VTK  9.6.20260130
vtkOpenGLRenderer.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
122
123#ifndef vtkOpenGLRenderer_h
124#define vtkOpenGLRenderer_h
125
126#include "vtkRenderer.h"
127
128#include "vtkOpenGLQuadHelper.h" // for ivar
129#include "vtkPBRIrradianceTexture.h" // for ivar
130#include "vtkPBRLUTTexture.h" // for ivar
131#include "vtkPBRPrefilterTexture.h" // for ivar
132#include "vtkRenderingOpenGL2Module.h" // For export macro
133#include "vtkSmartPointer.h" // For vtkSmartPointer
134#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
135#include <memory> // for unique_ptr
136#include <string> // Ivars
137#include <vector> // STL Header
138
139VTK_ABI_NAMESPACE_BEGIN
140class vtkFloatArray;
142class vtkRenderPass;
143class vtkOpenGLState;
144class vtkOpenGLTexture;
146class vtkTextureObject;
148class vtkShaderProgram;
149class vtkShadowMapPass;
150class vtkSSAOPass;
151class vtkPolyData;
155
156class VTKRENDERINGOPENGL2_EXPORT VTK_MARSHALAUTO vtkOpenGLRenderer : public vtkRenderer
157{
158public:
163 void PrintSelf(ostream& os, vtkIndent indent) override;
164
168 void DeviceRender() override;
169
174
182
183 void Clear() override;
184
188 int UpdateLights() override;
189
197
203
210
211 // Get the state object used to keep track of
212 // OpenGL state
214
215 // get the standard lighting uniform declarations
216 // for the current set of lights
217 const char* GetLightingUniforms();
218
219 // update the lighting uniforms for this shader if they
220 // are out of date
222
223 // get the complexity of the current lights as a int
224 // 0 = no lighting
225 // 1 = headlight
226 // 2 = directional lights
227 // 3 = positional lights
235 vtkGetMacro(LightingComplexity, int);
236
237 // get the number of lights turned on
238 vtkGetMacro(LightingCount, int);
239
241
248
250
253 vtkSetSmartPointerMacro(EnvMapLookupTable, vtkPBRLUTTexture);
255 vtkSetSmartPointerMacro(EnvMapIrradiance, vtkPBRIrradianceTexture);
257 vtkSetSmartPointerMacro(EnvMapPrefiltered, vtkPBRPrefilterTexture);
260
265
267
270 vtkSetMacro(UseSphericalHarmonics, bool);
271 vtkGetMacro(UseSphericalHarmonics, bool);
272 vtkBooleanMacro(UseSphericalHarmonics, bool);
274
289 void SetEnvironmentTexture(vtkTexture* texture, bool isSRGB = false) override;
290
291 // Method to release graphics resources
293
294protected:
297
301 void CheckCompilation(unsigned int fragmentShader);
302
308 int UpdateGeometry(vtkFrameBufferObjectBase* fbo = nullptr) override;
309
316
317 friend class vtkOpenGLProperty;
318 friend class vtkOpenGLTexture;
321
326
331
336
341
346
347 // Is rendering at translucent geometry stage using depth peeling and
348 // rendering a layer other than the first one? (Boolean value)
349 // If so, the uniform variables UseTexture and Texture can be set.
350 // (Used by vtkOpenGLProperty or vtkOpenGLTexture)
352
353 friend class vtkRenderPass;
354
359
364
370
375
376private:
377 vtkOpenGLRenderer(const vtkOpenGLRenderer&) = delete;
378 void operator=(const vtkOpenGLRenderer&) = delete;
379};
380
381#define vtkOpenGLRenderer_OVERRIDE_ATTRIBUTES vtkOpenGLRenderer::CreateOverrideAttributes()
382VTK_ABI_NAMESPACE_END
383#endif
Implement Depth Peeling for use within a framebuffer pass.
dynamic, self-adjusting array of float
abstract interface to OpenGL FBOs
a simple class to control print indentation
Definition vtkIndent.h:108
Perform FXAA antialiasing on the current framebuffer.
vtkPBRPrefilterTexture * GetEnvMapPrefiltered()
Get environment textures used for image based lighting.
vtkSmartPointer< vtkPBRIrradianceTexture > EnvMapIrradiance
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
void SetEnvironmentTexture(vtkTexture *texture, bool isSRGB=false) override
Set/Get the environment texture used for image based lighting.
vtkSmartPointer< vtkFloatArray > SphericalHarmonics
vtkPBRLUTTexture * GetEnvMapLookupTable()
Get environment textures used for image based lighting.
