute.
vtkSmartPointer< vtkTextureObject > DepthImage
vtkPainterCommunicator * Communicator
void ViewQuadPoints(GLfloat *quadpts)
Convert the entire view to a bounding box and it's texture coordinates for a screen size texture.
vtkSmartPointer< vtkTextureObject > CompositeVectorImage
vtkSmartPointer< vtkTextureObject > GeometryImage
bool VisibilityTest(double ndcBBox[24])
given a axes aligned bounding box in normalized device coordinates test for view frustum visibility.
a weak reference to a vtkObject.
window superclass for vtkRenderWindow
Definition vtkWindow.h:48
#define max(a, b)