VTK  9.3.20240419
vtkOpenGLImageSliceMapper.h
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1 // SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2 // SPDX-License-Identifier: BSD-3-Clause
14 #ifndef vtkOpenGLImageSliceMapper_h
15 #define vtkOpenGLImageSliceMapper_h
16 
17 #include "vtkImageSliceMapper.h"
18 #include "vtkRenderingOpenGL2Module.h" // For export macro
19 
20 VTK_ABI_NAMESPACE_BEGIN
21 class vtkRenderWindow;
23 class vtkActor;
24 
25 class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLImageSliceMapper : public vtkImageSliceMapper
26 {
27 public:
30  void PrintSelf(ostream& os, vtkIndent indent) override;
31 
35  void Render(vtkRenderer* ren, vtkImageSlice* prop) override;
36 
43 
44 protected:
47 
54  vtkImageData* image, int extent[6], bool recursive);
55 
61  int extent[6], bool recursive);
62 
67  void RenderPolygon(vtkActor* actor, vtkPoints* points, const int extent[6], vtkRenderer* ren);
68 
73  void RenderBackground(vtkActor* actor, vtkPoints* points, const int extent[6], vtkRenderer* ren);
74 
83  const int extent[6], int& xdim, int& ydim, int imageSize[2], int textureSize[2]) override;
84 
89  bool TextureSizeOK(const int size[2], vtkRenderer* ren);
90 
91  vtkRenderWindow* RenderWindow; // RenderWindow used for previous render
92  int TextureSize[2];
96 
100 
102 
103 private:
105  void operator=(const vtkOpenGLImageSliceMapper&) = delete;
106 };
107 
108 VTK_ABI_NAMESPACE_END
109 #endif
represents an object (geometry & properties) in a rendered scene
Definition: vtkActor.h:151
topologically and geometrically regular array of data
Definition: vtkImageData.h:156
image display properties
map a slice of a vtkImageData to the screen
represents an image in a 3D scene
a simple class to control print indentation
Definition: vtkIndent.h:108
OpenGL mapper for image slice display.
~vtkOpenGLImageSliceMapper() override
void RecursiveRenderTexturedPolygon(vtkRenderer *ren, vtkImageProperty *property, vtkImageData *image, int extent[6], bool recursive)
Recursive internal method, will call the non-recursive method as many times as necessary if the textu...
void ComputeTextureSize(const int extent[6], int &xdim, int &ydim, int imageSize[2], int textureSize[2]) override
Given an extent that describes a slice (it must have unit thickness in one of the three directions),...
void RenderPolygon(vtkActor *actor, vtkPoints *points, const int extent[6], vtkRenderer *ren)
Basic polygon rendering, if the textured parameter is set the tcoords are included,...
void RenderTexturedPolygon(vtkRenderer *ren, vtkImageProperty *property, vtkImageData *image, int extent[6], bool recursive)
Non-recursive internal method, generate a single texture and its corresponding geometry.
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this mapper, the image texture in particula...
static vtkOpenGLImageSliceMapper * New()
bool TextureSizeOK(const int size[2], vtkRenderer *ren)
Test whether a given texture size is supported.
void RenderBackground(vtkActor *actor, vtkPoints *points, const int extent[6], vtkRenderer *ren)
Render the background, which means rendering everything within the plane of the image except for the ...
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void Render(vtkRenderer *ren, vtkImageSlice *prop) override
Implement base class method.
OpenGL rendering window.
represent and manipulate 3D points
Definition: vtkPoints.h:139
create a window for renderers to draw into
abstract specification for renderers
Definition: vtkRenderer.h:172
record modification and/or execution time
Definition: vtkTimeStamp.h:44
window superclass for vtkRenderWindow
Definition: vtkWindow.h:48
@ points
Definition: vtkX3D.h:446
@ extent
Definition: vtkX3D.h:345
@ image
Definition: vtkX3D.h:374
@ size
Definition: vtkX3D.h:253