vtkShadowMapPass * ShadowMapPass
Shadows are delegated to an instance of vtkShadowMapPass.
vtkOpenGLState * GetState()
std::string LightingDeclaration
vtkDepthPeelingPass * DepthPeelingPass
Depth peeling is delegated to an instance of vtkDepthPeelingPass.
static bool HaveAppleQueryAllocationBug()
Indicate if this system is subject to the apple/NVIDIA bug that causes crashes in the driver when too...
friend class vtkOpenGLImageResliceMapper
vtkSSAOPass * SSAOPass
SSAO is delegated to an instance of vtkSSAOPass.
bool IsDualDepthPeelingSupported()
Dual depth peeling may be disabled for certain runtime configurations.
vtkSmartPointer< vtkPBRLUTTexture > EnvMapLookupTable
vtkSmartPointer< vtkTransform > UserLightTransform
Optional user transform for lights.
vtkTransform * GetUserLightTransform()
Set the user light transform applied after the camera transform.
friend class vtkRenderPass
static vtkOverrideAttribute * CreateOverrideAttributes()
vtkSmartPointer< vtkPBRPrefilterTexture > EnvMapPrefiltered
void DeviceRenderTranslucentPolygonalGeometry(vtkFrameBufferObjectBase *fbo=nullptr) override
Render translucent polygonal geometry.
vtkTexture * GetCurrentTexturedBackground()
Check and return the textured background for the current state If monocular or stereo left eye,...
const char * GetLightingUniforms()
vtkSmartPointer< vtkTexturedActor2D > BackgroundGradientActor
int UpdateLights() override
Ask lights to load themselves into graphics pipeline.
vtkOrderIndependentTranslucentPass * TranslucentPass
Fallback for transparency.
vtkMTimeType LightingUpdateTime
void DeviceRenderOpaqueGeometry(vtkFrameBufferObjectBase *fbo=nullptr) override
Overridden to support hidden line removal.
static vtkOpenGLRenderer * New()
vtkOpenGLFXAAFilter * FXAAFilter
FXAA is delegated to an instance of vtkOpenGLFXAAFilter.
void ReleaseGraphicsResources(vtkWindow *w) override
void DeviceRender() override
Concrete open gl render method.
vtkPBRIrradianceTexture * GetEnvMapIrradiance()
Get environment textures used for image based lighting.
friend class vtkOpenGLImageSliceMapper
int UpdateGeometry(vtkFrameBufferObjectBase *fbo=nullptr) override
Ask all props to update and draw any opaque and translucent geometry.
void UpdateLightingUniforms(vtkShaderProgram *prog)
void SetUserLightTransform(vtkTransform *transform)
Set the user light transform applied after the camera transform.
vtkSmartPointer< vtkPolyDataMapper2D > BackgroundMapper
friend class vtkOpenGLTexture
vtkFloatArray * GetSphericalHarmonics()
Get spherical harmonics coefficients used for irradiance.
void Clear() override
Clear the image to the background color.
vtkSmartPointer< vtkTexturedActor2D > BackgroundTextureActor
~vtkOpenGLRenderer() override
vtkSmartPointer< vtkPolyData > BackgroundQuad
friend class vtkOpenGLProperty
void CheckCompilation(unsigned int fragmentShader)
Check the compilation status of some fragment shader source.
int GetDepthPeelingHigherLayer()
Is rendering at translucent geometry stage using depth peeling and rendering a layer other than the f...
OpenGL state storage.
OpenGL texture map.
Implement OIT rendering using average color.
Attribute for vtkObjectFactory overrides.
precompute irradiance texture used in physically based rendering
precompute BRDF look-up table texture used in physically based rendering
precompute prefilter texture used in physically based rendering
draw vtkPolyData onto the image plane
concrete dataset represents vertices, lines, polygons, and triangle strips
Perform part of the rendering of a vtkRenderer.
Implement a screen-space ambient occlusion pass.
Definition vtkSSAOPass.h:37
The ShaderProgram uses one or more Shader objects.
Implement a shadow mapping render pass.
Hold a reference to a vtkObjectBase instance.
abstracts an OpenGL texture object.
handles properties associated with a texture map
Definition vtkTexture.h:168
actor that draws 2D data with texture support
describes linear transformations via a 4x4 matrix
window superclass for vtkRenderWindow
Definition vtkWindow.h:61
vtkTypeUInt32 vtkMTimeType
Definition vtkType.h:309
#define VTK_MARSHALAUTO
#define VTK_NEWINSTANCE