3#ifndef vtkWebGPURenderer_h
4#define vtkWebGPURenderer_h
8#include "vtkRenderingWebGPUModule.h"
14#include <unordered_set>
20VTK_ABI_NAMESPACE_BEGIN
105 const std::vector<vtkSmartPointer<vtkWebGPUComputePipeline>>&
266 void PreRenderComputePipelines();
267 void PostRenderComputePipelines();
280 void PostRasterizationRender();
285 void AddPostRasterizationActor(
vtkActor* actor);
291 std::vector<vtkSmartPointer<vtkWebGPUComputePipeline>> SetupPreRenderComputePipelines;
292 std::vector<vtkSmartPointer<vtkWebGPUComputePipeline>> SetupPostRenderComputePipelines;
297 std::vector<vtkSmartPointer<vtkWebGPUComputePipeline>> NotSetupPreRenderComputePipelines;
298 std::vector<vtkSmartPointer<vtkWebGPUComputePipeline>> NotSetupPostRenderComputePipelines;
307 std::vector<vtkActor*> PostRasterizationActors;
312 wgpu::CommandBuffer EncodePropListRenderCommand(
vtkProp** propList,
int listLength);
319 void RecordRenderCommands();
325 bool ComputeBuffersInitialized =
false;
336 bool DrawBackgroundInClearPass =
true;
344 std::unordered_set<vtkProp*> PropsRendered;
abstract class specifies interface to map data
represents an object (geometry & properties) in a rendered scene
abstract interface to OpenGL FBOs
a simple class to control print indentation
abstract superclass for all actors, volumes and annotations
Context in which a vtkRenderPass will render.
Hold a reference to a vtkObjectBase instance.
handles properties associated with a texture map
record modification and/or execution time
This culler does both frustum culling and occlusion culling.
void ConfigureComputeRenderBuffers(vtkSmartPointer< vtkWebGPUComputePipeline > computePipeline)
Set up the buffers of a given vtkWebGPUComputePass.
void SetupSceneBindGroup()
friend class vtkWebGPUComputePointCloudMapper
void ReleaseGraphicsResources(vtkWindow *w) override
static vtkWebGPURenderer * New()
wgpu::Buffer SceneTransformBuffer
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void ConfigureComputePipelines()
Sets the adapter and the device of the render window of this renderer to the compute pipelines of thi...
vtkTimeStamp LightingUploadTimestamp
void AddPostRenderComputePipeline(vtkSmartPointer< vtkWebGPUComputePipeline > pipeline)
Adds a compute pipeline to the renderer that will be executed each frame before/after the rendering p...
wgpu::RenderBundle Bundle
std::size_t NumberOfLightsUsed
wgpu::BindGroup GetSceneBindGroup()
std::size_t WriteSceneTransformsBuffer(std::size_t offset=0)
int UpdateOpaquePolygonalGeometry() override
Request mappers to run the vtkAlgorithm pipeline (if needed) and consequently update device buffers c...
std::size_t WriteLightsBuffer(std::size_t offset=0)
int UpdateTranslucentPolygonalGeometry() override
Ask all props to update and draw any translucent polygonal geometry.
int UpdateGeometry(vtkFrameBufferObjectBase *fbo=nullptr) override
Ask all props to update and draw any opaque and translucent geometry.
friend class vtkWebGPUComputeOcclusionCuller
int UpdateLights() override
Ask all lights to load themselves into rendering pipeline.
void SetUserLightTransform(vtkTransform *transform)
Set the user light transform applied after the camera transform.
wgpu::RenderPassEncoder WGPURenderEncoder
void PopulateBindgroupLayouts(std::vector< wgpu::BindGroupLayout > &layouts)
wgpu::Buffer SceneLightsBuffer
std::unordered_set< vtkProp * > GetPropsRendered()
Returns the list of the actors that were rendered last frame.
void Clear() override
Clear the image to the background color.
wgpu::RenderBundleEncoder WGPUBundleEncoder
vtkTransform * GetUserLightTransform()
Set the user light transform applied after the camera transform.
void DeviceRender() override
Create an image.
wgpu::BindGroup SceneBindGroup
void InvalidateBundle()
Forces the renderer to re-record draw commands into a render bundle.
vtkSmartPointer< vtkTransform > UserLightTransform
Optional user transform for lights.
void AddPreRenderComputePipeline(vtkSmartPointer< vtkWebGPUComputePipeline > pipeline)
Adds a compute pipeline to the renderer that will be executed each frame before/after the rendering p...
wgpu::RenderBundleEncoder GetRenderBundleEncoder()
~vtkWebGPURenderer() override
std::vector< std::size_t > LightIDs
wgpu::RenderPassEncoder GetRenderPassEncoder()
void UpdateBuffers()
Updates / creates the various buffer necessary for the rendering of the props.
@ RenderPostRasterization
const std::vector< vtkSmartPointer< vtkWebGPUComputePipeline > > & GetSetupPostRenderComputePipelines()
Returns the list of compute pipelines of this renderer that have been setup for execution before/afte...
friend class vtkWebGPURenderWindow
vtkGetEnumMacro(RenderStage, RenderStageEnum)
Query the stage in the rendering process.
const std::vector< vtkSmartPointer< vtkWebGPUComputePipeline > > & GetSetupPreRenderComputePipelines()
Returns the list of compute pipelines of this renderer that have been setup for execution before/afte...
wgpu::BindGroupLayout SceneBindGroupLayout
void SetEnvironmentTexture(vtkTexture *texture, bool isSRGB=false) override
Set/Get the environment texture used for image based lighting.
vtkMTimeType LightingUpdateTime
void SetupBindGroupLayouts()
window superclass for vtkRenderWindow
vtkSmartPointer< vtkPropCollection > Props
wgpu::RenderPipeline Pipeline
vtkTypeUInt32 vtkMTimeType